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authorrubidium <rubidium@openttd.org>2010-12-11 19:49:44 +0000
committerrubidium <rubidium@openttd.org>2010-12-11 19:49:44 +0000
commit293ede7bdf2e3e4f2aeadd382fe3965a3fb0230c (patch)
tree9349992dec24c67af455a4129fd4096d1e3f2075 /src/lang/english.txt
parent7cf40e5d250bc07e5e0f3cacafc8b0b659889a37 (diff)
downloadopenttd-293ede7bdf2e3e4f2aeadd382fe3965a3fb0230c.tar.xz
(svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r--src/lang/english.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 2732d7452..6a131e314 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -3668,6 +3668,7 @@ STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge i
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
+STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...