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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/industry_map.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/industry_map.h')
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diff --git a/src/industry_map.h b/src/industry_map.h
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+/* $Id$ */
+
+/** @file industry_map.h Accessors for industries */
+
+#ifndef INDUSTRY_MAP_H
+#define INDUSTRY_MAP_H
+
+#include "industry.h"
+#include "macros.h"
+#include "tile.h"
+
+
+
+/**
+ * The following enums are indices used to know what to draw for this industry tile.
+ * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
+ * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
+ */
+enum {
+ GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0,
+ GFX_COAL_MINE_TOWER_ANIMATED = 1,
+ GFX_POWERPLANT_CHIMNEY = 8,
+ GFX_POWERPLANT_SPARKS = 10,
+ GFX_OILRIG_1 = 24,
+ GFX_OILRIG_2 = 25,
+ GFX_OILRIG_3 = 26,
+ GFX_OILRIG_4 = 27,
+ GFX_OILRIG_5 = 28,
+ GFX_OILWELL_NOT_ANIMATED = 29,
+ GFX_OILWELL_ANIMATED_1 = 30,
+ GFX_OILWELL_ANIMATED_2 = 31,
+ GFX_OILWELL_ANIMATED_3 = 32,
+ GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47,
+ GFX_COPPER_MINE_TOWER_ANIMATED = 48,
+ GFX_COPPER_MINE_CHIMNEY = 49,
+ GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79,
+ GFX_GOLD_MINE_TOWER_ANIMATED = 88,
+ GFX_TOY_FACTORY = 143,
+ GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148,
+ GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149,
+ GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150,
+ GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151,
+ GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152,
+ GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153,
+ GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154,
+ GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155,
+ GFX_BUBBLE_GENERATOR = 161,
+ GFX_BUBBLE_CATCHER = 162,
+ GFX_TOFFEE_QUARY = 165,
+ GFX_SUGAR_MINE_SIEVE = 174,
+ NUM_INDUSTRY_GFXES = 175,
+};
+
+static inline IndustryID GetIndustryIndex(TileIndex t)
+{
+ assert(IsTileType(t, MP_INDUSTRY));
+ return _m[t].m2;
+}
+
+static inline Industry* GetIndustryByTile(TileIndex t)
+{
+ return GetIndustry(GetIndustryIndex(t));
+}
+
+static inline bool IsIndustryCompleted(TileIndex t)
+{
+ assert(IsTileType(t, MP_INDUSTRY));
+ return HASBIT(_m[t].m1, 7);
+}
+
+IndustryType GetIndustryType(TileIndex tile);
+
+/**
+ * Set if the industry that owns the tile as under construction or not
+ * @param tile the tile to query
+ * @param isCompleted whether it is completed or not
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ */
+static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
+}
+
+/**
+ * Returns the industry construction stage of the specified tile
+ * @param tile the tile to query
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ * @return the construction stage
+ */
+static inline byte GetIndustryConstructionStage(TileIndex tile)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ return GB(_m[tile].m1, 0, 2);
+}
+
+/**
+ * Sets the industry construction stage of the specified tile
+ * @param tile the tile to query
+ * @param value the new construction stage
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ */
+static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ SB(_m[tile].m1, 0, 2, value);
+}
+
+static inline IndustryGfx GetIndustryGfx(TileIndex t)
+{
+ assert(IsTileType(t, MP_INDUSTRY));
+ return _m[t].m5;
+}
+
+static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
+{
+ assert(IsTileType(t, MP_INDUSTRY));
+ _m[t].m5 = gfx;
+}
+
+static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx)
+{
+ SetTileType(t, MP_INDUSTRY);
+ _m[t].m1 = 0;
+ _m[t].m2 = index;
+ _m[t].m3 = 0;
+ _m[t].m4 = 0;
+ _m[t].m5 = gfx;
+}
+
+/**
+ * Returns this indutry tile's construction counter value
+ * @param tile the tile to query
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ * @return the construction counter
+ */
+static inline byte GetIndustryConstructionCounter(TileIndex tile)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ return GB(_m[tile].m1, 2, 2);
+}
+
+/**
+ * Sets this indutry tile's construction counter value
+ * @param tile the tile to query
+ * @param value the new value for the construction counter
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ */
+static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ SB(_m[tile].m1, 2, 2, value);
+}
+
+/**
+ * Reset the construction stage counter of the industry,
+ * as well as the completion bit.
+ * In fact, it is the same as restarting construction frmo ground up
+ * @param tile the tile to query
+ * @param generating_world whether generating a world or not
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ */
+static inline void ResetIndustryConstructionStage(TileIndex tile)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ _m[tile].m1 = 0;
+}
+
+typedef struct IndustryTypeSolver {
+ IndustryGfx MinGfx;
+ IndustryGfx MaxGfx;
+} IndustryTypeSolver;
+
+static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
+ { 0, 6}, //IT_COAL_MINE
+ { 7, 10}, //IT_POWER_STATION,
+ { 11, 15}, //IT_SAWMILL,
+ { 16, 17}, //IT_FOREST,
+ { 18, 23}, //IT_OIL_REFINERY,
+ { 24, 28}, //IT_OIL_RIG,
+ { 29, 31}, //IT_OIL_WELL,
+ { 32, 38}, //IT_FARM,
+ { 39, 42}, //IT_FACTORY,
+ { 43, 46}, //IT_PRINTING_WORKS,
+ { 47, 51}, //IT_COPPER_MINE,
+ { 52, 57}, //IT_STEEL_MILL,
+ { 58, 59}, //IT_BANK_TEMP,
+ { 60, 63}, //IT_FOOD_PROCESS,
+ { 64, 71}, //IT_PAPER_MILL,
+ { 72, 88}, //IT_GOLD_MINE,
+ { 89, 90}, //IT_BANK_TROPIC_ARCTIC,
+ { 91, 99}, //IT_DIAMOND_MINE,
+ {100, 115}, //IT_IRON_MINE,
+ {116, 116}, //IT_FRUIT_PLANTATION,
+ {117, 117}, //IT_RUBBER_PLANTATION,
+ {118, 119}, //IT_WATER_SUPPLY,
+ {120, 120}, //IT_WATER_TOWER,
+ {121, 124}, //IT_FACTORY_2,
+ {125, 128}, //IT_LUMBER_MILL,
+ {129, 130}, //IT_COTTON_CANDY,
+ {131, 134}, //IT_CANDY_FACTORY or sweet factory
+ {135, 136}, //IT_BATTERY_FARM,
+ {137, 137}, //IT_COLA_WELLS,
+ {138, 141}, //IT_TOY_SHOP,
+ {142, 147}, //IT_TOY_FACTORY,
+ {148, 155}, //IT_PLASTIC_FOUNTAINS,
+ {156, 159}, //IT_FIZZY_DRINK_FACTORY,
+ {160, 163}, //IT_BUBBLE_GENERATOR,
+ {164, 166}, //IT_TOFFEE_QUARRY,
+ {167, 174} //IT_SUGAR_MINE,
+};
+
+/**
+ * Get the animation loop number
+ * @param tile the tile to get the animation loop number of
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ */
+static inline byte GetIndustryAnimationLoop(TileIndex tile)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ return _m[tile].m4;
+}
+
+/**
+ * Set the animation loop number
+ * @param tile the tile to set the animation loop number of
+ * @param count the new animation frame number
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ */
+static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ _m[tile].m4 = count;
+}
+
+/**
+ * Get the animation state
+ * @param tile the tile to get the animation state of
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ */
+static inline byte GetIndustryAnimationState(TileIndex tile)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ return _m[tile].m3;
+}
+
+/**
+ * Set the animation state
+ * @param tile the tile to set the animation state of
+ * @param count the new animation state
+ * @pre IsTileType(tile, MP_INDUSTRY)
+ */
+static inline void SetIndustryAnimationState(TileIndex tile, byte state)
+{
+ assert(IsTileType(tile, MP_INDUSTRY));
+ _m[tile].m3 = state;
+}
+
+#endif /* INDUSTRY_MAP_H */