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authorrubidium <rubidium@openttd.org>2008-05-29 20:21:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 20:21:28 +0000
commitc33164831de864b1552147c1fb2599f3b7c17191 (patch)
tree734284d7c9344a063b89c7e239647be25ca07424 /src/network/network_gui.cpp
parent61507ffeabb4439f0d818e07fde2808d076fd4f6 (diff)
downloadopenttd-c33164831de864b1552147c1fb2599f3b7c17191.tar.xz
(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
Diffstat (limited to 'src/network/network_gui.cpp')
-rw-r--r--src/network/network_gui.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index f58d69f76..413a0b530 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -240,7 +240,7 @@ protected:
public:
NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc)
{
- ttd_strlcpy(this->edit_str_buf, _network_player_name, lengthof(this->edit_str_buf));
+ ttd_strlcpy(this->edit_str_buf, _settings_client.network.player_name, lengthof(this->edit_str_buf));
this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120);
@@ -290,7 +290,7 @@ public:
sel->info.grfconfig == NULL);
SetDParam(0, 0x00);
- SetDParam(1, _lan_internet_types_dropdown[_network_lan_internet]);
+ SetDParam(1, _lan_internet_types_dropdown[_settings_client.network.lan_internet]);
this->DrawWidgets();
/* Edit box to set player name */
@@ -315,7 +315,7 @@ public:
y += NET_PRC__SIZE_OF_ROW;
}
- const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port);
+ const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port);
/* Draw the last joined server, if any */
if (last_joined != NULL) this->DrawServerLine(last_joined, y = this->widget[NGWW_LASTJOINED].top + 3, last_joined == sel);
@@ -406,7 +406,7 @@ public:
break;
case NGWW_CONN_BTN: // 'Connection' droplist
- ShowDropDownMenu(this, _lan_internet_types_dropdown, _network_lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN
+ ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN
break;
case NGWW_NAME: // Sort by name
@@ -432,7 +432,7 @@ public:
} break;
case NGWW_LASTJOINED: {
- NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port);
+ NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port);
if (last_joined != NULL) {
this->server = last_joined;
this->SetDirty();
@@ -440,7 +440,7 @@ public:
} break;
case NGWW_FIND: // Find server automatically
- switch (_network_lan_internet) {
+ switch (_settings_client.network.lan_internet) {
case 0: NetworkUDPSearchGame(); break;
case 1: NetworkUDPQueryMasterServer(); break;
}
@@ -448,7 +448,7 @@ public:
case NGWW_ADD: // Add a server
ShowQueryString(
- BindCString(_network_default_ip),
+ BindCString(_settings_client.network.connect_to_ip),
STR_NETWORK_ENTER_IP,
31 | 0x1000, // maximum number of characters OR
250, // characters up to this width pixels, whichever is satisfied first
@@ -461,8 +461,8 @@ public:
case NGWW_JOIN: // Join Game
if (this->server != NULL) {
- snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&this->server->ip));
- _network_last_port = this->server->port;
+ snprintf(_settings_client.network.last_host, sizeof(_settings_client.network.last_host), "%s", inet_ntoa(*(struct in_addr *)&this->server->ip));
+ _settings_client.network.last_port = this->server->port;
ShowNetworkLobbyWindow(this->server);
}
break;
@@ -481,7 +481,7 @@ public:
{
switch (widget) {
case NGWW_CONN_BTN:
- _network_lan_internet = index;
+ _settings_client.network.lan_internet = index;
break;
default:
@@ -521,9 +521,9 @@ public:
/* The name is only allowed when it starts with a letter! */
if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') {
- ttd_strlcpy(_network_player_name, this->edit_str_buf, lengthof(_network_player_name));
+ ttd_strlcpy(_settings_client.network.player_name, this->edit_str_buf, lengthof(_settings_client.network.player_name));
} else {
- ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
+ ttd_strlcpy(_settings_client.network.player_name, "Player", lengthof(_settings_client.network.player_name));
}
return state;
}
@@ -665,7 +665,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc)
{
- ttd_strlcpy(this->edit_str_buf, _network_server_name, lengthof(this->edit_str_buf));
+ ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, lengthof(this->edit_str_buf));
_saveload_mode = SLD_NEW_GAME;
BuildFileList();
@@ -676,7 +676,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 160);
this->field = NSSW_GAMENAME;
- _network_game_info.use_password = !StrEmpty(_network_server_password);
+ _network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
this->FindWindowPlacementAndResize(desc);
}
@@ -737,7 +737,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
case NSSW_SETPWD: // Set password button
this->widget_id = NSSW_SETPWD;
- ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, this, CS_ALPHANUMERAL);
+ ShowQueryString(BindCString(_settings_client.network.server_password), STR_NETWORK_SET_PASSWORD, 20, 250, this, CS_ALPHANUMERAL);
break;
case NSSW_SELMAP: { // Select map
@@ -862,7 +862,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
if (this->field == NSSW_GAMENAME) {
if (this->HandleEditBoxKey(NSSW_GAMENAME, key, keycode, state) == 1) return state; // enter pressed
- ttd_strlcpy(_network_server_name, this->text.buf, sizeof(_network_server_name));
+ ttd_strlcpy(_settings_client.network.server_name, this->text.buf, sizeof(_settings_client.network.server_name));
}
return state;
@@ -873,8 +873,8 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
if (str == NULL) return;
if (this->widget_id == NSSW_SETPWD) {
- ttd_strlcpy(_network_server_password, str, lengthof(_network_server_password));
- _network_game_info.use_password = !StrEmpty(_network_server_password);
+ ttd_strlcpy(_settings_client.network.server_password, str, lengthof(_settings_client.network.server_password));
+ _network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
} else {
int32 value = atoi(str);
this->InvalidateWidget(this->widget_id);
@@ -1104,22 +1104,22 @@ struct NetworkLobbyWindow : public Window {
case NLWW_JOIN: // Join company
/* Button can be clicked only when it is enabled */
_network_playas = this->company;
- NetworkClientConnectGame(_network_last_host, _network_last_port);
+ NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port);
break;
case NLWW_NEW: // New company
_network_playas = PLAYER_NEW_COMPANY;
- NetworkClientConnectGame(_network_last_host, _network_last_port);
+ NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port);
break;
case NLWW_SPECTATE: // Spectate game
_network_playas = PLAYER_SPECTATOR;
- NetworkClientConnectGame(_network_last_host, _network_last_port);
+ NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port);
break;
case NLWW_REFRESH: // Refresh
- NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info
- NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
+ NetworkTCPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // company info
+ NetworkUDPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // general data
break;
}
}
@@ -1162,8 +1162,8 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
DeleteWindowById(WC_NETWORK_WINDOW, 0);
- NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info
- NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
+ NetworkTCPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // company info
+ NetworkUDPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // general data
new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
}
@@ -1894,7 +1894,7 @@ struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
{
this->parent = parent;
this->afilter = CS_ALPHANUMERAL;
- InitializeTextBuffer(&this->text, this->edit_str_buf, min(lengthof(_network_default_company_pass), lengthof(this->edit_str_buf)), 0);
+ InitializeTextBuffer(&this->text, this->edit_str_buf, min(lengthof(_settings_client.network.default_company_pass), lengthof(this->edit_str_buf)), 0);
this->FindWindowPlacementAndResize(desc);
}
@@ -1902,7 +1902,7 @@ struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
void OnOk()
{
if (this->IsWidgetLowered(NCPWW_SAVE_AS_DEFAULT_PASSWORD)) {
- snprintf(_network_default_company_pass, lengthof(_network_default_company_pass), "%s", this->edit_str_buf);
+ snprintf(_settings_client.network.default_company_pass, lengthof(_settings_client.network.default_company_pass), "%s", this->edit_str_buf);
}
/* empty password is a '*' because of console argument */