From 2664f2a2d95dbc2122ff1f9b96e8569ae401892f Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 6 May 2009 15:06:57 +0000 Subject: (svn r16242) -Codechange: rework pausing -Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join --- src/misc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/misc.cpp') diff --git a/src/misc.cpp b/src/misc.cpp index d647f2e7e..6a990a007 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date) SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); - _pause_game = 0; + _pause_mode = PM_UNPAUSED; _fast_forward = 0; _tick_counter = 0; _realtime_tick = 0; -- cgit v1.2.3-54-g00ecf