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authorfrosch <frosch@openttd.org>2012-11-27 21:54:11 +0000
committerfrosch <frosch@openttd.org>2012-11-27 21:54:11 +0000
commit4e8f3f7a99277c38ee66591bde05212de6ccf950 (patch)
tree7dd4fbbd7577bd34e4c693d404074d57813d3c25 /src/network
parent507de921c2441190e07c7a785f50e99ad0417641 (diff)
downloadopenttd-4e8f3f7a99277c38ee66591bde05212de6ccf950.tar.xz
(svn r24770) -Fix-ish: Calling GUIList::Sort repeatedly has no use without GUIList::NeedResort since the latter has the sideeffects.
Diffstat (limited to 'src/network')
-rw-r--r--src/network/network_gui.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index dbeb023b4..1aec7de7a 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -596,7 +596,9 @@ public:
if (this->servers.NeedRebuild()) {
this->BuildGUINetworkGameList();
}
- this->SortNetworkGameList();
+ if (this->servers.NeedResort()) {
+ this->SortNetworkGameList();
+ }
NetworkGameList *sel = this->server;
/* 'Refresh' button invisible if no server selected */