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author | peter1138 <peter1138@openttd.org> | 2008-04-29 21:31:29 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-04-29 21:31:29 +0000 |
commit | 45034bc522c8e541b5ec8b38868d13cc6290e3ac (patch) | |
tree | 82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/elrail.cpp | |
parent | 6056d1fb3178e06bf6ce1098e918fe13edb56f18 (diff) | |
download | openttd-45034bc522c8e541b5ec8b38868d13cc6290e3ac.tar.xz |
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/elrail.cpp')
-rw-r--r-- | src/elrail.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/elrail.cpp b/src/elrail.cpp index c999c4375..6e776ea0a 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -66,6 +66,7 @@ #include "player_base.h" #include "tunnelbridge.h" #include "engine_func.h" +#include "engine_base.h" #include "table/sprites.h" #include "table/elrail_data.h" @@ -480,9 +481,9 @@ int32 SettingsDisableElrail(int32 p1) const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC; /* walk through all train engines */ - EngineID eid; - FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) { - RailVehicleInfo *rv_info = &_rail_vehicle_info[eid]; + Engine *e; + FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { + RailVehicleInfo *rv_info = &e->u.rail; /* if it is an electric rail engine and its railtype is the wrong one */ if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) { /* change it to the proper one */ |