diff options
author | rubidium <rubidium@openttd.org> | 2010-11-13 09:56:25 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-11-13 09:56:25 +0000 |
commit | 30637a8340844abce2aab469295b4160d1f2d532 (patch) | |
tree | 9fd08dd8b612649aa6e27fa4f36ca4be3b587e97 /src/network | |
parent | 43f807a9189a1dde0260f40f8553bcc8050a3e1d (diff) | |
download | openttd-30637a8340844abce2aab469295b4160d1f2d532.tar.xz |
(svn r21157) -Codechange: remove information about the text direction out of the language "list"
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/network.cpp | 2 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 69c238e25..050b644ba 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -207,7 +207,7 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_se * right-to-left characters depending on the context. As the next text might be an user's name, the * user name's characters will influence the direction of the "***" instead of the language setting * of the game. Manually set the direction of the "***" by inserting a text-direction marker. */ - char *msg_ptr = message + Utf8Encode(message, _dynlang.text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM); + char *msg_ptr = message + Utf8Encode(message, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM); GetString(msg_ptr, strid, lastof(message)); DEBUG(desync, 1, "msg: %08x; %02x; %s", _date, _date_fract, message); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 8e312e5a5..6db9f5d1b 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1543,7 +1543,7 @@ struct NetworkLobbyWindow : public Window { void DrawMatrix(const Rect &r) const { - bool rtl = _dynlang.text_dir == TD_RTL; + bool rtl = _current_text_dir == TD_RTL; uint left = r.left + WD_FRAMERECT_LEFT; uint right = r.right - WD_FRAMERECT_RIGHT; @@ -2064,7 +2064,7 @@ struct NetworkClientListWindow : Window { { if (widget != CLW_PANEL) return; - bool rtl = _dynlang.text_dir == TD_RTL; + bool rtl = _current_text_dir == TD_RTL; int icon_y_offset = 1 + (FONT_HEIGHT_NORMAL - 10) / 2; uint y = r.top + WD_FRAMERECT_TOP; uint left = r.left + WD_FRAMERECT_LEFT; |