From 66bbf336c6af7353ef0aeed58002c46543b30635 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Jan 2007 19:19:48 +0000 Subject: (svn r7759) -Merge: makefile rewrite. This merge features: - A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. --- src/industry_map.h | 259 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 259 insertions(+) create mode 100644 src/industry_map.h (limited to 'src/industry_map.h') diff --git a/src/industry_map.h b/src/industry_map.h new file mode 100644 index 000000000..5a3512fd3 --- /dev/null +++ b/src/industry_map.h @@ -0,0 +1,259 @@ +/* $Id$ */ + +/** @file industry_map.h Accessors for industries */ + +#ifndef INDUSTRY_MAP_H +#define INDUSTRY_MAP_H + +#include "industry.h" +#include "macros.h" +#include "tile.h" + + + +/** + * The following enums are indices used to know what to draw for this industry tile. + * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h + * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3) + */ +enum { + GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0, + GFX_COAL_MINE_TOWER_ANIMATED = 1, + GFX_POWERPLANT_CHIMNEY = 8, + GFX_POWERPLANT_SPARKS = 10, + GFX_OILRIG_1 = 24, + GFX_OILRIG_2 = 25, + GFX_OILRIG_3 = 26, + GFX_OILRIG_4 = 27, + GFX_OILRIG_5 = 28, + GFX_OILWELL_NOT_ANIMATED = 29, + GFX_OILWELL_ANIMATED_1 = 30, + GFX_OILWELL_ANIMATED_2 = 31, + GFX_OILWELL_ANIMATED_3 = 32, + GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47, + GFX_COPPER_MINE_TOWER_ANIMATED = 48, + GFX_COPPER_MINE_CHIMNEY = 49, + GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79, + GFX_GOLD_MINE_TOWER_ANIMATED = 88, + GFX_TOY_FACTORY = 143, + GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148, + GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149, + GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150, + GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151, + GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152, + GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153, + GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154, + GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155, + GFX_BUBBLE_GENERATOR = 161, + GFX_BUBBLE_CATCHER = 162, + GFX_TOFFEE_QUARY = 165, + GFX_SUGAR_MINE_SIEVE = 174, + NUM_INDUSTRY_GFXES = 175, +}; + +static inline IndustryID GetIndustryIndex(TileIndex t) +{ + assert(IsTileType(t, MP_INDUSTRY)); + return _m[t].m2; +} + +static inline Industry* GetIndustryByTile(TileIndex t) +{ + return GetIndustry(GetIndustryIndex(t)); +} + +static inline bool IsIndustryCompleted(TileIndex t) +{ + assert(IsTileType(t, MP_INDUSTRY)); + return HASBIT(_m[t].m1, 7); +} + +IndustryType GetIndustryType(TileIndex tile); + +/** + * Set if the industry that owns the tile as under construction or not + * @param tile the tile to query + * @param isCompleted whether it is completed or not + * @pre IsTileType(tile, MP_INDUSTRY) + */ +static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0); +} + +/** + * Returns the industry construction stage of the specified tile + * @param tile the tile to query + * @pre IsTileType(tile, MP_INDUSTRY) + * @return the construction stage + */ +static inline byte GetIndustryConstructionStage(TileIndex tile) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + return GB(_m[tile].m1, 0, 2); +} + +/** + * Sets the industry construction stage of the specified tile + * @param tile the tile to query + * @param value the new construction stage + * @pre IsTileType(tile, MP_INDUSTRY) + */ +static inline void SetIndustryConstructionStage(TileIndex tile, byte value) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + SB(_m[tile].m1, 0, 2, value); +} + +static inline IndustryGfx GetIndustryGfx(TileIndex t) +{ + assert(IsTileType(t, MP_INDUSTRY)); + return _m[t].m5; +} + +static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx) +{ + assert(IsTileType(t, MP_INDUSTRY)); + _m[t].m5 = gfx; +} + +static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx) +{ + SetTileType(t, MP_INDUSTRY); + _m[t].m1 = 0; + _m[t].m2 = index; + _m[t].m3 = 0; + _m[t].m4 = 0; + _m[t].m5 = gfx; +} + +/** + * Returns this indutry tile's construction counter value + * @param tile the tile to query + * @pre IsTileType(tile, MP_INDUSTRY) + * @return the construction counter + */ +static inline byte GetIndustryConstructionCounter(TileIndex tile) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + return GB(_m[tile].m1, 2, 2); +} + +/** + * Sets this indutry tile's construction counter value + * @param tile the tile to query + * @param value the new value for the construction counter + * @pre IsTileType(tile, MP_INDUSTRY) + */ +static inline void SetIndustryConstructionCounter(TileIndex tile, byte value) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + SB(_m[tile].m1, 2, 2, value); +} + +/** + * Reset the construction stage counter of the industry, + * as well as the completion bit. + * In fact, it is the same as restarting construction frmo ground up + * @param tile the tile to query + * @param generating_world whether generating a world or not + * @pre IsTileType(tile, MP_INDUSTRY) + */ +static inline void ResetIndustryConstructionStage(TileIndex tile) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + _m[tile].m1 = 0; +} + +typedef struct IndustryTypeSolver { + IndustryGfx MinGfx; + IndustryGfx MaxGfx; +} IndustryTypeSolver; + +static const IndustryTypeSolver industry_gfx_Solver [IT_END] = { + { 0, 6}, //IT_COAL_MINE + { 7, 10}, //IT_POWER_STATION, + { 11, 15}, //IT_SAWMILL, + { 16, 17}, //IT_FOREST, + { 18, 23}, //IT_OIL_REFINERY, + { 24, 28}, //IT_OIL_RIG, + { 29, 31}, //IT_OIL_WELL, + { 32, 38}, //IT_FARM, + { 39, 42}, //IT_FACTORY, + { 43, 46}, //IT_PRINTING_WORKS, + { 47, 51}, //IT_COPPER_MINE, + { 52, 57}, //IT_STEEL_MILL, + { 58, 59}, //IT_BANK_TEMP, + { 60, 63}, //IT_FOOD_PROCESS, + { 64, 71}, //IT_PAPER_MILL, + { 72, 88}, //IT_GOLD_MINE, + { 89, 90}, //IT_BANK_TROPIC_ARCTIC, + { 91, 99}, //IT_DIAMOND_MINE, + {100, 115}, //IT_IRON_MINE, + {116, 116}, //IT_FRUIT_PLANTATION, + {117, 117}, //IT_RUBBER_PLANTATION, + {118, 119}, //IT_WATER_SUPPLY, + {120, 120}, //IT_WATER_TOWER, + {121, 124}, //IT_FACTORY_2, + {125, 128}, //IT_LUMBER_MILL, + {129, 130}, //IT_COTTON_CANDY, + {131, 134}, //IT_CANDY_FACTORY or sweet factory + {135, 136}, //IT_BATTERY_FARM, + {137, 137}, //IT_COLA_WELLS, + {138, 141}, //IT_TOY_SHOP, + {142, 147}, //IT_TOY_FACTORY, + {148, 155}, //IT_PLASTIC_FOUNTAINS, + {156, 159}, //IT_FIZZY_DRINK_FACTORY, + {160, 163}, //IT_BUBBLE_GENERATOR, + {164, 166}, //IT_TOFFEE_QUARRY, + {167, 174} //IT_SUGAR_MINE, +}; + +/** + * Get the animation loop number + * @param tile the tile to get the animation loop number of + * @pre IsTileType(tile, MP_INDUSTRY) + */ +static inline byte GetIndustryAnimationLoop(TileIndex tile) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + return _m[tile].m4; +} + +/** + * Set the animation loop number + * @param tile the tile to set the animation loop number of + * @param count the new animation frame number + * @pre IsTileType(tile, MP_INDUSTRY) + */ +static inline void SetIndustryAnimationLoop(TileIndex tile, byte count) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + _m[tile].m4 = count; +} + +/** + * Get the animation state + * @param tile the tile to get the animation state of + * @pre IsTileType(tile, MP_INDUSTRY) + */ +static inline byte GetIndustryAnimationState(TileIndex tile) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + return _m[tile].m3; +} + +/** + * Set the animation state + * @param tile the tile to set the animation state of + * @param count the new animation state + * @pre IsTileType(tile, MP_INDUSTRY) + */ +static inline void SetIndustryAnimationState(TileIndex tile, byte state) +{ + assert(IsTileType(tile, MP_INDUSTRY)); + _m[tile].m3 = state; +} + +#endif /* INDUSTRY_MAP_H */ -- cgit v1.2.3-54-g00ecf