diff options
author | rubidium <rubidium@openttd.org> | 2009-01-19 22:01:37 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-19 22:01:37 +0000 |
commit | 7a81c0e5b42a55ad5d84e51a91a414792e29a4b9 (patch) | |
tree | 1fa1ced1093442941af3467fb79cbea07f8eb919 /src/network | |
parent | 32e46fc06786ab8aa6a8cfa2b7655c5ce4618d89 (diff) | |
download | openttd-7a81c0e5b42a55ad5d84e51a91a414792e29a4b9.tar.xz |
(svn r15155) -Codechange: remove unused return value
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 8 | ||||
-rw-r--r-- | src/network/network_func.h | 2 |
2 files changed, 4 insertions, 6 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 79380cc87..a9175385a 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -727,11 +727,11 @@ void NetworkRebuildHostList() } // Used by clients, to connect to a server -bool NetworkClientConnectGame(const char *host, uint16 port) +void NetworkClientConnectGame(const char *host, uint16 port) { - if (!_network_available) return false; + if (!_network_available) return; - if (port == 0) return false; + if (port == 0) return; strecpy(_settings_client.network.last_host, host, lastof(_settings_client.network.last_host)); _settings_client.network.last_port = port; @@ -750,8 +750,6 @@ bool NetworkClientConnectGame(const char *host, uint16 port) // Connecting failed NetworkError(STR_NETWORK_ERR_NOCONNECTION); } - - return _networking; } static void NetworkInitGameInfo() diff --git a/src/network/network_func.h b/src/network/network_func.h index 237afe851..db3de7f8f 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -36,7 +36,7 @@ void NetworkStartDebugLog(const char *hostname, uint16 port); void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); -bool NetworkClientConnectGame(const char *host, uint16 port); +void NetworkClientConnectGame(const char *host, uint16 port); void NetworkClientSendRcon(const char *password, const char *command); void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0); void NetworkClientSetPassword(const char *password); |