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authorrubidium <rubidium@openttd.org>2008-04-23 00:14:49 +0000
committerrubidium <rubidium@openttd.org>2008-04-23 00:14:49 +0000
commit97f78133d241275973651840b7b697af96321087 (patch)
treece7256cb62030c63a9834a408c4ce5f57d1076c9 /src/industry_cmd.cpp
parent80a0435ba822f4b92d84f10744bec5a7028ee69b (diff)
downloadopenttd-97f78133d241275973651840b7b697af96321087.tar.xz
(svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 6dac2fab9..75b7c3ca0 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1033,6 +1033,9 @@ static void ProduceIndustryGoods(Industry *i)
if (cut) ChopLumberMillTrees(i);
}
+
+ TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
+ StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
}
}
@@ -1054,8 +1057,6 @@ void OnTick_Industry()
if (_game_mode == GM_EDITOR) return;
FOR_ALL_INDUSTRIES(i) {
- TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
- StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
ProduceIndustryGoods(i);
}
}