diff options
author | rubidium <rubidium@openttd.org> | 2007-02-01 23:26:44 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2007-02-01 23:26:44 +0000 |
commit | 16ce6def09f83351328ad326eb329c96ca13fe70 (patch) | |
tree | b1cb00fad194dbe2ece25ee0bdeec5ef0065019c /src/network | |
parent | 19c90a3bc0b8499c78b5edffff5557bf0b3de79b (diff) | |
download | openttd-16ce6def09f83351328ad326eb329c96ca13fe70.tar.xz |
(svn r8523) -Codechange: move all the Network(Recv|Send)_(uintXX|string) functions to Packet.
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/core/core.cpp | 8 | ||||
-rw-r--r-- | src/network/core/packet.cpp | 125 | ||||
-rw-r--r-- | src/network/core/packet.h | 33 | ||||
-rw-r--r-- | src/network/core/udp.cpp | 82 | ||||
-rw-r--r-- | src/network/network_client.cpp | 156 | ||||
-rw-r--r-- | src/network/network_server.cpp | 172 | ||||
-rw-r--r-- | src/network/network_udp.cpp | 96 |
7 files changed, 333 insertions, 339 deletions
diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp index 894529a05..7c187ddcd 100644 --- a/src/network/core/core.cpp +++ b/src/network/core/core.cpp @@ -99,9 +99,9 @@ void NetworkCoreShutdown(void) void NetworkSocketHandler::Send_GRFIdentifier(Packet *p, const GRFIdentifier *grf) { uint j; - NetworkSend_uint32(p, grf->grfid); + p->Send_uint32(grf->grfid); for (j = 0; j < sizeof(grf->md5sum); j++) { - NetworkSend_uint8 (p, grf->md5sum[j]); + p->Send_uint8 (grf->md5sum[j]); } } @@ -113,9 +113,9 @@ void NetworkSocketHandler::Send_GRFIdentifier(Packet *p, const GRFIdentifier *gr void NetworkSocketHandler::Recv_GRFIdentifier(Packet *p, GRFIdentifier *grf) { uint j; - grf->grfid = NetworkRecv_uint32(this, p); + grf->grfid = p->Recv_uint32(); for (j = 0; j < sizeof(grf->md5sum); j++) { - grf->md5sum[j] = NetworkRecv_uint8(this, p); + grf->md5sum[j] = p->Recv_uint8(); } } diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp index 653566e32..28d6ea377 100644 --- a/src/network/core/packet.cpp +++ b/src/network/core/packet.cpp @@ -63,7 +63,7 @@ Packet *NetworkSend_Init(PacketType type) /** * Writes the packet size from the raw packet from packet->size */ -void Packet::PrepareToSend() +void Packet::PrepareToSend(void) { assert(this->cs == NULL && this->next == NULL); @@ -82,52 +82,51 @@ void Packet::PrepareToSend() * So 0x01234567 would be sent as 67 45 23 01. */ -void NetworkSend_uint8(Packet *packet, uint8 data) +void Packet::Send_uint8(uint8 data) { - assert(packet->size < sizeof(packet->buffer) - sizeof(data)); - packet->buffer[packet->size++] = data; + assert(this->size < sizeof(this->buffer) - sizeof(data)); + this->buffer[this->size++] = data; } -void NetworkSend_uint16(Packet *packet, uint16 data) +void Packet::Send_uint16(uint16 data) { - assert(packet->size < sizeof(packet->buffer) - sizeof(data)); - packet->buffer[packet->size++] = GB(data, 0, 8); - packet->buffer[packet->size++] = GB(data, 8, 8); + assert(this->size < sizeof(this->buffer) - sizeof(data)); + this->buffer[this->size++] = GB(data, 0, 8); + this->buffer[this->size++] = GB(data, 8, 8); } -void NetworkSend_uint32(Packet *packet, uint32 data) +void Packet::Send_uint32(uint32 data) { - assert(packet->size < sizeof(packet->buffer) - sizeof(data)); - packet->buffer[packet->size++] = GB(data, 0, 8); - packet->buffer[packet->size++] = GB(data, 8, 8); - packet->buffer[packet->size++] = GB(data, 16, 8); - packet->buffer[packet->size++] = GB(data, 24, 8); + assert(this->size < sizeof(this->buffer) - sizeof(data)); + this->buffer[this->size++] = GB(data, 0, 8); + this->buffer[this->size++] = GB(data, 8, 8); + this->buffer[this->size++] = GB(data, 16, 8); + this->buffer[this->size++] = GB(data, 24, 8); } -void NetworkSend_uint64(Packet *packet, uint64 data) +void Packet::Send_uint64(uint64 data) { - assert(packet->size < sizeof(packet->buffer) - sizeof(data)); - packet->buffer[packet->size++] = GB(data, 0, 8); - packet->buffer[packet->size++] = GB(data, 8, 8); - packet->buffer[packet->size++] = GB(data, 16, 8); - packet->buffer[packet->size++] = GB(data, 24, 8); - packet->buffer[packet->size++] = GB(data, 32, 8); - packet->buffer[packet->size++] = GB(data, 40, 8); - packet->buffer[packet->size++] = GB(data, 48, 8); - packet->buffer[packet->size++] = GB(data, 56, 8); + assert(this->size < sizeof(this->buffer) - sizeof(data)); + this->buffer[this->size++] = GB(data, 0, 8); + this->buffer[this->size++] = GB(data, 8, 8); + this->buffer[this->size++] = GB(data, 16, 8); + this->buffer[this->size++] = GB(data, 24, 8); + this->buffer[this->size++] = GB(data, 32, 8); + this->buffer[this->size++] = GB(data, 40, 8); + this->buffer[this->size++] = GB(data, 48, 8); + this->buffer[this->size++] = GB(data, 56, 8); } /** * Sends a string over the network. It sends out * the string + '\0'. No size-byte or something. - * @param packet packet to send the string in * @param data the string to send */ -void NetworkSend_string(Packet *packet, const char* data) +void Packet::Send_string(const char* data) { assert(data != NULL); - assert(packet->size < sizeof(packet->buffer) - strlen(data) - 1); - while ((packet->buffer[packet->size++] = *data++) != '\0') {} + assert(this->size < sizeof(this->buffer) - strlen(data) - 1); + while ((this->buffer[this->size++] = *data++) != '\0') {} } @@ -139,14 +138,14 @@ void NetworkSend_string(Packet *packet, const char* data) /** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */ -static inline bool CanReadFromPacket(NetworkSocketHandler *cs, const Packet *packet, const uint bytes_to_read) +bool Packet::CanReadFromPacket(uint bytes_to_read) { /* Don't allow reading from a quit client/client who send bad data */ - if (cs->HasClientQuit()) return false; + if (this->cs->HasClientQuit()) return false; /* Check if variable is within packet-size */ - if (packet->pos + bytes_to_read > packet->size) { - cs->CloseConnection(); + if (this->pos + bytes_to_read > this->size) { + this->cs->CloseConnection(); return false; } @@ -156,7 +155,7 @@ static inline bool CanReadFromPacket(NetworkSocketHandler *cs, const Packet *pac /** * Reads the packet size from the raw packet and stores it in the packet->size */ -void Packet::ReadRawPacketSize() +void Packet::ReadRawPacketSize(void) { assert(this->cs != NULL && this->next == NULL); this->size = (PacketSize)this->buffer[0]; @@ -166,7 +165,7 @@ void Packet::ReadRawPacketSize() /** * Prepares the packet so it can be read */ -void Packet::PrepareToRead() +void Packet::PrepareToRead(void) { this->ReadRawPacketSize(); @@ -174,59 +173,59 @@ void Packet::PrepareToRead() this->pos = sizeof(PacketSize); } -uint8 NetworkRecv_uint8(NetworkSocketHandler *cs, Packet *packet) +uint8 Packet::Recv_uint8(void) { uint8 n; - if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0; + if (!this->CanReadFromPacket(sizeof(n))) return 0; - n = packet->buffer[packet->pos++]; + n = this->buffer[this->pos++]; return n; } -uint16 NetworkRecv_uint16(NetworkSocketHandler *cs, Packet *packet) +uint16 Packet::Recv_uint16(void) { uint16 n; - if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0; + if (!this->CanReadFromPacket(sizeof(n))) return 0; - n = (uint16)packet->buffer[packet->pos++]; - n += (uint16)packet->buffer[packet->pos++] << 8; + n = (uint16)this->buffer[this->pos++]; + n += (uint16)this->buffer[this->pos++] << 8; return n; } -uint32 NetworkRecv_uint32(NetworkSocketHandler *cs, Packet *packet) +uint32 Packet::Recv_uint32(void) { uint32 n; - if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0; + if (!this->CanReadFromPacket(sizeof(n))) return 0; - n = (uint32)packet->buffer[packet->pos++]; - n += (uint32)packet->buffer[packet->pos++] << 8; - n += (uint32)packet->buffer[packet->pos++] << 16; - n += (uint32)packet->buffer[packet->pos++] << 24; + n = (uint32)this->buffer[this->pos++]; + n += (uint32)this->buffer[this->pos++] << 8; + n += (uint32)this->buffer[this->pos++] << 16; + n += (uint32)this->buffer[this->pos++] << 24; return n; } -uint64 NetworkRecv_uint64(NetworkSocketHandler *cs, Packet *packet) +uint64 Packet::Recv_uint64(void) { uint64 n; - if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0; + if (!this->CanReadFromPacket(sizeof(n))) return 0; - n = (uint64)packet->buffer[packet->pos++]; - n += (uint64)packet->buffer[packet->pos++] << 8; - n += (uint64)packet->buffer[packet->pos++] << 16; - n += (uint64)packet->buffer[packet->pos++] << 24; - n += (uint64)packet->buffer[packet->pos++] << 32; - n += (uint64)packet->buffer[packet->pos++] << 40; - n += (uint64)packet->buffer[packet->pos++] << 48; - n += (uint64)packet->buffer[packet->pos++] << 56; + n = (uint64)this->buffer[this->pos++]; + n += (uint64)this->buffer[this->pos++] << 8; + n += (uint64)this->buffer[this->pos++] << 16; + n += (uint64)this->buffer[this->pos++] << 24; + n += (uint64)this->buffer[this->pos++] << 32; + n += (uint64)this->buffer[this->pos++] << 40; + n += (uint64)this->buffer[this->pos++] << 48; + n += (uint64)this->buffer[this->pos++] << 56; return n; } /** Reads a string till it finds a '\0' in the stream */ -void NetworkRecv_string(NetworkSocketHandler *cs, Packet *p, char *buffer, size_t size) +void Packet::Recv_string(char *buffer, size_t size) { PacketSize pos; char *bufp = buffer; @@ -234,17 +233,17 @@ void NetworkRecv_string(NetworkSocketHandler *cs, Packet *p, char *buffer, size_ /* Don't allow reading from a closed socket */ if (cs->HasClientQuit()) return; - pos = p->pos; - while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {} + pos = this->pos; + while (--size > 0 && pos < this->size && (*buffer++ = this->buffer[pos++]) != '\0') {} - if (size == 0 || pos == p->size) { + if (size == 0 || pos == this->size) { *buffer = '\0'; /* If size was sooner to zero then the string in the stream * skip till the \0, so than packet can be read out correctly for the rest */ - while (pos < p->size && p->buffer[pos] != '\0') pos++; + while (pos < this->size && this->buffer[pos] != '\0') pos++; pos++; } - p->pos = pos; + this->pos = pos; str_validate(bufp); } diff --git a/src/network/core/packet.h b/src/network/core/packet.h index 8b0607485..b39de554b 100644 --- a/src/network/core/packet.h +++ b/src/network/core/packet.h @@ -42,25 +42,28 @@ public: Packet(NetworkSocketHandler *cs); Packet(PacketType type); - void PrepareToSend(); + /* Sending/writing of packets */ + void PrepareToSend(void); - void ReadRawPacketSize(); - void PrepareToRead(); -}; + void Send_uint8 (uint8 data); + void Send_uint16(uint16 data); + void Send_uint32(uint32 data); + void Send_uint64(uint64 data); + void Send_string(const char* data); + /* Reading/receiving of packets */ + void ReadRawPacketSize(void); + void PrepareToRead(void); -Packet *NetworkSend_Init(PacketType type); -void NetworkSend_uint8 (Packet *packet, uint8 data); -void NetworkSend_uint16(Packet *packet, uint16 data); -void NetworkSend_uint32(Packet *packet, uint32 data); -void NetworkSend_uint64(Packet *packet, uint64 data); -void NetworkSend_string(Packet *packet, const char* data); + bool CanReadFromPacket (uint bytes_to_read); + uint8 Recv_uint8 (void); + uint16 Recv_uint16(void); + uint32 Recv_uint32(void); + uint64 Recv_uint64(void); + void Recv_string(char* buffer, size_t size); +}; -uint8 NetworkRecv_uint8 (NetworkSocketHandler *cs, Packet *packet); -uint16 NetworkRecv_uint16(NetworkSocketHandler *cs, Packet *packet); -uint32 NetworkRecv_uint32(NetworkSocketHandler *cs, Packet *packet); -uint64 NetworkRecv_uint64(NetworkSocketHandler *cs, Packet *packet); -void NetworkRecv_string(NetworkSocketHandler *cs, Packet *packet, char* buffer, size_t size); +Packet *NetworkSend_Init(PacketType type); #endif /* ENABLE_NETWORK */ diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp index 865b2ad3a..cfde82aea 100644 --- a/src/network/core/udp.cpp +++ b/src/network/core/udp.cpp @@ -146,7 +146,7 @@ void NetworkUDPSocketHandler::ReceivePackets() */ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info) { - NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION); + p->Send_uint8 (NETWORK_GAME_INFO_VERSION); /* * Please observe the order. @@ -169,7 +169,7 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI for (c = info->grfconfig; c != NULL; c = c->next) { if (!HASBIT(c->flags, GCF_STATIC)) count++; } - NetworkSend_uint8 (p, count); // Send number of GRFs + p->Send_uint8 (count); // Send number of GRFs /* Send actual GRF Identifications */ for (c = info->grfconfig; c != NULL; c = c->next) { @@ -178,27 +178,27 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI } /* NETWORK_GAME_INFO_VERSION = 3 */ - NetworkSend_uint32(p, info->game_date); - NetworkSend_uint32(p, info->start_date); + p->Send_uint32(info->game_date); + p->Send_uint32(info->start_date); /* NETWORK_GAME_INFO_VERSION = 2 */ - NetworkSend_uint8 (p, info->companies_max); - NetworkSend_uint8 (p, info->companies_on); - NetworkSend_uint8 (p, info->spectators_max); + p->Send_uint8 (info->companies_max); + p->Send_uint8 (info->companies_on); + p->Send_uint8 (info->spectators_max); /* NETWORK_GAME_INFO_VERSION = 1 */ - NetworkSend_string(p, info->server_name); - NetworkSend_string(p, info->server_revision); - NetworkSend_uint8 (p, info->server_lang); - NetworkSend_uint8 (p, info->use_password); - NetworkSend_uint8 (p, info->clients_max); - NetworkSend_uint8 (p, info->clients_on); - NetworkSend_uint8 (p, info->spectators_on); - NetworkSend_string(p, info->map_name); - NetworkSend_uint16(p, info->map_width); - NetworkSend_uint16(p, info->map_height); - NetworkSend_uint8 (p, info->map_set); - NetworkSend_uint8 (p, info->dedicated); + p->Send_string(info->server_name); + p->Send_string(info->server_revision); + p->Send_uint8 (info->server_lang); + p->Send_uint8 (info->use_password); + p->Send_uint8 (info->clients_max); + p->Send_uint8 (info->clients_on); + p->Send_uint8 (info->spectators_on); + p->Send_string(info->map_name); + p->Send_uint16(info->map_width); + p->Send_uint16(info->map_height); + p->Send_uint8 (info->map_set); + p->Send_uint8 (info->dedicated); } /** @@ -210,7 +210,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i { static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11 - info->game_info_version = NetworkRecv_uint8(this, p); + info->game_info_version = p->Recv_uint8(); /* * Please observe the order. @@ -224,7 +224,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i case 4: { GRFConfig **dst = &info->grfconfig; uint i; - uint num_grfs = NetworkRecv_uint8(this, p); + uint num_grfs = p->Recv_uint8(); for (i = 0; i < num_grfs; i++) { GRFConfig *c = CallocT<GRFConfig>(1); @@ -237,31 +237,31 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i } } /* Fallthrough */ case 3: - info->game_date = clamp(NetworkRecv_uint32(this, p), 0, MAX_DATE); - info->start_date = clamp(NetworkRecv_uint32(this, p), 0, MAX_DATE); + info->game_date = clamp(p->Recv_uint32(), 0, MAX_DATE); + info->start_date = clamp(p->Recv_uint32(), 0, MAX_DATE); /* Fallthrough */ case 2: - info->companies_max = NetworkRecv_uint8 (this, p); - info->companies_on = NetworkRecv_uint8 (this, p); - info->spectators_max = NetworkRecv_uint8 (this, p); + info->companies_max = p->Recv_uint8 (); + info->companies_on = p->Recv_uint8 (); + info->spectators_max = p->Recv_uint8 (); /* Fallthrough */ case 1: - NetworkRecv_string(this, p, info->server_name, sizeof(info->server_name)); - NetworkRecv_string(this, p, info->server_revision, sizeof(info->server_revision)); - info->server_lang = NetworkRecv_uint8 (this, p); - info->use_password = (NetworkRecv_uint8 (this, p) != 0); - info->clients_max = NetworkRecv_uint8 (this, p); - info->clients_on = NetworkRecv_uint8 (this, p); - info->spectators_on = NetworkRecv_uint8 (this, p); + p->Recv_string(info->server_name, sizeof(info->server_name)); + p->Recv_string(info->server_revision, sizeof(info->server_revision)); + info->server_lang = p->Recv_uint8 (); + info->use_password = (p->Recv_uint8 () != 0); + info->clients_max = p->Recv_uint8 (); + info->clients_on = p->Recv_uint8 (); + info->spectators_on = p->Recv_uint8 (); if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier - info->game_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR; - info->start_date = NetworkRecv_uint16(this, p) + DAYS_TILL_ORIGINAL_BASE_YEAR; + info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR; + info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR; } - NetworkRecv_string(this, p, info->map_name, sizeof(info->map_name)); - info->map_width = NetworkRecv_uint16(this, p); - info->map_height = NetworkRecv_uint16(this, p); - info->map_set = NetworkRecv_uint8 (this, p); - info->dedicated = (NetworkRecv_uint8(this, p) != 0); + p->Recv_string(info->map_name, sizeof(info->map_name)); + info->map_width = p->Recv_uint16(); + info->map_height = p->Recv_uint16(); + info->map_set = p->Recv_uint8 (); + info->dedicated = (p->Recv_uint8() != 0); if (info->server_lang >= NETWORK_NUM_LANGUAGES) info->server_lang = 0; if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0; @@ -286,7 +286,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_i /* New packet == new client, which has not quit yet */ this->has_quit = false; - type = (PacketUDPType)NetworkRecv_uint8(this, p); + type = (PacketUDPType)p->Recv_uint8(); switch (this->HasClientQuit() ? PACKET_UDP_END : type) { UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index c1fb84c63..ffa5f1fa0 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -70,11 +70,11 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN) InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0); p = NetworkSend_Init(PACKET_CLIENT_JOIN); - NetworkSend_string(p, _openttd_revision); - NetworkSend_string(p, _network_player_name); // Player name - NetworkSend_uint8(p, _network_playas); // PlayAs - NetworkSend_uint8(p, NETLANG_ANY); // Language - NetworkSend_string(p, _network_unique_id); + p->Send_string(_openttd_revision); + p->Send_string(_network_player_name); // Player name + p->Send_uint8 (_network_playas); // PlayAs + p->Send_uint8 (NETLANG_ANY); // Language + p->Send_string(_network_unique_id); NetworkSend_Packet(p, MY_CLIENT); } @@ -100,8 +100,8 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, // String: Password // Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD); - NetworkSend_uint8(p, type); - NetworkSend_string(p, password); + p->Send_uint8 (type); + p->Send_string(password); NetworkSend_Packet(p, MY_CLIENT); } @@ -142,7 +142,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK) Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK); - NetworkSend_uint32(p, _frame_counter); + p->Send_uint32(_frame_counter); NetworkSend_Packet(p, MY_CLIENT); } @@ -164,13 +164,13 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp) Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND); - NetworkSend_uint8(p, cp->player); - NetworkSend_uint32(p, cp->cmd); - NetworkSend_uint32(p, cp->p1); - NetworkSend_uint32(p, cp->p2); - NetworkSend_uint32(p, (uint32)cp->tile); - NetworkSend_string(p, cp->text); - NetworkSend_uint8(p, cp->callback); + p->Send_uint8 (cp->player); + p->Send_uint32(cp->cmd); + p->Send_uint32(cp->p1); + p->Send_uint32(cp->p2); + p->Send_uint32((uint32)cp->tile); + p->Send_string(cp->text); + p->Send_uint8 (cp->callback); NetworkSend_Packet(p, MY_CLIENT); } @@ -190,10 +190,10 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT); - NetworkSend_uint8(p, action); - NetworkSend_uint8(p, type); - NetworkSend_uint8(p, dest); - NetworkSend_string(p, msg); + p->Send_uint8 (action); + p->Send_uint8 (type); + p->Send_uint8 (dest); + p->Send_string(msg); NetworkSend_Packet(p, MY_CLIENT); } @@ -208,7 +208,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno) // Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR); - NetworkSend_uint8(p, errorno); + p->Send_uint8(errorno); NetworkSend_Packet(p, MY_CLIENT); } @@ -222,7 +222,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password) // Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD); - NetworkSend_string(p, password); + p->Send_string(password); NetworkSend_Packet(p, MY_CLIENT); } @@ -236,7 +236,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name) // Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME); - NetworkSend_string(p, name); + p->Send_string(name); NetworkSend_Packet(p, MY_CLIENT); } @@ -251,15 +251,15 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg) // Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT); - NetworkSend_string(p, leavemsg); + p->Send_string(leavemsg); NetworkSend_Packet(p, MY_CLIENT); } DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command) { Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON); - NetworkSend_string(p, pass); - NetworkSend_string(p, command); + p->Send_string(pass); + p->Send_string(command); NetworkSend_Packet(p, MY_CLIENT); } @@ -294,33 +294,33 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO) byte company_info_version; int i; - company_info_version = NetworkRecv_uint8(MY_CLIENT, p); + company_info_version = p->Recv_uint8(); if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) { byte total; PlayerID current; - total = NetworkRecv_uint8(MY_CLIENT, p); + total = p->Recv_uint8(); // There is no data at all.. if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY; - current = (Owner)NetworkRecv_uint8(MY_CLIENT, p); + current = (Owner)p->Recv_uint8(); if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY; - NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name)); - _network_player_info[current].inaugurated_year = NetworkRecv_uint32(MY_CLIENT, p); - _network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p); - _network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p); - _network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p); - _network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p); - _network_player_info[current].use_password = NetworkRecv_uint8(MY_CLIENT, p); + p->Recv_string(_network_player_info[current].company_name, sizeof(_network_player_info[current].company_name)); + _network_player_info[current].inaugurated_year = p->Recv_uint32(); + _network_player_info[current].company_value = p->Recv_uint64(); + _network_player_info[current].money = p->Recv_uint64(); + _network_player_info[current].income = p->Recv_uint64(); + _network_player_info[current].performance = p->Recv_uint16(); + _network_player_info[current].use_password = p->Recv_uint8(); for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) - _network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p); + _network_player_info[current].num_vehicle[i] = p->Recv_uint16(); for (i = 0; i < NETWORK_STATION_TYPES; i++) - _network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p); + _network_player_info[current].num_station[i] = p->Recv_uint16(); - NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players)); + p->Recv_string(_network_player_info[current].players, sizeof(_network_player_info[current].players)); InvalidateWindow(WC_NETWORK_WINDOW, 0); @@ -336,13 +336,13 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) { NetworkClientInfo *ci; - uint16 index = NetworkRecv_uint16(MY_CLIENT, p); - PlayerID playas = (Owner)NetworkRecv_uint8(MY_CLIENT, p); + uint16 index = p->Recv_uint16(); + PlayerID playas = (Owner)p->Recv_uint8(); char name[NETWORK_NAME_LENGTH]; char unique_id[NETWORK_NAME_LENGTH]; - NetworkRecv_string(MY_CLIENT, p, name, sizeof(name)); - NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id)); + p->Recv_string(name, sizeof(name)); + p->Recv_string(unique_id, sizeof(unique_id)); if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST; @@ -387,7 +387,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR) { - NetworkErrorCode error = (NetworkErrorCode)NetworkRecv_uint8(MY_CLIENT, p); + NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8(); switch (error) { /* We made an error in the protocol, and our connection is closed.... */ @@ -422,7 +422,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS) { - uint grf_count = NetworkRecv_uint8(MY_CLIENT, p); + uint grf_count = p->Recv_uint8(); NetworkRecvStatus ret = NETWORK_RECV_STATUS_OKAY; /* Check all GRFs */ @@ -453,7 +453,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD) { - NetworkPasswordType type = (NetworkPasswordType)NetworkRecv_uint8(MY_CLIENT, p); + NetworkPasswordType type = (NetworkPasswordType)p->Recv_uint8(); switch (type) { case NETWORK_GAME_PASSWORD: @@ -467,7 +467,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME) { - _network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p); + _network_own_client_index = p->Recv_uint16(); // Start receiving the map SEND_COMMAND(PACKET_CLIENT_GETMAP)(); @@ -477,7 +477,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT) { _network_join_status = NETWORK_JOIN_STATUS_WAITING; - _network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p); + _network_join_waiting = p->Recv_uint8(); InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0); // We are put on hold for receiving the map.. we need GUI for this ;) @@ -494,7 +494,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) byte maptype; - maptype = NetworkRecv_uint8(MY_CLIENT, p); + maptype = p->Recv_uint8(); if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST; @@ -509,10 +509,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) return NETWORK_RECV_STATUS_SAVEGAME; } - _frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p); + _frame_counter = _frame_counter_server = _frame_counter_max = p->Recv_uint32(); _network_join_kbytes = 0; - _network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024; + _network_join_kbytes_total = p->Recv_uint32() / 1024; /* If the network connection has been closed due to loss of connection * or when _network_join_kbytes_total is 0, the join status window will @@ -583,16 +583,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME) { - _frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p); - _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p); + _frame_counter_server = p->Recv_uint32(); + _frame_counter_max = p->Recv_uint32(); #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME // Test if the server supports this option // and if we are at the frame the server is if (p->pos < p->size) { _sync_frame = _frame_counter_server; - _sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p); + _sync_seed_1 = p->Recv_uint32(); #ifdef NETWORK_SEND_DOUBLE_SEED - _sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p); + _sync_seed_2 = p->Recv_uint32(); #endif } #endif @@ -611,10 +611,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC) { - _sync_frame = NetworkRecv_uint32(MY_CLIENT, p); - _sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p); + _sync_frame = p->Recv_uint32(); + _sync_seed_1 = p->Recv_uint32(); #ifdef NETWORK_SEND_DOUBLE_SEED - _sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p); + _sync_seed_2 = p->Recv_uint32(); #endif return NETWORK_RECV_STATUS_OKAY; @@ -623,15 +623,15 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND) { CommandPacket *cp = MallocT<CommandPacket>(1); - cp->player = (PlayerID)NetworkRecv_uint8(MY_CLIENT, p); - cp->cmd = NetworkRecv_uint32(MY_CLIENT, p); - cp->p1 = NetworkRecv_uint32(MY_CLIENT, p); - cp->p2 = NetworkRecv_uint32(MY_CLIENT, p); - cp->tile = NetworkRecv_uint32(MY_CLIENT, p); - NetworkRecv_string(MY_CLIENT, p, cp->text, sizeof(cp->text)); - cp->callback = NetworkRecv_uint8(MY_CLIENT, p); - cp->frame = NetworkRecv_uint32(MY_CLIENT, p); - cp->next = NULL; + cp->player = (PlayerID)p->Recv_uint8(); + cp->cmd = p->Recv_uint32(); + cp->p1 = p->Recv_uint32(); + cp->p2 = p->Recv_uint32(); + cp->tile = p->Recv_uint32(); + p->Recv_string(cp->text, sizeof(cp->text)); + cp->callback = p->Recv_uint8(); + cp->frame = p->Recv_uint32(); + cp->next = NULL; // The server did send us this command.. // queue it in our own queue, so we can handle it in the upcoming frame! @@ -653,10 +653,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT) char name[NETWORK_NAME_LENGTH], msg[MAX_TEXT_MSG_LEN]; const NetworkClientInfo *ci = NULL, *ci_to; - NetworkAction action = (NetworkAction)NetworkRecv_uint8(MY_CLIENT, p); - uint16 index = NetworkRecv_uint16(MY_CLIENT, p); - bool self_send = (NetworkRecv_uint8(MY_CLIENT, p) != 0); - NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN); + NetworkAction action = (NetworkAction)p->Recv_uint8(); + uint16 index = p->Recv_uint16(); + bool self_send = (p->Recv_uint8() != 0); + p->Recv_string(msg, MAX_TEXT_MSG_LEN); ci_to = NetworkFindClientInfoFromIndex(index); if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY; @@ -700,8 +700,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT) uint16 index; NetworkClientInfo *ci; - index = NetworkRecv_uint16(MY_CLIENT, p); - GetNetworkErrorMsg(str, (NetworkErrorCode)NetworkRecv_uint8(MY_CLIENT, p), lastof(str)); + index = p->Recv_uint16(); + GetNetworkErrorMsg(str, (NetworkErrorCode)p->Recv_uint8(), lastof(str)); ci = NetworkFindClientInfoFromIndex(index); if (ci != NULL) { @@ -722,8 +722,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT) uint16 index; NetworkClientInfo *ci; - index = NetworkRecv_uint16(MY_CLIENT, p); - NetworkRecv_string(MY_CLIENT, p, str, lengthof(str)); + index = p->Recv_uint16(); + p->Recv_string(str, lengthof(str)); ci = NetworkFindClientInfoFromIndex(index); if (ci != NULL) { @@ -746,7 +746,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN) uint16 index; NetworkClientInfo *ci; - index = NetworkRecv_uint16(MY_CLIENT, p); + index = p->Recv_uint16(); ci = NetworkFindClientInfoFromIndex(index); if (ci != NULL) @@ -781,8 +781,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON) char rcon_out[NETWORK_RCONCOMMAND_LENGTH]; uint16 color_code; - color_code = NetworkRecv_uint16(MY_CLIENT, p); - NetworkRecv_string(MY_CLIENT, p, rcon_out, sizeof(rcon_out)); + color_code = p->Recv_uint16(); + p->Recv_string(rcon_out, sizeof(rcon_out)); IConsolePrint(color_code, rcon_out); @@ -856,7 +856,7 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs) NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY; while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) { - byte type = NetworkRecv_uint8(MY_CLIENT, p); + byte type = p->Recv_uint8(); if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) { res = _network_client_packet[type](p); } else { diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 16137036e..be85ce7f7 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -48,10 +48,10 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler if (ci->client_index != NETWORK_EMPTY_INDEX) { Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO); - NetworkSend_uint16(p, ci->client_index); - NetworkSend_uint8 (p, ci->client_playas); - NetworkSend_string(p, ci->client_name); - NetworkSend_string(p, ci->unique_id); + p->Send_uint16(ci->client_index); + p->Send_uint8 (ci->client_playas); + p->Send_string(ci->client_name); + p->Send_string(ci->unique_id); NetworkSend_Packet(p, cs); } @@ -75,8 +75,8 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO) if (active == 0) { p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO); - NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION); - NetworkSend_uint8 (p, active); + p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION); + p->Send_uint8 (active); NetworkSend_Packet(p, cs); return; @@ -89,36 +89,32 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO) p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO); - NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION); - NetworkSend_uint8 (p, active); - NetworkSend_uint8 (p, player->index); + p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION); + p->Send_uint8 (active); + p->Send_uint8 (player->index); - NetworkSend_string(p, _network_player_info[player->index].company_name); - NetworkSend_uint32(p, _network_player_info[player->index].inaugurated_year); - NetworkSend_uint64(p, _network_player_info[player->index].company_value); - NetworkSend_uint64(p, _network_player_info[player->index].money); - NetworkSend_uint64(p, _network_player_info[player->index].income); - NetworkSend_uint16(p, _network_player_info[player->index].performance); + p->Send_string(_network_player_info[player->index].company_name); + p->Send_uint32(_network_player_info[player->index].inaugurated_year); + p->Send_uint64(_network_player_info[player->index].company_value); + p->Send_uint64(_network_player_info[player->index].money); + p->Send_uint64(_network_player_info[player->index].income); + p->Send_uint16(_network_player_info[player->index].performance); /* Send 1 if there is a passord for the company else send 0 */ - if (_network_player_info[player->index].password[0] != '\0') { - NetworkSend_uint8(p, 1); - } else { - NetworkSend_uint8(p, 0); - } + p->Send_uint8(StrEmpty(_network_player_info[player->index].password) ? 0 : 1); for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) { - NetworkSend_uint16(p, _network_player_info[player->index].num_vehicle[i]); + p->Send_uint16(_network_player_info[player->index].num_vehicle[i]); } for (i = 0; i < NETWORK_STATION_TYPES; i++) { - NetworkSend_uint16(p, _network_player_info[player->index].num_station[i]); + p->Send_uint16(_network_player_info[player->index].num_station[i]); } if (_network_player_info[player->index].players[0] == '\0') { - NetworkSend_string(p, "<none>"); + p->Send_string("<none>"); } else { - NetworkSend_string(p, _network_player_info[player->index].players); + p->Send_string(_network_player_info[player->index].players); } NetworkSend_Packet(p, cs); @@ -126,8 +122,8 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO) p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO); - NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION); - NetworkSend_uint8 (p, 0); + p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION); + p->Send_uint8 (0); NetworkSend_Packet(p, cs); } @@ -144,7 +140,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, char str[100]; Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR); - NetworkSend_uint8(p, error); + p->Send_uint8(error); NetworkSend_Packet(p, cs); GetNetworkErrorMsg(str, error, lastof(str)); @@ -201,7 +197,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkTCPSocketHandl for (c = _grfconfig; c != NULL; c = c->next) grf_count++; - NetworkSend_uint8 (p, grf_count); + p->Send_uint8 (grf_count); for (c = _grfconfig; c != NULL; c = c->next) { cs->Send_GRFIdentifier(p, c); } @@ -219,7 +215,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandl // Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD); - NetworkSend_uint8(p, type); + p->Send_uint8(type); NetworkSend_Packet(p, cs); } @@ -242,7 +238,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) _network_game_info.clients_on++; p = NetworkSend_Init(PACKET_SERVER_WELCOME); - NetworkSend_uint16(p, cs->index); + p->Send_uint16(cs->index); NetworkSend_Packet(p, cs); // Transmit info about all the active clients @@ -273,7 +269,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT) } p = NetworkSend_Init(PACKET_SERVER_WAIT); - NetworkSend_uint8(p, waiting); + p->Send_uint8(waiting); NetworkSend_Packet(p, cs); } @@ -320,9 +316,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) // Now send the _frame_counter and how many packets are coming p = NetworkSend_Init(PACKET_SERVER_MAP); - NetworkSend_uint8(p, MAP_PACKET_START); - NetworkSend_uint32(p, _frame_counter); - NetworkSend_uint32(p, ftell(file_pointer)); + p->Send_uint8 (MAP_PACKET_START); + p->Send_uint32(_frame_counter); + p->Send_uint32(ftell(file_pointer)); NetworkSend_Packet(p, cs); fseek(file_pointer, 0, SEEK_SET); @@ -340,7 +336,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) int res; for (i = 0; i < sent_packets; i++) { Packet *p = NetworkSend_Init(PACKET_SERVER_MAP); - NetworkSend_uint8(p, MAP_PACKET_NORMAL); + p->Send_uint8(MAP_PACKET_NORMAL); res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer); if (ferror(file_pointer)) error("Error reading temporary network savegame!"); @@ -350,7 +346,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) if (feof(file_pointer)) { // Done reading! Packet *p = NetworkSend_Init(PACKET_SERVER_MAP); - NetworkSend_uint8(p, MAP_PACKET_END); + p->Send_uint8(MAP_PACKET_END); NetworkSend_Packet(p, cs); // Set the status to DONE_MAP, no we will wait for the client @@ -409,7 +405,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkTCPSocketHandler *cs, u Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN); - NetworkSend_uint16(p, client_index); + p->Send_uint16(client_index); NetworkSend_Packet(p, cs); } @@ -429,12 +425,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME) // Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME); - NetworkSend_uint32(p, _frame_counter); - NetworkSend_uint32(p, _frame_counter_max); + p->Send_uint32(_frame_counter); + p->Send_uint32(_frame_counter_max); #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME - NetworkSend_uint32(p, _sync_seed_1); + p->Send_uint32(_sync_seed_1); #ifdef NETWORK_SEND_DOUBLE_SEED - NetworkSend_uint32(p, _sync_seed_2); + p->Send_uint32(_sync_seed_2); #endif #endif NetworkSend_Packet(p, cs); @@ -453,11 +449,11 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC) // Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC); - NetworkSend_uint32(p, _frame_counter); - NetworkSend_uint32(p, _sync_seed_1); + p->Send_uint32(_frame_counter); + p->Send_uint32(_sync_seed_1); #ifdef NETWORK_SEND_DOUBLE_SEED - NetworkSend_uint32(p, _sync_seed_2); + p->Send_uint32(_sync_seed_2); #endif NetworkSend_Packet(p, cs); } @@ -480,14 +476,14 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND); - NetworkSend_uint8(p, cp->player); - NetworkSend_uint32(p, cp->cmd); - NetworkSend_uint32(p, cp->p1); - NetworkSend_uint32(p, cp->p2); - NetworkSend_uint32(p, cp->tile); - NetworkSend_string(p, cp->text); - NetworkSend_uint8(p, cp->callback); - NetworkSend_uint32(p, cp->frame); + p->Send_uint8 (cp->player); + p->Send_uint32(cp->cmd); + p->Send_uint32(cp->p1); + p->Send_uint32(cp->p2); + p->Send_uint32(cp->tile); + p->Send_string(cp->text); + p->Send_uint8 (cp->callback); + p->Send_uint32(cp->frame); NetworkSend_Packet(p, cs); } @@ -505,10 +501,10 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, N Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT); - NetworkSend_uint8(p, action); - NetworkSend_uint16(p, client_index); - NetworkSend_uint8(p, self_send); - NetworkSend_string(p, msg); + p->Send_uint8 (action); + p->Send_uint16(client_index); + p->Send_uint8 (self_send); + p->Send_string(msg); NetworkSend_Packet(p, cs); } @@ -526,8 +522,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT); - NetworkSend_uint16(p, client_index); - NetworkSend_uint8(p, errorno); + p->Send_uint16(client_index); + p->Send_uint8 (errorno); NetworkSend_Packet(p, cs); } @@ -545,8 +541,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkTCPSocketHandler *cs, u Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT); - NetworkSend_uint16(p, client_index); - NetworkSend_string(p, leavemsg); + p->Send_uint16(client_index); + p->Send_string(leavemsg); NetworkSend_Packet(p, cs); } @@ -581,8 +577,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, u { Packet *p = NetworkSend_Init(PACKET_SERVER_RCON); - NetworkSend_uint16(p, color); - NetworkSend_string(p, command); + p->Send_uint16(color); + p->Send_string(command); NetworkSend_Packet(p, cs); } @@ -621,7 +617,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) NetworkLanguage client_lang; char client_revision[NETWORK_REVISION_LENGTH]; - NetworkRecv_string(cs, p, client_revision, sizeof(client_revision)); + p->Recv_string(client_revision, sizeof(client_revision)); #if defined(WITH_REV) || defined(WITH_REV_HACK) // Check if the client has revision control enabled @@ -633,10 +629,10 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) } #endif - NetworkRecv_string(cs, p, name, sizeof(name)); - playas = (Owner)NetworkRecv_uint8(cs, p); - client_lang = (NetworkLanguage)NetworkRecv_uint8(cs, p); - NetworkRecv_string(cs, p, unique_id, sizeof(unique_id)); + p->Recv_string(name, sizeof(name)); + playas = (Owner)p->Recv_uint8(); + client_lang = (NetworkLanguage)p->Recv_uint8(); + p->Recv_string(unique_id, sizeof(unique_id)); if (cs->has_quit) return; @@ -694,8 +690,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) char password[NETWORK_PASSWORD_LENGTH]; const NetworkClientInfo *ci; - type = (NetworkPasswordType)NetworkRecv_uint8(cs, p); - NetworkRecv_string(cs, p, password, sizeof(password)); + type = (NetworkPasswordType)p->Recv_uint8(); + p->Recv_string(password, sizeof(password)); if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) { // Check game-password @@ -841,14 +837,14 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) return; } - cp->player = (Owner)NetworkRecv_uint8(cs, p); - cp->cmd = NetworkRecv_uint32(cs, p); - cp->p1 = NetworkRecv_uint32(cs, p); - cp->p2 = NetworkRecv_uint32(cs, p); - cp->tile = NetworkRecv_uint32(cs, p); - NetworkRecv_string(cs, p, cp->text, lengthof(cp->text)); + cp->player = (Owner)p->Recv_uint8(); + cp->cmd = p->Recv_uint32(); + cp->p1 = p->Recv_uint32(); + cp->p2 = p->Recv_uint32(); + cp->tile = p->Recv_uint32(); + p->Recv_string(cp->text, lengthof(cp->text)); - callback = NetworkRecv_uint8(cs, p); + callback = p->Recv_uint8(); if (cs->has_quit) return; @@ -930,7 +926,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) NetworkTCPSocketHandler *new_cs; char str[100]; char client_name[NETWORK_CLIENT_NAME_LENGTH]; - NetworkErrorCode errorno = (NetworkErrorCode)NetworkRecv_uint8(cs, p); + NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8(); // The client was never joined.. thank the client for the packet, but ignore it if (cs->status < STATUS_DONE_MAP || cs->has_quit) { @@ -969,7 +965,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) return; } - NetworkRecv_string(cs, p, str, lengthof(str)); + p->Recv_string(str, lengthof(str)); NetworkGetClientName(client_name, sizeof(client_name), cs); @@ -986,7 +982,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK) { - uint32 frame = NetworkRecv_uint32(cs, p); + uint32 frame = p->Recv_uint32(); /* The client is trying to catch up with the server */ if (cs->status == STATUS_PRE_ACTIVE) { @@ -1113,12 +1109,12 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT) { - NetworkAction action = (NetworkAction)NetworkRecv_uint8(cs, p); - DestType desttype = (DestType)NetworkRecv_uint8(cs, p); - int dest = NetworkRecv_uint8(cs, p); + NetworkAction action = (NetworkAction)p->Recv_uint8(); + DestType desttype = (DestType)p->Recv_uint8(); + int dest = p->Recv_uint8(); char msg[MAX_TEXT_MSG_LEN]; - NetworkRecv_string(cs, p, msg, MAX_TEXT_MSG_LEN); + p->Recv_string(msg, MAX_TEXT_MSG_LEN); NetworkServer_HandleChat(action, desttype, dest, msg, cs->index); } @@ -1128,7 +1124,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD) char password[NETWORK_PASSWORD_LENGTH]; const NetworkClientInfo *ci; - NetworkRecv_string(cs, p, password, sizeof(password)); + p->Recv_string(password, sizeof(password)); ci = DEREF_CLIENT_INFO(cs); if (IsValidPlayer(ci->client_playas)) { @@ -1141,7 +1137,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME) char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientInfo *ci; - NetworkRecv_string(cs, p, client_name, sizeof(client_name)); + p->Recv_string(client_name, sizeof(client_name)); ci = DEREF_CLIENT_INFO(cs); if (cs->has_quit) return; @@ -1163,8 +1159,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON) if (_network_game_info.rcon_password[0] == '\0') return; - NetworkRecv_string(cs, p, pass, sizeof(pass)); - NetworkRecv_string(cs, p, command, sizeof(command)); + p->Recv_string(pass, sizeof(pass)); + p->Recv_string(command, sizeof(command)); if (strcmp(pass, _network_game_info.rcon_password) != 0) { DEBUG(net, 0, "[rcon] wrong password from client-id %d", cs->index); @@ -1468,7 +1464,7 @@ bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs) Packet *p; NetworkRecvStatus res; while ((p = NetworkRecv_Packet(cs, &res)) != NULL) { - byte type = NetworkRecv_uint8(cs, p); + byte type = p->Recv_uint8(); if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) { _network_server_packet[type](cs, p); } else { diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index cbce618b4..b7e8b6f94 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -100,8 +100,8 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) Packet packet(PACKET_UDP_SERVER_DETAIL_INFO); /* Send the amount of active companies */ - NetworkSend_uint8 (&packet, NETWORK_COMPANY_INFO_VERSION); - NetworkSend_uint8 (&packet, ActivePlayerCount()); + packet.Send_uint8 (NETWORK_COMPANY_INFO_VERSION); + packet.Send_uint8 (ActivePlayerCount()); /* Fetch the latest version of everything */ NetworkPopulateCompanyInfo(); @@ -114,51 +114,47 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) current++; /* Send the information */ - NetworkSend_uint8 (&packet, current); + packet.Send_uint8 (current); - NetworkSend_string(&packet, _network_player_info[player->index].company_name); - NetworkSend_uint32(&packet, _network_player_info[player->index].inaugurated_year); - NetworkSend_uint64(&packet, _network_player_info[player->index].company_value); - NetworkSend_uint64(&packet, _network_player_info[player->index].money); - NetworkSend_uint64(&packet, _network_player_info[player->index].income); - NetworkSend_uint16(&packet, _network_player_info[player->index].performance); + packet.Send_string(_network_player_info[player->index].company_name); + packet.Send_uint32(_network_player_info[player->index].inaugurated_year); + packet.Send_uint64(_network_player_info[player->index].company_value); + packet.Send_uint64(_network_player_info[player->index].money); + packet.Send_uint64(_network_player_info[player->index].income); + packet.Send_uint16(_network_player_info[player->index].performance); /* Send 1 if there is a passord for the company else send 0 */ - if (_network_player_info[player->index].password[0] != '\0') { - NetworkSend_uint8(&packet, 1); - } else { - NetworkSend_uint8(&packet, 0); - } + packet.Send_uint8 (StrEmpty(_network_player_info[player->index].password) ? 0 : 1); for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) - NetworkSend_uint16(&packet, _network_player_info[player->index].num_vehicle[i]); + packet.Send_uint16(_network_player_info[player->index].num_vehicle[i]); for (i = 0; i < NETWORK_STATION_TYPES; i++) - NetworkSend_uint16(&packet, _network_player_info[player->index].num_station[i]); + packet.Send_uint16(_network_player_info[player->index].num_station[i]); /* Find the clients that are connected to this player */ FOR_ALL_CLIENTS(cs) { ci = DEREF_CLIENT_INFO(cs); if (ci->client_playas == player->index) { /* The uint8 == 1 indicates that a client is following */ - NetworkSend_uint8 (&packet, 1); - NetworkSend_string(&packet, ci->client_name); - NetworkSend_string(&packet, ci->unique_id); - NetworkSend_uint32(&packet, ci->join_date); + packet.Send_uint8 (1); + packet.Send_string(ci->client_name); + packet.Send_string(ci->unique_id); + packet.Send_uint32(ci->join_date); } } /* Also check for the server itself */ ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); if (ci->client_playas == player->index) { /* The uint8 == 1 indicates that a client is following */ - NetworkSend_uint8 (&packet, 1); - NetworkSend_string(&packet, ci->client_name); - NetworkSend_string(&packet, ci->unique_id); - NetworkSend_uint32(&packet, ci->join_date); + packet.Send_uint8 (1); + packet.Send_string(ci->client_name); + packet.Send_string(ci->unique_id); + packet.Send_uint32(ci->join_date); } /* Indicates end of client list */ - NetworkSend_uint8(&packet, 0); + packet.Send_uint8(0); } /* And check if we have any spectators */ @@ -166,10 +162,10 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) ci = DEREF_CLIENT_INFO(cs); if (!IsValidPlayer(ci->client_playas)) { /* The uint8 == 1 indicates that a client is following */ - NetworkSend_uint8 (&packet, 1); - NetworkSend_string(&packet, ci->client_name); - NetworkSend_string(&packet, ci->unique_id); - NetworkSend_uint32(&packet, ci->join_date); + packet.Send_uint8 (1); + packet.Send_string(ci->client_name); + packet.Send_string(ci->unique_id); + packet.Send_uint32(ci->join_date); } } @@ -177,14 +173,14 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); if (!IsValidPlayer(ci->client_playas)) { /* The uint8 == 1 indicates that a client is following */ - NetworkSend_uint8 (&packet, 1); - NetworkSend_string(&packet, ci->client_name); - NetworkSend_string(&packet, ci->unique_id); - NetworkSend_uint32(&packet, ci->join_date); + packet.Send_uint8 (1); + packet.Send_string(ci->client_name); + packet.Send_string(ci->unique_id); + packet.Send_uint32(ci->join_date); } /* Indicates end of client list */ - NetworkSend_uint8(&packet, 0); + packet.Send_uint8(0); this->SendPacket(&packet, client_addr); } @@ -213,7 +209,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS) DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); - num_grfs = NetworkRecv_uint8 (this, p); + num_grfs = p->Recv_uint8 (); if (num_grfs > NETWORK_MAX_GRF_COUNT) return; for (i = 0; i < num_grfs; i++) { @@ -241,7 +237,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS) if (in_reply_count == 0) return; Packet packet(PACKET_UDP_SERVER_NEWGRFS); - NetworkSend_uint8 (&packet, in_reply_count); + packet.Send_uint8(in_reply_count); for (i = 0; i < in_reply_count; i++) { char name[NETWORK_GRF_NAME_LENGTH]; @@ -249,7 +245,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS) ttd_strlcpy(name, (in_reply[i]->name != NULL && !StrEmpty(in_reply[i]->name)) ? in_reply[i]->name : in_reply[i]->filename, sizeof(name)); this->Send_GRFIdentifier(&packet, in_reply[i]); - NetworkSend_string(&packet, name); + packet.Send_string(name); } this->SendPacket(&packet, client_addr); @@ -308,7 +304,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE) uint i; Packet packet(PACKET_UDP_CLIENT_GET_NEWGRFS); - NetworkSend_uint8 (&packet, in_request_count); + packet.Send_uint8(in_request_count); for (i = 0; i < in_request_count; i++) { this->Send_GRFIdentifier(&packet, in_request[i]); } @@ -347,12 +343,12 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST) * an uint32 (ip) and an uint16 (port) for each pair */ - ver = NetworkRecv_uint8(this, p); + ver = p->Recv_uint8(); if (ver == 1) { - for (i = NetworkRecv_uint16(this, p); i != 0 ; i--) { - ip.s_addr = TO_LE32(NetworkRecv_uint32(this, p)); - port = NetworkRecv_uint16(this, p); + for (i = p->Recv_uint16(); i != 0 ; i--) { + ip.s_addr = TO_LE32(p->Recv_uint32()); + port = p->Recv_uint16(); /* Somehow we reached the end of the packet */ if (this->HasClientQuit()) return; @@ -369,7 +365,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS) DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); - num_grfs = NetworkRecv_uint8 (this, p); + num_grfs = p->Recv_uint8 (); if (num_grfs > NETWORK_MAX_GRF_COUNT) return; for (i = 0; i < num_grfs; i++) { @@ -378,7 +374,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS) GRFConfig c; this->Recv_GRFIdentifier(p, &c); - NetworkRecv_string(this, p, name, sizeof(name)); + p->Recv_string(name, sizeof(name)); /* An empty name is not possible under normal circumstances * and causes problems when showing the NewGRF list. */ @@ -461,7 +457,7 @@ void NetworkUDPQueryMasterServer(void) out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); // packet only contains protocol version - NetworkSend_uint8(&p, NETWORK_MASTER_SERVER_VERSION); + p.Send_uint8(NETWORK_MASTER_SERVER_VERSION); _udp_client_socket->SendPacket(&p, &out_addr); @@ -537,8 +533,8 @@ void NetworkUDPRemoveAdvertise(void) /* Send the packet */ Packet p(PACKET_UDP_SERVER_UNREGISTER); /* Packet is: Version, server_port */ - NetworkSend_uint8 (&p, NETWORK_MASTER_SERVER_VERSION); - NetworkSend_uint16(&p, _network_server_port); + p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION); + p.Send_uint16(_network_server_port); _udp_master_socket->SendPacket(&p, &out_addr); } @@ -585,9 +581,9 @@ void NetworkUDPAdvertise(void) /* Send the packet */ Packet p(PACKET_UDP_SERVER_REGISTER); /* Packet is: WELCOME_MESSAGE, Version, server_port */ - NetworkSend_string(&p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE); - NetworkSend_uint8 (&p, NETWORK_MASTER_SERVER_VERSION); - NetworkSend_uint16(&p, _network_server_port); + p.Send_string(NETWORK_MASTER_SERVER_WELCOME_MESSAGE); + p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION); + p.Send_uint16(_network_server_port); _udp_master_socket->SendPacket(&p, &out_addr); } |