diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-09 19:02:17 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-15 10:16:48 +0200 |
commit | 44ca7d93773fb816da6d353c9cde6ab14dae993a (patch) | |
tree | 2fc9399acaa114dd399eafb995d0dee8b516d18d /src | |
parent | ddaedaf32a1981dcd93cafee0cae879f96207fe4 (diff) | |
download | openttd-44ca7d93773fb816da6d353c9cde6ab14dae993a.tar.xz |
Change: Use gender-neutral pronouns
Diffstat (limited to 'src')
36 files changed, 47 insertions, 45 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 2d47b560f..445798327 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -1025,7 +1025,7 @@ static bool AircraftController(Aircraft *v) if (count == 0) return false; /* If the plane will be a few subpixels away from the destination after - * this movement loop, start nudging him towards the exact position for + * this movement loop, start nudging it towards the exact position for * the whole loop. Otherwise, heavily depending on the speed of the plane, * it is possible we totally overshoot the target, causing the plane to * make a loop, and trying again, and again, and again .. */ diff --git a/src/blitter/factory.hpp b/src/blitter/factory.hpp index 94f3f9998..322b11c95 100644 --- a/src/blitter/factory.hpp +++ b/src/blitter/factory.hpp @@ -91,7 +91,7 @@ public: } /** - * Find the requested blitter and return his class. + * Find the requested blitter and return its class. * @param name the blitter to select. * @post Sets the blitter so GetCurrentBlitter() returns it too. */ diff --git a/src/console_internal.h b/src/console_internal.h index ca2f92193..80752a08e 100644 --- a/src/console_internal.h +++ b/src/console_internal.h @@ -29,7 +29,7 @@ enum ConsoleHookResult { * effect they produce are carried out. The arguments to the commands * are given to them, each input word separated by a double-quote (") is an argument * If you want to handle multiple words as one, enclose them in double-quotes - * eg. 'say "hello sexy boy"' + * eg. 'say "hello everybody"' */ typedef bool IConsoleCmdProc(byte argc, char *argv[]); typedef ConsoleHookResult IConsoleHook(bool echo); diff --git a/src/economy.cpp b/src/economy.cpp index ae289a51d..09adf81b9 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -311,7 +311,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) for (const Company *c : Company::Iterate()) { for (i = 0; i < 4; i++) { if (c->share_owners[i] == old_owner) { - /* Sell his shares */ + /* Sell its shares */ CommandCost res = DoCommand(0, c->index, 0, DC_EXEC | DC_BANKRUPT, CMD_SELL_SHARE_IN_COMPANY); /* Because we are in a DoCommand, we can't just execute another one and * expect the money to be removed. We need to do it ourself! */ @@ -337,7 +337,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) } /* Temporarily increase the company's money, to be sure that - * removing his/her property doesn't fail because of lack of money. + * removing their property doesn't fail because of lack of money. * Not too drastically though, because it could overflow */ if (new_owner == INVALID_OWNER) { Company::Get(old_owner)->money = UINT64_MAX >> 2; // jackpot ;p diff --git a/src/graph_gui.cpp b/src/graph_gui.cpp index c50027718..10433fc09 100644 --- a/src/graph_gui.cpp +++ b/src/graph_gui.cpp @@ -1417,7 +1417,7 @@ struct PerformanceRatingDetailWindow : Window { int64 needed = _score_info[score_type].needed; int score = _score_info[score_type].score; - /* SCORE_TOTAL has his own rules ;) */ + /* SCORE_TOTAL has its own rules ;) */ if (score_type == SCORE_TOTAL) { for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) score += _score_info[i].score; needed = SCORE_MAX; diff --git a/src/heightmap.cpp b/src/heightmap.cpp index 7b070f440..458b0c910 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -480,7 +480,7 @@ bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, } /** - * Load a heightmap from file and change the map in his current dimensions + * Load a heightmap from file and change the map in its current dimensions * to a landscape representing the heightmap. * It converts pixels to height. The brighter, the higher. * @param dft Type of image file. diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp index 6a70e9fb6..8e5ec3283 100644 --- a/src/linkgraph/linkgraphjob.cpp +++ b/src/linkgraph/linkgraphjob.cpp @@ -65,7 +65,7 @@ void LinkGraphJob::SpawnThread() * On the other hand, if you want to play games which make this hang noticeably * on a platform without threads then you'll probably get other problems first. * OK: - * If someone comes and tells me that this hangs for him/her, I'll implement a + * If someone comes and tells me that this hangs for them, I'll implement a * smaller grained "Step" method for all handlers and add some more ticks where * "Step" is called. No problem in principle. */ LinkGraphSchedule::Run(this); diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index 2d1bbdf7a..f9a102d1a 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -129,7 +129,7 @@ CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint * In case of an unsafe unpause, we want the * user to confirm that it might crash. * @param w unused - * @param confirmed whether the user confirms his/her action + * @param confirmed whether the user confirmed their action */ static void AskUnsafeUnpauseCallback(Window *w, bool confirmed) { diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 5fe9cd465..90b7184f0 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -274,7 +274,7 @@ protected: virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p); /** - * The client is joined and ready to receive his map: + * The client is joined and ready to receive their map: * uint32 Own client ID. * uint32 Generation seed. * string Network ID of the server. diff --git a/src/network/network.cpp b/src/network/network.cpp index 80ecfc2cd..2c5390dc0 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -269,8 +269,8 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, uint NetworkCalculateLag(const NetworkClientSocket *cs) { int lag = cs->last_frame_server - cs->last_frame; - /* This client has missed his ACK packet after 1 DAY_TICKS.. - * so we increase his lag for every frame that passes! + /* This client has missed their ACK packet after 1 DAY_TICKS.. + * so we increase their lag for every frame that passes! * The packet can be out by a max of _net_frame_freq */ if (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq < _frame_counter) { lag += _frame_counter - (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq); @@ -680,7 +680,7 @@ public: }; /** - * Query a server to fetch his game-info for the lobby. + * Query a server to fetch the game-info for the lobby. * @param connection_string the address to query. */ void NetworkQueryLobbyServer(const std::string &connection_string) diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index e8fbf0f12..82d9a819b 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -128,7 +128,7 @@ void NetworkUndrawChatMessage() /* Sometimes we also need to hide the cursor * This is because both textmessage and the cursor take a shot of the * screen before drawing. - * Now the textmessage takes his shot and paints his data before the cursor + * Now the textmessage takes its shot and paints its data before the cursor * does, so in the shot of the cursor is the screen-data of the textmessage * included when the cursor hangs somewhere over the textmessage. To * avoid wrong repaints, we undraw the cursor in that case, and everything diff --git a/src/network/network_gui.h b/src/network/network_gui.h index e4ccf4e78..f435efbcd 100644 --- a/src/network/network_gui.h +++ b/src/network/network_gui.h @@ -32,7 +32,7 @@ struct NetworkCompanyInfo : NetworkCompanyStats { Money company_value; ///< The company value Money money; ///< The amount of money the company has Money income; ///< How much did the company earned last year - uint16 performance; ///< What was his performance last month? + uint16 performance; ///< What was their performance last month? bool use_password; ///< Is there a password char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..) }; diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 7b77c76c4..91ab8bd9c 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -472,7 +472,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, str); } - /* The client made a mistake, so drop his connection now! */ + /* The client made a mistake, so drop the connection now! */ return this->CloseConnection(NETWORK_RECV_STATUS_SERVER_ERROR); } @@ -858,7 +858,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED NetworkClientInfo *ci = this->GetInfo(); - /* We now want a password from the client else we do not allow him in! */ + /* We now want a password from the client else we do not allow them in! */ if (!_settings_client.network.server_password.empty()) { return this->SendNeedGamePassword(); } @@ -995,7 +995,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p) { /* The client was never joined.. so this is impossible, right? - * Ignore the packet, give the client a warning, and close his connection */ + * Ignore the packet, give the client a warning, and close the connection */ if (this->status < STATUS_AUTHORIZED || this->HasClientQuit()) { return this->SendError(NETWORK_ERROR_NOT_AUTHORIZED); } @@ -1063,7 +1063,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet * NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *p) { /* The client was never joined.. so this is impossible, right? - * Ignore the packet, give the client a warning, and close his connection */ + * Ignore the packet, give the client a warning, and close the connection */ if (this->status < STATUS_DONE_MAP || this->HasClientQuit()) { return this->SendError(NETWORK_ERROR_NOT_EXPECTED); } @@ -1857,7 +1857,7 @@ void NetworkServer_Tick(bool send_frame) * spamming the client. Strictly speaking this variable * tracks when we last received a packet from the client, * but as it is waiting, it will not send us any till we - * start sending him data. */ + * start sending them data. */ cs->last_packet = std::chrono::steady_clock::now(); } break; diff --git a/src/newgrf.cpp b/src/newgrf.cpp index d2b3449c9..5ddfcaddd 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -3185,7 +3185,7 @@ static ChangeInfoResult IndustrytilesChangeInfo(uint indtid, int numinfo, int pr /* A copied tile should not have the animation infos copied too. * The anim_state should be left untouched, though - * It is up to the author to animate them himself */ + * It is up to the author to animate them */ tsp->anim_production = INDUSTRYTILE_NOANIM; tsp->anim_next = INDUSTRYTILE_NOANIM; diff --git a/src/newgrf_airporttiles.cpp b/src/newgrf_airporttiles.cpp index a04906451..221d9aef4 100644 --- a/src/newgrf_airporttiles.cpp +++ b/src/newgrf_airporttiles.cpp @@ -155,7 +155,7 @@ static uint32 GetAirportTileIDAtOffset(TileIndex tile, const Station *st, uint32 } } /* The tile has no spritegroup */ - return 0xFF << 8 | ats->grf_prop.subst_id; // so just give him the substitute + return 0xFF << 8 | ats->grf_prop.subst_id; // so just give it the substitute } /* virtual */ uint32 AirportTileScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp index 64eed8139..55674a60d 100644 --- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -264,7 +264,7 @@ void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds) if (ind_id == invalid_ID) { /* Not found. - * Or it has already been overridden, so you've lost your place old boy. + * Or it has already been overridden, so you've lost your place. * Or it is a simple substitute. * We need to find a free available slot */ ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id); @@ -319,7 +319,7 @@ void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec) if (type == invalid_ID) { /* Not found. - * Or it has already been overridden, so you've lost your place old boy. + * Or it has already been overridden, so you've lost your place. * Or it is a simple substitute. * We need to find a free available slot */ type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER); diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index abae44604..55f80e974 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -85,7 +85,7 @@ uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid } } /* The tile has no spritegroup */ - return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute + return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give it the substitute } static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current) diff --git a/src/openttd.cpp b/src/openttd.cpp index fec8bf9ca..5a4e73593 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -965,7 +965,7 @@ bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileTy void SwitchToMode(SwitchMode new_mode) { - /* If we are saving something, the network stays in his current state */ + /* If we are saving something, the network stays in its current state */ if (new_mode != SM_SAVE_GAME) { /* If the network is active, make it not-active */ if (_networking) { diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index c4793fa33..70fce860b 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -1039,7 +1039,7 @@ static void CancelLoadingDueToDeletedOrder(Vehicle *v) { assert(v->current_order.IsType(OT_LOADING)); /* NON-stop flag is misused to see if a train is in a station that is - * on his order list or not */ + * on its order list or not */ v->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE); /* When full loading, "cancel" that order so the vehicle doesn't * stay indefinitely at this station anymore. */ diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp index b14053b7c..163d7859e 100644 --- a/src/pathfinder/npf/aystar.cpp +++ b/src/pathfinder/npf/aystar.cpp @@ -144,14 +144,14 @@ void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent) /* Re-add it in the openlist_queue. */ this->openlist_queue.Push(check, new_f); } else { - /* A new node, add him to the OpenList */ + /* A new node, add it to the OpenList */ this->OpenListAdd(closedlist_parent, current, new_f, new_g); } } /** * This function is the core of %AyStar. It handles one item and checks - * his neighbour items. If they are valid, they are added to be checked too. + * its neighbour items. If they are valid, they are added to be checked too. * @return Possible values: * - #AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path has been found. * - #AYSTAR_LIMIT_REACHED : Indicates that the max_search_nodes limit has been reached. diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index 3cb99d785..e7221d01c 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -410,7 +410,7 @@ static void HandleAutoSignalPlacement() } /* _settings_client.gui.drag_signals_density is given as a parameter such that each user - * in a network game can specify his/her own signal density */ + * in a network game can specify their own signal density */ DoCommandP(TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y), p2, _remove_button_clicked ? CMD_REMOVE_SIGNAL_TRACK | CMD_MSG(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM) : diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 26c749bf7..f60c12b91 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -179,7 +179,7 @@ static void UpdateExclusiveRights() * Build an array town_blocked[ town_id ][ company_id ] * that stores if at least one station in that town is blocked for a company * 2.) Go through that array, if you find a town that is not blocked for - * one company, but for all others, then give him exclusivity. + * one company, but for all others, then give it exclusivity. */ } diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 4c751117f..3bc1d0f87 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -51,7 +51,7 @@ static void SaveReal_AIPL(int *index_ptr) _ai_saveload_settings = config->SettingsToString(); SlObject(nullptr, _ai_company); - /* If the AI was active, store his data too */ + /* If the AI was active, store its data too */ if (Company::IsValidAiID(index)) AI::Save(index); } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 34982ecfe..442ab9135 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2618,7 +2618,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check) fmt = _saveload_formats; for (;;) { if (fmt == endof(_saveload_formats)) { - /* Who removed LZO support? Bad bad boy! */ + /* Who removed LZO support? */ NOT_REACHED(); } if (fmt->tag == TO_BE32X('OTTD')) break; diff --git a/src/script/api/script_controller.cpp b/src/script/api/script_controller.cpp index e74f27e4a..8af7b87a3 100644 --- a/src/script/api/script_controller.cpp +++ b/src/script/api/script_controller.cpp @@ -54,7 +54,7 @@ seprintf(log_message, lastof(log_message), "Break: %s", message); ScriptLog::Log(ScriptLog::LOG_SQ_ERROR, log_message); - /* Inform script developer that his script has been paused and + /* Inform script developer that their script has been paused and * needs manual action to continue. */ ShowAIDebugWindow(ScriptObject::GetRootCompany()); diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp index 6275d1be3..85a85cca1 100644 --- a/src/script/api/script_object.cpp +++ b/src/script/api/script_object.cpp @@ -365,7 +365,7 @@ ScriptObject::ActiveInstance::~ActiveInstance() IncreaseDoCommandCosts(res.GetCost()); /* Suspend the script player for 1+ ticks, so it simulates multiplayer. This - * both avoids confusion when a developer launched his script in a + * both avoids confusion when a developer launched the script in a * multiplayer game, but also gives time for the GUI and human player * to interact with the game. */ throw Script_Suspend(GetDoCommandDelay(), callback); diff --git a/src/script/api/script_waypointlist.hpp b/src/script/api/script_waypointlist.hpp index 0ee33eff6..f05754b1e 100644 --- a/src/script/api/script_waypointlist.hpp +++ b/src/script/api/script_waypointlist.hpp @@ -34,7 +34,9 @@ public: class ScriptWaypointList_Vehicle : public ScriptList { public: /** - * @param vehicle_id The vehicle to get the list of waypoints he has in its orders from. + * Get the waypoints from the orders of the given vehicle. Duplicates are + * not added. Waypoints are added in the order of the vehicle's orders. + * @param vehicle_id The vehicle to get the list of waypoints for. */ ScriptWaypointList_Vehicle(VehicleID vehicle_id); }; diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp index 7ddc0ab6a..13a136cbb 100644 --- a/src/script/script_config.hpp +++ b/src/script/script_config.hpp @@ -116,7 +116,7 @@ public: void AnchorUnchangeableSettings(); /** - * Get the value of a setting for this config. It might fallback to his + * Get the value of a setting for this config. It might fallback to its * 'info' to find the default value (if not set or if not-custom difficulty * level). * @return The (default) value of the setting, or -1 if the setting was not diff --git a/src/script/script_info_dummy.cpp b/src/script/script_info_dummy.cpp index 063c028cc..9438b77f0 100644 --- a/src/script/script_info_dummy.cpp +++ b/src/script/script_info_dummy.cpp @@ -15,7 +15,7 @@ #include "../safeguards.h" -/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir, +/* The reason this exists in C++, is that a user can trash their ai/ or game/ dir, * leaving no Scripts available. The complexity to solve this is insane, and * therefore the alternative is used, and make sure there is always a Script * available, no matter what the situation is. By defining it in C++, there diff --git a/src/script/script_instance.hpp b/src/script/script_instance.hpp index c097e0eb7..4709c44e2 100644 --- a/src/script/script_instance.hpp +++ b/src/script/script_instance.hpp @@ -55,7 +55,7 @@ public: virtual class ScriptInfo *FindLibrary(const char *library, int version) = 0; /** - * A script in multiplayer waits for the server to handle his DoCommand. + * A script in multiplayer waits for the server to handle its DoCommand. * It keeps waiting for this until this function is called. */ void Continue(); diff --git a/src/settings_type.h b/src/settings_type.h index bba95ad96..39a73b3ed 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -125,7 +125,7 @@ struct GUISettings { bool autosave_on_network_disconnect; ///< save an autosave when you get disconnected from a network game with an error? uint8 date_format_in_default_names; ///< should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) or ISO dates (2008-12-31) byte max_num_autosaves; ///< controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) - bool population_in_label; ///< show the population of a town in his label? + bool population_in_label; ///< show the population of a town in its label? uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking? uint8 scrollwheel_scrolling; ///< scrolling using the scroll wheel? uint8 scrollwheel_multiplier; ///< how much 'wheel' per incoming event from the OS? diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index ca159531a..415d97ebc 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -257,7 +257,7 @@ Trackdir Ship::GetVehicleTrackdir() const } if (this->state == TRACK_BIT_WORMHOLE) { - /* ship on aqueduct, so just use his direction and assume a diagonal track */ + /* ship on aqueduct, so just use its direction and assume a diagonal track */ return DiagDirToDiagTrackdir(DirToDiagDir(this->direction)); } diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index eecb08d7c..d1e12604c 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -3468,7 +3468,7 @@ static void UpdateStationRating(Station *st) for (const CargoSpec *cs : CargoSpec::Iterate()) { GoodsEntry *ge = &st->goods[cs->Index()]; - /* Slowly increase the rating back to his original level in the case we + /* Slowly increase the rating back to its original level in the case we * didn't deliver cargo yet to this station. This happens when a bribe * failed while you didn't moved that cargo yet to a station. */ if (!ge->HasRating() && ge->rating < INITIAL_STATION_RATING) { diff --git a/src/strings.cpp b/src/strings.cpp index fb1943870..8c9ac0aaf 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -836,7 +836,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg const char *&str = str_stack.top(); if (SCC_NEWGRF_FIRST <= b && b <= SCC_NEWGRF_LAST) { - /* We need to pass some stuff as it might be modified; oh boy. */ + /* We need to pass some stuff as it might be modified. */ //todo: should argve be passed here too? b = RemapNewGRFStringControlCode(b, buf_start, &buff, &str, (int64 *)args->GetDataPointer(), args->GetDataLeft(), dry_run); if (b == 0) continue; diff --git a/src/table/settings.ini b/src/table/settings.ini index 66dc55e9b..eea30e003 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -56,7 +56,7 @@ static bool UpdateClientConfigValues(int32 p1); * It is also a bit tricky since you would think that service_interval * for example doesn't need to be synched. Every client assigns the * service_interval value to the v->service_interval, meaning that every client - * assigns his value. If the setting was company-based, that would mean that + * assigns its own value. If the setting was company-based, that would mean that * vehicles could decide on different moments that they are heading back to a * service depot, causing desyncs on a massive scale. */ const SettingDesc _settings[] = { diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 169fb9d71..dc87827a7 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -4026,7 +4026,7 @@ Trackdir Train::GetVehicleTrackdir() const } if (this->track == TRACK_BIT_WORMHOLE) { - /* train in tunnel or on bridge, so just use his direction and assume a diagonal track */ + /* train in tunnel or on bridge, so just use its direction and assume a diagonal track */ return DiagDirToDiagTrackdir(DirToDiagDir(this->direction)); } |