From 97f78133d241275973651840b7b697af96321087 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 23 Apr 2008 00:14:49 +0000 Subject: (svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway. --- src/industry_cmd.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/industry_cmd.cpp') diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 6dac2fab9..75b7c3ca0 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1033,6 +1033,9 @@ static void ProduceIndustryGoods(Industry *i) if (cut) ChopLumberMillTrees(i); } + + TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK); + StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK); } } @@ -1054,8 +1057,6 @@ void OnTick_Industry() if (_game_mode == GM_EDITOR) return; FOR_ALL_INDUSTRIES(i) { - TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK); - StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK); ProduceIndustryGoods(i); } } -- cgit v1.2.3-70-g09d2