diff options
author | glx <glx@openttd.org> | 2019-12-14 17:22:38 +0100 |
---|---|---|
committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-12-21 20:13:03 +0100 |
commit | 3a14cea068d130e11b5d9dde11d4451dd7dec453 (patch) | |
tree | 7afd5a1160872aeba8a630c2915a8168cbc483dd /src/ai | |
parent | 68f22134cb35267d6fa01134a385d3854fda1787 (diff) | |
download | openttd-3a14cea068d130e11b5d9dde11d4451dd7dec453.tar.xz |
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_core.cpp | 6 | ||||
-rw-r--r-- | src/ai/ai_gui.cpp | 9 |
2 files changed, 5 insertions, 10 deletions
diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index 459a3ead4..95c971af8 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -75,8 +75,7 @@ if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return; Backup<CompanyID> cur_company(_current_company, FILE_LINE); - const Company *c; - FOR_ALL_COMPANIES(c) { + for (const Company *c : Company::Iterate()) { if (c->is_ai) { PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index)); cur_company.Change(c->index); @@ -154,8 +153,7 @@ /* It might happen there are no companies .. than we have nothing to loop */ if (Company::GetPoolSize() == 0) return; - const Company *c; - FOR_ALL_COMPANIES(c) { + for (const Company *c : Company::Iterate()) { if (c->is_ai) AI::Stop(c->index); } } diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 25d34dee0..a684e4a35 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -1052,8 +1052,7 @@ struct AIDebugWindow : public Window { ai_debug_company = INVALID_COMPANY; - const Company *c; - FOR_ALL_COMPANIES(c) { + for (const Company *c : Company::Iterate()) { if (c->is_ai) { ChangeToAI(c->index); return; @@ -1312,8 +1311,7 @@ struct AIDebugWindow : public Window { if ((_pause_mode & PM_PAUSED_NORMAL) == PM_PAUSED_NORMAL) { bool all_unpaused = !Game::IsPaused(); if (all_unpaused) { - Company *c; - FOR_ALL_COMPANIES(c) { + for (const Company *c : Company::Iterate()) { if (c->is_ai && AI::IsPaused(c->index)) { all_unpaused = false; break; @@ -1552,8 +1550,7 @@ void ShowAIDebugWindowIfAIError() /* Network clients can't debug AIs. */ if (_networking && !_network_server) return; - Company *c; - FOR_ALL_COMPANIES(c) { + for (const Company *c : Company::Iterate()) { if (c->is_ai && c->ai_instance->IsDead()) { ShowAIDebugWindow(c->index); break; |