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author | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
commit | 2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch) | |
tree | d780cba22549f152f6524671b198c6abf30becbf /src/lang/luxembourgish.txt | |
parent | 934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff) | |
download | openttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz |
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/luxembourgish.txt')
-rw-r--r-- | src/lang/luxembourgish.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index a9b677e05..1384796f8 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -1713,12 +1713,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Server voll ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spill gepaust (nët genuch Spiller) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spill leeft erëm (genuch Spiller) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spill gepaust (Spiller connectéiert) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spill leeft erëm (Client ass connectéiert) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill baigetrueden |