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authorrubidium <rubidium@openttd.org>2009-05-06 15:06:57 +0000
committerrubidium <rubidium@openttd.org>2009-05-06 15:06:57 +0000
commit2664f2a2d95dbc2122ff1f9b96e8569ae401892f (patch)
treefb2112ce7a51edd259190186790bf00319a53510 /src/misc.cpp
parentbb121a1510fbd3faea71b794b1f6bdaba1641665 (diff)
downloadopenttd-2664f2a2d95dbc2122ff1f9b96e8569ae401892f.tar.xz
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
Diffstat (limited to 'src/misc.cpp')
-rw-r--r--src/misc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/misc.cpp b/src/misc.cpp
index d647f2e7e..6a990a007 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
- _pause_game = 0;
+ _pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_realtime_tick = 0;