From 2a1cab4d46260dfe7930503ca0c3e45f1679269f Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 12 Nov 2009 20:33:30 +0000 Subject: (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. --- src/lang/luxembourgish.txt | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/lang/luxembourgish.txt') diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index a9b677e05..1384796f8 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -1713,12 +1713,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :Server voll ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spill gepaust (nët genuch Spiller) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spill leeft erëm (genuch Spiller) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spill gepaust (Spiller connectéiert) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spill leeft erëm (Client ass connectéiert) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill baigetrueden -- cgit v1.2.3-54-g00ecf