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author | rubidium42 <rubidium@openttd.org> | 2021-05-09 19:02:17 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-15 10:16:48 +0200 |
commit | 44ca7d93773fb816da6d353c9cde6ab14dae993a (patch) | |
tree | 2fc9399acaa114dd399eafb995d0dee8b516d18d /src/linkgraph | |
parent | ddaedaf32a1981dcd93cafee0cae879f96207fe4 (diff) | |
download | openttd-44ca7d93773fb816da6d353c9cde6ab14dae993a.tar.xz |
Change: Use gender-neutral pronouns
Diffstat (limited to 'src/linkgraph')
-rw-r--r-- | src/linkgraph/linkgraphjob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp index 6a70e9fb6..8e5ec3283 100644 --- a/src/linkgraph/linkgraphjob.cpp +++ b/src/linkgraph/linkgraphjob.cpp @@ -65,7 +65,7 @@ void LinkGraphJob::SpawnThread() * On the other hand, if you want to play games which make this hang noticeably * on a platform without threads then you'll probably get other problems first. * OK: - * If someone comes and tells me that this hangs for him/her, I'll implement a + * If someone comes and tells me that this hangs for them, I'll implement a * smaller grained "Step" method for all handlers and add some more ticks where * "Step" is called. No problem in principle. */ LinkGraphSchedule::Run(this); |