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authorrubidium <rubidium@openttd.org>2008-12-29 10:37:53 +0000
committerrubidium <rubidium@openttd.org>2008-12-29 10:37:53 +0000
commit0b806c7bbcf1d5aabdbea1278591b367cce0f718 (patch)
treec9d555fd0bc0e6ec5fc8610f3881c20350063b00 /src/network/network_chat_gui.cpp
parent5c8a281e00d38b024d08cc41083272ef57ac71e0 (diff)
downloadopenttd-0b806c7bbcf1d5aabdbea1278591b367cce0f718.tar.xz
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
Diffstat (limited to 'src/network/network_chat_gui.cpp')
-rw-r--r--src/network/network_chat_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp
index 43505cf75..56b86687e 100644
--- a/src/network/network_chat_gui.cpp
+++ b/src/network/network_chat_gui.cpp
@@ -257,7 +257,7 @@ static void SendChat(const char *buf, DestType type, int dest)
{
if (StrEmpty(buf)) return;
if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf);
+ SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, 0);
} else {
NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER);
}