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authorpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
committerpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
commit45034bc522c8e541b5ec8b38868d13cc6290e3ac (patch)
tree82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/elrail.cpp
parent6056d1fb3178e06bf6ce1098e918fe13edb56f18 (diff)
downloadopenttd-45034bc522c8e541b5ec8b38868d13cc6290e3ac.tar.xz
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/elrail.cpp')
-rw-r--r--src/elrail.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/elrail.cpp b/src/elrail.cpp
index c999c4375..6e776ea0a 100644
--- a/src/elrail.cpp
+++ b/src/elrail.cpp
@@ -66,6 +66,7 @@
#include "player_base.h"
#include "tunnelbridge.h"
#include "engine_func.h"
+#include "engine_base.h"
#include "table/sprites.h"
#include "table/elrail_data.h"
@@ -480,9 +481,9 @@ int32 SettingsDisableElrail(int32 p1)
const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
/* walk through all train engines */
- EngineID eid;
- FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
- RailVehicleInfo *rv_info = &_rail_vehicle_info[eid];
+ Engine *e;
+ FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
+ RailVehicleInfo *rv_info = &e->u.rail;
/* if it is an electric rail engine and its railtype is the wrong one */
if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
/* change it to the proper one */