diff options
author | rubidium <rubidium@openttd.org> | 2009-02-09 02:09:47 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-09 02:09:47 +0000 |
commit | a7693c60592b25873b451cb27d26b8e3763c00d6 (patch) | |
tree | 36a060def733fe274859ec2afcbf3478faf2e63c /src/network | |
parent | 5080feba0d5d5811048f1cece0b76f6396034c49 (diff) | |
download | openttd-a7693c60592b25873b451cb27d26b8e3763c00d6.tar.xz |
(svn r15425) -Codechange: some color->colour changes and type safety.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 14 | ||||
-rw-r--r-- | src/network/network_chat_gui.cpp | 8 | ||||
-rw-r--r-- | src/network/network_func.h | 3 |
3 files changed, 13 insertions, 12 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 99b63cf4a..02121b347 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -189,7 +189,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id) // This puts a text-message to the console, or in the future, the chat-box, // (to keep it all a bit more general) // If 'self_send' is true, this is the client who is sending the message -void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, int64 data) +void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str, int64 data) { const int duration = 10; // Game days the messages stay visible @@ -200,19 +200,19 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_sen if (data >= NETWORK_SERVER_MESSAGE_END) return; strid = STR_NETWORK_SERVER_MESSAGE; - color = CC_DEFAULT; + colour = CC_DEFAULT; data = STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS + data; break; case NETWORK_ACTION_COMPANY_SPECTATOR: - color = CC_DEFAULT; + colour = CC_DEFAULT; strid = STR_NETWORK_CLIENT_COMPANY_SPECTATE; break; case NETWORK_ACTION_COMPANY_JOIN: - color = CC_DEFAULT; + colour = CC_DEFAULT; strid = STR_NETWORK_CLIENT_COMPANY_JOIN; break; case NETWORK_ACTION_COMPANY_NEW: - color = CC_DEFAULT; + colour = CC_DEFAULT; strid = STR_NETWORK_CLIENT_COMPANY_NEW; break; case NETWORK_ACTION_JOIN: strid = STR_NETWORK_CLIENT_JOINED; break; @@ -231,8 +231,8 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_sen GetString(message, strid, lastof(message)); DEBUG(desync, 1, "msg: %d; %d; %s\n", _date, _date_fract, message); - IConsolePrintF(color, "%s", message); - NetworkAddChatMessage(color, duration, "%s", message); + IConsolePrintF(colour, "%s", message); + NetworkAddChatMessage((TextColour)colour, duration, "%s", message); } // Calculate the frame-lag of a client diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index a5336c126..948aa5942 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -32,7 +32,7 @@ enum { struct ChatMessage { char message[DRAW_STRING_BUFFER]; - uint16 color; + TextColour colour; Date end_date; }; @@ -64,7 +64,7 @@ static inline uint GetChatMessageCount() * @param duration The duration of the chat message in game-days * @param message message itself in printf() style */ -void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...) +void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *message, ...) { char buf[DRAW_STRING_BUFFER]; const char *bufp; @@ -96,7 +96,7 @@ void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *messa /* The default colour for a message is company colour. Replace this with * white for any additional lines */ - cmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR; + cmsg->colour = (bufp == buf && colour & IS_PALETTE_COLOR) ? colour : (TextColour)(0x1D - 15) | IS_PALETTE_COLOR; cmsg->end_date = _date + duration; bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string @@ -237,7 +237,7 @@ void NetworkDrawChatMessage() /* Paint the chat messages starting with the lowest at the bottom */ for (uint y = NETWORK_CHAT_LINE_HEIGHT; count-- != 0; y += NETWORK_CHAT_LINE_HEIGHT) { - DoDrawString(_chatmsg_list[count].message, _chatmsg_box.x + 3, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].color); + DoDrawString(_chatmsg_list[count].message, _chatmsg_box.x + 3, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].colour); } /* Make sure the data is updated next flush */ diff --git a/src/network/network_func.h b/src/network/network_func.h index 70bc96ff0..af8f4cbd6 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -10,6 +10,7 @@ #include "core/address.h" #include "network_type.h" #include "../console_type.h" +#include "../gfx_type.h" extern NetworkServerGameInfo _network_game_info; extern NetworkCompanyState *_network_company_states; @@ -69,7 +70,7 @@ void NetworkServerSendError(ClientID client_id, NetworkErrorCode error); void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0); void NetworkInitChatMessage(); -void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...); +void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *message, ...); void NetworkUndrawChatMessage(); void NetworkChatMessageDailyLoop(); |