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author | rubidium <rubidium@openttd.org> | 2009-05-06 15:06:57 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-06 15:06:57 +0000 |
commit | 2664f2a2d95dbc2122ff1f9b96e8569ae401892f (patch) | |
tree | fb2112ce7a51edd259190186790bf00319a53510 /src/misc.cpp | |
parent | bb121a1510fbd3faea71b794b1f6bdaba1641665 (diff) | |
download | openttd-2664f2a2d95dbc2122ff1f9b96e8569ae401892f.tar.xz |
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
Diffstat (limited to 'src/misc.cpp')
-rw-r--r-- | src/misc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/misc.cpp b/src/misc.cpp index d647f2e7e..6a990a007 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date) SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); - _pause_game = 0; + _pause_mode = PM_UNPAUSED; _fast_forward = 0; _tick_counter = 0; _realtime_tick = 0; |