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authorPatric Stout <truebrain@openttd.org>2021-01-05 21:39:23 +0100
committerGitHub <noreply@github.com>2021-01-05 21:39:23 +0100
commitdff7ee8e1c68199a0dc105e82e588ac097543645 (patch)
tree317e29ae8a6d1db52f5e7cebf26356559c5193f8 /src/aircraft_cmd.cpp
parent0fd2108f7ffe53faac468e82879e46c830df4038 (diff)
downloadopenttd-dff7ee8e1c68199a0dc105e82e588ac097543645.tar.xz
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly.
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r--src/aircraft_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index e03bf1bdf..63252f5a3 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -1333,7 +1333,7 @@ static void CrashAirplane(Aircraft *v)
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
- AddVehicleNewsItem(newsitem, NT_ACCIDENT, v->index, st != nullptr ? st->index : INVALID_STATION);
+ AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile, nullptr, st != nullptr ? st->index : INVALID_STATION);
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);