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authorrubidium42 <rubidium@openttd.org>2021-05-09 19:02:17 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-15 10:16:48 +0200
commit44ca7d93773fb816da6d353c9cde6ab14dae993a (patch)
tree2fc9399acaa114dd399eafb995d0dee8b516d18d /src/linkgraph
parentddaedaf32a1981dcd93cafee0cae879f96207fe4 (diff)
downloadopenttd-44ca7d93773fb816da6d353c9cde6ab14dae993a.tar.xz
Change: Use gender-neutral pronouns
Diffstat (limited to 'src/linkgraph')
-rw-r--r--src/linkgraph/linkgraphjob.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp
index 6a70e9fb6..8e5ec3283 100644
--- a/src/linkgraph/linkgraphjob.cpp
+++ b/src/linkgraph/linkgraphjob.cpp
@@ -65,7 +65,7 @@ void LinkGraphJob::SpawnThread()
* On the other hand, if you want to play games which make this hang noticeably
* on a platform without threads then you'll probably get other problems first.
* OK:
- * If someone comes and tells me that this hangs for him/her, I'll implement a
+ * If someone comes and tells me that this hangs for them, I'll implement a
* smaller grained "Step" method for all handlers and add some more ticks where
* "Step" is called. No problem in principle. */
LinkGraphSchedule::Run(this);