From 45034bc522c8e541b5ec8b38868d13cc6290e3ac Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 29 Apr 2008 21:31:29 +0000 Subject: (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. --- src/elrail.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/elrail.cpp') diff --git a/src/elrail.cpp b/src/elrail.cpp index c999c4375..6e776ea0a 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -66,6 +66,7 @@ #include "player_base.h" #include "tunnelbridge.h" #include "engine_func.h" +#include "engine_base.h" #include "table/sprites.h" #include "table/elrail_data.h" @@ -480,9 +481,9 @@ int32 SettingsDisableElrail(int32 p1) const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC; /* walk through all train engines */ - EngineID eid; - FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) { - RailVehicleInfo *rv_info = &_rail_vehicle_info[eid]; + Engine *e; + FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { + RailVehicleInfo *rv_info = &e->u.rail; /* if it is an electric rail engine and its railtype is the wrong one */ if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) { /* change it to the proper one */ -- cgit v1.2.3-70-g09d2