diff options
author | rubidium <rubidium@openttd.org> | 2010-08-08 10:59:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-08-08 10:59:30 +0000 |
commit | 3da3d131c6a1e17db81d08c161b944c2c00533da (patch) | |
tree | 1793f2ebfc20fc2be1e028ad2252f8140f45334a /src/lang/brazilian_portuguese.txt | |
parent | abc14d8fbfb9ca313d6a5ab50fc726a2507de6a4 (diff) | |
download | openttd-3da3d131c6a1e17db81d08c161b944c2c00533da.tar.xz |
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
Diffstat (limited to 'src/lang/brazilian_portuguese.txt')
-rw-r--r-- | src/lang/brazilian_portuguese.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index cc3bd9224..1506fcafa 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -2236,10 +2236,10 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Ponte rodoviár STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduto -STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmissor -STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Farol -STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Sede de Empresa -STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é propriedade de uma empresa +STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmissor +STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Farol +STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Sede de Empresa +STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é propriedade de uma empresa # About OpenTTD window STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... @@ -2333,7 +2333,7 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_WORLD_GENERATION :{BLACK}Geração de mundo STR_GENERATION_TREE_GENERATION :{BLACK}Geração de árvores -STR_GENERATION_UNMOVABLE_GENERATION :{BLACK}Geração imóvel +STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração imóvel STR_GENERATION_CLEARING_TILES :{BLACK}Geração de area rochosa e irregular STR_GENERATION_SETTINGUP_GAME :{BLACK}Preparando jogo STR_GENERATION_PREPARING_TILELOOP :{BLACK}Passando tile-loop @@ -3410,7 +3410,7 @@ STR_ERROR_ALREADY_BUILT :{WHITE}... já STR_ERROR_OWNED_BY :{WHITE}... propriedade de {STRING} STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... a área é propriedade de outra empresa STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Nome deve ser único -STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} no caminho +STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} no caminho # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}A autoridade local de {TOWN} não autoriza @@ -3618,7 +3618,7 @@ STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Há outr STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}O túnel não tem onde sair STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Incapaz de escavar o terreno para o outro lado do túnel -# Unmovable related errors +# Object related errors STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objeto no caminho STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... sede de empresa no caminho STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Impossível comprar esta área... |