From a00371c8db9d3b944d901ea0468eb58fe51418a7 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 29 Apr 2008 21:31:29 +0000 Subject: (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. --- src/group.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/group.h') diff --git a/src/group.h b/src/group.h index 7bac2b48f..850a3c5de 100644 --- a/src/group.h +++ b/src/group.h @@ -21,7 +21,7 @@ struct Group : PoolItem { VehicleTypeByte vehicle_type; ///< Vehicle type of the group bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group - uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this) + uint16 *num_engines; ///< Caches the number of engines of each type the player owns (no need to save this) Group(PlayerID owner = INVALID_PLAYER); virtual ~Group(); -- cgit v1.2.3-54-g00ecf