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authorpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
committerpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
commita00371c8db9d3b944d901ea0468eb58fe51418a7 (patch)
tree82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/group.h
parent1d01390fa6d6ca83cd0cb148137d2a81749b380d (diff)
downloadopenttd-a00371c8db9d3b944d901ea0468eb58fe51418a7.tar.xz
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/group.h')
-rw-r--r--src/group.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/group.h b/src/group.h
index 7bac2b48f..850a3c5de 100644
--- a/src/group.h
+++ b/src/group.h
@@ -21,7 +21,7 @@ struct Group : PoolItem<Group, GroupID, &_Group_pool> {
VehicleTypeByte vehicle_type; ///< Vehicle type of the group
bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
- uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
+ uint16 *num_engines; ///< Caches the number of engines of each type the player owns (no need to save this)
Group(PlayerID owner = INVALID_PLAYER);
virtual ~Group();