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authorPatric Stout <truebrain@openttd.org>2020-12-22 10:44:07 +0100
committerGitHub <noreply@github.com>2020-12-22 10:44:07 +0100
commitd8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca (patch)
tree6a10a3b5374b3e085f5b084d5ae467acd3e9467d /src/lang
parent6c3a5b5b17de97be292fc9442f6bd693973114ee (diff)
downloadopenttd-d8c8f4e72d8a8f9306bc4e6a86c012dee740c8ca.tar.xz
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions slightly higher than ours. Of course, as time went by, this caught up with us, and we are now almost pushing a new version that would conflict with them. To avoid users creating unneeded issues about "why can I not load my savegame", lets be ahead of the curve and flat-out refuse to load them. Version-wise, this is totally fine. We have ~32k versions to go before we run out (0x8000 is masked by JGRPP; we should avoid using that). At the rate we bump savegames, this is not going to happen in any sane reality.
Diffstat (limited to 'src/lang')
-rw-r--r--src/lang/english.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 2b96f1931..7d7af8d85 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -4254,6 +4254,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
+STR_GAME_SAVELOAD_ERROR_PATCHPACK :Savegame is made with a modified version
STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed