From 32ecc48ec885b529bedc764b49a9626a9311cdd0 Mon Sep 17 00:00:00 2001 From: frosch Date: Wed, 13 May 2009 21:45:56 +0000 Subject: (svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark) --- src/articulated_vehicles.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/articulated_vehicles.cpp') diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 6ef5162e9..44c8656f1 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -9,6 +9,7 @@ #include "vehicle_func.h" #include "table/strings.h" +#include "table/sprites.h" static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback. @@ -365,7 +366,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type) u->max_age = 0; u->engine_type = engine_type; u->value = 0; - u->cur_image = 0xAC2; + u->cur_image = SPR_IMG_QUERY; u->random_bits = VehicleRandomBits(); if (flip_image) u->spritenum++; -- cgit v1.2.3-54-g00ecf