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authorrubidium <rubidium@openttd.org>2007-01-10 18:56:51 +0000
committerrubidium <rubidium@openttd.org>2007-01-10 18:56:51 +0000
commitf35ed4bbc2b05f1b83476b60948d64375f77f1b4 (patch)
tree1a1c59c13ddb1d152052f3a3a0bcffe4fb531173 /src/ai/default
parenta332d10fd938f345fff18e5f4a662a58f692f734 (diff)
downloadopenttd-f35ed4bbc2b05f1b83476b60948d64375f77f1b4.tar.xz
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
Diffstat (limited to 'src/ai/default')
-rw-r--r--src/ai/default/default.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 143e724b9..5a328e9d0 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -26,6 +26,7 @@
#include "../../variables.h"
#include "../../bridge.h"
#include "../../date.h"
+#include "../../helpers.hpp"
#include "default.h"
// remove some day perhaps?
@@ -63,10 +64,10 @@ enum {
#include "../../table/ai_rail.h"
-static byte GetRailTrackStatus(TileIndex tile)
+static TrackBits GetRailTrackStatus(TileIndex tile)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_RAIL);
- return (byte) (r | r >> 8);
+ return (TrackBits)(byte) (r | r >> 8);
}
@@ -644,8 +645,8 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
}
if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) {
- const Town* from = fr->from;
- const Town* to = fr->to;
+ const Town* from = (const Town*)fr->from;
+ const Town* to = (const Town*)fr->to;
if (from->pct_pass_transported > 0x99 ||
to->pct_pass_transported > 0x99) {
@@ -783,7 +784,7 @@ static void AiWantLongIndustryRoute(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -851,7 +852,7 @@ static void AiWantMediumIndustryRoute(Player *p)
p->ai.order_list_blocks[1] = 1;
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -919,7 +920,7 @@ static void AiWantShortIndustryRoute(Player *p)
p->ai.order_list_blocks[1] = 1;
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1020,7 +1021,7 @@ static void AiWantMailRoute(Player *p)
p->ai.order_list_blocks[1] = 1;
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1089,7 +1090,7 @@ static void AiWantPassengerRoute(Player *p)
p->ai.order_list_blocks[1] = 1;
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1164,7 +1165,7 @@ static void AiWantLongRoadIndustryRoute(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1220,7 +1221,7 @@ static void AiWantMediumRoadIndustryRoute(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1278,7 +1279,7 @@ static void AiWantLongRoadPassengerRoute(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1334,7 +1335,7 @@ static void AiWantPassengerRouteInsideTown(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1852,7 +1853,7 @@ static bool AiDoFollowTrack(const Player* p)
arpfd.tile2 = p->ai.cur_tile_a;
arpfd.flag = false;
arpfd.count = 0;
- FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2,
+ FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, (DiagDirection)(p->ai.cur_dir_a^2),
(TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd);
return arpfd.count > 8;
}
@@ -1941,7 +1942,7 @@ static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p)
}
}
arf->recursive_mode = 0;
- arf->cur_best_dist = (uint)-1;
+ arf->cur_best_dist = UINT_MAX;
arf->cur_best_depth = 0xff;
return better;
@@ -2185,7 +2186,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
} else {
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
- if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
+ if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1)) return false;
tile = GetOtherBridgeEnd(tile);
@@ -2820,7 +2821,7 @@ static bool AiCheckRoadFinished(Player *p)
are.best_dist = (uint)-1;
for_each_bit(i, bits) {
- FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
+ FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
}
if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false;
@@ -3583,7 +3584,7 @@ static void AiStateRemoveStation(Player *p)
p->ai.state = AIS_1;
// Get a list of all stations that are in use by a vehicle
- in_use = malloc(GetMaxStationIndex() + 1);
+ MallocT(&in_use, GetMaxStationIndex() + 1);
memset(in_use, 0, GetMaxStationIndex() + 1);
FOR_ALL_ORDERS(ord) {
if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1;
@@ -3705,7 +3706,7 @@ pos_3:
return;
}
- rails = 0;
+ rails = TRACK_BIT_NONE;
switch (GetBridgeRampDirection(tile)) {
default:
@@ -3798,7 +3799,6 @@ static void AiHandleTakeover(Player *p)
uint asked = p->bankrupt_asked;
Player *pp, *best_pl = NULL;
int32 best_val = -1;
- uint old_p;
// Ask the guy with the highest performance hist.
FOR_ALL_PLAYERS(pp) {
@@ -3830,7 +3830,7 @@ static void AiHandleTakeover(Player *p)
// Too little money for computer to buy it?
if (best_pl->player_money >> 1 >= p->bankrupt_value) {
// Computer wants to buy it.
- old_p = _current_player;
+ PlayerID old_p = _current_player;
_current_player = p->index;
DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY);
_current_player = old_p;