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authorrubidium <rubidium@openttd.org>2007-08-31 17:38:29 +0000
committerrubidium <rubidium@openttd.org>2007-08-31 17:38:29 +0000
commit3fa5559cfcdc79b463fcfb73b628db4345889608 (patch)
treeaf8512ffc646d8ea5570508919d0cb3826518ebd /src/main_gui.cpp
parent1b9ea5468e9208075879c9e2dbb88f4095f85f41 (diff)
downloadopenttd-3fa5559cfcdc79b463fcfb73b628db4345889608.tar.xz
(svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 0e0498283..cdd79c998 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -90,7 +90,7 @@ void HandleOnEditText(const char *str)
#ifdef ENABLE_NETWORK
case 3: { // Give money, you can only give money in excess of loan
const Player *p = GetPlayer(_current_player);
- Money money = min(p->player_money - p->current_loan, atoi(str) / _currency->rate);
+ Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate));
uint32 money_c = clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0