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authorrubidium <rubidium@openttd.org>2007-01-10 18:56:51 +0000
committerrubidium <rubidium@openttd.org>2007-01-10 18:56:51 +0000
commitf35ed4bbc2b05f1b83476b60948d64375f77f1b4 (patch)
tree1a1c59c13ddb1d152052f3a3a0bcffe4fb531173
parenta332d10fd938f345fff18e5f4a662a58f692f734 (diff)
downloadopenttd-f35ed4bbc2b05f1b83476b60948d64375f77f1b4.tar.xz
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
-rw-r--r--Makefile.lang.in20
-rw-r--r--Makefile.src.in25
-rw-r--r--config.lib19
-rw-r--r--projects/openttd.vcproj292
-rw-r--r--projects/openttd_vs80.vcproj292
-rw-r--r--projects/strgen.vcproj4
-rw-r--r--projects/strgen_vs80.vcproj4
-rw-r--r--source.list302
-rw-r--r--src/ai/ai.cpp5
-rw-r--r--src/ai/default/default.cpp42
-rw-r--r--src/ai/trolly/pathfinder.cpp27
-rw-r--r--src/ai/trolly/trolly.cpp13
-rw-r--r--src/aircraft_cmd.cpp9
-rw-r--r--src/airport.cpp29
-rw-r--r--src/airport.h14
-rw-r--r--src/airport_gui.cpp2
-rw-r--r--src/airport_movement.h616
-rw-r--r--src/aystar.cpp7
-rw-r--r--src/aystar.h2
-rw-r--r--src/bmp.cpp5
-rw-r--r--src/bridge_map.cpp2
-rw-r--r--src/build_vehicle_gui.cpp4
-rw-r--r--src/clear_cmd.cpp4
-rw-r--r--src/clear_map.h2
-rw-r--r--src/command.cpp2
-rw-r--r--src/console.cpp14
-rw-r--r--src/console_cmds.cpp6
-rw-r--r--src/debug.h8
-rw-r--r--src/depot.cpp2
-rw-r--r--src/direction.h14
-rw-r--r--src/disaster_cmd.cpp12
-rw-r--r--src/dock_gui.cpp4
-rw-r--r--src/dummy_land.cpp2
-rw-r--r--src/economy.cpp27
-rw-r--r--src/economy.h10
-rw-r--r--src/elrail.cpp32
-rw-r--r--src/endian_check.cpp1
-rw-r--r--src/engine.cpp12
-rw-r--r--src/engine.h19
-rw-r--r--src/engine_gui.cpp1
-rw-r--r--src/fios.cpp9
-rw-r--r--src/fontcache.cpp13
-rw-r--r--src/functions.h3
-rw-r--r--src/genworld.cpp2
-rw-r--r--src/genworld.h6
-rw-r--r--src/genworld_gui.cpp30
-rw-r--r--src/gfx.cpp4
-rw-r--r--src/gfx.h45
-rw-r--r--src/gfxinit.cpp8
-rw-r--r--src/graph_gui.cpp24
-rw-r--r--src/gui.h2
-rw-r--r--src/hal.h176
-rw-r--r--src/heightmap.cpp5
-rw-r--r--src/helpers.cpp2
-rw-r--r--src/helpers.hpp178
-rw-r--r--src/industry.h2
-rw-r--r--src/industry_cmd.cpp36
-rw-r--r--src/industry_gui.cpp3
-rw-r--r--src/landscape.cpp18
-rw-r--r--src/livery.h5
-rw-r--r--src/macros.h9
-rw-r--r--src/main_gui.cpp22
-rw-r--r--src/map.cpp21
-rw-r--r--src/map.h7
-rw-r--r--src/misc.cpp6
-rw-r--r--src/misc_cmd.cpp6
-rw-r--r--src/misc_gui.cpp44
-rw-r--r--src/mixer.cpp2
-rw-r--r--src/music/dmusic.cpp10
-rw-r--r--src/music_gui.cpp4
-rw-r--r--src/network/core/packet.cpp7
-rw-r--r--src/network/core/tcp.cpp9
-rw-r--r--src/network/core/udp.cpp9
-rw-r--r--src/network/network.cpp25
-rw-r--r--src/network/network.h3
-rw-r--r--src/network/network_client.cpp25
-rw-r--r--src/network/network_data.cpp7
-rw-r--r--src/network/network_data.h14
-rw-r--r--src/network/network_gamelist.cpp3
-rw-r--r--src/network/network_gui.cpp27
-rw-r--r--src/network/network_gui.h2
-rw-r--r--src/network/network_server.cpp24
-rw-r--r--src/network/network_udp.cpp2
-rw-r--r--src/newgrf.cpp65
-rw-r--r--src/newgrf.h4
-rw-r--r--src/newgrf_config.cpp12
-rw-r--r--src/newgrf_engine.cpp12
-rw-r--r--src/newgrf_gui.cpp3
-rw-r--r--src/newgrf_sound.cpp2
-rw-r--r--src/newgrf_spritegroup.cpp2
-rw-r--r--src/newgrf_station.cpp33
-rw-r--r--src/newgrf_station.h15
-rw-r--r--src/newgrf_text.cpp9
-rw-r--r--src/news_gui.cpp19
-rw-r--r--src/npf.cpp35
-rw-r--r--src/oldloader.cpp18
-rw-r--r--src/oldpool.cpp5
-rw-r--r--src/oldpool.h8
-rw-r--r--src/openttd.cpp83
-rw-r--r--src/openttd.h51
-rw-r--r--src/order.h15
-rw-r--r--src/order_cmd.cpp24
-rw-r--r--src/os/macosx/macos.h12
-rw-r--r--src/os/macosx/macos.m12
-rw-r--r--src/os/macosx/splash.h10
-rw-r--r--src/pathfind.cpp95
-rw-r--r--src/pathfind.h7
-rw-r--r--src/player.h19
-rw-r--r--src/player_gui.cpp38
-rw-r--r--src/players.cpp26
-rw-r--r--src/queue.cpp33
-rw-r--r--src/rail.cpp26
-rw-r--r--src/rail.h92
-rw-r--r--src/rail_cmd.cpp87
-rw-r--r--src/rail_gui.cpp10
-rw-r--r--src/rail_map.h2
-rw-r--r--src/road.h5
-rw-r--r--src/road_cmd.cpp42
-rw-r--r--src/road_gui.cpp24
-rw-r--r--src/road_map.cpp12
-rw-r--r--src/roadveh_cmd.cpp52
-rw-r--r--src/saveload.cpp18
-rw-r--r--src/saveload.h6
-rw-r--r--src/screenshot.cpp7
-rw-r--r--src/settings.cpp53
-rw-r--r--src/settings.h19
-rw-r--r--src/settings_gui.cpp21
-rw-r--r--src/ship_cmd.cpp74
-rw-r--r--src/signs.cpp2
-rw-r--r--src/signs.h2
-rw-r--r--src/sound.cpp5
-rw-r--r--src/sound.h12
-rw-r--r--src/sound/win32_s.cpp3
-rw-r--r--src/spritecache.cpp17
-rw-r--r--src/spritecache.h6
-rw-r--r--src/station.h5
-rw-r--r--src/station_cmd.cpp31
-rw-r--r--src/station_gui.cpp13
-rw-r--r--src/stdafx.h5
-rw-r--r--src/strgen/strgen.cpp20
-rw-r--r--src/string.cpp3
-rw-r--r--src/strings.cpp9
-rw-r--r--src/table/ai_rail.h232
-rw-r--r--src/table/engines.h6
-rw-r--r--src/table/namegen.h5
-rw-r--r--src/table/sprites.h6
-rw-r--r--src/table/station_land.h10
-rw-r--r--src/table/track_land.h2
-rw-r--r--src/table/unmovable_land.h2
-rw-r--r--src/texteff.cpp2
-rw-r--r--src/tgp.cpp24
-rw-r--r--src/thread.cpp16
-rw-r--r--src/tile.cpp4
-rw-r--r--src/tile.h1
-rw-r--r--src/town.h2
-rw-r--r--src/town_cmd.cpp24
-rw-r--r--src/town_gui.cpp3
-rw-r--r--src/train_cmd.cpp88
-rw-r--r--src/tree_cmd.cpp26
-rw-r--r--src/tree_map.h4
-rw-r--r--src/tunnelbridge_cmd.cpp22
-rw-r--r--src/unix.cpp14
-rw-r--r--src/unmovable_cmd.cpp6
-rw-r--r--src/unmovable_map.h2
-rw-r--r--src/variables.h11
-rw-r--r--src/vehicle.cpp39
-rw-r--r--src/vehicle.h14
-rw-r--r--src/vehicle_gui.cpp19
-rw-r--r--src/video/cocoa_v.h8
-rw-r--r--src/video/cocoa_v.m12
-rw-r--r--src/video/dedicated_v.cpp2
-rw-r--r--src/video/null_v.cpp2
-rw-r--r--src/video/sdl_v.cpp4
-rw-r--r--src/video/win32_v.cpp14
-rw-r--r--src/viewport.cpp20
-rw-r--r--src/viewport.h2
-rw-r--r--src/water_cmd.cpp10
-rw-r--r--src/waypoint.cpp2
-rw-r--r--src/widget.cpp32
-rw-r--r--src/win32.cpp14
-rw-r--r--src/window.cpp9
-rw-r--r--src/window.h110
-rw-r--r--src/yapf/follow_track.hpp2
-rw-r--r--src/yapf/track_dir.hpp24
-rw-r--r--src/yapf/yapf.h2
-rw-r--r--src/yapf/yapf.hpp8
-rw-r--r--src/yapf/yapf_base.hpp2
-rw-r--r--src/yapf/yapf_common.hpp4
-rw-r--r--src/yapf/yapf_costrail.hpp4
-rw-r--r--src/yapf/yapf_rail.cpp12
190 files changed, 2808 insertions, 2191 deletions
diff --git a/Makefile.lang.in b/Makefile.lang.in
index b4a276da3..98d2250a3 100644
--- a/Makefile.lang.in
+++ b/Makefile.lang.in
@@ -7,7 +7,7 @@ LANG_DIR = !!LANG_DIR!!
BIN_DIR = !!BIN_DIR!!
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
-CC_BUILD = !!CC_BUILD!!
+CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
@@ -36,13 +36,13 @@ RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
-strgen.o: $(SRC_DIR)/strgen/strgen.c endian_host.h
- $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
- $(Q)$(CC_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
+strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h
+ $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
+ $(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
-string.o: $(SRC_DIR)/string.c endian_host.h
- $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
- $(Q)$(CC_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
+string.o: $(SRC_DIR)/string.cpp endian_host.h
+ $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
+ $(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
lang/english.txt: $(LANG_DIR)/english.txt
$(Q)mkdir -p lang
@@ -50,7 +50,7 @@ lang/english.txt: $(LANG_DIR)/english.txt
$(STRGEN): string.o strgen.o
$(E) '$(STAGE) Compiling and Linking $@'
- $(Q)$(CC_BUILD) string.o strgen.o -o $@
+ $(Q)$(CXX_BUILD) string.o strgen.o -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'
@@ -67,9 +67,9 @@ endian_host.h: $(ENDIAN_CHECK)
$(E) '$(STAGE) Testing endianness for host'
$(Q)./$(ENDIAN_CHECK) > $@
-$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.c
+$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
- $(Q)$(CC_BUILD) $(CFLAGS_BUILD) $< -o $@
+ $(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
depend:
diff --git a/Makefile.src.in b/Makefile.src.in
index 62107f65b..cc3b54888 100644
--- a/Makefile.src.in
+++ b/Makefile.src.in
@@ -3,6 +3,7 @@
CC_HOST = !!CC_HOST!!
CXX_HOST = !!CXX_HOST!!
CC_BUILD = !!CC_BUILD!!
+CXX_BUILD = !!CXX_BUILD!!
WINDRES = !!WINDRES!!
STRIP = !!STRIP!!
CC_CFLAGS = !!CC_CFLAGS!!
@@ -96,7 +97,7 @@ RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORC
# If there is a change in the source-file-list, make sure we recheck the deps
RES := $(shell if [ "`cat $(CONFIG_CACHE_SOURCE) 2>/dev/null`" != "$(SRCS)" ]; then echo "$(SRCS)" > $(CONFIG_CACHE_SOURCE); fi )
-# If there is a change in the revision, make sure we recompile rev.c
+# If there is a change in the revision, make sure we recompile rev.cpp
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(REV)" ]; then echo "$(REV)" > $(CONFIG_CACHE_VERSION); fi )
ifndef MAKEDEPEND
@@ -232,25 +233,25 @@ endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
$(E) '$(STAGE) Testing endianness for target'
$(Q)./$(ENDIAN_CHECK) $(ENDIAN_FORCE) > $@
-$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.c
+$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
- $(Q)$(CC_BUILD) $(CFLAGS_BUILD) $< -o $@
+ $(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
# Revision files
-rev.c: $(CONFIG_CACHE_VERSION)
+rev.cpp: $(CONFIG_CACHE_VERSION)
# setting the revision number in a place, there the binary can read it
- @echo 'const char _openttd_revision[] = "$(REV)";' > rev.c
+ @echo 'extern const char _openttd_revision[] = "$(REV)";' > rev.cpp
# Some additions for MorphOS versions tag
ifeq ($(OS),MORPHOS)
- @echo '#ifdef __MORPHOS__' >> rev.c
- @echo 'const char morphos_versions_tag[] = "\\0$$VER: OpenTTD $(REV) ('`date +%d.%m.%y`') (C) OpenTTD Team [MorphOS, PowerPC]";' >> rev.c
- @echo '#endif' >> rev.c
+ @echo '#ifdef __MORPHOS__' >> rev.cpp
+ @echo 'extern const char morphos_versions_tag[] = "\\0$$VER: OpenTTD $(REV) ('`date +%d.%m.%y`') (C) OpenTTD Team [MorphOS, PowerPC]";' >> rev.cpp
+ @echo '#endif' >> rev.cpp
endif
-rev.o: rev.c $(FILE_DEP)
- $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
- $(Q)$(CC_HOST) $(CC_CFLAGS) $(CFLAGS) -c -o $@ $<
+rev.o: rev.cpp $(FILE_DEP)
+ $(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
+ $(Q)$(CXX_HOST) $(CFLAGS) -c -o $@ $<
FORCE:
@@ -261,7 +262,7 @@ clean:
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(TTD:%=$(BIN_DIR)/%) $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS) rev.o
mrproper: clean
- $(Q)rm -f rev.c
+ $(Q)rm -f rev.cpp
%.o:
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|m|rc]'
diff --git a/config.lib b/config.lib
index b7a4cb4e6..9583b4cd7 100644
--- a/config.lib
+++ b/config.lib
@@ -12,6 +12,7 @@ set_default() {
host=""
cc_build=""
cc_host=""
+ cxx_build=""
cxx_host=""
windres=""
strip=""
@@ -54,7 +55,7 @@ set_default() {
with_freetype="1"
with_fontconfig="1"
- save_params_array="build host cc_build cc_host cxx_host windres strip lipo os revision endian config_log prefix_dir binary_dir data_dir icon_dir personal_dir install_dir custom_lang_dir second_data_dir enable_install enable_debug enable_profiling enable_dedicated enable_network enable_static enable_translator enable_assert enable_strip with_osx_sysroot enable_universal enable_osx_g5 with_application_bundle with_sdl with_cocoa with_zlib with_png with_makedepend with_direct_music with_sort with_iconv with_midi with_midi_arg with_freetype with_fontconfig CC CXX CFLAGS LDFLAGS"
+ save_params_array="build host cc_build cc_host cxx_build cxx_host windres strip lipo os revision endian config_log prefix_dir binary_dir data_dir icon_dir personal_dir install_dir custom_lang_dir second_data_dir enable_install enable_debug enable_profiling enable_dedicated enable_network enable_static enable_translator enable_assert enable_strip with_osx_sysroot enable_universal enable_osx_g5 with_application_bundle with_sdl with_cocoa with_zlib with_png with_makedepend with_direct_music with_sort with_iconv with_midi with_midi_arg with_freetype with_fontconfig CC CXX CFLAGS LDFLAGS"
}
detect_params() {
@@ -90,6 +91,8 @@ detect_params() {
--cc-build=*) cc_build="$optarg";;
--cc-host) prevp_p="cc_host";;
--cc-host=*) cc_host="$optarg";;
+ --cxx-build) prevp_p="cxx_build";;
+ --cxx-build=*) cxx_build="$optarg";;
--cxx-host) prevp_p="cxx_host";;
--cxx-host=*) cxx_host="$optarg";;
--windres) prevp_p="windres";;
@@ -320,7 +323,8 @@ check_params() {
log 1 "checking for build gcc... $cc_build"
log 1 "checking for host gcc... $cc_host"
- check_cxx
+ check_cxx_build
+ check_cxx_host
check_windres
check_strip
check_lipo
@@ -535,7 +539,7 @@ check_params() {
native=`LC_ALL=C uname | tr [:upper:] [:lower:] | grep darwin`
# If $host doesn't match $build , we are cross-compiling
if [ -n "$native" ] && [ "$build" != "$host" ]; then
- $cc_build $SRC_DIR/os/macosx/G5_detector.c -o G5_detector
+ $cc_build $SRC_DIR/os/macosx/G5_detector.cpp -o G5_detector
res=`./G5_detector`
rm -f G5_detector
if [ -n "$res" ]; then
@@ -981,7 +985,13 @@ check_host() {
check_compiler "host system type" "cc_host" "$host" "$cc_host" "$CC" "gcc" "cc" "0" "-dumpmachine"
}
-check_cxx() {
+check_cxx_build() {
+ check_compiler "build g++" "cxx_build" "$build" "$cxx_build" "$CXX" "g++" "c++" 1 "-dumpmachine"
+}
+
+check_cxx_host() {
+ # By default the host is the build
+ if [ -z "$host" ]; then host="$build"; fi
check_compiler "host g++" "cxx_host" "$host" "$cxx_host" "$CXX" "g++" "c++" 1 "-dumpmachine"
}
@@ -1584,6 +1594,7 @@ make_sed() {
s#!!CC_HOST!!#$cc_host#g;
s#!!CXX_HOST!!#$cxx_host#g;
s#!!CC_BUILD!!#$cc_build#g;
+ s#!!CXX_BUILD!!#$cxx_build#g;
s#!!WINDRES!!#$windres#g;
s#!!STRIP!!#$strip $strip_arg#g;
s#!!LIPO!!#$lipo#g;
diff --git a/projects/openttd.vcproj b/projects/openttd.vcproj
index f4ffeff7f..ded005ee1 100644
--- a/projects/openttd.vcproj
+++ b/projects/openttd.vcproj
@@ -161,220 +161,220 @@
Name="Source Files"
Filter="">
<File
- RelativePath=".\..\src\airport.c">
+ RelativePath=".\..\src\airport.cpp">
</File>
<File
- RelativePath=".\..\src\aystar.c">
+ RelativePath=".\..\src\aystar.cpp">
</File>
<File
- RelativePath=".\..\src\bmp.c">
+ RelativePath=".\..\src\bmp.cpp">
</File>
<File
- RelativePath=".\..\src\callback_table.c">
+ RelativePath=".\..\src\callback_table.cpp">
</File>
<File
- RelativePath=".\..\src\command.c">
+ RelativePath=".\..\src\command.cpp">
</File>
<File
- RelativePath=".\..\src\console.c">
+ RelativePath=".\..\src\console.cpp">
</File>
<File
- RelativePath=".\..\src\console_cmds.c">
+ RelativePath=".\..\src\console_cmds.cpp">
</File>
<File
- RelativePath=".\..\src\currency.c">
+ RelativePath=".\..\src\currency.cpp">
</File>
<File
- RelativePath=".\..\src\date.c">
+ RelativePath=".\..\src\date.cpp">
</File>
<File
- RelativePath=".\..\src\debug.c">
+ RelativePath=".\..\src\debug.cpp">
</File>
<File
- RelativePath=".\..\src\dedicated.c">
+ RelativePath=".\..\src\dedicated.cpp">
</File>
<File
- RelativePath=".\..\src\depot.c">
+ RelativePath=".\..\src\depot.cpp">
</File>
<File
- RelativePath=".\..\src\driver.c">
+ RelativePath=".\..\src\driver.cpp">
</File>
<File
- RelativePath=".\..\src\economy.c">
+ RelativePath=".\..\src\economy.cpp">
</File>
<File
- RelativePath=".\..\src\elrail.c">
+ RelativePath=".\..\src\elrail.cpp">
</File>
<File
- RelativePath=".\..\src\engine.c">
+ RelativePath=".\..\src\engine.cpp">
</File>
<File
- RelativePath=".\..\src\fileio.c">
+ RelativePath=".\..\src\fileio.cpp">
</File>
<File
- RelativePath=".\..\src\fios.c">
+ RelativePath=".\..\src\fios.cpp">
</File>
<File
- RelativePath=".\..\src\fontcache.c">
+ RelativePath=".\..\src\fontcache.cpp">
</File>
<File
- RelativePath=".\..\src\genworld.c">
+ RelativePath=".\..\src\genworld.cpp">
</File>
<File
- RelativePath=".\..\src\gfx.c">
+ RelativePath=".\..\src\gfx.cpp">
</File>
<File
- RelativePath=".\..\src\gfxinit.c">
+ RelativePath=".\..\src\gfxinit.cpp">
</File>
<File
- RelativePath=".\..\src\heightmap.c">
+ RelativePath=".\..\src\heightmap.cpp">
</File>
<File
RelativePath=".\..\src\helpers.cpp">
</File>
<File
- RelativePath=".\..\src\landscape.c">
+ RelativePath=".\..\src\landscape.cpp">
</File>
<File
- RelativePath=".\..\src\map.c">
+ RelativePath=".\..\src\map.cpp">
</File>
<File
- RelativePath=".\..\src\md5.c">
+ RelativePath=".\..\src\md5.cpp">
</File>
<File
- RelativePath=".\..\src\mersenne.c">
+ RelativePath=".\..\src\mersenne.cpp">
</File>
<File
- RelativePath=".\..\src\minilzo.c">
+ RelativePath=".\..\src\minilzo.cpp">
</File>
<File
- RelativePath=".\..\src\misc.c">
+ RelativePath=".\..\src\misc.cpp">
</File>
<File
- RelativePath=".\..\src\mixer.c">
+ RelativePath=".\..\src\mixer.cpp">
</File>
<File
- RelativePath=".\..\src\music.c">
+ RelativePath=".\..\src\music.cpp">
</File>
<File
- RelativePath=".\..\src\namegen.c">
+ RelativePath=".\..\src\namegen.cpp">
</File>
<File
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diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
index 2294b088f..580613e96 100644
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Filter="">
<File
- RelativePath=".\..\src\aircraft_gui.c">
+ RelativePath=".\..\src\aircraft_gui.cpp">
</File>
<File
- RelativePath=".\..\src\airport_gui.c">
+ RelativePath=".\..\src\airport_gui.cpp">
</File>
<File
- RelativePath=".\..\src\bridge_gui.c">
+ RelativePath=".\..\src\bridge_gui.cpp">
</File>
<File
- RelativePath=".\..\src\build_vehicle_gui.c">
+ RelativePath=".\..\src\build_vehicle_gui.cpp">
</File>
<File
- RelativePath=".\..\src\depot_gui.c">
+ RelativePath=".\..\src\depot_gui.cpp">
</File>
<File
- RelativePath=".\..\src\dock_gui.c">
+ RelativePath=".\..\src\dock_gui.cpp">
</File>
<File
- RelativePath=".\..\src\engine_gui.c">
+ RelativePath=".\..\src\engine_gui.cpp">
</File>
<File
- RelativePath=".\..\src\genworld_gui.c">
+ RelativePath=".\..\src\genworld_gui.cpp">
</File>
<File
- RelativePath=".\..\src\graph_gui.c">
+ RelativePath=".\..\src\graph_gui.cpp">
</File>
<File
- RelativePath=".\..\src\industry_gui.c">
+ RelativePath=".\..\src\industry_gui.cpp">
</File>
<File
- RelativePath=".\..\src\intro_gui.c">
+ RelativePath=".\..\src\intro_gui.cpp">
</File>
<File
- RelativePath=".\..\src\main_gui.c">
+ RelativePath=".\..\src\main_gui.cpp">
</File>
<File
- RelativePath=".\..\src\misc_gui.c">
+ RelativePath=".\..\src\misc_gui.cpp">
</File>
<File
- RelativePath=".\..\src\music_gui.c">
+ RelativePath=".\..\src\music_gui.cpp">
</File>
<File
- RelativePath=".\..\src\network\network_gui.c">
+ RelativePath=".\..\src\network\network_gui.cpp">
</File>
<File
- RelativePath=".\..\src\newgrf_gui.c">
+ RelativePath=".\..\src\newgrf_gui.cpp">
</File>
<File
- RelativePath=".\..\src\news_gui.c">
+ RelativePath=".\..\src\news_gui.cpp">
</File>
<File
- RelativePath=".\..\src\order_gui.c">
+ RelativePath=".\..\src\order_gui.cpp">
</File>
<File
- RelativePath=".\..\src\player_gui.c">
+ RelativePath=".\..\src\player_gui.cpp">
</File>
<File
- RelativePath=".\..\src\rail_gui.c">
+ RelativePath=".\..\src\rail_gui.cpp">
</File>
<File
- RelativePath=".\..\src\road_gui.c">
+ RelativePath=".\..\src\road_gui.cpp">
</File>
<File
- RelativePath=".\..\src\roadveh_gui.c">
+ RelativePath=".\..\src\roadveh_gui.cpp">
</File>
<File
- RelativePath=".\..\src\settings_gui.c">
+ RelativePath=".\..\src\settings_gui.cpp">
</File>
<File
- RelativePath=".\..\src\ship_gui.c">
+ RelativePath=".\..\src\ship_gui.cpp">
</File>
<File
- RelativePath=".\..\src\smallmap_gui.c">
+ RelativePath=".\..\src\smallmap_gui.cpp">
</File>
<File
- RelativePath=".\..\src\station_gui.c">
+ RelativePath=".\..\src\station_gui.cpp">
</File>
<File
- RelativePath=".\..\src\subsidy_gui.c">
+ RelativePath=".\..\src\subsidy_gui.cpp">
</File>
<File
- RelativePath=".\..\src\terraform_gui.c">
+ RelativePath=".\..\src\terraform_gui.cpp">
</File>
<File
- RelativePath=".\..\src\town_gui.c">
+ RelativePath=".\..\src\town_gui.cpp">
</File>
<File
- RelativePath=".\..\src\train_gui.c">
+ RelativePath=".\..\src\train_gui.cpp">
</File>
<File
- RelativePath=".\..\src\vehicle_gui.c">
+ RelativePath=".\..\src\vehicle_gui.cpp">
</File>
</Filter>
<Filter
Name="Landscape"
Filter="">
<File
- RelativePath=".\..\src\aircraft_cmd.c">
+ RelativePath=".\..\src\aircraft_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\clear_cmd.c">
+ RelativePath=".\..\src\clear_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\disaster_cmd.c">
+ RelativePath=".\..\src\disaster_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\dummy_land.c">
+ RelativePath=".\..\src\dummy_land.cpp">
</File>
<File
- RelativePath=".\..\src\industry_cmd.c">
+ RelativePath=".\..\src\industry_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\misc_cmd.c">
+ RelativePath=".\..\src\misc_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\order_cmd.c">
+ RelativePath=".\..\src\order_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\rail_cmd.c">
+ RelativePath=".\..\src\rail_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\road_cmd.c">
+ RelativePath=".\..\src\road_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\roadveh_cmd.c">
+ RelativePath=".\..\src\roadveh_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\ship_cmd.c">
+ RelativePath=".\..\src\ship_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\station_cmd.c">
+ RelativePath=".\..\src\station_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\town_cmd.c">
+ RelativePath=".\..\src\town_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\train_cmd.c">
+ RelativePath=".\..\src\train_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\tree_cmd.c">
+ RelativePath=".\..\src\tree_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\tunnelbridge_cmd.c">
+ RelativePath=".\..\src\tunnelbridge_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\unmovable_cmd.c">
+ RelativePath=".\..\src\unmovable_cmd.cpp">
</File>
<File
- RelativePath=".\..\src\water_cmd.c">
+ RelativePath=".\..\src\water_cmd.cpp">
</File>
</Filter>
<Filter
@@ -1184,57 +1184,57 @@
Name="AI Files"
Filter="">
<File
- RelativePath=".\..\src\ai\ai.c">
+ RelativePath=".\..\src\ai\ai.cpp">
</File>
<File
- RelativePath=".\..\src\ai\default\default.c">
+ RelativePath=".\..\src\ai\default\default.cpp">
</File>
<File
- RelativePath=".\..\src\ai\trolly\build.c">
+ RelativePath=".\..\src\ai\trolly\build.cpp">
</File>
<File
- RelativePath=".\..\src\ai\trolly\pathfinder.c">
+ RelativePath=".\..\src\ai\trolly\pathfinder.cpp">
</File>
<File
- RelativePath=".\..\src\ai\trolly\shared.c">
+ RelativePath=".\..\src\ai\trolly\shared.cpp">
</File>
<File
- RelativePath=".\..\src\ai\trolly\trolly.c">
+ RelativePath=".\..\src\ai\trolly\trolly.cpp">
</File>
</Filter>
<Filter
Name="NewGRF"
Filter="">
<File
- RelativePath=".\..\src\newgrf.c">
+ RelativePath=".\..\src\newgrf.cpp">
</File>
<File
- RelativePath=".\..\src\newgrf_cargo.c">
+ RelativePath=".\..\src\newgrf_cargo.cpp">
</File>
<File
- RelativePath=".\..\src\newgrf_config.c">
+ RelativePath=".\..\src\newgrf_config.cpp">
</File>
<File
- RelativePath=".\..\src\newgrf_engine.c">
+ RelativePath=".\..\src\newgrf_engine.cpp">
</File>
<File
- RelativePath=".\..\src\newgrf_sound.c">
+ RelativePath=".\..\src\newgrf_sound.cpp">
</File>
<File
- RelativePath=".\..\src\newgrf_spritegroup.c">
+ RelativePath=".\..\src\newgrf_spritegroup.cpp">
</File>
<File
- RelativePath=".\..\src\newgrf_station.c">
+ RelativePath=".\..\src\newgrf_station.cpp">
</File>
<File
- RelativePath=".\..\src\newgrf_text.c">
+ RelativePath=".\..\src\newgrf_text.cpp">
</File>
</Filter>
<Filter
Name="Map Accessors"
Filter="">
<File
- RelativePath=".\..\src\bridge_map.c">
+ RelativePath=".\..\src\bridge_map.cpp">
</File>
<File
RelativePath=".\..\src\bridge_map.h">
@@ -1249,13 +1249,13 @@
RelativePath=".\..\src\rail_map.h">
</File>
<File
- RelativePath=".\..\src\road_map.c">
+ RelativePath=".\..\src\road_map.cpp">
</File>
<File
RelativePath=".\..\src\road_map.h">
</File>
<File
- RelativePath=".\..\src\station_map.c">
+ RelativePath=".\..\src\station_map.cpp">
</File>
<File
RelativePath=".\..\src\station_map.h">
@@ -1267,7 +1267,7 @@
RelativePath=".\..\src\tree_map.h">
</File>
<File
- RelativePath=".\..\src\tunnel_map.c">
+ RelativePath=".\..\src\tunnel_map.cpp">
</File>
<File
RelativePath=".\..\src\tunnel_map.h">
@@ -1374,16 +1374,16 @@
Name="Video"
Filter="">
<File
- RelativePath=".\..\src\video\dedicated_v.c">
+ RelativePath=".\..\src\video\dedicated_v.cpp">
</File>
<File
- RelativePath=".\..\src\video\null_v.c">
+ RelativePath=".\..\src\video\null_v.cpp">
</File>
<File
- RelativePath=".\..\src\video\sdl_v.c">
+ RelativePath=".\..\src\video\sdl_v.cpp">
</File>
<File
- RelativePath=".\..\src\video\win32_v.c">
+ RelativePath=".\..\src\video\win32_v.cpp">
</File>
</Filter>
<Filter
@@ -1393,23 +1393,23 @@
RelativePath=".\..\src\music\dmusic.cpp">
</File>
<File
- RelativePath=".\..\src\music\null_m.c">
+ RelativePath=".\..\src\music\null_m.cpp">
</File>
<File
- RelativePath=".\..\src\music\win32_m.c">
+ RelativePath=".\..\src\music\win32_m.cpp">
</File>
</Filter>
<Filter
Name="Sound"
Filter="">
<File
- RelativePath=".\..\src\sound\null_s.c">
+ RelativePath=".\..\src\sound\null_s.cpp">
</File>
<File
- RelativePath=".\..\src\sound\sdl_s.c">
+ RelativePath=".\..\src\sound\sdl_s.cpp">
</File>
<File
- RelativePath=".\..\src\sound\win32_s.c">
+ RelativePath=".\..\src\sound\win32_s.cpp">
</File>
</Filter>
<Filter
diff --git a/projects/strgen.vcproj b/projects/strgen.vcproj
index cb53240c7..f1ce55a0a 100644
--- a/projects/strgen.vcproj
+++ b/projects/strgen.vcproj
@@ -80,10 +80,10 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\src\strgen\strgen.c">
+ RelativePath="..\src\strgen\strgen.cpp">
</File>
<File
- RelativePath="..\src\string.c">
+ RelativePath="..\src\string.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
diff --git a/projects/strgen_vs80.vcproj b/projects/strgen_vs80.vcproj
index db9f59f82..f55b810e7 100644
--- a/projects/strgen_vs80.vcproj
+++ b/projects/strgen_vs80.vcproj
@@ -114,11 +114,11 @@
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
- RelativePath="..\src\strgen\strgen.c"
+ RelativePath="..\src\strgen\strgen.cpp"
>
</File>
<File
- RelativePath="..\src\string.c"
+ RelativePath="..\src\string.cpp"
>
<FileConfiguration
Name="Release|Win32">
diff --git a/source.list b/source.list
index 1c98dbcba..db35bd4e0 100644
--- a/source.list
+++ b/source.list
@@ -1,86 +1,86 @@
# Source Files
-airport.c
-aystar.c
-bmp.c
-callback_table.c
-command.c
-console.c
-console_cmds.c
-currency.c
-date.c
-debug.c
-dedicated.c
-depot.c
-driver.c
-economy.c
-elrail.c
-engine.c
-fileio.c
-fios.c
-fontcache.c
-genworld.c
-gfx.c
-gfxinit.c
-heightmap.c
+airport.cpp
+aystar.cpp
+bmp.cpp
+callback_table.cpp
+command.cpp
+console.cpp
+console_cmds.cpp
+currency.cpp
+date.cpp
+debug.cpp
+dedicated.cpp
+depot.cpp
+driver.cpp
+economy.cpp
+elrail.cpp
+engine.cpp
+fileio.cpp
+fios.cpp
+fontcache.cpp
+genworld.cpp
+gfx.cpp
+gfxinit.cpp
+heightmap.cpp
helpers.cpp
-landscape.c
-map.c
-md5.c
-mersenne.c
-minilzo.c
-misc.c
-mixer.c
-music.c
-namegen.c
-network/core/core.c
-network/core/packet.c
-network/core/tcp.c
-network/core/udp.c
-network/network.c
-network/network_client.c
-network/network_data.c
-network/network_gamelist.c
-network/network_server.c
-network/network_udp.c
-npf.c
-oldloader.c
-oldpool.c
-openttd.c
-os_timer.c
+landscape.cpp
+map.cpp
+md5.cpp
+mersenne.cpp
+minilzo.cpp
+misc.cpp
+mixer.cpp
+music.cpp
+namegen.cpp
+network/core/core.cpp
+network/core/packet.cpp
+network/core/tcp.cpp
+network/core/udp.cpp
+network/network.cpp
+network/network_client.cpp
+network/network_data.cpp
+network/network_gamelist.cpp
+network/network_server.cpp
+network/network_udp.cpp
+npf.cpp
+oldloader.cpp
+oldpool.cpp
+openttd.cpp
+os_timer.cpp
#if WIN32
ottdres.rc
#end
-pathfind.c
-players.c
-queue.c
-rail.c
-saveload.c
-screenshot.c
+pathfind.cpp
+players.cpp
+queue.cpp
+rail.cpp
+saveload.cpp
+screenshot.cpp
#if SDL
- sdl.c
+ sdl.cpp
#end
-settings.c
-signs.c
-sound.c
-spritecache.c
-string.c
-strings.c
-texteff.c
-tgp.c
-thread.c
-tile.c
+settings.cpp
+signs.cpp
+sound.cpp
+spritecache.cpp
+string.cpp
+strings.cpp
+texteff.cpp
+tgp.cpp
+thread.cpp
+tile.cpp
#if WIN32
#else
- unix.c
+ unix.cpp
#end
-vehicle.c
-viewport.c
-waypoint.c
-widget.c
+vehicle.cpp
+viewport.cpp
+waypoint.cpp
+widget.cpp
#if WIN32
- win32.c
+ win32.cpp
#end
-window.c
+window.cpp
# Header Files
airport.h
@@ -178,57 +178,57 @@ video/win32_v.h
window.h
# GUI Source Code
-aircraft_gui.c
-airport_gui.c
-bridge_gui.c
-build_vehicle_gui.c
-depot_gui.c
-dock_gui.c
-engine_gui.c
-genworld_gui.c
-graph_gui.c
-industry_gui.c
-intro_gui.c
-main_gui.c
-misc_gui.c
-music_gui.c
-network/network_gui.c
-newgrf_gui.c
-news_gui.c
-order_gui.c
-player_gui.c
-rail_gui.c
-road_gui.c
-roadveh_gui.c
-settings_gui.c
-ship_gui.c
-smallmap_gui.c
-station_gui.c
-subsidy_gui.c
-terraform_gui.c
-town_gui.c
-train_gui.c
-vehicle_gui.c
+aircraft_gui.cpp
+airport_gui.cpp
+bridge_gui.cpp
+build_vehicle_gui.cpp
+depot_gui.cpp
+dock_gui.cpp
+engine_gui.cpp
+genworld_gui.cpp
+graph_gui.cpp
+industry_gui.cpp
+intro_gui.cpp
+main_gui.cpp
+misc_gui.cpp
+music_gui.cpp
+network/network_gui.cpp
+newgrf_gui.cpp
+news_gui.cpp
+order_gui.cpp
+player_gui.cpp
+rail_gui.cpp
+road_gui.cpp
+roadveh_gui.cpp
+settings_gui.cpp
+ship_gui.cpp
+smallmap_gui.cpp
+station_gui.cpp
+subsidy_gui.cpp
+terraform_gui.cpp
+town_gui.cpp
+train_gui.cpp
+vehicle_gui.cpp
# Landscape
-aircraft_cmd.c
-clear_cmd.c
-disaster_cmd.c
-dummy_land.c
-industry_cmd.c
-misc_cmd.c
-order_cmd.c
-rail_cmd.c
-road_cmd.c
-roadveh_cmd.c
-ship_cmd.c
-station_cmd.c
-town_cmd.c
-train_cmd.c
-tree_cmd.c
-tunnelbridge_cmd.c
-unmovable_cmd.c
-water_cmd.c
+aircraft_cmd.cpp
+clear_cmd.cpp
+disaster_cmd.cpp
+dummy_land.cpp
+industry_cmd.cpp
+misc_cmd.cpp
+order_cmd.cpp
+rail_cmd.cpp
+road_cmd.cpp
+roadveh_cmd.cpp
+ship_cmd.cpp
+station_cmd.cpp
+town_cmd.cpp
+train_cmd.cpp
+tree_cmd.cpp
+tunnelbridge_cmd.cpp
+unmovable_cmd.cpp
+water_cmd.cpp
# Tables
table/ai_rail.h
@@ -259,36 +259,36 @@ table/unmovable_land.h
table/water_land.h
# AI Files
-ai/ai.c
-ai/default/default.c
-ai/trolly/build.c
-ai/trolly/pathfinder.c
-ai/trolly/shared.c
-ai/trolly/trolly.c
+ai/ai.cpp
+ai/default/default.cpp
+ai/trolly/build.cpp
+ai/trolly/pathfinder.cpp
+ai/trolly/shared.cpp
+ai/trolly/trolly.cpp
# NewGRF
-newgrf.c
-newgrf_cargo.c
-newgrf_config.c
-newgrf_engine.c
-newgrf_sound.c
-newgrf_spritegroup.c
-newgrf_station.c
-newgrf_text.c
+newgrf.cpp
+newgrf_cargo.cpp
+newgrf_config.cpp
+newgrf_engine.cpp
+newgrf_sound.cpp
+newgrf_spritegroup.cpp
+newgrf_station.cpp
+newgrf_text.cpp
# Map Accessors
-bridge_map.c
+bridge_map.cpp
bridge_map.h
clear_map.h
industry_map.h
rail_map.h
-road_map.c
+road_map.cpp
road_map.h
-station_map.c
+station_map.cpp
station_map.h
town_map.h
tree_map.h
-tunnel_map.c
+tunnel_map.cpp
tunnel_map.h
unmovable_map.h
void_map.h
@@ -325,36 +325,36 @@ yapf/yapf_settings.h
yapf/yapf_ship.cpp
# Video
-video/dedicated_v.c
-video/null_v.c
+video/dedicated_v.cpp
+video/null_v.cpp
#if SDL
- video/sdl_v.c
+ video/sdl_v.cpp
#end
#if WIN32
- video/win32_v.c
+ video/win32_v.cpp
#end
# Music
#if DIRECTMUSIC
music/dmusic.cpp
#end
-music/null_m.c
+music/null_m.cpp
#if WIN32
- music/win32_m.c
+ music/win32_m.cpp
#else
- music/extmidi.c
+ music/extmidi.cpp
#end
#if BEOS
music/bemidi.cpp
#end
# Sound
-sound/null_s.c
+sound/null_s.cpp
#if SDL
- sound/sdl_s.c
+ sound/sdl_s.cpp
#end
#if WIN32
- sound/win32_s.c
+ sound/win32_s.cpp
#end
#if OSX
@@ -363,12 +363,12 @@ sound/null_s.c
#if DEDICATED
#else
- music/qtmidi.c
+ music/qtmidi.cpp
#end
#if COCOA
video/cocoa_v.m
- sound/cocoa_s.c
- os/macosx/splash.c
+ sound/cocoa_s.cpp
+ os/macosx/splash.cpp
#end
#end
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp
index 58b97ad39..5b2e5a8fc 100644
--- a/src/ai/ai.cpp
+++ b/src/ai/ai.cpp
@@ -5,6 +5,7 @@
#include "../variables.h"
#include "../command.h"
#include "../network/network.h"
+#include "../helpers.hpp"
#include "ai.h"
#include "default/default.h"
@@ -50,11 +51,11 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin
if (_ai_player[player].queue_tail == NULL) {
/* There is no item in the queue yet, create the queue */
- _ai_player[player].queue = malloc(sizeof(AICommand));
+ MallocT(&_ai_player[player].queue, 1);
_ai_player[player].queue_tail = _ai_player[player].queue;
} else {
/* Add an item at the end */
- _ai_player[player].queue_tail->next = malloc(sizeof(AICommand));
+ MallocT(&_ai_player[player].queue_tail->next, 1);
_ai_player[player].queue_tail = _ai_player[player].queue_tail->next;
}
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 143e724b9..5a328e9d0 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -26,6 +26,7 @@
#include "../../variables.h"
#include "../../bridge.h"
#include "../../date.h"
+#include "../../helpers.hpp"
#include "default.h"
// remove some day perhaps?
@@ -63,10 +64,10 @@ enum {
#include "../../table/ai_rail.h"
-static byte GetRailTrackStatus(TileIndex tile)
+static TrackBits GetRailTrackStatus(TileIndex tile)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_RAIL);
- return (byte) (r | r >> 8);
+ return (TrackBits)(byte) (r | r >> 8);
}
@@ -644,8 +645,8 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
}
if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) {
- const Town* from = fr->from;
- const Town* to = fr->to;
+ const Town* from = (const Town*)fr->from;
+ const Town* to = (const Town*)fr->to;
if (from->pct_pass_transported > 0x99 ||
to->pct_pass_transported > 0x99) {
@@ -783,7 +784,7 @@ static void AiWantLongIndustryRoute(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -851,7 +852,7 @@ static void AiWantMediumIndustryRoute(Player *p)
p->ai.order_list_blocks[1] = 1;
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -919,7 +920,7 @@ static void AiWantShortIndustryRoute(Player *p)
p->ai.order_list_blocks[1] = 1;
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1020,7 +1021,7 @@ static void AiWantMailRoute(Player *p)
p->ai.order_list_blocks[1] = 1;
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1089,7 +1090,7 @@ static void AiWantPassengerRoute(Player *p)
p->ai.order_list_blocks[1] = 1;
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1164,7 +1165,7 @@ static void AiWantLongRoadIndustryRoute(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1220,7 +1221,7 @@ static void AiWantMediumRoadIndustryRoute(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1278,7 +1279,7 @@ static void AiWantLongRoadPassengerRoute(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1334,7 +1335,7 @@ static void AiWantPassengerRouteInsideTown(Player *p)
p->ai.order_list_blocks[2] = 255;
p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- p->ai.state_mode = -1;
+ p->ai.state_mode = UCHAR_MAX;
p->ai.state_counter = 0;
p->ai.timeout_counter = 0;
}
@@ -1852,7 +1853,7 @@ static bool AiDoFollowTrack(const Player* p)
arpfd.tile2 = p->ai.cur_tile_a;
arpfd.flag = false;
arpfd.count = 0;
- FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2,
+ FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, (DiagDirection)(p->ai.cur_dir_a^2),
(TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd);
return arpfd.count > 8;
}
@@ -1941,7 +1942,7 @@ static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p)
}
}
arf->recursive_mode = 0;
- arf->cur_best_dist = (uint)-1;
+ arf->cur_best_dist = UINT_MAX;
arf->cur_best_depth = 0xff;
return better;
@@ -2185,7 +2186,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
} else {
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
- if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
+ if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1)) return false;
tile = GetOtherBridgeEnd(tile);
@@ -2820,7 +2821,7 @@ static bool AiCheckRoadFinished(Player *p)
are.best_dist = (uint)-1;
for_each_bit(i, bits) {
- FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
+ FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
}
if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false;
@@ -3583,7 +3584,7 @@ static void AiStateRemoveStation(Player *p)
p->ai.state = AIS_1;
// Get a list of all stations that are in use by a vehicle
- in_use = malloc(GetMaxStationIndex() + 1);
+ MallocT(&in_use, GetMaxStationIndex() + 1);
memset(in_use, 0, GetMaxStationIndex() + 1);
FOR_ALL_ORDERS(ord) {
if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1;
@@ -3705,7 +3706,7 @@ pos_3:
return;
}
- rails = 0;
+ rails = TRACK_BIT_NONE;
switch (GetBridgeRampDirection(tile)) {
default:
@@ -3798,7 +3799,6 @@ static void AiHandleTakeover(Player *p)
uint asked = p->bankrupt_asked;
Player *pp, *best_pl = NULL;
int32 best_val = -1;
- uint old_p;
// Ask the guy with the highest performance hist.
FOR_ALL_PLAYERS(pp) {
@@ -3830,7 +3830,7 @@ static void AiHandleTakeover(Player *p)
// Too little money for computer to buy it?
if (best_pl->player_money >> 1 >= p->bankrupt_value) {
// Computer wants to buy it.
- old_p = _current_player;
+ PlayerID old_p = _current_player;
_current_player = p->index;
DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY);
_current_player = old_p;
diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp
index 6ffdf1fec..5ba50ca7f 100644
--- a/src/ai/trolly/pathfinder.cpp
+++ b/src/ai/trolly/pathfinder.cpp
@@ -57,7 +57,7 @@ static bool IsRoad(TileIndex tile)
// Check if the current tile is in our end-area
static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
{
- const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
+ const Ai_PathFinderInfo* PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
// It is not allowed to have a station on the end of a bridge or tunnel ;)
if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
@@ -82,7 +82,7 @@ static uint AiPathFinder_Hash(uint key1, uint key2)
static void AyStar_AiPathFinder_Free(AyStar *aystar)
{
AyStarMain_Free(aystar);
- free(aystar);
+ delete aystar;
}
@@ -99,7 +99,7 @@ AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFin
uint x;
uint y;
// Create AyStar
- AyStar *result = malloc(sizeof(AyStar));
+ AyStar *result = new AyStar();
init_AyStar(result, AiPathFinder_Hash, 1 << 10);
// Set the function pointers
result->CalculateG = AyStar_AiPathFinder_CalculateG;
@@ -170,7 +170,7 @@ void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo
// The h-value, simple calculation
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
{
- const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
+ const Ai_PathFinderInfo* PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
int r, r2;
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
@@ -214,7 +214,6 @@ static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *curre
// What tiles are around us.
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current)
{
- uint i;
int ret;
int dir;
@@ -223,7 +222,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
aystar->num_neighbours = 0;
// Go through all surrounding tiles and check if they are within the limits
- for (i = 0; i < 4; i++) {
+ for (DiagDirection i = DIAGDIR_BEGIN; i < DIAGDIR_END; i++) {
TileIndex ctile = current->path.node.tile; // Current tile
TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile
@@ -238,7 +237,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
if (IsTunnel(atile)) {
if (GetTunnelDirection(atile) != i) continue;
} else {
- if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
+ if ((_m[atile].m5 & 1) != DiagDirToAxis(i)) continue;
}
}
}
@@ -246,7 +245,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
if (!PathFinderInfo->rail_or_road && IsRoad(ctile)) {
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
// An existing bridge/tunnel... let's test the direction ;)
- if ((_m[ctile].m5 & 1U) != (i & 1)) continue;
+ if ((_m[ctile].m5 & 1) != (i & 1)) continue;
}
}
@@ -254,7 +253,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
(AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) {
// We are a bridge/tunnel, how cool!!
// This means we can only point forward.. get the direction from the user_data
- if (i != (current->path.node.user_data[0] >> 8)) continue;
+ if ((uint)i != (current->path.node.user_data[0] >> 8)) continue;
}
dir = 0;
@@ -371,7 +370,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
extern uint GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c
-extern uint GetRoadFoundation(Slope tileh, uint bits); // XXX function declaration in .c
+extern uint GetRoadFoundation(Slope tileh, RoadBits bits); // XXX function declaration in .c
extern uint GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c
enum {
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
@@ -417,7 +416,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
// Skip if the tile was from a bridge or tunnel
if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
if (PathFinderInfo->rail_or_road) {
- r = GetRailFoundation(parent_tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
+ r = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)));
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
if (r >= 15 || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, tileh))) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
@@ -426,7 +425,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
}
} else {
if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
- r = GetRoadFoundation(parent_tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
+ r = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
if (r >= 15 || r == 0) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
} else {
@@ -452,13 +451,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
// Check if we are going up or down, first for the starting point
// In user_data[0] is at the 8th bit the direction
if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
- if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15) {
+ if (GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
}
// Second for the end point
if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
- if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15) {
+ if (GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
}
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index 35115a880..855f74c8f 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -794,7 +794,7 @@ static void AiNew_State_FindDepot(Player *p)
for (i=2;i<p->ainew.path_info.route_length-2;i++) {
tile = p->ainew.path_info.route[i];
- for (j = 0; j < 4; j++) {
+ for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
TileIndex t = tile + TileOffsByDiagDir(j);
if (IsTileType(t, MP_STREET) &&
@@ -825,7 +825,7 @@ static void AiNew_State_FindDepot(Player *p)
tile = p->ainew.path_info.route[i];
- for (j = 0; j < 4; j++) {
+ for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
TileIndex t = tile + TileOffsByDiagDir(j);
// It may not be placed on the road/rail itself
@@ -901,7 +901,8 @@ static int AiNew_HowManyVehicles(Player *p)
}
// This is because moving 60% is more than we can dream of!
- max_cargo *= 0.6;
+ max_cargo *= 6;
+ max_cargo /= 10;
// We want all the cargo to be gone in a month.. so, we know the cargo it delivers
// we know what the vehicle takes with him, and we know the time it takes him
// to get back here.. now let's do some math!
@@ -1051,7 +1052,7 @@ static void AiNew_State_BuildPath(Player *p)
dir3 = p->ainew.to_direction;
}
- ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
+ ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (!CmdFailed(ret)) {
dir1 = TileOffsByDiagDir(dir1);
if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) {
@@ -1063,7 +1064,7 @@ static void AiNew_State_BuildPath(Player *p)
}
}
- ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
+ ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (!CmdFailed(ret)) {
dir2 = TileOffsByDiagDir(dir2);
if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) {
@@ -1075,7 +1076,7 @@ static void AiNew_State_BuildPath(Player *p)
}
}
- ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
+ ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (!CmdFailed(ret)) {
dir3 = TileOffsByDiagDir(dir3);
if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) {
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index bbc3aa4db..16c4edfab 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -246,7 +246,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->unitnumber = unit_num;
v->type = u->type = VEH_Aircraft;
- v->direction = 3;
+ v->direction = DIR_SE;
v->owner = u->owner = _current_player;
@@ -382,7 +382,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
u->next = w;
w->type = VEH_Aircraft;
- w->direction = 0;
+ w->direction = DIR_N;
w->owner = _current_player;
w->x_pos = v->x_pos;
w->y_pos = v->y_pos;
@@ -907,7 +907,8 @@ static bool AircraftController(Vehicle *v)
Station *st;
const AirportMovingData *amd;
Vehicle *u;
- byte z,newdir,maxz,curz;
+ byte z, maxz, curz;
+ Direction newdir;
GetNewVehiclePosResult gp;
uint dist;
int x,y;
@@ -1419,7 +1420,7 @@ static void AircraftLeaveHangar(Vehicle *v)
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 0;
- v->direction = 3;
+ v->direction = DIR_SE;
v->vehstatus &= ~VS_HIDDEN;
{
Vehicle *u = v->next;
diff --git a/src/airport.cpp b/src/airport.cpp
index 2135bd11b..60df231bb 100644
--- a/src/airport.cpp
+++ b/src/airport.cpp
@@ -9,6 +9,7 @@
#include "variables.h"
#include "airport_movement.h"
#include "date.h"
+#include "helpers.hpp"
/* Uncomment this to print out a full report of the airport-structure
* You should either use
@@ -30,7 +31,7 @@ static AirportFTAClass *HeliStation;
static void AirportFTAClass_Constructor(AirportFTAClass *apc,
const byte *terminals, const byte *helipads,
- const byte entry_point, const byte acc_planes,
+ const byte entry_point, const AcceptPlanes acc_planes,
const AirportFTAbuildup *apFA,
const TileIndexDiffC *depots, const byte nof_depots,
uint size_x, uint size_y
@@ -49,7 +50,7 @@ static void AirportPrintOut(const AirportFTAClass *apc, bool full_report);
void InitializeAirports(void)
{
// country airport
- CountryAirport = malloc(sizeof(AirportFTAClass));
+ MallocT(&CountryAirport, 1);
AirportFTAClass_Constructor(
CountryAirport,
@@ -64,7 +65,7 @@ void InitializeAirports(void)
);
// city airport
- CityAirport = malloc(sizeof(AirportFTAClass));
+ MallocT(&CityAirport, 1);
AirportFTAClass_Constructor(
CityAirport,
@@ -79,7 +80,7 @@ void InitializeAirports(void)
);
// metropolitan airport
- MetropolitanAirport = malloc(sizeof(AirportFTAClass));
+ MallocT(&MetropolitanAirport, 1);
AirportFTAClass_Constructor(
MetropolitanAirport,
@@ -94,7 +95,7 @@ void InitializeAirports(void)
);
// international airport
- InternationalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
+ MallocT(&InternationalAirport, 1);
AirportFTAClass_Constructor(
InternationalAirport,
@@ -109,7 +110,7 @@ void InitializeAirports(void)
);
// intercontintental airport
- IntercontinentalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
+ MallocT(&IntercontinentalAirport, 1);
AirportFTAClass_Constructor(
IntercontinentalAirport,
@@ -124,7 +125,7 @@ void InitializeAirports(void)
);
// heliport, oilrig
- Heliport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
+ MallocT(&Heliport, 1);
AirportFTAClass_Constructor(
Heliport,
@@ -141,7 +142,7 @@ void InitializeAirports(void)
Oilrig = Heliport; // exactly the same structure for heliport/oilrig, so share state machine
// commuter airport
- CommuterAirport = malloc(sizeof(AirportFTAClass));
+ MallocT(&CommuterAirport, 1);
AirportFTAClass_Constructor(
CommuterAirport,
@@ -156,7 +157,7 @@ void InitializeAirports(void)
);
// helidepot airport
- HeliDepot = malloc(sizeof(AirportFTAClass));
+ MallocT(&HeliDepot, 1);
AirportFTAClass_Constructor(
HeliDepot,
@@ -171,7 +172,7 @@ void InitializeAirports(void)
);
// helistation airport
- HeliStation = malloc(sizeof(AirportFTAClass));
+ MallocT(&HeliStation, 1);
AirportFTAClass_Constructor(
HeliStation,
@@ -202,7 +203,7 @@ void UnInitializeAirports(void)
static void AirportFTAClass_Constructor(AirportFTAClass *apc,
const byte *terminals, const byte *helipads,
- const byte entry_point, const byte acc_planes,
+ const byte entry_point, const AcceptPlanes acc_planes,
const AirportFTAbuildup *apFA,
const TileIndexDiffC *depots, const byte nof_depots,
uint size_x, uint size_y
@@ -323,7 +324,8 @@ static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
static void AirportBuildAutomata(AirportFTAClass *apc, const AirportFTAbuildup *apFA)
{
AirportFTA *current;
- AirportFTA *FAutomata = malloc(sizeof(AirportFTA) * apc->nofelements);
+ AirportFTA *FAutomata;
+ MallocT(&FAutomata, apc->nofelements);
uint16 internalcounter = 0;
uint16 i;
@@ -337,7 +339,8 @@ static void AirportBuildAutomata(AirportFTAClass *apc, const AirportFTAbuildup *
// outgoing nodes from the same position, create linked list
while (current->position == apFA[internalcounter + 1].position) {
- AirportFTA *newNode = malloc(sizeof(AirportFTA));
+ AirportFTA *newNode;
+ MallocT(&newNode, 1);
newNode->position = apFA[internalcounter + 1].position;
newNode->heading = apFA[internalcounter + 1].heading;
diff --git a/src/airport.h b/src/airport.h
index 2dcbd1660..207de84fa 100644
--- a/src/airport.h
+++ b/src/airport.h
@@ -3,6 +3,8 @@
#ifndef AIRPORT_H
#define AIRPORT_H
+#include "direction.h"
+
enum {MAX_TERMINALS = 10};
enum {MAX_HELIPADS = 4};
enum {MAX_ELEMENTS = 255};
@@ -23,12 +25,18 @@ enum {
};
// do not change unless you change v->subtype too. This aligns perfectly with its current setting
-enum {
+enum AcceptPlanes {
+ ACC_BEGIN = 0,
AIRCRAFT_ONLY = 0,
ALL = 1,
HELICOPTERS_ONLY = 2,
+ ACC_END
};
+/** Define basic enum properties */
+template <> struct EnumPropsT<AcceptPlanes> : MakeEnumPropsT<AcceptPlanes, byte, ACC_BEGIN, ACC_END, ACC_END> {};
+typedef TinyEnumT<AcceptPlanes> AcceptPlanesByte;
+
enum {
AMED_NOSPDCLAMP = 1 << 0,
AMED_TAKEOFF = 1 << 1,
@@ -122,7 +130,7 @@ enum {
typedef struct AirportMovingData {
int x,y;
byte flag;
- byte direction;
+ DirectionByte direction;
} AirportMovingData;
// Finite sTate mAchine --> FTA
@@ -131,7 +139,7 @@ typedef struct AirportFTAClass {
const byte *terminals;
const byte *helipads;
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
- byte acc_planes; // accept airplanes or helicopters or both
+ AcceptPlanesByte acc_planes; // accept airplanes or helicopters or both
const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
byte nof_depots; // number of depots this airport has
struct AirportFTA *layout; // state machine for airport
diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp
index c049d50d5..adfd6849c 100644
--- a/src/airport_gui.cpp
+++ b/src/airport_gui.cpp
@@ -216,7 +216,7 @@ static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
break;
case 16: case 17:
- _station_show_coverage = e->we.click.widget - 16;
+ _station_show_coverage = (e->we.click.widget != 16);
SetWindowWidgetLoweredState(w, 16, !_station_show_coverage);
SetWindowWidgetLoweredState(w, 17, _station_show_coverage);
SndPlayFx(SND_15_BEEP);
diff --git a/src/airport_movement.h b/src/airport_movement.h
index 1ca00ed75..ac0937cc1 100644
--- a/src/airport_movement.h
+++ b/src/airport_movement.h
@@ -17,354 +17,354 @@ typedef struct AirportFTAbuildup {
/////*********Movement Positions on Airports********************///////
// Country Airfield (small) 4x3
static const AirportMovingData _airport_moving_data_country[22] = {
- { 53, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
- { 53, 27, 0, 0 }, // 01 Taxi to right outside depot
- { 32, 23, AMED_EXACTPOS, 7 }, // 02 Terminal 1
- { 10, 23, AMED_EXACTPOS, 7 }, // 03 Terminal 2
- { 43, 37, 0, 0 }, // 04 Going towards terminal 2
- { 24, 37, 0, 0 }, // 05 Going towards terminal 2
- { 53, 37, 0, 0 }, // 06 Going for takeoff
- { 61, 40, AMED_EXACTPOS, 1 }, // 07 Taxi to start of runway (takeoff)
- { 3, 40, AMED_NOSPDCLAMP, 0 }, // 08 Accelerate to end of runway
- { -79, 40, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 09 Take off
- { 177, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 10 Fly to landing position in air
- { 56, 40, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 11 Going down for land
- { 3, 40, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 12 Just landed, brake until end of runway
- { 7, 40, 0, 0 }, // 13 Just landed, turn around and taxi 1 square
- { 53, 40, 0, 0 }, // 14 Taxi from runway to crossing
- { -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 15 Fly around waiting for a landing spot (north-east)
- { 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Fly around waiting for a landing spot (north-west)
- { 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 17 Fly around waiting for a landing spot (south-west)
- { 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Fly around waiting for a landing spot (south)
- { 44, 37, AMED_HELI_RAISE, 0 }, // 19 Helicopter takeoff
- { 44, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 In position above landing spot helicopter
- { 44, 40, AMED_HELI_LOWER, 0 }, // 21 Helicopter landing
+ { 53, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar
+ { 53, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot
+ { 32, 23, AMED_EXACTPOS, {DIR_NW} }, // 02 Terminal 1
+ { 10, 23, AMED_EXACTPOS, {DIR_NW} }, // 03 Terminal 2
+ { 43, 37, 0, {DIR_N} }, // 04 Going towards terminal 2
+ { 24, 37, 0, {DIR_N} }, // 05 Going towards terminal 2
+ { 53, 37, 0, {DIR_N} }, // 06 Going for takeoff
+ { 61, 40, AMED_EXACTPOS, {DIR_NE} }, // 07 Taxi to start of runway (takeoff)
+ { 3, 40, AMED_NOSPDCLAMP, {DIR_N} }, // 08 Accelerate to end of runway
+ { -79, 40, AMED_NOSPDCLAMP | AMED_TAKEOFF, {DIR_N} }, // 09 Take off
+ { 177, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 10 Fly to landing position in air
+ { 56, 40, AMED_NOSPDCLAMP | AMED_LAND, {DIR_N} }, // 11 Going down for land
+ { 3, 40, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 12 Just landed, brake until end of runway
+ { 7, 40, 0, {DIR_N} }, // 13 Just landed, turn around and taxi 1 square
+ { 53, 40, 0, {DIR_N} }, // 14 Taxi from runway to crossing
+ { -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 15 Fly around waiting for a landing spot (north-east)
+ { 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 16 Fly around waiting for a landing spot (north-west)
+ { 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 17 Fly around waiting for a landing spot (south-west)
+ { 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 18 Fly around waiting for a landing spot (south)
+ { 44, 37, AMED_HELI_RAISE, {DIR_N} }, // 19 Helicopter takeoff
+ { 44, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 20 In position above landing spot helicopter
+ { 44, 40, AMED_HELI_LOWER, {DIR_N} }, // 21 Helicopter landing
};
// Commuter Airfield (small) 5x4
static const AirportMovingData _airport_moving_data_commuter[37] = {
- { 69, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
- { 72, 22, 0, 0 }, // 01 Taxi to right outside depot
- { 8, 22, AMED_EXACTPOS, 5 }, // 01 Taxi to right outside depot
- { 24, 36, AMED_EXACTPOS, 3 }, // 03 Terminal 1
- { 40, 36, AMED_EXACTPOS, 3 }, // 04 Terminal 2
- { 56, 36, AMED_EXACTPOS, 3 }, // 05 Terminal 3
- { 40, 8, AMED_EXACTPOS, 1 }, // 06 Helipad 1
- { 56, 8, AMED_EXACTPOS, 1 }, // 07 Helipad 2
- { 24, 22, 0, 5 }, // 08 Taxiing
- { 40, 22, 0, 5 }, // 09 Taxiing
- { 56, 22, 0, 5 }, // 10 Taxiing
- { 72, 40, 0, 3 }, // 11 Airport OUTWAY
- { 72, 54, AMED_EXACTPOS, 1 }, // 12 Accelerate to end of runway
- { 7, 54, AMED_NOSPDCLAMP, 0 }, // 13 Release control of runway, for smoother movement
- { 5, 54, AMED_NOSPDCLAMP, 0 }, // 14 End of runway
- { -79, 54, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 15 Take off
- { 145, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Fly to landing position in air
- { 73, 54, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 17 Going down for land
- { 3, 54, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 18 Just landed, brake until end of runway
- { 12, 54, 0, 7 }, // 19 Just landed, turn around and taxi
- { 8, 32, 0, 7 }, // 20 Taxi from runway to crossing
- { -31, 149, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (north-east)
- { 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 22 Fly around waiting for a landing spot (north-west)
- { 193, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 Fly around waiting for a landing spot (south-west)
- { 225, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 24 Fly around waiting for a landing spot (south)
+ { 69, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar
+ { 72, 22, 0, {DIR_N} }, // 01 Taxi to right outside depot
+ { 8, 22, AMED_EXACTPOS, {DIR_SW} }, // 01 Taxi to right outside depot
+ { 24, 36, AMED_EXACTPOS, {DIR_SE} }, // 03 Terminal 1
+ { 40, 36, AMED_EXACTPOS, {DIR_SE} }, // 04 Terminal 2
+ { 56, 36, AMED_EXACTPOS, {DIR_SE} }, // 05 Terminal 3
+ { 40, 8, AMED_EXACTPOS, {DIR_NE} }, // 06 Helipad 1
+ { 56, 8, AMED_EXACTPOS, {DIR_NE} }, // 07 Helipad 2
+ { 24, 22, 0, {DIR_SW} }, // 08 Taxiing
+ { 40, 22, 0, {DIR_SW} }, // 09 Taxiing
+ { 56, 22, 0, {DIR_SW} }, // 10 Taxiing
+ { 72, 40, 0, {DIR_SE} }, // 11 Airport OUTWAY
+ { 72, 54, AMED_EXACTPOS, {DIR_NE} }, // 12 Accelerate to end of runway
+ { 7, 54, AMED_NOSPDCLAMP, {DIR_N} }, // 13 Release control of runway, for smoother movement
+ { 5, 54, AMED_NOSPDCLAMP, {DIR_N} }, // 14 End of runway
+ { -79, 54, AMED_NOSPDCLAMP | AMED_TAKEOFF, {DIR_N} }, // 15 Take off
+ { 145, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 16 Fly to landing position in air
+ { 73, 54, AMED_NOSPDCLAMP | AMED_LAND, {DIR_N} }, // 17 Going down for land
+ { 3, 54, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 18 Just landed, brake until end of runway
+ { 12, 54, 0, {DIR_NW} }, // 19 Just landed, turn around and taxi
+ { 8, 32, 0, {DIR_NW} }, // 20 Taxi from runway to crossing
+ { -31, 149, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 21 Fly around waiting for a landing spot (north-east)
+ { 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 22 Fly around waiting for a landing spot (north-west)
+ { 193, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 23 Fly around waiting for a landing spot (south-west)
+ { 225, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 24 Fly around waiting for a landing spot (south)
// Helicopter
- { 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Bufferspace before helipad
- { 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 26 Bufferspace before helipad
- { 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 27 Get in position for Helipad1
- { 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 28 Get in position for Helipad2
- { 32, 8, AMED_HELI_LOWER, 0 }, // 29 Land at Helipad1
- { 48, 8, AMED_HELI_LOWER, 0 }, // 30 Land at Helipad2
- { 32, 8, AMED_HELI_RAISE, 0 }, // 31 Takeoff Helipad1
- { 48, 8, AMED_HELI_RAISE, 0 }, // 32 Takeoff Helipad2
- { 64, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 33 Go to position for Hangarentrance in air
- { 64, 22, AMED_HELI_LOWER, 0 }, // 34 Land in front of hangar
- { 40, 8, AMED_EXACTPOS, 0 }, // pre-helitakeoff helipad 1
- { 56, 8, AMED_EXACTPOS, 0 }, // pre-helitakeoff helipad 2
+ { 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 25 Bufferspace before helipad
+ { 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 26 Bufferspace before helipad
+ { 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 27 Get in position for Helipad1
+ { 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 28 Get in position for Helipad2
+ { 32, 8, AMED_HELI_LOWER, {DIR_N} }, // 29 Land at Helipad1
+ { 48, 8, AMED_HELI_LOWER, {DIR_N} }, // 30 Land at Helipad2
+ { 32, 8, AMED_HELI_RAISE, {DIR_N} }, // 31 Takeoff Helipad1
+ { 48, 8, AMED_HELI_RAISE, {DIR_N} }, // 32 Takeoff Helipad2
+ { 64, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 33 Go to position for Hangarentrance in air
+ { 64, 22, AMED_HELI_LOWER, {DIR_N} }, // 34 Land in front of hangar
+ { 40, 8, AMED_EXACTPOS, {DIR_N} }, // pre-helitakeoff helipad 1
+ { 56, 8, AMED_EXACTPOS, {DIR_N} }, // pre-helitakeoff helipad 2
};
// City Airport (large) 6x6
static const AirportMovingData _airport_moving_data_town[25] = {
- { 85, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
- { 85, 27, 0, 0 }, // 01 Taxi to right outside depot
- { 26, 41, AMED_EXACTPOS, 5 }, // 02 Terminal 1
- { 56, 20, AMED_EXACTPOS, 3 }, // 03 Terminal 2
- { 38, 8, AMED_EXACTPOS, 5 }, // 04 Terminal 3
- { 65, 6, 0, 0 }, // 05 Taxi to right in infront of terminal 2/3
- { 80, 27, 0, 0 }, // 06 Taxiway terminals 2-3
- { 44, 63, 0, 0 }, // 07 Taxi to Airport center
- { 58, 71, 0, 0 }, // 08 Towards takeoff
- { 72, 85, 0, 0 }, // 09 Taxi to runway (takeoff)
- { 89, 85, AMED_EXACTPOS, 1 }, // 10 Taxi to start of runway (takeoff)
- { 3, 85, AMED_NOSPDCLAMP, 0 }, // 11 Accelerate to end of runway
- { -79, 85, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 12 Take off
- { 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 13 Fly to landing position in air
- { 89, 85, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 14 Going down for land
- { 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 15 Just landed, brake until end of runway
- { 20, 87, 0, 0 }, // 16 Just landed, turn around and taxi 1 square
- { 36, 71, 0, 0 }, // 17 Taxi from runway to crossing
- { -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Fly around waiting for a landing spot (north-east)
- { 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 19 Fly around waiting for a landing spot (north-west)
- { 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 Fly around waiting for a landing spot (south-west)
- { 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (south)
- { 44, 63, AMED_HELI_RAISE, 0 }, // 22 Helicopter takeoff
- { 28, 74, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 In position above landing spot helicopter
- { 28, 74, AMED_HELI_LOWER, 0 }, // 24 Helicopter landing
+ { 85, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar
+ { 85, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot
+ { 26, 41, AMED_EXACTPOS, {DIR_SW} }, // 02 Terminal 1
+ { 56, 20, AMED_EXACTPOS, {DIR_SE} }, // 03 Terminal 2
+ { 38, 8, AMED_EXACTPOS, {DIR_SW} }, // 04 Terminal 3
+ { 65, 6, 0, {DIR_N} }, // 05 Taxi to right in infront of terminal 2/3
+ { 80, 27, 0, {DIR_N} }, // 06 Taxiway terminals 2-3
+ { 44, 63, 0, {DIR_N} }, // 07 Taxi to Airport center
+ { 58, 71, 0, {DIR_N} }, // 08 Towards takeoff
+ { 72, 85, 0, {DIR_N} }, // 09 Taxi to runway (takeoff)
+ { 89, 85, AMED_EXACTPOS, {DIR_NE} }, // 10 Taxi to start of runway (takeoff)
+ { 3, 85, AMED_NOSPDCLAMP, {DIR_N} }, // 11 Accelerate to end of runway
+ { -79, 85, AMED_NOSPDCLAMP | AMED_TAKEOFF, {DIR_N} }, // 12 Take off
+ { 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 13 Fly to landing position in air
+ { 89, 85, AMED_NOSPDCLAMP | AMED_LAND, {DIR_N} }, // 14 Going down for land
+ { 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 15 Just landed, brake until end of runway
+ { 20, 87, 0, {DIR_N} }, // 16 Just landed, turn around and taxi 1 square
+ { 36, 71, 0, {DIR_N} }, // 17 Taxi from runway to crossing
+ { -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 18 Fly around waiting for a landing spot (north-east)
+ { 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 19 Fly around waiting for a landing spot (north-west)
+ { 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 20 Fly around waiting for a landing spot (south-west)
+ { 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 21 Fly around waiting for a landing spot (south)
+ { 44, 63, AMED_HELI_RAISE, {DIR_N} }, // 22 Helicopter takeoff
+ { 28, 74, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 23 In position above landing spot helicopter
+ { 28, 74, AMED_HELI_LOWER, {DIR_N} }, // 24 Helicopter landing
};
// Metropolitan Airport (metropolitan) - 2 runways
static const AirportMovingData _airport_moving_data_metropolitan[27] = {
- { 85, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
- { 85, 27, 0, 0 }, // 01 Taxi to right outside depot
- { 26, 41, AMED_EXACTPOS, 5 }, // 02 Terminal 1
- { 56, 20, AMED_EXACTPOS, 3 }, // 03 Terminal 2
- { 38, 8, AMED_EXACTPOS, 5 }, // 04 Terminal 3
- { 65, 6, 0, 0 }, // 05 Taxi to right in infront of terminal 2/3
- { 70, 33, 0, 0 }, // 06 Taxiway terminals 2-3
- { 44, 58, 0, 0 }, // 07 Taxi to Airport center
- { 72, 58, 0, 0 }, // 08 Towards takeoff
- { 72, 69, 0, 0 }, // 09 Taxi to runway (takeoff)
- { 89, 69, AMED_EXACTPOS, 1 }, // 10 Taxi to start of runway (takeoff)
- { 3, 69, AMED_NOSPDCLAMP, 0 }, // 11 Accelerate to end of runway
- { -79, 69, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 12 Take off
- { 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 13 Fly to landing position in air
- { 89, 85, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 14 Going down for land
- { 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 15 Just landed, brake until end of runway
- { 21, 85, 0, 0 }, // 16 Just landed, turn around and taxi 1 square
- { 21, 69, 0, 0 }, // 17 On Runway-out taxiing to In-Way
- { 21, 54, AMED_EXACTPOS, 5 }, // 18 Taxi from runway to crossing
- { -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 19 Fly around waiting for a landing spot (north-east)
- { 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 Fly around waiting for a landing spot (north-west)
- { 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (south-west)
- { 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 22 Fly around waiting for a landing spot (south)
- { 44, 58, 0, 0 }, // 23 Helicopter takeoff spot on ground (to clear airport sooner)
- { 44, 63, AMED_HELI_RAISE, 0 }, // 24 Helicopter takeoff
- { 15, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Get in position above landing spot helicopter
- { 15, 54, AMED_HELI_LOWER, 0 }, // 26 Helicopter landing
+ { 85, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar
+ { 85, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot
+ { 26, 41, AMED_EXACTPOS, {DIR_SW} }, // 02 Terminal 1
+ { 56, 20, AMED_EXACTPOS, {DIR_SE} }, // 03 Terminal 2
+ { 38, 8, AMED_EXACTPOS, {DIR_SW} }, // 04 Terminal 3
+ { 65, 6, 0, {DIR_N} }, // 05 Taxi to right in infront of terminal 2/3
+ { 70, 33, 0, {DIR_N} }, // 06 Taxiway terminals 2-3
+ { 44, 58, 0, {DIR_N} }, // 07 Taxi to Airport center
+ { 72, 58, 0, {DIR_N} }, // 08 Towards takeoff
+ { 72, 69, 0, {DIR_N} }, // 09 Taxi to runway (takeoff)
+ { 89, 69, AMED_EXACTPOS, {DIR_NE} }, // 10 Taxi to start of runway (takeoff)
+ { 3, 69, AMED_NOSPDCLAMP, {DIR_N} }, // 11 Accelerate to end of runway
+ { -79, 69, AMED_NOSPDCLAMP | AMED_TAKEOFF, {DIR_N} }, // 12 Take off
+ { 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 13 Fly to landing position in air
+ { 89, 85, AMED_NOSPDCLAMP | AMED_LAND, {DIR_N} }, // 14 Going down for land
+ { 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 15 Just landed, brake until end of runway
+ { 21, 85, 0, {DIR_N} }, // 16 Just landed, turn around and taxi 1 square
+ { 21, 69, 0, {DIR_N} }, // 17 On Runway-out taxiing to In-Way
+ { 21, 54, AMED_EXACTPOS, {DIR_SW} }, // 18 Taxi from runway to crossing
+ { -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 19 Fly around waiting for a landing spot (north-east)
+ { 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 20 Fly around waiting for a landing spot (north-west)
+ { 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 21 Fly around waiting for a landing spot (south-west)
+ { 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 22 Fly around waiting for a landing spot (south)
+ { 44, 58, 0, {DIR_N} }, // 23 Helicopter takeoff spot on ground (to clear airport sooner)
+ { 44, 63, AMED_HELI_RAISE, {DIR_N} }, // 24 Helicopter takeoff
+ { 15, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 25 Get in position above landing spot helicopter
+ { 15, 54, AMED_HELI_LOWER, {DIR_N} }, // 26 Helicopter landing
};
// International Airport (international) - 2 runways, 6 terminals, dedicated helipod
static const AirportMovingData _airport_moving_data_international[51] = {
- { 7, 55, AMED_EXACTPOS, 3 }, // 00 In Hangar 1
- { 100, 21, AMED_EXACTPOS, 3 }, // 01 In Hangar 2
- { 7, 70, 0, 0 }, // 02 Taxi to right outside depot
- { 100, 36, 0, 0 }, // 03 Taxi to right outside depot
- { 38, 70, AMED_EXACTPOS, 5 }, // 04 Terminal 1
- { 38, 54, AMED_EXACTPOS, 5 }, // 05 Terminal 2
- { 38, 38, AMED_EXACTPOS, 5 }, // 06 Terminal 3
- { 70, 70, AMED_EXACTPOS, 1 }, // 07 Terminal 4
- { 70, 54, AMED_EXACTPOS, 1 }, // 08 Terminal 5
- { 70, 38, AMED_EXACTPOS, 1 }, // 09 Terminal 6
- { 104, 71, AMED_EXACTPOS, 1 }, // 10 Helipad 1
- { 104, 55, AMED_EXACTPOS, 1 }, // 11 Helipad 2
- { 22, 87, 0, 0 }, // 12 Towards Terminals 4/5/6, Helipad 1/2
- { 60, 87, 0, 0 }, // 13 Towards Terminals 4/5/6, Helipad 1/2
- { 66, 87, 0, 0 }, // 14 Towards Terminals 4/5/6, Helipad 1/2
- { 86, 87, AMED_EXACTPOS, 7 }, // 15 Towards Terminals 4/5/6, Helipad 1/2
- { 86, 70, 0, 0 }, // 16 In Front of Terminal 4 / Helipad 1
- { 86, 54, 0, 0 }, // 17 In Front of Terminal 5 / Helipad 2
- { 86, 38, 0, 0 }, // 18 In Front of Terminal 6
- { 86, 22, 0, 0 }, // 19 Towards Terminals Takeoff (Taxiway)
- { 66, 22, 0, 0 }, // 20 Towards Terminals Takeoff (Taxiway)
- { 60, 22, 0, 0 }, // 21 Towards Terminals Takeoff (Taxiway)
- { 38, 22, 0, 0 }, // 22 Towards Terminals Takeoff (Taxiway)
- { 22, 70, 0, 0 }, // 23 In Front of Terminal 1
- { 22, 58, 0, 0 }, // 24 In Front of Terminal 2
- { 22, 38, 0, 0 }, // 25 In Front of Terminal 3
- { 22, 22, AMED_EXACTPOS, 7 }, // 26 Going for Takeoff
- { 22, 6, 0, 0 }, // 27 On Runway-out, prepare for takeoff
- { 3, 6, AMED_EXACTPOS, 5 }, // 28 Accelerate to end of runway
- { 60, 6, AMED_NOSPDCLAMP, 0 }, // 29 Release control of runway, for smoother movement
- { 105, 6, AMED_NOSPDCLAMP, 0 }, // 30 End of runway
- { 190, 6, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 31 Take off
- { 193, 104, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly to landing position in air
- { 105, 104, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 33 Going down for land
- { 3, 104, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 34 Just landed, brake until end of runway
- { 12, 104, 0, 0 }, // 35 Just landed, turn around and taxi 1 square
- { 7, 84, 0, 0 }, // 36 Taxi from runway to crossing
- { -31, 209, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 37 Fly around waiting for a landing spot (north-east)
- { 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 38 Fly around waiting for a landing spot (north-west)
- { 273, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 39 Fly around waiting for a landing spot (south-west)
- { 305, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 40 Fly around waiting for a landing spot (south)
+ { 7, 55, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar 1
+ { 100, 21, AMED_EXACTPOS, {DIR_SE} }, // 01 In Hangar 2
+ { 7, 70, 0, {DIR_N} }, // 02 Taxi to right outside depot
+ { 100, 36, 0, {DIR_N} }, // 03 Taxi to right outside depot
+ { 38, 70, AMED_EXACTPOS, {DIR_SW} }, // 04 Terminal 1
+ { 38, 54, AMED_EXACTPOS, {DIR_SW} }, // 05 Terminal 2
+ { 38, 38, AMED_EXACTPOS, {DIR_SW} }, // 06 Terminal 3
+ { 70, 70, AMED_EXACTPOS, {DIR_NE} }, // 07 Terminal 4
+ { 70, 54, AMED_EXACTPOS, {DIR_NE} }, // 08 Terminal 5
+ { 70, 38, AMED_EXACTPOS, {DIR_NE} }, // 09 Terminal 6
+ { 104, 71, AMED_EXACTPOS, {DIR_NE} }, // 10 Helipad 1
+ { 104, 55, AMED_EXACTPOS, {DIR_NE} }, // 11 Helipad 2
+ { 22, 87, 0, {DIR_N} }, // 12 Towards Terminals 4/5/6, Helipad 1/2
+ { 60, 87, 0, {DIR_N} }, // 13 Towards Terminals 4/5/6, Helipad 1/2
+ { 66, 87, 0, {DIR_N} }, // 14 Towards Terminals 4/5/6, Helipad 1/2
+ { 86, 87, AMED_EXACTPOS, {DIR_NW} }, // 15 Towards Terminals 4/5/6, Helipad 1/2
+ { 86, 70, 0, {DIR_N} }, // 16 In Front of Terminal 4 / Helipad 1
+ { 86, 54, 0, {DIR_N} }, // 17 In Front of Terminal 5 / Helipad 2
+ { 86, 38, 0, {DIR_N} }, // 18 In Front of Terminal 6
+ { 86, 22, 0, {DIR_N} }, // 19 Towards Terminals Takeoff (Taxiway)
+ { 66, 22, 0, {DIR_N} }, // 20 Towards Terminals Takeoff (Taxiway)
+ { 60, 22, 0, {DIR_N} }, // 21 Towards Terminals Takeoff (Taxiway)
+ { 38, 22, 0, {DIR_N} }, // 22 Towards Terminals Takeoff (Taxiway)
+ { 22, 70, 0, {DIR_N} }, // 23 In Front of Terminal 1
+ { 22, 58, 0, {DIR_N} }, // 24 In Front of Terminal 2
+ { 22, 38, 0, {DIR_N} }, // 25 In Front of Terminal 3
+ { 22, 22, AMED_EXACTPOS, {DIR_NW} }, // 26 Going for Takeoff
+ { 22, 6, 0, {DIR_N} }, // 27 On Runway-out, prepare for takeoff
+ { 3, 6, AMED_EXACTPOS, {DIR_SW} }, // 28 Accelerate to end of runway
+ { 60, 6, AMED_NOSPDCLAMP, {DIR_N} }, // 29 Release control of runway, for smoother movement
+ { 105, 6, AMED_NOSPDCLAMP, {DIR_N} }, // 30 End of runway
+ { 190, 6, AMED_NOSPDCLAMP | AMED_TAKEOFF, {DIR_N} }, // 31 Take off
+ { 193, 104, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 32 Fly to landing position in air
+ { 105, 104, AMED_NOSPDCLAMP | AMED_LAND, {DIR_N} }, // 33 Going down for land
+ { 3, 104, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 34 Just landed, brake until end of runway
+ { 12, 104, 0, {DIR_N} }, // 35 Just landed, turn around and taxi 1 square
+ { 7, 84, 0, {DIR_N} }, // 36 Taxi from runway to crossing
+ { -31, 209, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 37 Fly around waiting for a landing spot (north-east)
+ { 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 38 Fly around waiting for a landing spot (north-west)
+ { 273, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 39 Fly around waiting for a landing spot (south-west)
+ { 305, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 40 Fly around waiting for a landing spot (south)
// Helicopter
- { 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 41 Bufferspace before helipad
- { 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 42 Bufferspace before helipad
- { 96, 71, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 43 Get in position for Helipad1
- { 96, 55, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 44 Get in position for Helipad2
- { 96, 71, AMED_HELI_LOWER, 0 }, // 45 Land at Helipad1
- { 96, 55, AMED_HELI_LOWER, 0 }, // 46 Land at Helipad2
- { 104, 71, AMED_HELI_RAISE, 0 }, // 47 Takeoff Helipad1
- { 104, 55, AMED_HELI_RAISE, 0 }, // 48 Takeoff Helipad2
- { 104, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 49 Go to position for Hangarentrance in air
- { 104, 32, AMED_HELI_LOWER, 0} // 50 Land in HANGAR2_AREA to go to hangar
+ { 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 41 Bufferspace before helipad
+ { 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 42 Bufferspace before helipad
+ { 96, 71, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 43 Get in position for Helipad1
+ { 96, 55, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 44 Get in position for Helipad2
+ { 96, 71, AMED_HELI_LOWER, {DIR_N} }, // 45 Land at Helipad1
+ { 96, 55, AMED_HELI_LOWER, {DIR_N} }, // 46 Land at Helipad2
+ { 104, 71, AMED_HELI_RAISE, {DIR_N} }, // 47 Takeoff Helipad1
+ { 104, 55, AMED_HELI_RAISE, {DIR_N} }, // 48 Takeoff Helipad2
+ { 104, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 49 Go to position for Hangarentrance in air
+ { 104, 32, AMED_HELI_LOWER, {DIR_N} }, // 50 Land in HANGAR2_AREA to go to hangar
};
// Intercontinental Airport - 4 runways, 8 terminals, 2 dedicated helipads
static const AirportMovingData _airport_moving_data_intercontinental[77] = {
- { 7, 87, AMED_EXACTPOS, 3 }, // 00 In Hangar 1
- { 135, 72, AMED_EXACTPOS, 3 }, // 01 In Hangar 2
- { 7, 104, 0, 0 }, // 02 Taxi to right outside depot 1
- { 135, 88, 0, 0 }, // 03 Taxi to right outside depot 2
- { 56, 120, AMED_EXACTPOS, 6 }, // 04 Terminal 1
- { 56, 104, AMED_EXACTPOS, 5 }, // 05 Terminal 2
- { 56, 88, AMED_EXACTPOS, 5 }, // 06 Terminal 3
- { 56, 72, AMED_EXACTPOS, 5 }, // 07 Terminal 4
- { 88, 120, AMED_EXACTPOS, 0 }, // 08 Terminal 5
- { 88, 104, AMED_EXACTPOS, 1 }, // 09 Terminal 6
- { 88, 88, AMED_EXACTPOS, 1 }, // 10 Terminal 7
- { 88, 72, AMED_EXACTPOS, 1 }, // 11 Terminal 8
- { 88, 56, AMED_EXACTPOS, 3 }, // 12 Helipad 1
- { 72, 56, AMED_EXACTPOS, 1 }, // 13 Helipad 2
- { 40, 136, 0, 0 }, // 14 Term group 2 enter 1 a
- { 56, 136, 0, 0 }, // 15 Term group 2 enter 1 b
- { 88, 136, 0, 0 }, // 16 Term group 2 enter 2 a
- { 104, 136, 0, 0 }, // 17 Term group 2 enter 2 b
- { 104, 120, 0, 0 }, // 18 Term group 2 - opp term 5
- { 104, 104, 0, 0 }, // 19 Term group 2 - opp term 6 & exit2
- { 104, 88, 0, 0 }, // 20 Term group 2 - opp term 7 & hangar area 2
- { 104, 72, 0, 0 }, // 21 Term group 2 - opp term 8
- { 104, 56, 0, 0 }, // 22 Taxi Term group 2 exit a
- { 104, 40, 0, 0 }, // 23 Taxi Term group 2 exit b
- { 56, 40, 0, 0 }, // 24 Term group 2 exit 2a
- { 40, 40, 0, 0 }, // 25 Term group 2 exit 2b
- { 40, 120, 0, 0 }, // 26 Term group 1 - opp term 1
- { 40, 104, 0, 0 }, // 27 Term group 1 - opp term 2 & hangar area 1
- { 40, 88, 0, 0 }, // 28 Term group 1 - opp term 3
- { 40, 72, 0, 0 }, // 29 Term group 1 - opp term 4
- { 18, 72, 0, 7 }, // 30 Outway 1
- { 8, 40, 0, 7 }, // 31 Airport OUTWAY
- { 8, 24, AMED_EXACTPOS, 5 }, // 32 Accelerate to end of runway
- { 119, 24, AMED_NOSPDCLAMP, 0 }, // 33 Release control of runway, for smoother movement
- { 117, 24, AMED_NOSPDCLAMP, 0 }, // 34 End of runway
- { 197, 24, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 35 Take off
- { 254, 84, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 36 Flying to landing position in air
- { 117, 168, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 37 Going down for land
- { 3, 168, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 38 Just landed, brake until end of runway
- { 8, 168, 0, 0 }, // 39 Just landed, turn around and taxi
- { 8, 144, 0, 7 }, // 40 Taxi from runway
- { 8, 128, 0, 7 }, // 41 Taxi from runway
- { 8, 120, AMED_EXACTPOS, 5 }, // 42 Airport entrance
- { 56, 344, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 43 Fly around waiting for a landing spot (north-east)
- { -200, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 44 Fly around waiting for a landing spot (north-west)
- { 56, -168, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 45 Fly around waiting for a landing spot (south-west)
- { 312, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 46 Fly around waiting for a landing spot (south)
+ { 7, 87, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar 1
+ { 135, 72, AMED_EXACTPOS, {DIR_SE} }, // 01 In Hangar 2
+ { 7, 104, 0, {DIR_N} }, // 02 Taxi to right outside depot 1
+ { 135, 88, 0, {DIR_N} }, // 03 Taxi to right outside depot 2
+ { 56, 120, AMED_EXACTPOS, {DIR_W} }, // 04 Terminal 1
+ { 56, 104, AMED_EXACTPOS, {DIR_SW} }, // 05 Terminal 2
+ { 56, 88, AMED_EXACTPOS, {DIR_SW} }, // 06 Terminal 3
+ { 56, 72, AMED_EXACTPOS, {DIR_SW} }, // 07 Terminal 4
+ { 88, 120, AMED_EXACTPOS, {DIR_N} }, // 08 Terminal 5
+ { 88, 104, AMED_EXACTPOS, {DIR_NE} }, // 09 Terminal 6
+ { 88, 88, AMED_EXACTPOS, {DIR_NE} }, // 10 Terminal 7
+ { 88, 72, AMED_EXACTPOS, {DIR_NE} }, // 11 Terminal 8
+ { 88, 56, AMED_EXACTPOS, {DIR_SE} }, // 12 Helipad 1
+ { 72, 56, AMED_EXACTPOS, {DIR_NE} }, // 13 Helipad 2
+ { 40, 136, 0, {DIR_N} }, // 14 Term group 2 enter 1 a
+ { 56, 136, 0, {DIR_N} }, // 15 Term group 2 enter 1 b
+ { 88, 136, 0, {DIR_N} }, // 16 Term group 2 enter 2 a
+ { 104, 136, 0, {DIR_N} }, // 17 Term group 2 enter 2 b
+ { 104, 120, 0, {DIR_N} }, // 18 Term group 2 - opp term 5
+ { 104, 104, 0, {DIR_N} }, // 19 Term group 2 - opp term 6 & exit2
+ { 104, 88, 0, {DIR_N} }, // 20 Term group 2 - opp term 7 & hangar area 2
+ { 104, 72, 0, {DIR_N} }, // 21 Term group 2 - opp term 8
+ { 104, 56, 0, {DIR_N} }, // 22 Taxi Term group 2 exit a
+ { 104, 40, 0, {DIR_N} }, // 23 Taxi Term group 2 exit b
+ { 56, 40, 0, {DIR_N} }, // 24 Term group 2 exit 2a
+ { 40, 40, 0, {DIR_N} }, // 25 Term group 2 exit 2b
+ { 40, 120, 0, {DIR_N} }, // 26 Term group 1 - opp term 1
+ { 40, 104, 0, {DIR_N} }, // 27 Term group 1 - opp term 2 & hangar area 1
+ { 40, 88, 0, {DIR_N} }, // 28 Term group 1 - opp term 3
+ { 40, 72, 0, {DIR_N} }, // 29 Term group 1 - opp term 4
+ { 18, 72, 0, {DIR_NW} }, // 30 Outway 1
+ { 8, 40, 0, {DIR_NW} }, // 31 Airport OUTWAY
+ { 8, 24, AMED_EXACTPOS, {DIR_SW} }, // 32 Accelerate to end of runway
+ { 119, 24, AMED_NOSPDCLAMP, {DIR_N} }, // 33 Release control of runway, for smoother movement
+ { 117, 24, AMED_NOSPDCLAMP, {DIR_N} }, // 34 End of runway
+ { 197, 24, AMED_NOSPDCLAMP | AMED_TAKEOFF, {DIR_N} }, // 35 Take off
+ { 254, 84, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 36 Flying to landing position in air
+ { 117, 168, AMED_NOSPDCLAMP | AMED_LAND, {DIR_N} }, // 37 Going down for land
+ { 3, 168, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 38 Just landed, brake until end of runway
+ { 8, 168, 0, {DIR_N} }, // 39 Just landed, turn around and taxi
+ { 8, 144, 0, {DIR_NW} }, // 40 Taxi from runway
+ { 8, 128, 0, {DIR_NW} }, // 41 Taxi from runway
+ { 8, 120, AMED_EXACTPOS, {DIR_SW} }, // 42 Airport entrance
+ { 56, 344, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 43 Fly around waiting for a landing spot (north-east)
+ { -200, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 44 Fly around waiting for a landing spot (north-west)
+ { 56, -168, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 45 Fly around waiting for a landing spot (south-west)
+ { 312, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 46 Fly around waiting for a landing spot (south)
// Helicopter
- { 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 47 Bufferspace before helipad
- { 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 48 Bufferspace before helipad
- { 82, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 49 Get in position for Helipad1
- { 64, 56, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 50 Get in position for Helipad2
- { 81, 55, AMED_HELI_LOWER, 0 }, // 51 Land at Helipad1
- { 64, 56, AMED_HELI_LOWER, 0 }, // 52 Land at Helipad2
- { 80, 56, AMED_HELI_RAISE, 0 }, // 53 Takeoff Helipad1
- { 64, 56, AMED_HELI_RAISE, 0 }, // 54 Takeoff Helipad2
- { 136, 96, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 55 Go to position for Hangarentrance in air
- { 136, 96, AMED_HELI_LOWER, 0 }, // 56 Land in front of hangar2
- { 126, 104, 0, 3 }, // 57 Outway 2
- { 136, 136, 0, 1 }, // 58 Airport OUTWAY 2
- { 136, 152, AMED_EXACTPOS, 5 }, // 59 Accelerate to end of runway2
- { 16, 152, AMED_NOSPDCLAMP, 0 }, // 60 Release control of runway2, for smoother movement
- { 20, 152, AMED_NOSPDCLAMP, 0 }, // 61 End of runway2
- { -56, 152, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 62 Take off2
- { 24, 8, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 63 Going down for land2
- { 136, 8, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 64 Just landed, brake until end of runway2in
- { 136, 8, 0, 0 }, // 65 Just landed, turn around and taxi
- { 136, 24, 0, 3 }, // 66 Taxi from runway 2in
- { 136, 40, 0, 3 }, // 67 Taxi from runway 2in
- { 136, 56, AMED_EXACTPOS, 1 }, // 68 Airport entrance2
- { -56, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 69 Fly to landing position in air2
- { 88, 40, 0, 0 }, // 70 Taxi Term group 2 exit - opp heli1
- { 72, 40, 0, 0 }, // 71 Taxi Term group 2 exit - opp heli2
- { 88, 57, AMED_EXACTPOS, 3 }, // 72 pre-helitakeoff helipad 1
- { 71, 56, AMED_EXACTPOS, 1 }, // 73 pre-helitakeoff helipad 2
- { 8, 120, AMED_HELI_RAISE, 0 }, // 74 Helitakeoff outside depot 1
- { 136, 104, AMED_HELI_RAISE, 0 }, // 75 Helitakeoff outside depot 2
- { 197, 168, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0} // 76 Fly to landing position in air1
+ { 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 47 Bufferspace before helipad
+ { 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 48 Bufferspace before helipad
+ { 82, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 49 Get in position for Helipad1
+ { 64, 56, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 50 Get in position for Helipad2
+ { 81, 55, AMED_HELI_LOWER, {DIR_N} }, // 51 Land at Helipad1
+ { 64, 56, AMED_HELI_LOWER, {DIR_N} }, // 52 Land at Helipad2
+ { 80, 56, AMED_HELI_RAISE, {DIR_N} }, // 53 Takeoff Helipad1
+ { 64, 56, AMED_HELI_RAISE, {DIR_N} }, // 54 Takeoff Helipad2
+ { 136, 96, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 55 Go to position for Hangarentrance in air
+ { 136, 96, AMED_HELI_LOWER, {DIR_N} }, // 56 Land in front of hangar2
+ { 126, 104, 0, {DIR_SE} }, // 57 Outway 2
+ { 136, 136, 0, {DIR_NE} }, // 58 Airport OUTWAY 2
+ { 136, 152, AMED_EXACTPOS, {DIR_SW} }, // 59 Accelerate to end of runway2
+ { 16, 152, AMED_NOSPDCLAMP, {DIR_N} }, // 60 Release control of runway2, for smoother movement
+ { 20, 152, AMED_NOSPDCLAMP, {DIR_N} }, // 61 End of runway2
+ { -56, 152, AMED_NOSPDCLAMP | AMED_TAKEOFF, {DIR_N} }, // 62 Take off2
+ { 24, 8, AMED_NOSPDCLAMP | AMED_LAND, {DIR_N} }, // 63 Going down for land2
+ { 136, 8, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 64 Just landed, brake until end of runway2in
+ { 136, 8, 0, {DIR_N} }, // 65 Just landed, turn around and taxi
+ { 136, 24, 0, {DIR_SE} }, // 66 Taxi from runway 2in
+ { 136, 40, 0, {DIR_SE} }, // 67 Taxi from runway 2in
+ { 136, 56, AMED_EXACTPOS, {DIR_NE} }, // 68 Airport entrance2
+ { -56, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 69 Fly to landing position in air2
+ { 88, 40, 0, {DIR_N} }, // 70 Taxi Term group 2 exit - opp heli1
+ { 72, 40, 0, {DIR_N} }, // 71 Taxi Term group 2 exit - opp heli2
+ { 88, 57, AMED_EXACTPOS, {DIR_SE} }, // 72 pre-helitakeoff helipad 1
+ { 71, 56, AMED_EXACTPOS, {DIR_NE} }, // 73 pre-helitakeoff helipad 2
+ { 8, 120, AMED_HELI_RAISE, {DIR_N} }, // 74 Helitakeoff outside depot 1
+ { 136, 104, AMED_HELI_RAISE, {DIR_N} }, // 75 Helitakeoff outside depot 2
+ { 197, 168, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 76 Fly to landing position in air1
};
// Heliport (heliport)
static const AirportMovingData _airport_moving_data_heliport[9] = {
- { 5, 9, AMED_EXACTPOS, 1 }, // 0 - At heliport terminal
- { 2, 9, AMED_HELI_RAISE, 0 }, // 1 - Take off (play sound)
- { -3, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 - In position above landing spot helicopter
- { -3, 9, AMED_HELI_LOWER, 0 }, // 3 - Land
- { 2, 9, 0, 0 }, // 4 - Goto terminal on ground
- { -31, 59, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - Circle #1 (north-east)
- { -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - Circle #2 (north-west)
- { 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 7 - Circle #3 (south-west)
- { 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 8 - Circle #4 (south)
+ { 5, 9, AMED_EXACTPOS, {DIR_NE} }, // 0 - At heliport terminal
+ { 2, 9, AMED_HELI_RAISE, {DIR_N} }, // 1 - Take off (play sound)
+ { -3, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 2 - In position above landing spot helicopter
+ { -3, 9, AMED_HELI_LOWER, {DIR_N} }, // 3 - Land
+ { 2, 9, 0, {DIR_N} }, // 4 - Goto terminal on ground
+ { -31, 59, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 5 - Circle #1 (north-east)
+ { -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 6 - Circle #2 (north-west)
+ { 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 7 - Circle #3 (south-west)
+ { 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 8 - Circle #4 (south)
};
// HeliDepot 2x2 (heliport)
static const AirportMovingData _airport_moving_data_helidepot[18] = {
- { 24, 4, AMED_EXACTPOS, 1 }, // 0 - At depot
- { 24, 28, 0, 0 }, // 1 Taxi to right outside depot
- { 5, 38, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 Flying
- { -15, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 3 - Circle #1 (north-east)
- { -15, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 4 - Circle #2 (north-west)
- { 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - Circle #3 (south-west)
- { 49, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - Circle #4 (south-east)
- { 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 7 - PreHelipad
- { 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 8 - Helipad
- { 8, 16, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 9 - Land
- { 8, 16, AMED_HELI_LOWER, 7 }, // 10 - Land
- { 8, 24, AMED_HELI_RAISE, 0 }, // 11 - Take off (play sound)
- { 32, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 12 Air to above hangar area
- { 32, 24, AMED_HELI_LOWER, 7 }, // 13 Taxi to right outside depot
- { 8, 24, AMED_EXACTPOS, 7 }, // 14 - on helipad1
- { 24, 28, AMED_HELI_RAISE, 0 }, // 15 Takeoff right outside depot
- { 8, 24, AMED_HELI_RAISE, 5 }, // 16 - Take off (play sound)
- { 8, 24, AMED_SLOWTURN | AMED_EXACTPOS, 2 }, // 17 - turn on helipad1 for takeoff
+ { 24, 4, AMED_EXACTPOS, {DIR_NE} }, // 0 - At depot
+ { 24, 28, 0, {DIR_N} }, // 1 Taxi to right outside depot
+ { 5, 38, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 2 Flying
+ { -15, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 3 - Circle #1 (north-east)
+ { -15, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 4 - Circle #2 (north-west)
+ { 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 5 - Circle #3 (south-west)
+ { 49, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 6 - Circle #4 (south-east)
+ { 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_NW} }, // 7 - PreHelipad
+ { 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_NW} }, // 8 - Helipad
+ { 8, 16, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_NW} }, // 9 - Land
+ { 8, 16, AMED_HELI_LOWER, {DIR_NW} }, // 10 - Land
+ { 8, 24, AMED_HELI_RAISE, {DIR_N} }, // 11 - Take off (play sound)
+ { 32, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_NW} }, // 12 Air to above hangar area
+ { 32, 24, AMED_HELI_LOWER, {DIR_NW} }, // 13 Taxi to right outside depot
+ { 8, 24, AMED_EXACTPOS, {DIR_NW} }, // 14 - on helipad1
+ { 24, 28, AMED_HELI_RAISE, {DIR_N} }, // 15 Takeoff right outside depot
+ { 8, 24, AMED_HELI_RAISE, {DIR_SW} }, // 16 - Take off (play sound)
+ { 8, 24, AMED_SLOWTURN | AMED_EXACTPOS, {DIR_E} }, // 17 - turn on helipad1 for takeoff
};
// HeliDepot 2x2 (heliport)
static const AirportMovingData _airport_moving_data_helistation[33] = {
- { 8, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar2
- { 8, 22, 0, 0 }, // 01 outside hangar 2
- { 116, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 02 Fly to landing position in air
- { 14, 22, AMED_HELI_RAISE, 0 }, // 03 Helitakeoff outside hangar1(play sound)
- { 24, 22, 0, 0 }, // 04 taxiing
- { 40, 22, 0, 0 }, // 05 taxiing
- { 40, 8, AMED_EXACTPOS, 1 }, // 06 Helipad 1
- { 56, 8, AMED_EXACTPOS, 1 }, // 07 Helipad 2
- { 56, 24, AMED_EXACTPOS, 1 }, // 08 Helipad 3
- { 40, 8, AMED_EXACTPOS, 0 }, // 09 pre-helitakeoff helipad 1
- { 56, 8, AMED_EXACTPOS, 0 }, // 10 pre-helitakeoff helipad 2
- { 56, 24, AMED_EXACTPOS, 0 }, // 11 pre-helitakeoff helipad 3
- { 32, 8, AMED_HELI_RAISE, 0 }, // 12 Takeoff Helipad1
- { 48, 8, AMED_HELI_RAISE, 0 }, // 13 Takeoff Helipad2
- { 48, 24, AMED_HELI_RAISE, 0 }, // 14 Takeoff Helipad3
- { 84, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 15 Bufferspace before helipad
- { 68, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Bufferspace before helipad
- { 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 17 Get in position for Helipad1
- { 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Get in position for Helipad2
- { 48, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 1 }, // 19 Get in position for Helipad3
- { 40, 8, AMED_HELI_LOWER, 0 }, // 20 Land at Helipad1
- { 48, 8, AMED_HELI_LOWER, 0 }, // 21 Land at Helipad2
- { 48, 24, AMED_HELI_LOWER, 0 }, // 22 Land at Helipad3
- { 0, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 Go to position for Hangarentrance in air
- { 0, 22, AMED_HELI_LOWER, 0 }, // 24 Land in front of hangar
- { 148, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Fly around waiting for a landing spot (south-east)
- { 148, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 26 Fly around waiting for a landing spot (south-west)
- { 132, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 27 Fly around waiting for a landing spot (south-west)
- { 100, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 28 Fly around waiting for a landing spot (north-east)
- { 84, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 29 Fly around waiting for a landing spot (south-east)
- { 84, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 30 Fly around waiting for a landing spot (south-west)
- { 100, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 31 Fly around waiting for a landing spot (north-west)
- { 132, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly around waiting for a landing spot (north-east)
+ { 8, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar2
+ { 8, 22, 0, {DIR_N} }, // 01 outside hangar 2
+ { 116, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 02 Fly to landing position in air
+ { 14, 22, AMED_HELI_RAISE, {DIR_N} }, // 03 Helitakeoff outside hangar1(play sound)
+ { 24, 22, 0, {DIR_N} }, // 04 taxiing
+ { 40, 22, 0, {DIR_N} }, // 05 taxiing
+ { 40, 8, AMED_EXACTPOS, {DIR_NE} }, // 06 Helipad 1
+ { 56, 8, AMED_EXACTPOS, {DIR_NE} }, // 07 Helipad 2
+ { 56, 24, AMED_EXACTPOS, {DIR_NE} }, // 08 Helipad 3
+ { 40, 8, AMED_EXACTPOS, {DIR_N} }, // 09 pre-helitakeoff helipad 1
+ { 56, 8, AMED_EXACTPOS, {DIR_N} }, // 10 pre-helitakeoff helipad 2
+ { 56, 24, AMED_EXACTPOS, {DIR_N} }, // 11 pre-helitakeoff helipad 3
+ { 32, 8, AMED_HELI_RAISE, {DIR_N} }, // 12 Takeoff Helipad1
+ { 48, 8, AMED_HELI_RAISE, {DIR_N} }, // 13 Takeoff Helipad2
+ { 48, 24, AMED_HELI_RAISE, {DIR_N} }, // 14 Takeoff Helipad3
+ { 84, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 15 Bufferspace before helipad
+ { 68, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 16 Bufferspace before helipad
+ { 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 17 Get in position for Helipad1
+ { 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 18 Get in position for Helipad2
+ { 48, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_NE} }, // 19 Get in position for Helipad3
+ { 40, 8, AMED_HELI_LOWER, {DIR_N} }, // 20 Land at Helipad1
+ { 48, 8, AMED_HELI_LOWER, {DIR_N} }, // 21 Land at Helipad2
+ { 48, 24, AMED_HELI_LOWER, {DIR_N} }, // 22 Land at Helipad3
+ { 0, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 23 Go to position for Hangarentrance in air
+ { 0, 22, AMED_HELI_LOWER, {DIR_N} }, // 24 Land in front of hangar
+ { 148, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 25 Fly around waiting for a landing spot (south-east)
+ { 148, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 26 Fly around waiting for a landing spot (south-west)
+ { 132, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 27 Fly around waiting for a landing spot (south-west)
+ { 100, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 28 Fly around waiting for a landing spot (north-east)
+ { 84, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 29 Fly around waiting for a landing spot (south-east)
+ { 84, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 30 Fly around waiting for a landing spot (south-west)
+ { 100, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 31 Fly around waiting for a landing spot (north-west)
+ { 132, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 32 Fly around waiting for a landing spot (north-east)
};
// Oilrig
static const AirportMovingData _airport_moving_data_oilrig[9] = {
- { 31, 9, AMED_EXACTPOS, 1 }, // 0 - At oilrig terminal
- { 28, 9, AMED_HELI_RAISE, 0 }, // 1 - Take off (play sound)
- { 23, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 - In position above landing spot helicopter
- { 23, 9, AMED_HELI_LOWER, 0 }, // 3 - Land
- { 28, 9, 0, 0 }, // 4 - Goto terminal on ground
- { -31, 69, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - circle #1 (north-east)
- { -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - circle #2 (north-west)
- { 69, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 7 - circle #3 (south-west)
- { 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 8 - circle #4 (south)
+ { 31, 9, AMED_EXACTPOS, {DIR_NE} }, // 0 - At oilrig terminal
+ { 28, 9, AMED_HELI_RAISE, {DIR_N} }, // 1 - Take off (play sound)
+ { 23, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 2 - In position above landing spot helicopter
+ { 23, 9, AMED_HELI_LOWER, {DIR_N} }, // 3 - Land
+ { 28, 9, 0, {DIR_N} }, // 4 - Goto terminal on ground
+ { -31, 69, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 5 - circle #1 (north-east)
+ { -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 6 - circle #2 (north-west)
+ { 69, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 7 - circle #3 (south-west)
+ { 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 8 - circle #4 (south)
};
///////////////////////////////////////////////////////////////////////
diff --git a/src/aystar.cpp b/src/aystar.cpp
index 0000d584c..36260d4f3 100644
--- a/src/aystar.cpp
+++ b/src/aystar.cpp
@@ -19,6 +19,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "aystar.h"
+#include "helpers.hpp"
int _aystar_stats_open_size;
int _aystar_stats_closed_size;
@@ -35,7 +36,8 @@ static PathNode* AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode
static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
{
// Add a node to the ClosedList
- PathNode *new_node = malloc(sizeof(*new_node));
+ PathNode *new_node;
+ MallocT(&new_node, 1);
*new_node = *node;
Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
}
@@ -66,7 +68,8 @@ static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g)
{
// Add a new Node to the OpenList
- OpenListNode *new_node = malloc(sizeof(*new_node));
+ OpenListNode *new_node;
+ MallocT(&new_node, 1);
new_node->g = g;
new_node->path.parent = parent;
new_node->path.node = *node;
diff --git a/src/aystar.h b/src/aystar.h
index 4920a37d4..f00da20b1 100644
--- a/src/aystar.h
+++ b/src/aystar.h
@@ -30,7 +30,7 @@ enum{
typedef struct AyStarNode AyStarNode;
struct AyStarNode {
TileIndex tile;
- uint direction;
+ int direction;
uint user_data[2];
};
diff --git a/src/bmp.cpp b/src/bmp.cpp
index c2bd91270..e9a882021 100644
--- a/src/bmp.cpp
+++ b/src/bmp.cpp
@@ -5,6 +5,7 @@
#include "gfx.h"
#include "bmp.h"
#include "macros.h"
+#include "helpers.hpp"
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file) {
buffer->pos = -1;
@@ -328,7 +329,7 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
}
if (info->palette_size == 0) info->palette_size = 1 << info->bpp;
- data->palette = calloc(info->palette_size, sizeof(*(data->palette)));
+ CallocT(&data->palette, info->palette_size);
if (data->palette == NULL) return false;
for (i = 0; i < info->palette_size; i++) {
@@ -350,7 +351,7 @@ bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
{
assert(info != NULL && data != NULL);
- data->bitmap = calloc(info->width * info->height, ((info->bpp == 24) ? 3 : 1) * sizeof(byte));
+ data->bitmap = (byte*)calloc(info->width * info->height, ((info->bpp == 24) ? 3 : 1) * sizeof(byte));
if (data->bitmap == NULL) return false;
/* Load image */
diff --git a/src/bridge_map.cpp b/src/bridge_map.cpp
index 8e2405ea3..416e603c5 100644
--- a/src/bridge_map.cpp
+++ b/src/bridge_map.cpp
@@ -40,7 +40,7 @@ TileIndex GetOtherBridgeEnd(TileIndex tile)
uint GetBridgeHeight(TileIndex t)
{
uint h;
- uint tileh = GetTileSlope(t, &h);
+ Slope tileh = GetTileSlope(t, &h);
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t)));
// one height level extra if the ramp is on a flat foundation
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index b293b516c..6c0632564 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -302,6 +302,8 @@ static void GenerateBuildAircraftList(Window *w)
break;
case ALL: break;
+ default:
+ NOT_REACHED();
}
EngList_Add(&bv->eng_list, eid);
@@ -479,7 +481,7 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
switch (type) {
case VEH_Aircraft: {
- byte acc_planes = (tile == 0) ? ALL : GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
+ AcceptPlanes acc_planes = (tile == 0) ? ALL : GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
bv->filter.acc_planes = acc_planes;
break;
}
diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp
index 4d1a78ba9..08f5873b5 100644
--- a/src/clear_cmd.cpp
+++ b/src/clear_cmd.cpp
@@ -548,7 +548,7 @@ static void DrawTile_Clear(TileInfo *ti)
static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
{
uint z;
- uint tileh = GetTileSlope(tile, &z);
+ Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}
@@ -786,7 +786,7 @@ void InitializeClearLand(void)
_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
}
-const TileTypeProcs _tile_type_clear_procs = {
+extern const TileTypeProcs _tile_type_clear_procs = {
DrawTile_Clear, /* draw_tile_proc */
GetSlopeZ_Clear, /* get_slope_z_proc */
ClearTile_Clear, /* clear_tile_proc */
diff --git a/src/clear_map.h b/src/clear_map.h
index 85c52a1a7..dd7a15061 100644
--- a/src/clear_map.h
+++ b/src/clear_map.h
@@ -23,7 +23,7 @@ typedef enum ClearGround {
static inline ClearGround GetClearGround(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
- return GB(_m[t].m5, 2, 3);
+ return (ClearGround)GB(_m[t].m5, 2, 3);
}
static inline bool IsClearGround(TileIndex t, ClearGround ct)
diff --git a/src/command.cpp b/src/command.cpp
index ad93fc643..942da930a 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -504,7 +504,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
*/
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
PlayerID pbck = _local_player;
- if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = 0;
+ if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = PLAYER_FIRST;
NetworkSend_Command(tile, p1, p2, cmd, callback);
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
_docommand_recursive = 0;
diff --git a/src/console.cpp b/src/console.cpp
index 07d218130..cf192fb33 100644
--- a/src/console.cpp
+++ b/src/console.cpp
@@ -13,6 +13,7 @@
#include <stdarg.h>
#include <string.h>
#include "console.h"
+#include "helpers.hpp"
#include "network/network.h"
#include "network/network_data.h"
#include "network/network_server.h"
@@ -223,7 +224,7 @@ void IConsoleInit(void)
memset(_iconsole_history, 0, sizeof(_iconsole_history));
memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer));
memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer));
- _iconsole_cmdline.buf = calloc(ICON_CMDLN_SIZE, sizeof(*_iconsole_cmdline.buf)); // create buffer and zero it
+ CallocT(&_iconsole_cmdline.buf, ICON_CMDLN_SIZE); // create buffer and zero it
_iconsole_cmdline.maxlength = ICON_CMDLN_SIZE;
IConsolePrintF(13, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
@@ -612,7 +613,8 @@ void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc)
{
char *new_cmd = strdup(name);
- IConsoleCmd *item_new = malloc(sizeof(IConsoleCmd));
+ IConsoleCmd *item_new;
+ MallocT(&item_new, 1);
item_new->next = NULL;
item_new->proc = proc;
@@ -649,7 +651,8 @@ void IConsoleAliasRegister(const char *name, const char *cmd)
{
char *new_alias = strdup(name);
char *cmd_aliased = strdup(cmd);
- IConsoleAlias *item_new = malloc(sizeof(IConsoleAlias));
+ IConsoleAlias *item_new;
+ MallocT(&item_new, 1);
item_new->next = NULL;
item_new->cmdline = cmd_aliased;
@@ -784,7 +787,8 @@ void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help)
{
char *new_cmd = strdup(name);
- IConsoleVar *item_new = malloc(sizeof(IConsoleVar));
+ IConsoleVar *item_new;
+ MallocT(&item_new, 1);
item_new->help = (help != NULL) ? strdup(help) : NULL;
@@ -861,7 +865,7 @@ static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
- ttd_strlcpy(var->addr, value, var->size);
+ ttd_strlcpy((char*)var->addr, value, var->size);
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
IConsoleVarPrintSetValue(var); // print out the new value, giving feedback
return;
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 46846af7d..8f495e32b 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -562,7 +562,7 @@ DEF_CONSOLE_CMD(ConStatus)
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
const char* status;
- status = (cs->status < lengthof(stat_str) ? stat_str[cs->status] : "unknown");
+ status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown");
IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
cs->index, ci->client_name, status, lag,
ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
@@ -684,7 +684,7 @@ DEF_CONSOLE_CMD(ConResetCompany)
if (argc != 2) return false;
- index = atoi(argv[1]) - 1;
+ index = (PlayerID)(atoi(argv[1]) - 1);
/* Check valid range */
if (!IsValidPlayer(index)) {
@@ -770,7 +770,7 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
if (player != NULL) {
- _network_playas = atoi(player);
+ _network_playas = (PlayerID)atoi(player);
IConsolePrintF(_icolour_def, " player-no: %d", _network_playas);
/* From a user pov 0 is a new player, internally it's different and all
diff --git a/src/debug.h b/src/debug.h
index c99795ddd..ff0761a8d 100644
--- a/src/debug.h
+++ b/src/debug.h
@@ -3,6 +3,10 @@
#ifndef DEBUG_H
#define DEBUG_H
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
/* Debugging messages policy:
* These should be the severities used for direct DEBUG() calls
* maximum debugging level should be 10 if really deep, deep
@@ -105,4 +109,8 @@ const char *GetDebugString(void);
}\
}
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
#endif /* DEBUG_H */
diff --git a/src/depot.cpp b/src/depot.cpp
index 49fdfa21c..889d2a35c 100644
--- a/src/depot.cpp
+++ b/src/depot.cpp
@@ -122,6 +122,6 @@ static void Load_DEPT(void)
}
}
-const ChunkHandler _depot_chunk_handlers[] = {
+extern const ChunkHandler _depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY | CH_LAST},
};
diff --git a/src/direction.h b/src/direction.h
index 477c34046..576d8e1bb 100644
--- a/src/direction.h
+++ b/src/direction.h
@@ -3,8 +3,11 @@
#ifndef DIRECTION_H
#define DIRECTION_H
+#include "helpers.hpp"
+
/* Direction as commonly used in v->direction, 8 way. */
typedef enum Direction {
+ DIR_BEGIN = 0,
DIR_N = 0,
DIR_NE = 1, /* Northeast, upper right on your monitor */
DIR_E = 2,
@@ -17,6 +20,10 @@ typedef enum Direction {
INVALID_DIR = 0xFF,
} Direction;
+/** Define basic enum properties */
+template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR> {};
+typedef TinyEnumT<Direction> DirectionByte;
+
static inline Direction ReverseDir(Direction d)
{
return (Direction)(4 ^ d);
@@ -51,6 +58,7 @@ static inline Direction ChangeDir(Direction d, DirDiff delta)
/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
typedef enum DiagDirection {
+ DIAGDIR_BEGIN = 0,
DIAGDIR_NE = 0, /* Northeast, upper right on your monitor */
DIAGDIR_SE = 1,
DIAGDIR_SW = 2,
@@ -59,6 +67,12 @@ typedef enum DiagDirection {
INVALID_DIAGDIR = 0xFF,
} DiagDirection;
+DECLARE_POSTFIX_INCREMENT(DiagDirection);
+
+/** Define basic enum properties */
+template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR> {};
+typedef TinyEnumT<DiagDirection> DiagDirectionByte;
+
static inline DiagDirection ReverseDiagDir(DiagDirection d)
{
return (DiagDirection)(2 ^ d);
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index 2d4579b52..f018149f2 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -276,7 +276,7 @@ static void DisasterTick_UFO(Vehicle *v)
// fly around randomly
int x = TileX(v->dest_tile) * TILE_SIZE;
int y = TileY(v->dest_tile) * TILE_SIZE;
- if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
+ if (delta(x, v->x_pos) + delta(y, v->y_pos) >= TILE_SIZE) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -305,7 +305,7 @@ static void DisasterTick_UFO(Vehicle *v)
return;
}
- dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos);
+ dist = delta(v->x_pos, u->x_pos) + delta(v->y_pos, u->y_pos);
if (dist < TILE_SIZE && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) {
u->breakdown_ctr = 3;
@@ -526,7 +526,7 @@ static void DisasterTick_4(Vehicle *v)
if (v->current_order.dest == 1) {
int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
- if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
+ if (delta(v->x_pos, x) + delta(v->y_pos, y) >= 8) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
@@ -544,7 +544,7 @@ static void DisasterTick_4(Vehicle *v)
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_Train || u->type == VEH_Road) {
- if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12 * TILE_SIZE) {
+ if (delta(u->x_pos, v->x_pos) + delta(u->y_pos, v->y_pos) <= 12 * TILE_SIZE) {
u->breakdown_ctr = 5;
u->breakdown_delay = 0xF0;
}
@@ -578,7 +578,7 @@ static void DisasterTick_4(Vehicle *v)
int x = TileX(v->dest_tile) * TILE_SIZE;
int y = TileY(v->dest_tile) * TILE_SIZE;
- if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
+ if (delta(x, v->x_pos) + delta(y, v->y_pos) >= TILE_SIZE) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -626,7 +626,7 @@ static void DisasterTick_4b(Vehicle *v)
if (v->current_order.dest == 0) {
u = GetVehicle(v->u.disaster.unk2);
- if (abs(v->x_pos - u->x_pos) > TILE_SIZE)
+ if (delta(v->x_pos, u->x_pos) > TILE_SIZE)
return;
v->current_order.dest = 1;
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index 8e550e9ec..89137396d 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -254,7 +254,7 @@ static void BuildDockStationWndProc(Window *w, WindowEvent *e)
case 3:
case 4:
RaiseWindowWidget(w, _station_show_coverage + 3);
- _station_show_coverage = e->we.click.widget - 3;
+ _station_show_coverage = (e->we.click.widget != 3);
LowerWindowWidget(w, _station_show_coverage + 3);
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
@@ -328,7 +328,7 @@ static void BuildDocksDepotWndProc(Window *w, WindowEvent *e)
case 3:
case 4:
RaiseWindowWidget(w, _ship_depot_direction + 3);
- _ship_depot_direction = e->we.click.widget - 3;
+ _ship_depot_direction = (e->we.click.widget == 3 ? AXIS_X : AXIS_Y);
LowerWindowWidget(w, _ship_depot_direction + 3);
SndPlayFx(SND_15_BEEP);
UpdateDocksDirection();
diff --git a/src/dummy_land.cpp b/src/dummy_land.cpp
index 10952fc00..aa9a72d99 100644
--- a/src/dummy_land.cpp
+++ b/src/dummy_land.cpp
@@ -66,7 +66,7 @@ static uint32 GetTileTrackStatus_Dummy(TileIndex tile, TransportType mode)
return 0;
}
-const TileTypeProcs _tile_type_dummy_procs = {
+extern const TileTypeProcs _tile_type_dummy_procs = {
DrawTile_Dummy, /* draw_tile_proc */
GetSlopeZ_Dummy, /* get_slope_z_proc */
ClearTile_Dummy, /* clear_tile_proc */
diff --git a/src/economy.cpp b/src/economy.cpp
index a325a863c..402fc9cec 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -47,7 +47,7 @@ const ScoreInfo _score_info[] = {
{ SCORE_TOTAL, 0, 0 }
};
-int _score_part[MAX_PLAYERS][NUM_SCORE];
+int _score_part[MAX_PLAYERS][SCORE_END];
int64 CalculateCompanyValue(const Player* p)
{
@@ -209,11 +209,10 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
// Now we calculate the score for each item..
{
- int i;
int total_score = 0;
int s;
score = 0;
- for (i = 0; i < NUM_SCORE; i++) {
+ for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
// Skip the total
if (i == SCORE_TOTAL) continue;
// Check the score
@@ -467,7 +466,7 @@ void DrawNewsBankrupcy(Window *w)
DrawNewsBorder(w);
- p = GetPlayer(GB(WP(w,news_d).ni->string_id, 0, 4));
+ p = GetPlayer((PlayerID)GB(WP(w,news_d).ni->string_id, 0, 4));
DrawPlayerFace(p->face, p->player_color, 2, 23);
GfxFillRect(3, 23, 3+91, 23+118, 0x323 | USE_COLORTABLE);
@@ -536,7 +535,7 @@ void DrawNewsBankrupcy(Window *w)
StringID GetNewsStringBankrupcy(const NewsItem *ni)
{
- const Player *p = GetPlayer(GB(ni->string_id, 0, 4));
+ const Player *p = GetPlayer((PlayerID)GB(ni->string_id, 0, 4));
switch (ni->string_id & 0xF0) {
case NB_BTROUBLE:
@@ -1562,7 +1561,7 @@ void PlayersMonthlyLoop(void)
static void DoAcquireCompany(Player *p)
{
Player *owner;
- int i,pi;
+ int i;
int64 value;
SetDParam(0, p->name_1);
@@ -1571,7 +1570,7 @@ static void DoAcquireCompany(Player *p)
AddNewsItem( (StringID)(_current_player | NB_BMERGER), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
// original code does this a little bit differently
- pi = p->index;
+ PlayerID pi = p->index;
ChangeOwnershipOfPlayerItems(pi, _current_player);
if (p->bankrupt_value == 0) {
@@ -1595,7 +1594,7 @@ static void DoAcquireCompany(Player *p)
RebuildVehicleLists(); //Updates the open windows to add the newly acquired vehicles to the lists
}
-extern int GetAmountOwnedBy(Player *p, byte owner);
+extern int GetAmountOwnedBy(const Player *p, PlayerID owner);
/** Acquire shares in an opposing company.
* @param tile unused
@@ -1611,7 +1610,7 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
- p = GetPlayer(p1);
+ p = GetPlayer((PlayerID)p1);
/* Protect new companies from hostile takeovers */
if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED);
@@ -1624,7 +1623,7 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost = CalculateCompanyValue(p) >> 2;
if (flags & DC_EXEC) {
- PlayerID* b = p->share_owners;
+ PlayerByte* b = p->share_owners;
int i;
while (*b != PLAYER_SPECTATOR) b++; /* share owners is guaranteed to contain at least one PLAYER_SPECTATOR */
@@ -1656,7 +1655,7 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
- p = GetPlayer(p1);
+ p = GetPlayer((PlayerID)p1);
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(p, _current_player) == 0) return 0;
@@ -1666,7 +1665,7 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost = -(cost - (cost >> 7));
if (flags & DC_EXEC) {
- PlayerID* b = p->share_owners;
+ PlayerByte* b = p->share_owners;
while (*b != _current_player) b++; /* share owners is guaranteed to contain player */
*b = PLAYER_SPECTATOR;
InvalidateWindow(WC_COMPANY, p1);
@@ -1690,7 +1689,7 @@ int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
- p = GetPlayer(p1);
+ p = GetPlayer((PlayerID)p1);
if (!p->is_ai) return CMD_ERROR;
@@ -1730,7 +1729,7 @@ static void SaveLoad_ECMY(void)
SlObject(&_economy, _economy_desc);
}
-const ChunkHandler _economy_chunk_handlers[] = {
+extern const ChunkHandler _economy_chunk_handlers[] = {
{ 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, CH_RIFF | CH_AUTO_LENGTH},
{ 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, CH_RIFF | CH_AUTO_LENGTH},
{ 'SUBS', Save_SUBS, Load_SUBS, CH_ARRAY},
diff --git a/src/economy.h b/src/economy.h
index 823e167c8..7737eefd9 100644
--- a/src/economy.h
+++ b/src/economy.h
@@ -29,7 +29,8 @@ typedef struct Subsidy {
} Subsidy;
-enum {
+enum ScoreID {
+ SCORE_BEGIN = 0,
SCORE_VEHICLES = 0,
SCORE_STATIONS = 1,
SCORE_MIN_PROFIT = 2,
@@ -40,13 +41,14 @@ enum {
SCORE_MONEY = 7,
SCORE_LOAN = 8,
SCORE_TOTAL = 9, // This must always be the last entry
-
- NUM_SCORE = 10, // How many scores are there..
+ SCORE_END = 10, // How many scores are there..
SCORE_MAX = 1000 // The max score that can be in the performance history
// the scores together of score_info is allowed to be more!
};
+DECLARE_POSTFIX_INCREMENT(ScoreID);
+
typedef struct ScoreInfo {
byte id; // Unique ID of the score
int needed; // How much you need to get the perfect score
@@ -54,7 +56,7 @@ typedef struct ScoreInfo {
} ScoreInfo;
extern const ScoreInfo _score_info[];
-extern int _score_part[MAX_PLAYERS][NUM_SCORE];
+extern int _score_part[MAX_PLAYERS][SCORE_END];
int UpdateCompanyRatingAndValue(Player *p, bool update);
diff --git a/src/elrail.cpp b/src/elrail.cpp
index da043b582..97d4b1550 100644
--- a/src/elrail.cpp
+++ b/src/elrail.cpp
@@ -67,7 +67,7 @@
static inline TLG GetTLG(TileIndex t)
{
- return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0);
+ return (TLG)((HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0));
}
/** Finds which Rail Bits are present on a given tile. For bridge tiles,
@@ -77,24 +77,24 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
{
switch (GetTileType(t)) {
case MP_RAILWAY:
- if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
+ if (GetRailType(t) != RAILTYPE_ELECTRIC) return TRACK_BIT_NONE;
switch (GetRailTileType(t)) {
case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS:
return GetTrackBits(t);
case RAIL_TILE_DEPOT_WAYPOINT:
if (GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT) return GetRailWaypointBits(t);
default:
- return 0;
+ return TRACK_BIT_NONE;
}
break;
case MP_TUNNELBRIDGE:
if (IsTunnel(t)) {
- if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
+ if (GetRailType(t) != RAILTYPE_ELECTRIC) return TRACK_BIT_NONE;
if (override != NULL) *override = 1 << GetTunnelDirection(t);
return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t)));
} else {
- if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
+ if (GetRailType(t) != RAILTYPE_ELECTRIC) return TRACK_BIT_NONE;
if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) {
*override = 1 << GetBridgeRampDirection(t);
}
@@ -102,18 +102,18 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
}
case MP_STREET:
- if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0;
- if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return 0;
+ if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return TRACK_BIT_NONE;
+ if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return TRACK_BIT_NONE;
return GetCrossingRailBits(t);
case MP_STATION:
- if (!IsRailwayStation(t)) return 0;
- if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
- if (!IsStationTileElectrifiable(t)) return 0;
+ if (!IsRailwayStation(t)) return TRACK_BIT_NONE;
+ if (GetRailType(t) != RAILTYPE_ELECTRIC) return TRACK_BIT_NONE;
+ if (!IsStationTileElectrifiable(t)) return TRACK_BIT_NONE;
return TrackToTrackBits(GetRailStationTrack(t));
default:
- return 0;
+ return TRACK_BIT_NONE;
}
}
@@ -171,7 +171,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
* which have no middle tiles */
trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
/* If a track bit is present that is not in the main direction, the track is level */
- isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
+ isflat[TS_HOME] = ((trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT)) != 0);
AdjustTileh(ti->tile, &tileh[TS_HOME]);
@@ -184,8 +184,8 @@ static void DrawCatenaryRailway(const TileInfo *ti)
* existing foundataions, so we do have to do that manually later on.*/
tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
- if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
- isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
+ if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = TRACK_BIT_NONE;
+ isflat[TS_NEIGHBOUR] = ((trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT)) != 0);
PPPpreferred[i] = 0xFF; /* We start with preferring everything (end-of-line in any direction) */
PPPallowed[i] = AllowedPPPonPCP[i];
@@ -289,7 +289,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
/* Drawing of pylons is finished, now draw the wires */
- for (t = 0; t < TRACK_END; t++) {
+ for (t = TRACK_BEGIN; t < TRACK_END; t++) {
if (HASBIT(trackconfig[TS_HOME], t)) {
byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
@@ -321,7 +321,7 @@ static void DrawCatenaryOnBridge(const TileInfo *ti)
Axis axis = GetBridgeAxis(ti->tile);
TLG tlg = GetTLG(ti->tile);
- CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH;
+ CatenarySprite offset = (CatenarySprite)(axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH);
if ((length % 2) && num == length) {
/* Draw the "short" wire on the southern end of the bridge
diff --git a/src/endian_check.cpp b/src/endian_check.cpp
index a302ea40b..97773496f 100644
--- a/src/endian_check.cpp
+++ b/src/endian_check.cpp
@@ -1,6 +1,7 @@
/* $Id$ */
#include <stdio.h>
+#include <string.h>
// This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN
// it does that by putting a 1 and a 0 in an array, and read it out as one
diff --git a/src/engine.cpp b/src/engine.cpp
index 0a4b21c3d..8c3779dc5 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -129,7 +129,7 @@ void StartupEngines(void)
uint32 r;
e->age = 0;
- e->railtype = ei->railtype;
+ e->railtype = (RailType)ei->railtype;
e->flags = 0;
e->player_avail = 0;
@@ -189,7 +189,7 @@ static void AcceptEnginePreview(Engine *e, PlayerID player)
SETBIT(e->player_avail, player);
SETBIT(p->avail_railtypes, e->railtype);
- e->preview_player = 0xFF;
+ e->preview_player = INVALID_PLAYER;
if (player == _local_player) {
InvalidateWindowClassesData(WC_BUILD_VEHICLE);
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
@@ -217,7 +217,7 @@ static PlayerID GetBestPlayer(PlayerID pp)
if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR;
SETBIT(mask, best_player);
- } while (--pp != 0);
+ } while (pp--, pp != 0);
return best_player;
}
@@ -242,7 +242,7 @@ void EnginesDailyLoop(void)
PlayerID best_player = GetBestPlayer(e->preview_player);
if (best_player == PLAYER_SPECTATOR) {
- e->preview_player = 0xFF;
+ e->preview_player = INVALID_PLAYER;
continue;
}
@@ -364,7 +364,7 @@ void EnginesMonthlyLoop(void)
// Do not introduce new rail wagons
if (!IsWagon(e - _engines))
- e->preview_player = 1; // Give to the player with the highest rating.
+ e->preview_player = (PlayerID)1; // Give to the player with the highest rating.
}
}
}
@@ -636,7 +636,7 @@ static void LoadSave_ENGS(void)
SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
}
-const ChunkHandler _engine_chunk_handlers[] = {
+extern const ChunkHandler _engine_chunk_handlers[] = {
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF },
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
diff --git a/src/engine.h b/src/engine.h
index 2fa6b9eb0..c2dca0b9b 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -6,6 +6,8 @@
/** @file engine.h */
#include "oldpool.h"
+#include "rail.h"
+#include "sound.h"
typedef struct RailVehicleInfo {
byte image_index;
@@ -38,8 +40,8 @@ typedef struct ShipVehicleInfo {
CargoID cargo_type;
uint16 capacity;
byte running_cost;
- byte sfx;
- byte refittable;
+ SoundFxByte sfx;
+ bool refittable;
} ShipVehicleInfo;
// Aircraft subtypes
@@ -53,7 +55,7 @@ typedef struct AircraftVehicleInfo {
byte base_cost;
byte running_cost;
byte subtype;
- byte sfx;
+ SoundFxByte sfx;
byte acceleration;
byte max_speed;
byte mail_capacity;
@@ -64,7 +66,7 @@ typedef struct RoadVehicleInfo {
byte image_index;
byte base_cost;
byte running_cost;
- byte sfx;
+ SoundFxByte sfx;
byte max_speed;
byte capacity;
CargoID cargo_type;
@@ -96,9 +98,9 @@ typedef struct Engine {
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
- byte preview_player;
+ PlayerByte preview_player;
byte preview_wait;
- byte railtype;
+ RailTypeByte railtype;
byte player_avail;
byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
} Engine;
@@ -122,9 +124,8 @@ enum {
NUM_VEHICLE_TYPES = 6
};
-enum {
- INVALID_ENGINE = 0xFFFF,
-};
+static const EngineID INVALID_ENGINE = 0xFFFF;
+
void AddTypeToEngines(void);
void StartupEngines(void);
diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp
index 31f175cf1..91db313f6 100644
--- a/src/engine_gui.cpp
+++ b/src/engine_gui.cpp
@@ -24,6 +24,7 @@ static StringID GetEngineCategoryName(EngineID engine)
case RAILTYPE_ELECTRIC: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE;
case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
+ default: NOT_REACHED();
}
}
diff --git a/src/fios.cpp b/src/fios.cpp
index 950e26a23..87e7ea93d 100644
--- a/src/fios.cpp
+++ b/src/fios.cpp
@@ -11,6 +11,7 @@
#include "variables.h"
#include "functions.h"
#include "heightmap.h"
+#include "helpers.hpp"
#include "table/strings.h"
#include "fios.h"
#include <sys/types.h>
@@ -47,7 +48,7 @@ FiosItem *FiosAlloc(void)
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
- _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
+ ReallocT(&_fios_items, _fios_alloc);
}
return &_fios_items[_fios_count++];
}
@@ -323,7 +324,7 @@ FiosItem *FiosGetSavegameList(int mode)
static char *_fios_save_path = NULL;
if (_fios_save_path == NULL) {
- _fios_save_path = malloc(MAX_PATH);
+ MallocT(&_fios_save_path, MAX_PATH);
ttd_strlcpy(_fios_save_path, _paths.save_dir, MAX_PATH);
}
@@ -371,7 +372,7 @@ FiosItem *FiosGetScenarioList(int mode)
static char *_fios_scn_path = NULL;
if (_fios_scn_path == NULL) {
- _fios_scn_path = malloc(MAX_PATH);
+ MallocT(&_fios_scn_path, MAX_PATH);
ttd_strlcpy(_fios_scn_path, _paths.scenario_dir, MAX_PATH);
}
@@ -402,7 +403,7 @@ FiosItem *FiosGetHeightmapList(int mode)
static char *_fios_hmap_path = NULL;
if (_fios_hmap_path == NULL) {
- _fios_hmap_path = malloc(MAX_PATH);
+ MallocT(&_fios_hmap_path, MAX_PATH);
strcpy(_fios_hmap_path, _paths.heightmap_dir);
}
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index d555eea94..e60fe8bc7 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -11,6 +11,7 @@
#include "gfx.h"
#include "string.h"
#include "fontcache.h"
+#include "helpers.hpp"
#ifdef WITH_FREETYPE
@@ -77,7 +78,7 @@ static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
* normal char to match the data returned by RegEnumValue,
* otherwise just use parameter */
#if defined(UNICODE)
- font_namep = malloc(MAX_PATH * sizeof(TCHAR));
+ MallocT(&font_namep, MAX_PATH);
MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR));
#else
font_namep = (char*)font_name; // only cast because in unicode pointer is not const
@@ -345,12 +346,12 @@ static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
{
if (_glyph_ptr[size] == NULL) {
DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
- _glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr));
+ CallocT(&_glyph_ptr[size], 256);
}
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
- _glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr));
+ CallocT(&_glyph_ptr[size][GB(key, 8, 8)], 256);
}
DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
@@ -395,7 +396,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
- sprite = calloc(width * height + 8, 1);
+ sprite = (Sprite*)calloc(width * height + 8, 1);
sprite->info = 1;
sprite->width = width;
sprite->height = height;
@@ -483,8 +484,8 @@ SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
{
- if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size]));
- if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size]));
+ if (_unicode_glyph_map[size] == NULL) CallocT(&_unicode_glyph_map[size], 256);
+ if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) CallocT(&_unicode_glyph_map[size][GB(key, 8, 8)], 256);
_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
}
diff --git a/src/functions.h b/src/functions.h
index 12490b10d..bba59f5ea 100644
--- a/src/functions.h
+++ b/src/functions.h
@@ -10,7 +10,7 @@ uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
uint32 GetTileTrackStatus(TileIndex tile, TransportType mode);
void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac);
-void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player);
+void ChangeTileOwner(TileIndex tile, PlayerID old_player, PlayerID new_player);
void AnimateTile(TileIndex tile);
void ClickTile(TileIndex tile);
void GetTileDesc(TileIndex tile, TileDesc *td);
@@ -217,5 +217,4 @@ void HandleExitGameRequest(void);
void DeterminePaths(void);
-void CSleep(int milliseconds);
#endif /* FUNCTIONS_H */
diff --git a/src/genworld.cpp b/src/genworld.cpp
index ba9fe126f..eef47eaed 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -182,7 +182,7 @@ void WaitTillGeneratedWorld(void)
{
if (_gw.thread == NULL) return;
_gw.quit_thread = true;
- OTTDJoinThread(_gw.thread);
+ OTTDJoinThread((OTTDThread*)_gw.thread);
_gw.thread = NULL;
_gw.threaded = false;
}
diff --git a/src/genworld.h b/src/genworld.h
index 0cf67cbe6..10fb569a1 100644
--- a/src/genworld.h
+++ b/src/genworld.h
@@ -34,7 +34,7 @@ typedef struct gw_info {
bool quit_thread; //! Do we want to quit the active thread
bool threaded; //! Whether we run _GenerateWorld threaded
int mode; //! What mode are we making a world in
- byte lp; //! The local_player before generating
+ PlayerID lp; //! The local_player before generating
uint size_x; //! X-size of the map
uint size_y; //! Y-size of the map
gw_done_proc *proc; //! Proc that is called when done (can be NULL)
@@ -84,8 +84,8 @@ bool IsGeneratingWorldAborted(void);
void HandleGeneratingWorldAbortion(void);
/* genworld_gui.c */
-void SetGeneratingWorldProgress(gwp_class class, uint total);
-void IncreaseGeneratingWorldProgress(gwp_class class);
+void SetGeneratingWorldProgress(gwp_class cls, uint total);
+void IncreaseGeneratingWorldProgress(gwp_class cls);
void PrepareGenerateWorldProgress(void);
void ShowGenerateWorldProgress(void);
void StartNewGameWithoutGUI(uint seed);
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 83d0f4cf1..65cbbd6da 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -196,7 +196,7 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
static querystr_d _genseed_query;
static char _genseed_buffer[LEN_RND_SEED];
- uint mode = w->window_number;
+ glwp_modes mode = (glwp_modes)w->window_number;
uint y;
switch (e->event) {
@@ -714,7 +714,7 @@ static const Widget _show_terrain_progress_widgets[] = {
typedef struct tp_info {
uint percent;
- StringID class;
+ StringID cls;
uint current;
uint total;
int timer;
@@ -753,12 +753,12 @@ static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
- DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0);
+ DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, 0);
/* Tell which class we are generating */
- DrawStringCentered(90, 46, _tp.class, 0);
+ DrawStringCentered(90, 46, _tp.cls, 0);
/* And say where we are in that class */
SetDParam(0, _tp.current);
@@ -783,7 +783,7 @@ static const WindowDesc _show_terrain_progress_desc = {
*/
void PrepareGenerateWorldProgress(void)
{
- _tp.class = STR_WORLD_GENERATION;
+ _tp.cls = STR_WORLD_GENERATION;
_tp.current = 0;
_tp.total = 0;
_tp.percent = 0;
@@ -798,7 +798,7 @@ void ShowGenerateWorldProgress(void)
AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
}
-static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total)
+static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
{
static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
static const StringID class_table[GWP_CLASS_COUNT] = {
@@ -814,7 +814,7 @@ static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint tot
STR_PREPARING_GAME
};
- assert(class < GWP_CLASS_COUNT);
+ assert(cls < GWP_CLASS_COUNT);
/* Do not run this function if we aren't in a thread */
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
@@ -822,13 +822,13 @@ static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint tot
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (total == 0) {
- assert(_tp.class == class_table[class]);
+ assert(_tp.cls == class_table[cls]);
_tp.current += progress;
} else {
- _tp.class = class_table[class];
+ _tp.cls = class_table[cls];
_tp.current = progress;
_tp.total = total;
- _tp.percent = percent_table[class];
+ _tp.percent = percent_table[cls];
}
/* Don't update the screen too often. So update it once in every 200ms.
@@ -837,7 +837,7 @@ static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint tot
if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (200 * 8 / 30)) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
- _tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
+ _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
_tp.timer = _timer_counter;
if (_network_dedicated) {
@@ -877,11 +877,11 @@ static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint tot
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
-void SetGeneratingWorldProgress(gwp_class class, uint total)
+void SetGeneratingWorldProgress(gwp_class cls, uint total)
{
if (total == 0) return;
- _SetGeneratingWorldProgress(class, 0, total);
+ _SetGeneratingWorldProgress(cls, 0, total);
}
/**
@@ -891,8 +891,8 @@ void SetGeneratingWorldProgress(gwp_class class, uint total)
* Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
* Also, progress works if total is zero, total works if progress is zero.
*/
-void IncreaseGeneratingWorldProgress(gwp_class class)
+void IncreaseGeneratingWorldProgress(gwp_class cls)
{
/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
- _SetGeneratingWorldProgress(class, 1, 0);
+ _SetGeneratingWorldProgress(cls, 1, 0);
}
diff --git a/src/gfx.cpp b/src/gfx.cpp
index a78e20040..de90ca461 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -473,7 +473,7 @@ void DrawStringMultiCenter(int x, int y, StringID str, int maxw)
tmp = FormatStringLinebreaks(buffer, maxw);
num = GB(tmp, 0, 16);
- mt = GetCharacterHeight(GB(tmp, 16, 16));
+ mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
y -= (mt >> 1) * num;
@@ -517,7 +517,7 @@ uint DrawStringMultiLine(int x, int y, StringID str, int maxw)
tmp = FormatStringLinebreaks(buffer, maxw);
num = GB(tmp, 0, 16);
- mt = GetCharacterHeight(GB(tmp, 16, 16));
+ mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
total_height = (num + 1) * mt;
src = buffer;
diff --git a/src/gfx.h b/src/gfx.h
index 8636a36a6..a19ceaa45 100644
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -3,31 +3,7 @@
#ifndef GFX_H
#define GFX_H
-typedef byte Pixel;
-
-struct DrawPixelInfo {
- Pixel *dst_ptr;
- int left, top, width, height;
- int pitch;
- uint16 zoom;
-};
-
-
-typedef struct CursorVars {
- Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
- Point draw_pos, draw_size; ///< position and size bounding-box for drawing
- CursorID sprite; ///< current image of cursor
-
- int wheel; ///< mouse wheel movement
- const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
- uint animate_timeout; ///< current frame in list of animated cursor
-
- bool visible; ///< cursor is visible
- bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
- bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
- bool in_window; ///< mouse inside this window, determines drawing logic
-} CursorVars;
-
+#include "helpers.hpp"
typedef enum FontSizes {
FS_NORMAL,
@@ -36,6 +12,7 @@ typedef enum FontSizes {
FS_END,
} FontSize;
+DECLARE_POSTFIX_INCREMENT(FontSize);
void RedrawScreenRect(int left, int top, int right, int bottom);
void GfxScroll(int left, int top, int width, int height, int xo, int yo);
@@ -83,7 +60,7 @@ bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int heigh
/* window.c */
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
-void SetMouseCursor(uint cursor);
+void SetMouseCursor(CursorID cursor);
void SetAnimatedMouseCursor(const CursorID *table);
void CursorTick(void);
void DrawMouseCursor(void);
@@ -91,7 +68,7 @@ void ScreenSizeChanged(void);
void UndrawMouseCursor(void);
bool ChangeResInGame(int w, int h);
void SortResolutions(int count);
-void ToggleFullScreen(bool fs);
+extern "C" void ToggleFullScreen(bool fs);
/* gfx.c */
#define ASCII_LETTERSTART 32
@@ -109,9 +86,7 @@ static inline byte GetCharacterHeight(FontSize size)
}
}
-VARDEF DrawPixelInfo _screen;
VARDEF DrawPixelInfo *_cur_dpi;
-VARDEF CursorVars _cursor;
enum {
COLOUR_DARK_BLUE,
@@ -138,20 +113,8 @@ enum {
*/
VARDEF byte _colour_gradient[16][8];
-VARDEF int _pal_first_dirty;
-VARDEF int _pal_last_dirty;
-
VARDEF bool _use_dos_palette;
-typedef struct Colour {
- byte r;
- byte g;
- byte b;
-} Colour;
-
-extern Colour _cur_palette[256];
-
-
typedef enum StringColorFlags {
IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
} StringColorFlags;
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp
index 4b55ec904..6de300100 100644
--- a/src/gfxinit.cpp
+++ b/src/gfxinit.cpp
@@ -17,13 +17,13 @@
#include <string.h>
typedef struct MD5File {
- const char * const filename; // filename
- const md5_byte_t hash[16]; // md5 sum of the file
+ const char * filename; // filename
+ md5_byte_t hash[16]; // md5 sum of the file
} MD5File;
typedef struct FileList {
- const MD5File basic[4]; // grf files that always have to be loaded
- const MD5File landscape[3]; // landscape specific grf files
+ MD5File basic[4]; // grf files that always have to be loaded
+ MD5File landscape[3]; // landscape specific grf files
} FileList;
enum {
diff --git a/src/graph_gui.cpp b/src/graph_gui.cpp
index c6a9b845b..96d0f9f7a 100644
--- a/src/graph_gui.cpp
+++ b/src/graph_gui.cpp
@@ -15,6 +15,7 @@
#include "debug.h"
#include "variables.h"
#include "date.h"
+#include "helpers.hpp"
const byte _cargo_colours[NUM_CARGO] = {152, 32, 15, 174, 208, 194, 191, 84, 184, 10, 202, 48};
@@ -65,7 +66,7 @@ static void DrawGraph(const GraphDrawer *gw)
/* the colors and cost array of GraphDrawer must accomodate
* both values for cargo and players. So if any are higher, quit */
- assert(GRAPH_NUM >= NUM_CARGO && GRAPH_NUM >= MAX_PLAYERS);
+ assert(GRAPH_NUM >= (int)NUM_CARGO && GRAPH_NUM >= (int)MAX_PLAYERS);
color = _colour_gradient[gw->bg_line_color][4];
@@ -118,7 +119,7 @@ static void DrawGraph(const GraphDrawer *gw)
col_ptr = row_ptr;
do {
if (*col_ptr != INVALID_VALUE) {
- mx = max64(mx, myabs64(*col_ptr));
+ mx = max64(mx, *col_ptr);
}
} while (col_ptr++, --num_x);
}
@@ -906,11 +907,10 @@ void ShowCompanyLeagueTable(void)
static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
{
- static PlayerID _performance_rating_detail_player = 0;
+ static PlayerID _performance_rating_detail_player = PLAYER_FIRST;
switch (e->event) {
case WE_PAINT: {
- int i;
byte x;
uint16 y = 14;
int total_score = 0;
@@ -920,7 +920,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
// Paint the player icons
- for (i = 0; i < MAX_PLAYERS; i++) {
+ for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) {
// Check if we have the player as an active player
if (!IsWindowWidgetDisabled(w, i + 13)) {
@@ -930,7 +930,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
if (IsWindowWidgetLowered(w, i + 13)) {
RaiseWindowWidget(w, i + 13);
LowerWindowWidget(w, 13);
- _performance_rating_detail_player = 0;
+ _performance_rating_detail_player = PLAYER_FIRST;
}
// We need a repaint
SetWindowDirty(w);
@@ -955,7 +955,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
color_notdone = _colour_gradient[COLOUR_RED][4];
// Draw all the score parts
- for (i = 0; i < NUM_SCORE; i++) {
+ for (ScoreID i = SCORE_BEGIN; i < SCORE_END; i++) {
int val = _score_part[_performance_rating_detail_player][i];
int needed = _score_info[i].needed;
int score = _score_info[i].score;
@@ -1030,7 +1030,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
// Is it no on disable?
if (!IsWindowWidgetDisabled(w, e->we.click.widget)) {
RaiseWindowWidget(w, _performance_rating_detail_player + 13);
- _performance_rating_detail_player = e->we.click.widget - 13;
+ _performance_rating_detail_player = (PlayerID)(e->we.click.widget - 13);
LowerWindowWidget(w, _performance_rating_detail_player + 13);
SetWindowDirty(w);
}
@@ -1038,11 +1038,11 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
break;
case WE_CREATE: {
- int i;
+ PlayerID i;
Player *p2;
/* Disable the players who are not active */
- for (i = 0; i < MAX_PLAYERS; i++) {
+ for (i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
SetWindowWidgetDisabledState(w, i + 13, !GetPlayer(i)->is_active);
}
/* Update all player stats with the current data
@@ -1054,7 +1054,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->custom[0] = DAY_TICKS;
w->custom[1] = 5;
- _performance_rating_detail_player = 0;
+ _performance_rating_detail_player = PLAYER_FIRST;
LowerWindowWidget(w, _performance_rating_detail_player + 13);
SetWindowDirty(w);
@@ -1151,7 +1151,7 @@ static void GlobalSortSignList(void)
uint n = 0;
/* Create array for sorting */
- _sign_sort = realloc((void *)_sign_sort, (GetMaxSignIndex() + 1)* sizeof(_sign_sort[0]));
+ ReallocT(&_sign_sort, GetMaxSignIndex() + 1);
if (_sign_sort == NULL) error("Could not allocate memory for the sign-sorting-list");
FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
diff --git a/src/gui.h b/src/gui.h
index 8ca055f43..00ee301b4 100644
--- a/src/gui.h
+++ b/src/gui.h
@@ -132,7 +132,7 @@ void ShowMusicWindow(void);
/* main_gui.c */
void HandleOnEditText(const char *str);
-VARDEF byte _station_show_coverage;
+VARDEF bool _station_show_coverage;
VARDEF PlaceProc *_place_proc;
/* vehicle_gui.c */
diff --git a/src/hal.h b/src/hal.h
index 1b239162b..020df5f14 100644
--- a/src/hal.h
+++ b/src/hal.h
@@ -3,6 +3,85 @@
#ifndef HAL_H
#define HAL_H
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+enum WindowKeyCodes {
+ WKC_SHIFT = 0x8000,
+ WKC_CTRL = 0x4000,
+ WKC_ALT = 0x2000,
+ WKC_META = 0x1000,
+
+ // Special ones
+ WKC_NONE = 0,
+ WKC_ESC = 1,
+ WKC_BACKSPACE = 2,
+ WKC_INSERT = 3,
+ WKC_DELETE = 4,
+
+ WKC_PAGEUP = 5,
+ WKC_PAGEDOWN = 6,
+ WKC_END = 7,
+ WKC_HOME = 8,
+
+ // Arrow keys
+ WKC_LEFT = 9,
+ WKC_UP = 10,
+ WKC_RIGHT = 11,
+ WKC_DOWN = 12,
+
+ // Return & tab
+ WKC_RETURN = 13,
+ WKC_TAB = 14,
+
+ // Numerical keyboard
+ WKC_NUM_0 = 16,
+ WKC_NUM_1 = 17,
+ WKC_NUM_2 = 18,
+ WKC_NUM_3 = 19,
+ WKC_NUM_4 = 20,
+ WKC_NUM_5 = 21,
+ WKC_NUM_6 = 22,
+ WKC_NUM_7 = 23,
+ WKC_NUM_8 = 24,
+ WKC_NUM_9 = 25,
+ WKC_NUM_DIV = 26,
+ WKC_NUM_MUL = 27,
+ WKC_NUM_MINUS = 28,
+ WKC_NUM_PLUS = 29,
+ WKC_NUM_ENTER = 30,
+ WKC_NUM_DECIMAL = 31,
+
+ // Space
+ WKC_SPACE = 32,
+
+ // Function keys
+ WKC_F1 = 33,
+ WKC_F2 = 34,
+ WKC_F3 = 35,
+ WKC_F4 = 36,
+ WKC_F5 = 37,
+ WKC_F6 = 38,
+ WKC_F7 = 39,
+ WKC_F8 = 40,
+ WKC_F9 = 41,
+ WKC_F10 = 42,
+ WKC_F11 = 43,
+ WKC_F12 = 44,
+
+ // backquote is the key left of "1"
+ // we only store this key here, no matter what character is really mapped to it
+ // on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
+ WKC_BACKQUOTE = 45,
+ WKC_PAUSE = 46,
+
+ // 0-9 are mapped to 48-57
+ // A-Z are mapped to 65-90
+ // a-z are mapped to 97-122
+};
+
+
typedef struct {
const char *(*start)(const char * const *parm);
void (*stop)(void);
@@ -32,9 +111,9 @@ typedef struct {
void (*set_volume)(byte vol);
} HalMusicDriver;
-VARDEF HalMusicDriver *_music_driver;
-VARDEF HalSoundDriver *_sound_driver;
-VARDEF HalVideoDriver *_video_driver;
+extern HalMusicDriver *_music_driver;
+extern HalSoundDriver *_sound_driver;
+extern HalVideoDriver *_video_driver;
enum DriverType {
VIDEO_DRIVER = 0,
@@ -42,8 +121,99 @@ enum DriverType {
MUSIC_DRIVER = 2,
};
+enum GameModes {
+ GM_MENU,
+ GM_NORMAL,
+ GM_EDITOR
+};
+
void GameLoop(void);
void CreateConsole(void);
+typedef int32 CursorID;
+typedef byte Pixel;
+
+typedef struct Point {
+ int x,y;
+} Point;
+
+typedef struct Rect {
+ int left,top,right,bottom;
+} Rect;
+
+
+typedef struct CursorVars {
+ Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
+ Point draw_pos, draw_size; ///< position and size bounding-box for drawing
+ CursorID sprite; ///< current image of cursor
+
+ int wheel; ///< mouse wheel movement
+ const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
+ uint animate_timeout; ///< current frame in list of animated cursor
+
+ bool visible; ///< cursor is visible
+ bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
+ bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
+ bool in_window; ///< mouse inside this window, determines drawing logic
+} CursorVars;
+
+typedef struct DrawPixelInfo {
+ Pixel *dst_ptr;
+ int left, top, width, height;
+ int pitch;
+ uint16 zoom;
+} DrawPixelInfo;
+
+
+extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
+extern bool _fullscreen;
+extern CursorVars _cursor;
+extern bool _ctrl_pressed; // Is Ctrl pressed?
+extern bool _shift_pressed; // Is Shift pressed?
+extern byte _fast_forward;
+
+extern bool _left_button_down;
+extern bool _left_button_clicked;
+extern bool _right_button_down;
+extern bool _right_button_clicked;
+
+extern DrawPixelInfo _screen;
+extern bool _exit_game;
+extern bool _networking; ///< are we in networking mode?
+extern byte _game_mode;
+extern byte _pause;
+
+
+void HandleKeypress(uint32 key);
+void HandleMouseEvents(void);
+void CSleep(int milliseconds);
+void UpdateWindows(void);
+
+uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
+uint InteractiveRandomRange(uint max);
+void DrawTextMessage(void);
+void DrawMouseCursor(void);
+void ScreenSizeChanged(void);
+void HandleExitGameRequest(void);
+void GameSizeChanged(void);
+void UndrawMouseCursor(void);
+
+extern int _pal_first_dirty;
+extern int _pal_last_dirty;
+extern int _num_resolutions;
+extern uint16 _resolutions[32][2];
+extern uint16 _cur_resolution[2];
+
+typedef struct Colour {
+ byte r;
+ byte g;
+ byte b;
+} Colour;
+extern Colour _cur_palette[256];
+
+#ifdef __cplusplus
+} // extern "C"
+#endif //__cplusplus
+
#endif /* HAL_H */
diff --git a/src/heightmap.cpp b/src/heightmap.cpp
index aeaa5c38e..57f4c30b1 100644
--- a/src/heightmap.cpp
+++ b/src/heightmap.cpp
@@ -13,6 +13,7 @@
#include "gui.h"
#include "saveload.h"
#include "bmp.h"
+#include "helpers.hpp"
/**
* Convert RGB colors to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
@@ -135,7 +136,7 @@ static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
}
if (map != NULL) {
- *map = malloc(info_ptr->width * info_ptr->height * sizeof(byte));
+ MallocT(/* NO & */map, info_ptr->width * info_ptr->height);
if (*map == NULL) {
ShowErrorMessage(STR_PNGMAP_ERR_MISC, STR_PNGMAP_ERROR, 0, 0);
@@ -248,7 +249,7 @@ static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
return false;
}
- *map = malloc(info.width * info.height * sizeof(byte));
+ MallocT(map, info.width * info.height);
if (*map == NULL) {
ShowErrorMessage(STR_PNGMAP_ERR_MISC, STR_BMPMAP_ERROR, 0, 0);
fclose(f);
diff --git a/src/helpers.cpp b/src/helpers.cpp
index b78df5de8..d40078683 100644
--- a/src/helpers.cpp
+++ b/src/helpers.cpp
@@ -1,10 +1,8 @@
/* $Id$ */
#include "stdafx.h"
-EXTERN_C_BEGIN
#include "openttd.h"
#include "engine.h"
-EXTERN_C_END
#include <new>
#include "yapf/blob.hpp"
diff --git a/src/helpers.hpp b/src/helpers.hpp
new file mode 100644
index 000000000..b13fc25d4
--- /dev/null
+++ b/src/helpers.hpp
@@ -0,0 +1,178 @@
+/* $Id$ */
+
+#ifndef HELPERS_HPP
+#define HELPERS_HPP
+
+/** @file helpers.hpp */
+#include "macros.h"
+
+#ifdef __cplusplus
+
+/** When allocating using malloc/calloc in C++ it is usually needed to cast the return value
+* from void* to the proper pointer type. Another alternative would be MallocT<> as follows */
+template <typename T> FORCEINLINE bool MallocT(T** t_ptr, size_t num_elements)
+{
+ *t_ptr = (T*)malloc(num_elements * sizeof(T));
+ return (*t_ptr != NULL);
+}
+/** When allocating using malloc/calloc in C++ it is usually needed to cast the return value
+* from void* to the proper pointer type. Another alternative would be MallocT<> as follows */
+template <typename T> FORCEINLINE bool CallocT(T** t_ptr, size_t num_elements)
+{
+ *t_ptr = (T*)calloc(num_elements, sizeof(T));
+ return (*t_ptr != NULL);
+}
+/** When allocating using malloc/calloc in C++ it is usually needed to cast the return value
+* from void* to the proper pointer type. Another alternative would be MallocT<> as follows */
+template <typename T> FORCEINLINE bool ReallocT(T** t_ptr, size_t num_elements)
+{
+ *t_ptr = (T*)realloc(*t_ptr, num_elements * sizeof(T));
+ return (*t_ptr != NULL);
+}
+
+/** type safe swap operation */
+template <typename T> void SwapT(T *a, T *b);
+
+template <typename T> FORCEINLINE void SwapT(T *a, T *b)
+{
+ T t = *a;
+ *a = *b;
+ *b = t;
+}
+
+
+/** returns the absolute value of (scalar) variable. @note assumes variable to be signed */
+template <typename T> static inline T myabs(T a) { return a < (T)0 ? -a : a; }
+/** returns the (absolute) difference between two (scalar) variables */
+template <typename T> static inline T delta(T a, T b) { return a < b ? b - a : a - b; }
+
+/** Some enums need to have allowed incrementing (i.e. StationClassID) */
+#define DECLARE_POSTFIX_INCREMENT(type) \
+ FORCEINLINE type operator ++(type& e, int) \
+ { \
+ type e_org = e; \
+ e = (type)((int)e + 1); \
+ return e_org; \
+ } \
+ FORCEINLINE type operator --(type& e, int) \
+ { \
+ type e_org = e; \
+ e = (type)((int)e - 1); \
+ return e_org; \
+ }
+
+
+
+/** Operators to allow to work with enum as with type safe bit set in C++ */
+# define DECLARE_ENUM_AS_BIT_SET(mask_t) \
+ FORCEINLINE mask_t operator | (mask_t m1, mask_t m2) {return (mask_t)((int)m1 | m2);} \
+ FORCEINLINE mask_t operator & (mask_t m1, mask_t m2) {return (mask_t)((int)m1 & m2);} \
+ FORCEINLINE mask_t operator ^ (mask_t m1, mask_t m2) {return (mask_t)((int)m1 ^ m2);} \
+ FORCEINLINE mask_t& operator |= (mask_t& m1, mask_t m2) {m1 = m1 | m2; return m1;} \
+ FORCEINLINE mask_t& operator &= (mask_t& m1, mask_t m2) {m1 = m1 & m2; return m1;} \
+ FORCEINLINE mask_t& operator ^= (mask_t& m1, mask_t m2) {m1 = m1 ^ m2; return m1;} \
+ FORCEINLINE mask_t operator ~(mask_t m) {return (mask_t)(~(int)m);}
+
+/** probably redundant enum combining operators (as we have conversion functions)
+ * but the old code is full of such arithmetics */
+# define DECLARE_ENUM_AS_BIT_INDEX(idx_t, mask_t) \
+ FORCEINLINE mask_t operator << (int m, idx_t i) {return (mask_t)(m << (int)i);} \
+ FORCEINLINE mask_t operator << (mask_t m, int i) {return (mask_t)(((int)m) << i);} \
+ FORCEINLINE mask_t operator >> (mask_t m, int i) {return (mask_t)(((int)m) >> i);}
+
+
+/** Informative template class exposing basic enumeration properties used by several
+ * other templates below. Here we have only forward declaration. For each enum type
+ * we will create specialization derived from MakeEnumPropsT<>. */
+template <typename Tenum_t> struct EnumPropsT;
+
+/** Helper template class that makes basic properties of given enumeration type visible
+ * from outsize. It is used as base class of several EnumPropsT specializations each
+ * dedicated to one of commonly used enumeration types. */
+template <typename Tenum_t, typename Tstorage_t, Tenum_t Tbegin, Tenum_t Tend, Tenum_t Tinvalid>
+struct MakeEnumPropsT {
+ typedef Tenum_t type; ///< enum type (i.e. Trackdir)
+ typedef Tstorage_t storage; ///< storage type (i.e. byte)
+ static const Tenum_t begin = Tbegin; ///< lowest valid value (i.e. TRACKDIR_BEGIN)
+ static const Tenum_t end = Tend; ///< one after the last valid value (i.e. TRACKDIR_END)
+ static const Tenum_t invalid = Tinvalid; ///< what value is used as invalid value (i.e. INVALID_TRACKDIR)
+};
+
+
+
+/** In some cases we use byte or uint16 to store values that are defined as enum. It is
+ * necessary in order to control the sizeof() such values. Some compilers make enum
+ * the same size as int (4 or 8 bytes instead of 1 or 2). As a consequence the strict
+ * compiler type-checking causes errors like:
+ * 'HasPowerOnRail' : cannot convert parameter 1 from 'byte' to 'RailType' when
+ * u->u.rail.railtype is passed as argument or type RailType. In such cases it is better
+ * to teach the compiler that u->u.rail.railtype is to be treated as RailType. */
+template <typename Tenum_t> struct TinyEnumT;
+
+/** The general declaration of TinyEnumT<> (above) */
+template <typename Tenum_t> struct TinyEnumT
+{
+ typedef Tenum_t enum_type; ///< expose our enumeration type (i.e. Trackdir) to outside
+ typedef EnumPropsT<Tenum_t> Props; ///< make easier access to our enumeration propeties
+ typedef typename Props::storage storage_type; ///< small storage type
+ static const enum_type begin = Props::begin; ///< enum beginning (i.e. TRACKDIR_BEGIN)
+ static const enum_type end = Props::end; ///< enum end (i.e. TRACKDIR_END)
+ static const enum_type invalid = Props::invalid;///< invalid value (i.e. INVALID_TRACKDIR)
+
+ storage_type m_val; ///< here we hold the actual value in small (i.e. byte) form
+
+ /** Cast operator - invoked then the value is assigned to the Tenum_t type */
+ FORCEINLINE operator enum_type () const
+ {
+ return (enum_type)m_val;
+ }
+
+ /** Assignment operator (from Tenum_t type) */
+ FORCEINLINE TinyEnumT& operator = (enum_type e)
+ {
+ m_val = (storage_type)e; return *this;
+ }
+
+ /** postfix ++ operator on tiny type */
+ FORCEINLINE TinyEnumT& operator ++ (int)
+ {
+ if (++m_val >= end) m_val -= (storage_type)(end - begin);
+ return *this;
+ }
+};
+
+template <typename Tenum_t> FORCEINLINE void SwapT(TinyEnumT<Tenum_t> *a, TinyEnumT<Tenum_t> *b)
+{
+ SwapT(&a->m_val, &b->m_val);
+}
+
+template <typename T> FORCEINLINE T ClrBitT(T t, int bit_index)
+{
+ int val = t;
+ CLRBIT(val, bit_index);
+ return (T)val;
+}
+
+template <typename T> FORCEINLINE T SetBitT(T t, int bit_index)
+{
+ int val = t;
+ SETBIT(val, bit_index);
+ return (T)val;
+}
+
+template <typename T> FORCEINLINE T ToggleBitT(T t, int bit_index)
+{
+ int val = t;
+ TOGGLEBIT(val, bit_index);
+ return (T)val;
+}
+
+#else // __cplusplus
+
+#define DECLARE_POSTFIX_INCREMENT(E)
+#define DECLARE_ENUM_AS_BIT_SET(E)
+#define DECLARE_ENUM_AS_BIT_INDEX(E1,E2)
+
+#endif // __cplusplus
+
+#endif /* HELPERS_HPP */
diff --git a/src/industry.h b/src/industry.h
index f8cf63c82..a7b532381 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -36,7 +36,7 @@ struct Industry {
uint16 counter;
byte type;
- byte owner;
+ OwnerByte owner;
byte random_color;
Year last_prod_year;
byte was_cargo_delivered;
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 38e2c516b..5b37939c0 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -765,14 +765,14 @@ static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direct
tile = TILE_MASK(tile);
if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
- byte or = type;
+ byte or_ = type;
- if (or == 1 && CHANCE16(1, 7)) or = 2;
+ if (or_ == 1 && CHANCE16(1, 7)) or_ = 2;
if (direction == AXIS_X) {
- SetFenceSE(tile, or);
+ SetFenceSE(tile, or_);
} else {
- SetFenceSW(tile, or);
+ SetFenceSW(tile, or_);
}
}
@@ -942,7 +942,7 @@ static void ProduceIndustryGoods(Industry *i)
if ((i->counter & 0x3F) == 0) {
if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
SndPlayTileFx(
- _industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
+ (SoundFx)(_industry_sounds[i->type][1] + (((r >> 16) * num) >> 16)),
i->xy);
}
}
@@ -1225,7 +1225,7 @@ static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int i
return false;
/* Don't allow too big of a change if this is the sub-tile check */
- if (internal != 0 && myabs(curh - height) > 1) return false;
+ if (internal != 0 && delta(curh, height) > 1) return false;
/* Different height, so the surrounding tiles of this tile
* has to be correct too (in level, or almost in level)
@@ -1353,7 +1353,7 @@ static Industry *AllocateIndustry(void)
return AddBlockToPool(&_Industry_pool) ? AllocateIndustry() : NULL;
}
-static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, byte owner)
+static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, Owner owner)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
uint32 r;
@@ -1595,25 +1595,25 @@ static void ExtChangeIndustryProduction(Industry *i)
default: /* INDUSTRY_PRODUCTION */
for (j = 0; j < 2 && i->produced_cargo[j] != CT_INVALID; j++){
uint32 r = Random();
- int old, new, percent;
+ int old_prod, new_prod, percent;
int mag;
- new = old = i->production_rate[j];
+ new_prod = old_prod = i->production_rate[j];
if (CHANCE16I(20, 1024, r))
- new -= ((RandomRange(50) + 10) * old) >> 8;
+ new_prod -= ((RandomRange(50) + 10) * old_prod) >> 8;
if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
- new += ((RandomRange(50) + 10) * old) >> 8;
+ new_prod += ((RandomRange(50) + 10) * old_prod) >> 8;
- new = clamp(new, 0, 255);
- if (new == old) {
+ new_prod = clamp(new_prod, 0, 255);
+ if (new_prod == old_prod) {
closeit = false;
continue;
}
- percent = new * 100 / old - 100;
- i->production_rate[j] = new;
+ percent = new_prod * 100 / old_prod - 100;
+ i->production_rate[j] = new_prod;
- if (new >= indspec->production_rate[j] / 4)
+ if (new_prod >= indspec->production_rate[j] / 4)
closeit = false;
mag = abs(percent);
@@ -1827,7 +1827,7 @@ void InitializeIndustries(void)
_industry_sound_tile = 0;
}
-const TileTypeProcs _tile_type_industry_procs = {
+extern const TileTypeProcs _tile_type_industry_procs = {
DrawTile_Industry, /* draw_tile_proc */
GetSlopeZ_Industry, /* get_slope_z_proc */
ClearTile_Industry, /* clear_tile_proc */
@@ -1905,6 +1905,6 @@ static void Load_INDY(void)
}
}
-const ChunkHandler _industry_chunk_handlers[] = {
+extern const ChunkHandler _industry_chunk_handlers[] = {
{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
};
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 3e481ef88..7247036a4 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -16,6 +16,7 @@
#include "industry.h"
#include "town.h"
#include "variables.h"
+#include "helpers.hpp"
const byte _build_industry_types[4][12] = {
{ 1, 2, 4, 6, 8, 0, 3, 5, 9, 11, 18 },
@@ -559,7 +560,7 @@ static void MakeSortedIndustryList(void)
if (GetNumIndustries() == 0) return;
/* Create array for sorting */
- _industry_sort = realloc((void *)_industry_sort, (GetMaxIndustryIndex() + 1) * sizeof(_industry_sort[0]));
+ ReallocT(&_industry_sort, GetMaxIndustryIndex() + 1);
if (_industry_sort == NULL) error("Could not allocate memory for the industry-sorting-list");
FOR_ALL_INDUSTRIES(i) _industry_sort[n++] = i;
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 2d8b7205b..2f05fc2ba 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -55,7 +55,7 @@ const byte _tileh_to_sprite[32] = {
0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
};
-const byte _inclined_tileh[] = {
+const Slope _inclined_tileh[] = {
SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW,
SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S,
SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW
@@ -276,7 +276,7 @@ uint32 GetTileTrackStatus(TileIndex tile, TransportType mode)
return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode);
}
-void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player)
+void ChangeTileOwner(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
_tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_player, new_player);
}
@@ -468,13 +468,13 @@ static void GenerateTerrain(int type, int flag)
uint y;
uint w;
uint h;
- const Sprite* template;
+ const Sprite* templ;
const byte *p;
Tile* tile;
byte direction;
r = Random();
- template = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
+ templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
x = r & MapMaxX();
y = (r >> MapLogX()) & MapMaxY();
@@ -484,13 +484,13 @@ static void GenerateTerrain(int type, int flag)
direction = GB(r, 22, 2);
if (direction & 1) {
- w = template->height;
- h = template->width;
+ w = templ->height;
+ h = templ->width;
} else {
- w = template->width;
- h = template->height;
+ w = templ->width;
+ h = templ->height;
}
- p = template->data;
+ p = templ->data;
if (flag & 4) {
uint xw = x * MapSizeY();
diff --git a/src/livery.h b/src/livery.h
index 2655dcd48..76b5c7e28 100644
--- a/src/livery.h
+++ b/src/livery.h
@@ -3,10 +3,12 @@
#ifndef LIVERY_H
#define LIVERY_H
+#include "helpers.hpp"
/* List of different livery schemes. */
typedef enum LiverySchemes {
- LS_DEFAULT,
+ LS_BEGIN = 0,
+ LS_DEFAULT = 0,
/* Rail vehicles */
LS_STEAM,
@@ -37,6 +39,7 @@ typedef enum LiverySchemes {
LS_END
} LiveryScheme;
+DECLARE_POSTFIX_INCREMENT(LiveryScheme);
/* List of different livery classes, used only by the livery GUI. */
typedef enum LiveryClasses {
diff --git a/src/macros.h b/src/macros.h
index 8e310c07e..644f178af 100644
--- a/src/macros.h
+++ b/src/macros.h
@@ -20,9 +20,10 @@
#undef max
#endif
-static inline int min(int a, int b) { if (a <= b) return a; return b; }
static inline int max(int a, int b) { if (a >= b) return a; return b; }
-static inline int64 max64(int64 a, int64 b) { if (a >= b) return a; return b; }
+static inline double dmax(double a, double b) { if (a >= b) return a; return b; }
+static inline uint64 max64(uint64 a, uint64 b) { if (a >= b) return a; return b; }
+static inline int min(int a, int b) { if (a <= b) return a; return b; }
static inline uint minu(uint a, uint b) { if (a <= b) return a; return b; }
static inline uint maxu(uint a, uint b) { if (a >= b) return a; return b; }
@@ -136,15 +137,11 @@ static inline int KillFirstBit2x64(int value)
#define abs myabs
-
static inline int intxchg_(int *a, int b) { int t = *a; *a = b; return t; }
#define intswap(a,b) ((b) = intxchg_(&(a), (b)))
static inline int uintxchg_(uint *a, uint b) { uint t = *a; *a = b; return t; }
#define uintswap(a,b) ((b) = uintxchg_(&(a), (b)))
-static inline int myabs(int a) { if (a<0) a = -a; return a; }
-static inline int64 myabs64(int64 a) { if (a<0) a = -a; return a; }
-
static inline void swap_byte(byte *a, byte *b) { byte t = *a; *a = *b; *b = t; }
static inline void swap_uint16(uint16 *a, uint16 *b) { uint16 t = *a; *a = *b; *b = t; }
static inline void swap_int16(int16 *a, int16 *b) { int16 t = *a; *a = *b; *b = t; }
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index e2b816e75..556a8feb4 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -215,12 +215,12 @@ static void MenuClickSubsidies(int index)
static void MenuClickStations(int index)
{
- ShowPlayerStations(index);
+ ShowPlayerStations((PlayerID)index);
}
static void MenuClickFinances(int index)
{
- ShowPlayerFinances(index);
+ ShowPlayerFinances((PlayerID)index);
}
static void MenuClickCompany(int index)
@@ -229,7 +229,7 @@ static void MenuClickCompany(int index)
ShowClientList();
} else {
if (_networking) index--;
- ShowPlayerCompany(index);
+ ShowPlayerCompany((PlayerID)index);
}
}
@@ -263,27 +263,27 @@ static void MenuClickIndustry(int index)
static void MenuClickShowTrains(int index)
{
- ShowVehicleListWindow(index, INVALID_STATION, VEH_Train);
+ ShowVehicleListWindow((PlayerID)index, INVALID_STATION, VEH_Train);
}
static void MenuClickShowRoad(int index)
{
- ShowVehicleListWindow(index, INVALID_STATION, VEH_Road);
+ ShowVehicleListWindow((PlayerID)index, INVALID_STATION, VEH_Road);
}
static void MenuClickShowShips(int index)
{
- ShowVehicleListWindow(index, INVALID_STATION, VEH_Ship);
+ ShowVehicleListWindow((PlayerID)index, INVALID_STATION, VEH_Ship);
}
static void MenuClickShowAir(int index)
{
- ShowVehicleListWindow(index, INVALID_STATION, VEH_Aircraft);
+ ShowVehicleListWindow((PlayerID)index, INVALID_STATION, VEH_Aircraft);
}
static void MenuClickBuildRail(int index)
{
- _last_built_railtype = index;
+ _last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
@@ -1564,7 +1564,7 @@ static bool AnyTownExists(void)
return false;
}
-extern Industry *CreateNewIndustry(TileIndex tile, int type);
+extern Industry *CreateNewIndustry(TileIndex tile, IndustryType type);
/**
* Search callback function for TryBuildIndustry
@@ -2283,7 +2283,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
case '1' | WKC_ALT: /* Gimme money */
/* Server can not cheat in advertise mode either! */
if (!_networking || !_network_server || !_network_advertise)
- DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
+ DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
break;
case '2' | WKC_ALT: /* Update the coordinates of all station signs */
@@ -2430,7 +2430,7 @@ void GameSizeChanged(void)
void InitializeMainGui(void)
{
/* Clean old GUI values */
- _last_built_railtype = 0;
+ _last_built_railtype = RAILTYPE_RAIL;
}
diff --git a/src/map.cpp b/src/map.cpp
index df16343c7..05a51d8e8 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -7,10 +7,11 @@
#include "macros.h"
#include "map.h"
#include "direction.h"
+#include "helpers.hpp"
#if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */
/* Why the hell is that not in all MSVC headers?? */
-_CRTIMP void __cdecl _assert(void *, void *, unsigned);
+extern "C" _CRTIMP void __cdecl _assert(void *, void *, unsigned);
#endif
uint _map_log_x;
@@ -41,7 +42,7 @@ void AllocateMap(uint size_x, uint size_y)
_map_tile_mask = _map_size - 1;
free(_m);
- _m = calloc(_map_size, sizeof(*_m));
+ CallocT(&_m, _map_size);
// XXX TODO handle memory shortage more gracefully
if (_m == NULL) error("Failed to allocate memory for the map");
@@ -121,14 +122,14 @@ uint TileAddWrap(TileIndex tile, int addx, int addy)
return INVALID_TILE;
}
-const TileIndexDiffC _tileoffs_by_diagdir[] = {
+extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
{-1, 0}, // DIAGDIR_NE
{ 0, 1}, // DIAGDIR_SE
{ 1, 0}, // DIAGDIR_SW
{ 0, -1} // DIAGDIR_NW
};
-const TileIndexDiffC _tileoffs_by_dir[] = {
+extern const TileIndexDiffC _tileoffs_by_dir[] = {
{-1, -1}, // DIR_N
{-1, 0}, // DIR_NE
{-1, 1}, // DIR_E
@@ -141,8 +142,8 @@ const TileIndexDiffC _tileoffs_by_dir[] = {
uint DistanceManhattan(TileIndex t0, TileIndex t1)
{
- const uint dx = abs(TileX(t0) - TileX(t1));
- const uint dy = abs(TileY(t0) - TileY(t1));
+ const uint dx = delta(TileX(t0), TileX(t1));
+ const uint dy = delta(TileY(t0), TileY(t1));
return dx + dy;
}
@@ -157,16 +158,16 @@ uint DistanceSquare(TileIndex t0, TileIndex t1)
uint DistanceMax(TileIndex t0, TileIndex t1)
{
- const uint dx = abs(TileX(t0) - TileX(t1));
- const uint dy = abs(TileY(t0) - TileY(t1));
+ const uint dx = delta(TileX(t0), TileX(t1));
+ const uint dy = delta(TileY(t0), TileY(t1));
return dx > dy ? dx : dy;
}
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
{
- const uint dx = abs(TileX(t0) - TileX(t1));
- const uint dy = abs(TileY(t0) - TileY(t1));
+ const uint dx = delta(TileX(t0), TileX(t1));
+ const uint dy = delta(TileY(t0), TileY(t1));
return dx > dy ? 2 * dx + dy : 2 * dy + dx;
}
diff --git a/src/map.h b/src/map.h
index 25e29ef06..fdc7525d0 100644
--- a/src/map.h
+++ b/src/map.h
@@ -67,13 +67,6 @@ static inline TileIndex TileVirtXY(uint x, uint y)
return (y >> 4 << MapLogX()) + (x >> 4);
}
-typedef byte Owner;
-enum Owners {
- OWNER_TOWN = 0x0F, // a town owns the tile
- OWNER_NONE = 0x10, // nobody owns the tile
- OWNER_WATER = 0x11, // "water" owns the tile
- OWNER_END = 0x12,
-};
enum {
INVALID_TILE = (TileIndex)-1
diff --git a/src/misc.cpp b/src/misc.cpp
index fd3a74b79..d753445e9 100644
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -611,13 +611,13 @@ static void Load_CHTS(void)
uint i;
for (i = 0; i < count; i++) {
- cht[i].been_used = SlReadByte();
- cht[i].value = SlReadByte();
+ cht[i].been_used = (SlReadByte() != 0);
+ cht[i].value = (SlReadByte() != 0);
}
}
-const ChunkHandler _misc_chunk_handlers[] = {
+extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF },
{ 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF },
{ 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF },
diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp
index 94b675531..9eb9e6647 100644
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -40,7 +40,7 @@ int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p, *pp;
byte colour;
- LiveryScheme scheme = GB(p1, 0, 8);
+ LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8);
byte state = GB(p1, 8, 2);
if (p2 >= 16) return CMD_ERROR; // max 16 colours
@@ -271,7 +271,7 @@ int32 CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (_networking) return CMD_ERROR;
#endif
SET_EXPENSES_TYPE(EXPENSES_OTHER);
- return (int32)p1;
+ return -(int32)p1;
}
/** Transfer funds (money) from one player to another.
@@ -296,7 +296,7 @@ int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
/* Add money to player */
PlayerID old_cp = _current_player;
- _current_player = p2;
+ _current_player = (PlayerID)p2;
SubtractMoneyFromPlayer(-amount);
_current_player = old_cp;
}
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index c80126f7a..0da96faf7 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -95,7 +95,7 @@ static void Place_LandInfo(TileIndex tile)
w = AllocateWindowDesc(&_land_info_desc);
WP(w, void_d).data = &_landinfo_data;
- p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0);
+ p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
t = ClosestTownFromTile(tile, _patches.dist_local_authority);
old_money = p->money64;
@@ -166,7 +166,7 @@ static void Place_LandInfo(TileIndex tile)
if (td.build_date != 0) {
SetDParam(0, td.build_date);
- GetString(_landinfo_data[6], STR_BUILD_DATE, lastof(_landinfo_data[6]));
+ GetString(_landinfo_data[6], STR_BUILD_DATE, lastof(_landinfo_data[6]));
} else {
_landinfo_data[6][0] = '\0';
}
@@ -505,7 +505,7 @@ static void ErrmsgWndProc(Window *w, WindowEvent *e)
_errmsg_message_1,
238);
} else {
- const Player *p = GetPlayer(GetDParamX(_errmsg_decode_params,2));
+ const Player *p = GetPlayer((PlayerID)GetDParamX(_errmsg_decode_params,2));
DrawPlayerFace(p->face, p->player_color, 2, 16);
DrawStringMultiCenter(
@@ -1383,7 +1383,7 @@ static void GenerateFileName(void)
{
/* Check if we are not a specatator who wants to generate a name..
Let's use the name of player #0 for now. */
- const Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0);
+ const Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
@@ -1691,7 +1691,7 @@ void SetFiosType(const byte fiostype)
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
- DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
+ DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
return true;
}
@@ -1739,9 +1739,17 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
typedef int32 CheckButtonClick(int32, int32);
-enum ce_flags {CE_CLICK = 1 << 0};
+enum ce_flags_long
+{
+ CE_NONE = 0,
+ CE_CLICK = 1 << 0,
+ CE_END = 1 << 1,
+};
+
+/** Define basic enum properties */
+template <> struct EnumPropsT<ce_flags_long> : MakeEnumPropsT<ce_flags_long, byte, CE_NONE, CE_END, CE_END> {};
+typedef TinyEnumT<ce_flags_long> ce_flags;
-typedef byte ce_flags;
typedef struct CheatEntry {
VarType type; // type of selector
@@ -1754,15 +1762,15 @@ typedef struct CheatEntry {
} CheatEntry;
static const CheatEntry _cheats_ui[] = {
- {SLE_BOOL,CE_CLICK, STR_CHEAT_MONEY, &_cheats.money.value, &_cheats.money.been_used, &ClickMoneyCheat, 0, 0},
- {SLE_UINT8, 0, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat, 0, 11},
- {SLE_BOOL, 0, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL, 0, 0},
- {SLE_BOOL, 0, STR_CHEAT_CROSSINGTUNNELS,&_cheats.crossing_tunnels.value,&_cheats.crossing_tunnels.been_used,NULL, 0, 0},
- {SLE_BOOL, 0, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL, 0, 0},
- {SLE_BOOL, 0, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL, 0, 0},
- {SLE_BOOL, 0, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL, 0, 0},
- {SLE_UINT8, 0, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat,-1, 4},
- {SLE_INT32, 0, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat, -1, 1},
+ {SLE_BOOL, {CE_CLICK}, STR_CHEAT_MONEY, &_cheats.money.value, &_cheats.money.been_used, &ClickMoneyCheat, 0, 0},
+ {SLE_UINT8, {CE_NONE}, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat, 0, 11},
+ {SLE_BOOL, {CE_NONE}, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL, 0, 0},
+ {SLE_BOOL, {CE_NONE}, STR_CHEAT_CROSSINGTUNNELS,&_cheats.crossing_tunnels.value,&_cheats.crossing_tunnels.been_used,NULL, 0, 0},
+ {SLE_BOOL, {CE_NONE}, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL, 0, 0},
+ {SLE_BOOL, {CE_NONE}, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL, 0, 0},
+ {SLE_BOOL, {CE_NONE}, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL, 0, 0},
+ {SLE_UINT8, {CE_NONE}, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat,-1, 4},
+ {SLE_INT32, {CE_NONE}, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat, -1, 1},
};
@@ -1801,14 +1809,14 @@ static void CheatsWndProc(Window *w, WindowEvent *e)
bool on = (*(bool*)ce->variable);
if (ce->flags & CE_CLICK) {
- DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, 0, (clk - (i * 2) == 1) ? FR_LOWERED : 0);
+ DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, 0, (clk - (i * 2) == 1) ? FR_LOWERED : FR_NONE);
if (i == 0) { // XXX - hack/hack for first element which is increase money. Told ya it's a mess
SetDParam64(0, 10000000);
} else {
SetDParam(0, false);
}
} else {
- DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : 0);
+ DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
}
} break;
diff --git a/src/mixer.cpp b/src/mixer.cpp
index 5b97afbf9..5037f771b 100644
--- a/src/mixer.cpp
+++ b/src/mixer.cpp
@@ -85,7 +85,7 @@ void MxMixSamples(void *buffer, uint samples)
// Mix each channel
for (mc = _channels; mc != endof(_channels); mc++) {
if (mc->active) {
- mix_int8_to_int16(mc, buffer, samples);
+ mix_int8_to_int16(mc, (int16*)buffer, samples);
if (mc->samples_left == 0) MxCloseChannel(mc);
}
}
diff --git a/src/music/dmusic.cpp b/src/music/dmusic.cpp
index e20842d2e..1c5b1d200 100644
--- a/src/music/dmusic.cpp
+++ b/src/music/dmusic.cpp
@@ -4,12 +4,10 @@
#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
-extern "C" {
- #include "../openttd.h"
- #include "../debug.h"
- #include "../win32.h"
- #include "dmusic.h"
-}
+#include "../openttd.h"
+#include "../debug.h"
+#include "../win32.h"
+#include "dmusic.h"
#include <windows.h>
#include <dmksctrl.h>
diff --git a/src/music_gui.cpp b/src/music_gui.cpp
index 37cd3fa79..620346e7e 100644
--- a/src/music_gui.cpp
+++ b/src/music_gui.cpp
@@ -396,11 +396,11 @@ static void MusicWindowWndProc(Window *w, WindowEvent *e)
DrawFrameRect(214, 23, 280, 26, 14, FR_LOWERED);
DrawFrameRect(
- 108 + msf.music_vol / 2, 22, 111 + msf.music_vol / 2, 28, 14, 0
+ 108 + msf.music_vol / 2, 22, 111 + msf.music_vol / 2, 28, 14, FR_NONE
);
DrawFrameRect(
- 214 + msf.effect_vol / 2, 22, 217 + msf.effect_vol / 2, 28, 14, 0
+ 214 + msf.effect_vol / 2, 22, 217 + msf.effect_vol / 2, 28, 14, FR_NONE
);
} break;
diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp
index d75d78c7e..38d00d8c0 100644
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -5,6 +5,8 @@
#include "../../stdafx.h"
#include "../../macros.h"
#include "../../string.h"
+#include "../../helpers.hpp"
+#include "../network_data.h"
#include "packet.h"
@@ -24,7 +26,8 @@ extern void NORETURN CDECL error(const char *str, ...);
*/
Packet *NetworkSend_Init(const PacketType type)
{
- Packet *packet = malloc(sizeof(Packet));
+ Packet *packet;
+ MallocT(&packet, 1);
/* An error is inplace here, because it simply means we ran out of memory. */
if (packet == NULL) error("Failed to allocate Packet");
@@ -109,7 +112,7 @@ void NetworkSend_string(Packet *packet, const char* data)
*/
-extern uint CloseConnection(NetworkClientState *cs);
+extern NetworkRecvStatus CloseConnection(NetworkClientState *cs);
/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
static inline bool CanReadFromPacket(NetworkClientState *cs, const Packet *packet, const uint bytes_to_read)
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index 9261ea049..ce00335fe 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -12,6 +12,7 @@
#include "../network_data.h"
#include "packet.h"
#include "tcp.h"
+#include "../../helpers.hpp"
/**
* @file tcp.c Basic functions to receive and send TCP packets.
@@ -99,7 +100,7 @@ bool NetworkSend_Packets(NetworkClientState *cs)
p = cs->packet_queue;
while (p != NULL) {
- res = send(cs->socket, p->buffer + p->pos, p->size - p->pos, 0);
+ res = send(cs->socket, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
if (err != EWOULDBLOCK) {
@@ -148,7 +149,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
if (cs->socket == INVALID_SOCKET) return NULL;
if (cs->packet_recv == NULL) {
- cs->packet_recv = malloc(sizeof(Packet));
+ MallocT(&cs->packet_recv, 1);
if (cs->packet_recv == NULL) error("Failed to allocate packet");
/* Set pos to zero! */
cs->packet_recv->pos = 0;
@@ -161,7 +162,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
if (p->pos < sizeof(PacketSize)) {
while (p->pos < sizeof(PacketSize)) {
/* Read the size of the packet */
- res = recv(cs->socket, p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
+ res = recv(cs->socket, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
if (err != EWOULDBLOCK) {
@@ -191,7 +192,7 @@ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
/* Read rest of packet */
while (p->pos < p->size) {
- res = recv(cs->socket, p->buffer + p->pos, p->size - p->pos, 0);
+ res = recv(cs->socket, (char*)p->buffer + p->pos, p->size - p->pos, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
if (err != EWOULDBLOCK) {
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 6699b4b87..91d751fd5 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -5,6 +5,7 @@
#include "../../stdafx.h"
#include "../../debug.h"
#include "../../macros.h"
+#include "../../helpers.hpp"
#include "packet.h"
#include "udp.h"
@@ -92,7 +93,7 @@ void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in
NetworkSend_FillPacketSize(p);
/* Send the buffer */
- res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
+ res = sendto(udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
/* Check for any errors, but ignore it otherwise */
if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
@@ -114,7 +115,7 @@ void NetworkUDPReceive(const SOCKET udp)
client_len = sizeof(client_addr);
/* Try to receive anything */
- nbytes = recvfrom(udp, p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
+ nbytes = recvfrom(udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
/* We got some bytes for the base header of the packet. */
if (nbytes > 2) {
@@ -256,7 +257,7 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
uint num_grfs = NetworkRecv_uint8(cs, p);
for (i = 0; i < num_grfs; i++) {
- c = calloc(1, sizeof(*c));
+ CallocT(&c, 1);
NetworkRecv_GRFIdentifier(cs, p, c);
HandleIncomingNetworkGameInfoGRFConfig(c);
@@ -290,7 +291,7 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
info->map_width = NetworkRecv_uint16(cs, p);
info->map_height = NetworkRecv_uint16(cs, p);
info->map_set = NetworkRecv_uint8 (cs, p);
- info->dedicated = NetworkRecv_uint8 (cs, p);
+ info->dedicated = (NetworkRecv_uint8 (cs, p) != 0);
}
}
diff --git a/src/network/network.cpp b/src/network/network.cpp
index ac8dd82b7..443ee3066 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -7,9 +7,9 @@
extern const char _openttd_revision[];
#elif defined(WITH_REV_HACK)
#define WITH_REV
- const char _openttd_revision[] = WITH_REV_HACK;
+ extern const char _openttd_revision[] = WITH_REV_HACK;
#else
- const char _openttd_revision[] = NOREV_STRING;
+ extern const char _openttd_revision[] = NOREV_STRING;
#endif
@@ -38,6 +38,19 @@
#include <stdarg.h> /* va_list */
#include "../md5.h"
+// global variables (declared in network_data.h)
+CommandPacket *_local_command_queue;
+
+SOCKET _udp_client_socket; // udp client socket
+SOCKET _udp_server_socket; // udp server socket
+SOCKET _udp_master_socket; // udp master socket
+
+// Here we keep track of the clients
+// (and the client uses [0] for his own communication)
+NetworkClientState _clients[MAX_CLIENTS];
+
+
+
// The listen socket for the server
static SOCKET _listensocket;
@@ -277,7 +290,7 @@ char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last)
STR_NETWORK_ERR_CLIENT_SERVER_FULL
};
- if (err >= lengthof(network_error_strings)) err = 0;
+ if (err >= (ptrdiff_t)lengthof(network_error_strings)) err = NETWORK_ERROR_GENERAL;
return GetString(buf, network_error_strings[err], last);
}
@@ -729,7 +742,7 @@ static void NetworkAcceptClients(void)
p->buffer[0] = p->size & 0xFF;
p->buffer[1] = p->size >> 8;
- send(s, p->buffer, p->size, 0);
+ send(s, (const char*)p->buffer, p->size, 0);
closesocket(s);
free(p);
@@ -750,7 +763,7 @@ static void NetworkAcceptClients(void)
p->buffer[0] = p->size & 0xFF;
p->buffer[1] = p->size >> 8;
- send(s, p->buffer, p->size, 0);
+ send(s, (const char*)p->buffer, p->size, 0);
closesocket(s);
free(p);
@@ -1032,7 +1045,7 @@ bool NetworkServerStart(void)
_network_own_client_index = NETWORK_SERVER_INDEX;
/* Non-dedicated server will always be player #1 */
- if (!_network_dedicated) _network_playas = 0;
+ if (!_network_dedicated) _network_playas = PLAYER_FIRST;
_network_clients_connected = 0;
diff --git a/src/network/network.h b/src/network/network.h
index 0bd65c0b6..cc60ac96e 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -59,7 +59,7 @@ typedef struct NetworkClientInfo {
uint16 client_index; // Index of the client (same as ClientState->index)
char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client
byte client_lang; // The language of the client
- byte client_playas; // As which player is this client playing (PlayerID)
+ PlayerID client_playas; // As which player is this client playing (PlayerID)
uint32 client_ip; // IP-address of the client (so he can be banned)
Date join_date; // Gamedate the player has joined
char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
@@ -188,7 +188,6 @@ bool NetworkClientConnectGame(const char *host, uint16 port);
void NetworkReboot(void);
void NetworkDisconnect(void);
-VARDEF bool _networking; ///< are we in networking mode?
VARDEF bool _network_server; ///< network-server is active
VARDEF bool _network_available; ///< is network mode available?
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 6e27eec56..338d076e6 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -20,7 +20,7 @@
#include "../console.h"
#include "../variables.h"
#include "../ai/ai.h"
-
+#include "../helpers.hpp"
// This file handles all the client-commands
@@ -286,14 +286,14 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
byte total;
- byte current;
+ PlayerID current;
total = NetworkRecv_uint8(MY_CLIENT, p);
// There is no data at all..
if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY;
- current = NetworkRecv_uint8(MY_CLIENT, p);
+ current = (Owner)NetworkRecv_uint8(MY_CLIENT, p);
if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY;
NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
@@ -325,7 +325,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
- PlayerID playas = NetworkRecv_uint8(MY_CLIENT, p);
+ PlayerID playas = (Owner)NetworkRecv_uint8(MY_CLIENT, p);
char name[NETWORK_NAME_LENGTH];
char unique_id[NETWORK_NAME_LENGTH];
@@ -375,7 +375,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
{
- NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
+ NetworkErrorCode error = (NetworkErrorCode)NetworkRecv_uint8(MY_CLIENT, p);
switch (error) {
/* We made an error in the protocol, and our connection is closed.... */
@@ -410,7 +410,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
{
- NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
+ NetworkPasswordType type = (NetworkPasswordType)NetworkRecv_uint8(MY_CLIENT, p);
switch (type) {
case NETWORK_GAME_PASSWORD:
@@ -570,8 +570,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
{
- CommandPacket *cp = malloc(sizeof(CommandPacket));
- cp->player = NetworkRecv_uint8(MY_CLIENT, p);
+ CommandPacket *cp;
+ MallocT(&cp, 1);
+ cp->player = (PlayerID)NetworkRecv_uint8(MY_CLIENT, p);
cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
@@ -601,9 +602,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
char name[NETWORK_NAME_LENGTH], msg[MAX_TEXT_MSG_LEN];
const NetworkClientInfo *ci = NULL, *ci_to;
- NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
+ NetworkAction action = (NetworkAction)NetworkRecv_uint8(MY_CLIENT, p);
uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
- bool self_send = NetworkRecv_uint8(MY_CLIENT, p);
+ bool self_send = (NetworkRecv_uint8(MY_CLIENT, p) != 0);
NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
ci_to = NetworkFindClientInfoFromIndex(index);
@@ -623,7 +624,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
if (!IsValidPlayer(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
/* fallthrough */
case NETWORK_ACTION_CHAT_COMPANY: {
- StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : STR_NETWORK_SPECTATORS;
+ StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : (uint16)STR_NETWORK_SPECTATORS;
GetString(name, str, lastof(name));
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
@@ -649,7 +650,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
NetworkClientInfo *ci;
index = NetworkRecv_uint16(MY_CLIENT, p);
- GetNetworkErrorMsg(str, NetworkRecv_uint8(MY_CLIENT, p), lastof(str));
+ GetNetworkErrorMsg(str, (NetworkErrorCode)NetworkRecv_uint8(MY_CLIENT, p), lastof(str));
ci = NetworkFindClientInfoFromIndex(index);
if (ci != NULL) {
diff --git a/src/network/network_data.cpp b/src/network/network_data.cpp
index 9e5e6424d..89011f18d 100644
--- a/src/network/network_data.cpp
+++ b/src/network/network_data.cpp
@@ -9,11 +9,13 @@
#include "network_client.h"
#include "../command.h"
#include "../callback_table.h"
+#include "../helpers.hpp"
// Add a command to the local command queue
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
{
- CommandPacket* new_cp = malloc(sizeof(*new_cp));
+ CommandPacket* new_cp;
+ MallocT(&new_cp, 1);
*new_cp = *cp;
@@ -29,7 +31,8 @@ void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
// Prepare a DoCommand to be send over the network
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
{
- CommandPacket *c = malloc(sizeof(CommandPacket));
+ CommandPacket *c;
+ MallocT(&c, 1);
byte temp_callback;
c->player = _local_player;
diff --git a/src/network/network_data.h b/src/network/network_data.h
index 3e42e00cf..2e44b8fcd 100644
--- a/src/network/network_data.h
+++ b/src/network/network_data.h
@@ -20,7 +20,7 @@
typedef struct CommandPacket {
struct CommandPacket *next;
- PlayerID player; /// player that is executing the command
+ PlayerByte player; /// player that is executing the command
uint32 cmd; /// command being executed
uint32 p1; /// parameter p1
uint32 p2; /// parameter p2
@@ -120,15 +120,17 @@ typedef enum {
DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private)
} DestType;
-CommandPacket *_local_command_queue;
+// following externs are instantiated at network.cpp
+extern CommandPacket *_local_command_queue;
-SOCKET _udp_client_socket; // udp client socket
-SOCKET _udp_server_socket; // udp server socket
-SOCKET _udp_master_socket; // udp master socket
+extern SOCKET _udp_client_socket; // udp client socket
+extern SOCKET _udp_server_socket; // udp server socket
+extern SOCKET _udp_master_socket; // udp master socket
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
-NetworkClientState _clients[MAX_CLIENTS];
+extern NetworkClientState _clients[MAX_CLIENTS];
+
#define DEREF_CLIENT(i) (&_clients[i])
// This returns the NetworkClientInfo from a NetworkClientState
#define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients])
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index a830073ad..b1b3993bb 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -6,6 +6,7 @@
#include "../debug.h"
#include "network_data.h"
#include "../newgrf_config.h"
+#include "../helpers.hpp"
// This file handles the GameList
// Also, it handles the request to a server for data about the server
@@ -25,7 +26,7 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
prev_item = item;
}
- item = malloc(sizeof(*item));
+ MallocT(&item, 1);
memset(item, 0, sizeof(*item));
item->next = NULL;
item->ip = ip;
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index dd865118e..7a6fc221b 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -27,6 +27,7 @@
#include "../string.h"
#include "../town.h"
#include "../newgrf.h"
+#include "../helpers.hpp"
#define BGC 5
#define BTC 15
@@ -166,7 +167,7 @@ static void BuildNetworkGameList(network_ql_d *nqld)
/* Create temporary array of games to use for listing */
free(nqld->sort_list);
- nqld->sort_list = malloc(n * sizeof(nqld->sort_list[0]));
+ MallocT(&nqld->sort_list, n);
if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list");
nqld->l.list_length = n;
@@ -221,7 +222,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
nd->server = NULL;
WP(w, network_ql_d).sort_list = NULL;
- ld->flags = VL_REBUILD | (_ng_sorting.order << (VL_DESC - 1));
+ ld->flags = VL_REBUILD | (_ng_sorting.order ? VL_DESC : VL_NONE);
ld->sort_type = _ng_sorting.criteria;
break;
@@ -787,19 +788,19 @@ static void ShowNetworkStartServerWindow(void)
InitializeTextBuffer(&WP(w, network_ql_d).q.text, _edit_str_buf, lengthof(_edit_str_buf), 160);
}
-static byte NetworkLobbyFindCompanyIndex(byte pos)
+static PlayerID NetworkLobbyFindCompanyIndex(byte pos)
{
- byte i;
+ PlayerID i;
/* Scroll through all _network_player_info and get the 'pos' item
that is not empty */
- for (i = 0; i < MAX_PLAYERS; i++) {
+ for (i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (_network_player_info[i].company_name[0] != '\0') {
if (pos-- == 0) return i;
}
}
- return 0;
+ return PLAYER_FIRST;
}
/* uses network_d WP macro */
@@ -809,7 +810,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_CREATE:
- nd->company = (byte)-1;
+ nd->company = INVALID_PLAYER;
break;
case WE_PAINT: {
@@ -919,7 +920,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
if (id_v >= w->vscroll.cap) return;
id_v += w->vscroll.pos;
- nd->company = (id_v >= nd->server->info.companies_on) ? (byte)-1 : NetworkLobbyFindCompanyIndex(id_v);
+ nd->company = (id_v >= nd->server->info.companies_on) ? INVALID_PLAYER : NetworkLobbyFindCompanyIndex(id_v);
SetWindowDirty(w);
} break;
case 7: /* Join company */
@@ -1411,7 +1412,7 @@ static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
}
/* Draw nice progress bar :) */
- DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0);
+ DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, FR_NONE);
} break;
case WE_CLICK:
@@ -1465,9 +1466,9 @@ static void SendChat(const char *buf, DestType type, byte dest)
{
if (buf[0] == '\0') return;
if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + type, type, dest, buf);
+ SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf);
} else {
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT + type, type, dest, buf, NETWORK_SERVER_INDEX);
+ NetworkServer_HandleChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NETWORK_SERVER_INDEX);
}
}
@@ -1635,7 +1636,7 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case 3: { /* Send */
- DestType type = GB(WP(w, querystr_d).caption, 0, 8);
+ DestType type = (DestType)GB(WP(w, querystr_d).caption, 0, 8);
byte dest = GB(WP(w, querystr_d).caption, 8, 8);
SendChat(WP(w, querystr_d).text.buf, type, dest);
} /* FALLTHROUGH */
@@ -1654,7 +1655,7 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
_chat_tab_completion_active = false;
switch (HandleEditBoxKey(w, &WP(w, querystr_d), 2, e)) {
case 1: { /* Return */
- DestType type = GB(WP(w, querystr_d).caption, 0, 8);
+ DestType type = (DestType)GB(WP(w, querystr_d).caption, 0, 8);
byte dest = GB(WP(w, querystr_d).caption, 8, 8);
SendChat(WP(w, querystr_d).text.buf, type, dest);
} /* FALLTHROUGH */
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
index aa4313eba..650cf2554 100644
--- a/src/network/network_gui.h
+++ b/src/network/network_gui.h
@@ -8,7 +8,7 @@
#include "network_data.h"
void ShowNetworkNeedPassword(NetworkPasswordType npt);
-void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
+void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, byte dest);
void ShowJoinStatusWindow(void);
void ShowNetworkGameWindow(void);
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 5a7109105..c7bc2069d 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -22,6 +22,7 @@
#include "../station.h"
#include "../variables.h"
#include "../genworld.h"
+#include "../helpers.hpp"
// This file handles all the server-commands
@@ -571,7 +572,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
char name[NETWORK_CLIENT_NAME_LENGTH];
char unique_id[NETWORK_NAME_LENGTH];
NetworkClientInfo *ci;
- byte playas;
+ PlayerID playas;
NetworkLanguage client_lang;
char client_revision[NETWORK_REVISION_LENGTH];
@@ -588,8 +589,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
#endif
NetworkRecv_string(cs, p, name, sizeof(name));
- playas = NetworkRecv_uint8(cs, p);
- client_lang = NetworkRecv_uint8(cs, p);
+ playas = (Owner)NetworkRecv_uint8(cs, p);
+ client_lang = (NetworkLanguage)NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
if (cs->has_quit) return;
@@ -654,7 +655,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
char password[NETWORK_PASSWORD_LENGTH];
const NetworkClientInfo *ci;
- type = NetworkRecv_uint8(cs, p);
+ type = (NetworkPasswordType)NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, password, sizeof(password));
if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) {
@@ -792,7 +793,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
const NetworkClientInfo *ci;
byte callback;
- CommandPacket *cp = malloc(sizeof(CommandPacket));
+ CommandPacket *cp;
+ MallocT(&cp, 1);
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
@@ -801,7 +803,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
- cp->player = NetworkRecv_uint8(cs, p);
+ cp->player = (Owner)NetworkRecv_uint8(cs, p);
cp->cmd = NetworkRecv_uint32(cs, p);
cp->p1 = NetworkRecv_uint32(cs, p);
cp->p2 = NetworkRecv_uint32(cs, p);
@@ -851,7 +853,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
/* XXX - Execute the command as a valid player. Normally this would be done by a
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
* of this is that the first company's last_built_tile is also updated... */
- cp->player = 0;
+ cp->player = OWNER_BEGIN;
cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
}
@@ -890,7 +892,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
NetworkClientState *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
- NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
+ NetworkErrorCode errorno = (NetworkErrorCode)NetworkRecv_uint8(cs, p);
// The client was never joined.. thank the client for the packet, but ignore it
if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
@@ -1044,7 +1046,7 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
if (ci != NULL && show_local) {
if (from_index == NETWORK_SERVER_INDEX) {
char name[NETWORK_NAME_LENGTH];
- StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : STR_NETWORK_SPECTATORS;
+ StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : (uint16)STR_NETWORK_SPECTATORS;
GetString(name, str, lastof(name));
NetworkTextMessage(action, GetDrawStringPlayerColor(ci_own->client_playas), true, name, "%s", msg);
} else {
@@ -1073,8 +1075,8 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
{
- NetworkAction action = NetworkRecv_uint8(cs, p);
- DestType desttype = NetworkRecv_uint8(cs, p);
+ NetworkAction action = (NetworkAction)NetworkRecv_uint8(cs, p);
+ DestType desttype = (DestType)NetworkRecv_uint8(cs, p);
int dest = NetworkRecv_uint8(cs, p);
char msg[MAX_TEXT_MSG_LEN];
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 5caec3b42..b6bc2a9ce 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -335,7 +335,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
* the current list and do not send the other data.
* The name could be an empty string, if so take the filename. */
packet_len += sizeof(c.grfid) + sizeof(c.md5sum) +
- min(strlen((f->name != NULL && strlen(f->name) > 0) ? f->name : f->filename) + 1, NETWORK_GRF_NAME_LENGTH);
+ min(strlen((f->name != NULL && strlen(f->name) > 0) ? f->name : f->filename) + 1, (size_t)NETWORK_GRF_NAME_LENGTH);
if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply
break;
}
diff --git a/src/newgrf.cpp b/src/newgrf.cpp
index 5278ee6b4..48097fd82 100644
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -30,6 +30,7 @@
#include "newgrf_config.h"
#include "newgrf_sound.h"
#include "newgrf_spritegroup.h"
+#include "helpers.hpp"
/* TTDPatch extended GRF format codec
* (c) Petr Baudis 2004 (GPL'd)
@@ -542,7 +543,7 @@ static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
break;
case 0x12: /* SFX */
- FOR_EACH_OBJECT rvi[i].sfx = grf_load_byte(&buf);
+ FOR_EACH_OBJECT rvi[i].sfx = (SoundFx)grf_load_byte(&buf);
break;
case 0x13: /* Power in 10hp */
@@ -627,7 +628,7 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
break;
case 0x09: /* Refittable */
- FOR_EACH_OBJECT svi[i].refittable = grf_load_byte(&buf);
+ FOR_EACH_OBJECT svi[i].refittable = (grf_load_byte(&buf) != 0);
break;
case 0x0A: /* Cost factor */
@@ -666,7 +667,7 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
break;
case 0x10: /* SFX */
- FOR_EACH_OBJECT svi[i].sfx = grf_load_byte(&buf);
+ FOR_EACH_OBJECT svi[i].sfx = (SoundFx)grf_load_byte(&buf);
break;
case 0x11: /* Cargos available for refitting */
@@ -779,7 +780,7 @@ static bool AircraftVehicleChangeInfo(uint engine, int numinfo, int prop, byte *
break;
case 0x12: /* SFX */
- FOR_EACH_OBJECT avi[i].sfx = grf_load_byte(&buf);
+ FOR_EACH_OBJECT avi[i].sfx = (SoundFx)grf_load_byte(&buf);
break;
case 0x13: /* Cargos available for refitting */
@@ -841,7 +842,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
}
/* Allocate station specs if necessary */
- if (_cur_grffile->stations == NULL) _cur_grffile->stations = calloc(MAX_STATIONS, sizeof(*_cur_grffile->stations));
+ if (_cur_grffile->stations == NULL) CallocT(&_cur_grffile->stations, MAX_STATIONS);
statspec = &_cur_grffile->stations[stid];
@@ -861,7 +862,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
uint32 classid;
/* Property 0x08 is special; it is where the station is allocated */
- if (statspec[i] == NULL) statspec[i] = calloc(1, sizeof(*statspec[i]));
+ if (statspec[i] == NULL) CallocT(&statspec[i], 1);
/* Swap classid because we read it in BE meaning WAYP or DFLT */
classid = grf_load_dword(&buf);
@@ -875,7 +876,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
uint t;
statspec->tiles = grf_load_extended(&buf);
- statspec->renderdata = calloc(statspec->tiles, sizeof(*statspec->renderdata));
+ CallocT(&statspec->renderdata, statspec->tiles);
statspec->copied_renderdata = false;
for (t = 0; t < statspec->tiles; t++) {
@@ -890,7 +891,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
DrawTileSeqStruct *dtss;
// no relative bounding box support
- dts->seq = realloc((void*)dts->seq, ++seq_count * sizeof(DrawTileSeqStruct));
+ ReallocT((DrawTileSeqStruct**)&dts->seq, ++seq_count);
dtss = (DrawTileSeqStruct*) &dts->seq[seq_count - 1];
dtss->delta_x = grf_load_byte(&buf);
@@ -956,10 +957,10 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
//debug("l %d > %d ?", length, stat->lengths);
if (length > statspec->lengths) {
- statspec->platforms = realloc(statspec->platforms, length);
+ ReallocT(&statspec->platforms, length);
memset(statspec->platforms + statspec->lengths, 0, length - statspec->lengths);
- statspec->layouts = realloc(statspec->layouts, length * sizeof(*statspec->layouts));
+ ReallocT(&statspec->layouts, length);
memset(statspec->layouts + statspec->lengths, 0,
(length - statspec->lengths) * sizeof(*statspec->layouts));
@@ -969,8 +970,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
//debug("p %d > %d ?", number, stat->platforms[l]);
if (number > statspec->platforms[l]) {
- statspec->layouts[l] = realloc(statspec->layouts[l],
- number * sizeof(**statspec->layouts));
+ ReallocT(&statspec->layouts[l], number);
// We expect NULL being 0 here, but C99 guarantees that.
memset(statspec->layouts[l] + statspec->platforms[l], 0,
(number - statspec->platforms[l]) * sizeof(**statspec->layouts));
@@ -979,7 +979,7 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
}
p = 0;
- layout = malloc(length * number);
+ MallocT(&layout, length * number);
for (l = 0; l < length; l++) {
for (p = 0; p < number; p++) {
layout[l * number + p] = grf_load_byte(&buf);
@@ -1075,7 +1075,7 @@ static bool BridgeChangeInfo(uint brid, int numinfo, int prop, byte **bufp, int
if (bridge->sprite_table == NULL) {
/* Allocate memory for sprite table pointers and zero out */
- bridge->sprite_table = calloc(7, sizeof(*bridge->sprite_table));
+ CallocT(bridge->sprite_table, 7);
}
for (; numtables-- != 0; tableid++) {
@@ -1088,7 +1088,7 @@ static bool BridgeChangeInfo(uint brid, int numinfo, int prop, byte **bufp, int
}
if (bridge->sprite_table[tableid] == NULL) {
- bridge->sprite_table[tableid] = malloc(32 * sizeof(**bridge->sprite_table));
+ MallocT(&bridge->sprite_table[tableid], 32);
}
for (sprite = 0; sprite < 32; sprite++)
@@ -1595,7 +1595,7 @@ static void NewSpriteGroup(byte *buf, int len)
if (setid >= _cur_grffile->spritegroups_count) {
// Allocate memory for new sprite group references.
- _cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, (setid + 1) * sizeof(*_cur_grffile->spritegroups));
+ ReallocT(&_cur_grffile->spritegroups, setid + 1);
// Initialise new space to NULL
for (; _cur_grffile->spritegroups_count < (setid + 1); _cur_grffile->spritegroups_count++)
_cur_grffile->spritegroups[_cur_grffile->spritegroups_count] = NULL;
@@ -1640,18 +1640,18 @@ static void NewSpriteGroup(byte *buf, int len)
}
group->g.determ.num_adjusts++;
- group->g.determ.adjusts = realloc(group->g.determ.adjusts, group->g.determ.num_adjusts * sizeof(*group->g.determ.adjusts));
+ ReallocT(&group->g.determ.adjusts, group->g.determ.num_adjusts);
adjust = &group->g.determ.adjusts[group->g.determ.num_adjusts - 1];
/* The first var adjust doesn't have an operation specified, so we set it to add. */
- adjust->operation = group->g.determ.num_adjusts == 1 ? DSGA_OP_ADD : grf_load_byte(&buf);
+ adjust->operation = group->g.determ.num_adjusts == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)grf_load_byte(&buf);
adjust->variable = grf_load_byte(&buf);
adjust->parameter = IS_BYTE_INSIDE(adjust->variable, 0x60, 0x80) ? grf_load_byte(&buf) : 0;
varadjust = grf_load_byte(&buf);
adjust->shift_num = GB(varadjust, 0, 5);
- adjust->type = GB(varadjust, 6, 2);
+ adjust->type = (DeterministicSpriteGroupAdjustType)GB(varadjust, 6, 2);
adjust->and_mask = grf_load_var(varsize, &buf);
if (adjust->type != DSGA_TYPE_NONE) {
@@ -1666,7 +1666,7 @@ static void NewSpriteGroup(byte *buf, int len)
} while (HASBIT(varadjust, 5));
group->g.determ.num_ranges = grf_load_byte(&buf);
- group->g.determ.ranges = calloc(group->g.determ.num_ranges, sizeof(*group->g.determ.ranges));
+ CallocT(&group->g.determ.ranges, group->g.determ.num_ranges);
check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->g.determ.num_ranges, "NewSpriteGroup (Deterministic)");
@@ -1698,7 +1698,7 @@ static void NewSpriteGroup(byte *buf, int len)
group->g.random.cmp_mode = HASBIT(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
group->g.random.lowest_randbit = grf_load_byte(&buf);
group->g.random.num_groups = grf_load_byte(&buf);
- group->g.random.groups = calloc(group->g.random.num_groups, sizeof(*group->g.random.groups));
+ CallocT(&group->g.random.groups, group->g.random.num_groups);
check_length(bufend - buf, 2 * group->g.random.num_groups, "NewSpriteGroup (Randomized) (2)");
@@ -1738,8 +1738,8 @@ static void NewSpriteGroup(byte *buf, int len)
group->g.real.num_loaded = num_loaded;
group->g.real.num_loading = num_loading;
- if (num_loaded > 0) group->g.real.loaded = calloc(num_loaded, sizeof(*group->g.real.loaded));
- if (num_loading > 0) group->g.real.loading = calloc(num_loading, sizeof(*group->g.real.loading));
+ if (num_loaded > 0) CallocT(&group->g.real.loaded, num_loaded);
+ if (num_loading > 0) CallocT(&group->g.real.loading, num_loading);
grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u views, %u loaded, %u loading",
setid, sprites, num_loaded, num_loading);
@@ -1884,7 +1884,7 @@ static void FeatureMapSpriteGroup(byte *buf, int len)
}
if (!wagover && last_engines_count != idcount) {
- last_engines = realloc(last_engines, idcount);
+ ReallocT(&last_engines, idcount);
last_engines_count = idcount;
}
@@ -2235,7 +2235,7 @@ static uint32 GetParamVal(byte param, uint32 *cond_val)
return _game_mode;
case 0x9A: /* Always -1 */
- return -1;
+ return UINT_MAX;
case 0x9D: /* TTD Platform, 00=TTDPatch, 01=OpenTTD */
return 1;
@@ -2249,7 +2249,7 @@ static uint32 GetParamVal(byte param, uint32 *cond_val)
/* In-game variable. */
grfmsg(1, "Unsupported in-game variable 0x%02X", param);
- return -1;
+ return UINT_MAX;
}
}
@@ -2274,7 +2274,7 @@ static void CfgApply(byte *buf, int len)
/* Check if the sprite is a pseudo sprite. We can't operate on real sprites. */
if (type == 0xFF) {
- _preload_sprite = malloc(num);
+ MallocT(&_preload_sprite, num);
FioReadBlock(_preload_sprite, num);
}
@@ -2788,7 +2788,7 @@ static void ParamSet(byte *buf, int len)
}
grfmsg(1, "GRM: Unable to allocate %d vehicles", count);
- src1 = -1;
+ src1 = UINT_MAX;
}
break;
}
@@ -3026,7 +3026,7 @@ static void DefineGotoLabel(byte *buf, int len)
check_length(len, 1, "DefineGotoLabel");
buf++; len--;
- label = malloc(sizeof(*label));
+ MallocT(&label, 1);
label->label = grf_load_byte(&buf);
label->nfo_line = _nfo_line;
label->pos = FioGetPos();
@@ -3198,7 +3198,7 @@ static void LoadFontGlyph(byte *buf, int len)
check_length(len, 1 + num_def * 4, "LoadFontGlyph");
for (i = 0; i < num_def; i++) {
- FontSize size = grf_load_byte(&buf);
+ FontSize size = (FontSize)grf_load_byte(&buf);
uint8 num_char = grf_load_byte(&buf);
uint16 base_char = grf_load_word(&buf);
uint c;
@@ -3489,7 +3489,7 @@ static void InitNewGRFFile(const GRFConfig *config, int sprite_offset)
return;
}
- newfile = calloc(1, sizeof(*newfile));
+ CallocT(&newfile, 1);
if (newfile == NULL) error ("Out of memory");
@@ -3617,7 +3617,7 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage)
if (_preload_sprite == NULL) {
/* No preloaded sprite to work with; allocate and read the
* pseudo sprite content. */
- buf = malloc(num);
+ MallocT(&buf, num);
if (buf == NULL) error("DecodeSpecialSprite: Could not allocate memory");
FioReadBlock(buf, num);
} else {
@@ -3770,3 +3770,4 @@ void LoadNewGRF(uint load_index, uint file_index)
}
+
diff --git a/src/newgrf.h b/src/newgrf.h
index 1d8c5a365..697ef9fc0 100644
--- a/src/newgrf.h
+++ b/src/newgrf.h
@@ -5,6 +5,7 @@
#include "station.h"
#include "newgrf_config.h"
+#include "helpers.hpp"
typedef enum GrfLoadingStage {
GLS_FILESCAN,
@@ -15,6 +16,9 @@ typedef enum GrfLoadingStage {
GLS_END,
} GrfLoadingStage;
+DECLARE_POSTFIX_INCREMENT(GrfLoadingStage);
+
+
typedef struct GRFLabel {
byte label;
uint32 nfo_line;
diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp
index 977cb139e..c624328dd 100644
--- a/src/newgrf_config.cpp
+++ b/src/newgrf_config.cpp
@@ -12,6 +12,7 @@
#include "network/network_data.h"
#include "newgrf.h"
#include "newgrf_config.h"
+#include "helpers.hpp"
#include "fileio.h"
#include "fios.h"
@@ -123,7 +124,7 @@ GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src)
/* Clear destination as it will be overwritten */
ClearGRFConfigList(dst);
for (; src != NULL; src = src->next) {
- c = calloc(1, sizeof(*c));
+ CallocT(&c, 1);
*c = *src;
if (src->filename != NULL) c->filename = strdup(src->filename);
if (src->name != NULL) c->name = strdup(src->name);
@@ -269,7 +270,7 @@ static uint ScanPath(const char *path)
if (ext == NULL) continue;
if (strcasecmp(ext, ".grf") != 0) continue;
- c = calloc(1, sizeof(*c));
+ CallocT(&c, 1);
c->filename = strdup(file);
if (FillGRFDetails(c, false)) {
@@ -374,7 +375,7 @@ char *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create)
if (!create) return NULL;
- grf = calloc(1, sizeof(*grf));
+ CallocT(&grf, 1);
grf->grfid = grfid;
grf->next = unknown_grfs;
ttd_strlcpy(grf->name, UNKNOWN_GRF_NAME_PLACEHOLDER, sizeof(grf->name));
@@ -445,7 +446,8 @@ static void Load_NGRF(void)
GRFConfig **last = &first;
while (SlIterateArray() != -1) {
- GRFConfig *c = calloc(1, sizeof(*c));
+ GRFConfig *c;
+ CallocT(&c, 1);
SlObject(c, _grfconfig_desc);
/* Append our configuration to the list */
@@ -461,7 +463,7 @@ static void Load_NGRF(void)
AppendStaticGRFConfigs(&_grfconfig);
}
-const ChunkHandler _newgrf_chunk_handlers[] = {
+extern const ChunkHandler _newgrf_chunk_handlers[] = {
{ 'NGRF', Save_NGRF, Load_NGRF, CH_ARRAY | CH_LAST }
};
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index 0662f3fc8..5b0fa5179 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -17,6 +17,7 @@
#include "newgrf_spritegroup.h"
#include "newgrf_cargo.h"
#include "date.h"
+#include "helpers.hpp"
@@ -82,8 +83,7 @@ void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *
wos = &_engine_wagon_overrides[engine];
wos->overrides_count++;
- wos->overrides = realloc(wos->overrides,
- wos->overrides_count * sizeof(*wos->overrides));
+ ReallocT(&wos->overrides, wos->overrides_count);
wo = &wos->overrides[wos->overrides_count - 1];
/* FIXME: If we are replacing an override, release original SpriteGroup
@@ -92,7 +92,7 @@ void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *
wo->group = group;
wo->cargo = cargo;
wo->trains = trains;
- wo->train_id = malloc(trains);
+ MallocT(&wo->train_id, trains);
memcpy(wo->train_id, train_id, trains);
}
@@ -563,7 +563,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
*available = false;
- return -1;
+ return UINT_MAX;
}
/* Calculated vehicle parameters */
@@ -628,7 +628,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
return v->owner;
case 0x44: /* Aircraft information */
- if (v->type != VEH_Aircraft) return -1;
+ if (v->type != VEH_Aircraft) return UINT_MAX;
{
const Vehicle *w = v->next;
@@ -806,7 +806,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
DEBUG(grf, 1, "Unhandled vehicle property 0x%X, type 0x%X", variable, v->type);
*available = false;
- return -1;
+ return UINT_MAX;
}
diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp
index 4ae734207..7eb63d722 100644
--- a/src/newgrf_gui.cpp
+++ b/src/newgrf_gui.cpp
@@ -11,6 +11,7 @@
#include "table/sprites.h"
#include "newgrf.h"
#include "newgrf_config.h"
+#include "helpers.hpp"
/** Parse an integerlist string and set each found value
@@ -164,7 +165,7 @@ static void NewGRFAddDlgWndProc(Window *w, WindowEvent *e)
}
/* Copy GRF details from scanned list */
- c = calloc(1, sizeof(*c));
+ CallocT(&c, 1);
*c = *src;
c->filename = strdup(src->filename);
if (src->name != NULL) c->name = strdup(src->name);
diff --git a/src/newgrf_sound.cpp b/src/newgrf_sound.cpp
index e96934104..16990faf5 100644
--- a/src/newgrf_sound.cpp
+++ b/src/newgrf_sound.cpp
@@ -63,6 +63,6 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
if (callback == CALLBACK_FAILED) return false;
if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds();
- if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
+ if (callback < GetNumSounds()) SndPlayVehicleFx((SoundFx)callback, v);
return true;
}
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp
index f97da9c90..096ed21c5 100644
--- a/src/newgrf_spritegroup.cpp
+++ b/src/newgrf_spritegroup.cpp
@@ -81,7 +81,7 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, by
case 0x10: return object->callback_param1;
case 0x11: return 0;
case 0x18: return object->callback_param2;
- case 0x1A: return -1;
+ case 0x1A: return (uint32)-1;
case 0x1B: return GB(_display_opt, 0, 6);
case 0x1C: return object->last_value;
case 0x20: return _opt.landscape == LT_HILLY ? _opt.snow_line : 0xFF;
diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp
index f36769a41..0ef1ec84e 100644
--- a/src/newgrf_station.cpp
+++ b/src/newgrf_station.cpp
@@ -17,6 +17,7 @@
#include "newgrf_station.h"
#include "newgrf_spritegroup.h"
#include "date.h"
+#include "helpers.hpp"
static StationClass station_classes[STAT_CLASS_MAX];
@@ -31,8 +32,7 @@ enum {
*/
void ResetStationClasses(void)
{
- StationClassID i;
- for (i = 0; i < STAT_CLASS_MAX; i++) {
+ for (StationClassID i = STAT_CLASS_BEGIN; i < STAT_CLASS_MAX; i++) {
station_classes[i].id = 0;
station_classes[i].name = STR_EMPTY;
station_classes[i].stations = 0;
@@ -45,13 +45,13 @@ void ResetStationClasses(void)
station_classes[0].id = 'DFLT';
station_classes[0].name = STR_STAT_CLASS_DFLT;
station_classes[0].stations = 1;
- station_classes[0].spec = malloc(sizeof(*station_classes[0].spec));
+ MallocT(&station_classes[0].spec, 1);
station_classes[0].spec[0] = NULL;
station_classes[1].id = 'WAYP';
station_classes[1].name = STR_STAT_CLASS_WAYP;
station_classes[1].stations = 1;
- station_classes[1].spec = malloc(sizeof(*station_classes[1].spec));
+ MallocT(&station_classes[1].spec, 1);
station_classes[1].spec[0] = NULL;
}
@@ -60,17 +60,15 @@ void ResetStationClasses(void)
* @param classid A 32 bit value identifying the class.
* @return Index into station_classes of allocated class.
*/
-StationClassID AllocateStationClass(uint32 class)
+StationClassID AllocateStationClass(uint32 cls)
{
- StationClassID i;
-
- for (i = 0; i < STAT_CLASS_MAX; i++) {
- if (station_classes[i].id == class) {
+ for (StationClassID i = STAT_CLASS_BEGIN; i < STAT_CLASS_MAX; i++) {
+ if (station_classes[i].id == cls) {
// ClassID is already allocated, so reuse it.
return i;
} else if (station_classes[i].id == 0) {
// This class is empty, so allocate it to the ClassID.
- station_classes[i].id = class;
+ station_classes[i].id = cls;
return i;
}
}
@@ -150,7 +148,7 @@ void SetCustomStationSpec(StationSpec *statspec)
station_class = &station_classes[statspec->sclass];
i = station_class->stations++;
- station_class->spec = realloc(station_class->spec, station_class->stations * sizeof(*station_class->spec));
+ ReallocT(&station_class->spec, station_class->stations);
station_class->spec[i] = statspec;
statspec->allocated = true;
@@ -176,10 +174,9 @@ const StationSpec *GetCustomStationSpec(StationClassID sclass, uint station)
const StationSpec *GetCustomStationSpecByGrf(uint32 grfid, byte localidx)
{
- StationClassID i;
uint j;
- for (i = STAT_CLASS_DFLT; i < STAT_CLASS_MAX; i++) {
+ for (StationClassID i = STAT_CLASS_BEGIN; i < STAT_CLASS_MAX; i++) {
for (j = 0; j < station_classes[i].stations; j++) {
const StationSpec *statspec = station_classes[i].spec[j];
if (statspec == NULL) continue;
@@ -364,7 +361,7 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
}
*available = false;
- return -1;
+ return UINT_MAX;
}
switch (variable) {
@@ -430,7 +427,7 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
DEBUG(grf, 1, "Unhandled station property 0x%X", variable);
*available = false;
- return -1;
+ return UINT_MAX;
}
@@ -610,7 +607,7 @@ int AllocateSpecToStation(const StationSpec *statspec, Station *st, bool exec)
if (exec) {
if (i >= st->num_specs) {
st->num_specs = i + 1;
- st->speclist = realloc(st->speclist, st->num_specs * sizeof(*st->speclist));
+ ReallocT(&st->speclist, st->num_specs);
if (st->num_specs == 2) {
/* Initial allocation */
@@ -656,7 +653,7 @@ void DeallocateSpecFromStation(Station* st, byte specindex)
for (; st->speclist[st->num_specs - 1].grfid == 0 && st->num_specs > 1; st->num_specs--);
if (st->num_specs > 1) {
- st->speclist = realloc(st->speclist, st->num_specs * sizeof(*st->speclist));
+ ReallocT(&st->speclist, st->num_specs);
} else {
free(st->speclist);
st->num_specs = 0;
@@ -696,7 +693,7 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID
if (statspec->renderdata == NULL) {
sprites = GetStationTileLayout(tile + axis);
} else {
- sprites = &statspec->renderdata[(tile < statspec->tiles) ? tile + axis : axis];
+ sprites = &statspec->renderdata[(tile < statspec->tiles) ? tile + axis : (uint)axis];
}
image = sprites->ground_sprite;
diff --git a/src/newgrf_station.h b/src/newgrf_station.h
index a133fb3d7..f504bdd2b 100644
--- a/src/newgrf_station.h
+++ b/src/newgrf_station.h
@@ -7,13 +7,22 @@
#include "engine.h"
#include "newgrf_cargo.h"
+#include "helpers.hpp"
typedef enum {
- STAT_CLASS_DFLT, ///< Default station class.
- STAT_CLASS_WAYP, ///< Waypoint class.
- STAT_CLASS_MAX = 32, ///< Maximum number of classes.
+ STAT_CLASS_BEGIN = 0, ///< the lowest valid value
+ STAT_CLASS_DFLT = 0, ///< Default station class.
+ STAT_CLASS_WAYP, ///< Waypoint class.
+ STAT_CLASS_MAX = 32, ///< Maximum number of classes.
} StationClassID;
+/** Define basic enum properties */
+template <> struct EnumPropsT<StationClassID> : MakeEnumPropsT<StationClassID, byte, STAT_CLASS_BEGIN, STAT_CLASS_MAX, STAT_CLASS_MAX> {};
+typedef TinyEnumT<StationClassID> StationClassIDByte;
+
+/** Allow incrementing of StationClassID variables */
+DECLARE_POSTFIX_INCREMENT(StationClassID);
+
/* Station layout for given dimensions - it is a two-dimensional array
* where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;
diff --git a/src/newgrf_text.cpp b/src/newgrf_text.cpp
index e859f6e6c..af1dc688a 100644
--- a/src/newgrf_text.cpp
+++ b/src/newgrf_text.cpp
@@ -20,6 +20,7 @@
#include "newgrf.h"
#include "newgrf_text.h"
#include "table/control_codes.h"
+#include "helpers.hpp"
#define GRFTAB 28
#define TABSIZE 11
@@ -157,7 +158,8 @@ static byte _currentLangID = GRFLX_ENGLISH; //by default, english is used.
char *TranslateTTDPatchCodes(const char *str)
{
- char *tmp = malloc(strlen(str) * 10 + 1); /* Allocate space to allow for expansion */
+ char *tmp;
+ MallocT(&tmp, strlen(str) * 10 + 1); /* Allocate space to allow for expansion */
char *d = tmp;
bool unicode = false;
WChar c;
@@ -253,7 +255,8 @@ char *TranslateTTDPatchCodes(const char *str)
}
*d = '\0';
- return realloc(tmp, strlen(tmp) + 1);
+ ReallocT(&tmp, strlen(tmp) + 1);
+ return tmp;
}
@@ -295,7 +298,7 @@ StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid_to_add, bool ne
translatedtext = TranslateTTDPatchCodes(text_to_add);
- newtext = malloc(sizeof(*newtext) + strlen(translatedtext) + 1);
+ newtext = (GRFText*)malloc(sizeof(*newtext) + strlen(translatedtext) + 1);
newtext->next = NULL;
newtext->langid = langid_to_add;
strcpy(newtext->text, translatedtext);
diff --git a/src/news_gui.cpp b/src/news_gui.cpp
index 677a87765..df3936af1 100644
--- a/src/news_gui.cpp
+++ b/src/news_gui.cpp
@@ -74,6 +74,7 @@ static DrawNewsCallbackProc * const _draw_news_callback[] = {
DrawNewsBankrupcy, /* DNC_BANKRUPCY */
};
+extern GetNewsStringCallbackProc * const _get_news_string_callback[];
GetNewsStringCallbackProc * const _get_news_string_callback[] = {
GetNewsStringNewTrainAvail, /* DNC_TRAINAVAIL */
GetNewsStringNewRoadVehAvail, /* DNC_ROADAVAIL */
@@ -218,7 +219,7 @@ static void NewsWindowProc(Window *w, WindowEvent *e)
if (w->viewport != NULL)
w->viewport->top += y - w->top;
- diff = abs(w->top - y);
+ diff = delta(w->top, y);
w->top = y;
SetDirtyBlocks(w->left, w->top - diff, w->left + w->width, w->top + w->height);
@@ -367,14 +368,14 @@ static WindowDesc _news_type0_desc = {
static const SoundFx _news_sounds[] = {
SND_1D_APPLAUSE,
SND_1D_APPLAUSE,
- 0,
- 0,
- 0,
- 0,
+ SND_BEGIN,
+ SND_BEGIN,
+ SND_BEGIN,
+ SND_BEGIN,
SND_1E_OOOOH,
- 0,
- 0,
- 0
+ SND_BEGIN,
+ SND_BEGIN,
+ SND_BEGIN
};
/** Get the value of an item of the news-display settings. This is
@@ -752,7 +753,7 @@ static void MessageOptionsWndProc(Window *w, WindowEvent *e)
for (i = 0, y = 26; i != 10; i++, y += 12, click_state >>= 1, val >>= 2) {
bool clicked = !!(click_state & 1);
- DrawFrameRect(13, y, 89, 11 + y, 3, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(13, y, 89, 11 + y, 3, (clicked) ? FR_LOWERED : FR_NONE);
DrawStringCentered(((13 + 89 + 1) >> 1) + clicked, ((y + 11 + y + 1) >> 1) - 5 + clicked, message_opt[val & 0x3], 0x10);
DrawString(103, y + 1, i + STR_0206_ARRIVAL_OF_FIRST_VEHICLE, 0);
}
diff --git a/src/npf.cpp b/src/npf.cpp
index 97b9bf367..4e2cba0a4 100644
--- a/src/npf.cpp
+++ b/src/npf.cpp
@@ -37,8 +37,8 @@ static const uint _trackdir_length[TRACKDIR_END] = {
*/
static uint NPFDistanceTrack(TileIndex t0, TileIndex t1)
{
- const uint dx = abs(TileX(t0) - TileX(t1));
- const uint dy = abs(TileY(t0) - TileY(t1));
+ const uint dx = delta(TileX(t0), TileX(t1));
+ const uint dy = delta(TileY(t0), TileY(t1));
const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
/* OPTIMISATION:
@@ -74,7 +74,7 @@ static uint NPFHash(uint key1, uint key2)
uint part1 = TileX(key1) & NPF_HASH_HALFMASK;
uint part2 = TileY(key1) & NPF_HASH_HALFMASK;
- assert(IsValidTrackdir(key2));
+ assert(IsValidTrackdir((Trackdir)key2));
assert(IsValidTile(key1));
return ((part1 << NPF_HASH_HALFBITS | part2) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE;
}
@@ -137,7 +137,7 @@ static int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, Open
if (dist < ftd->best_bird_dist) {
ftd->best_bird_dist = dist;
- ftd->best_trackdir = current->user_data[NPF_TRACKDIR_CHOICE];
+ ftd->best_trackdir = (Trackdir)current->user_data[NPF_TRACKDIR_CHOICE];
}
return dist;
}
@@ -188,7 +188,7 @@ static inline uint NPFBridgeCost(AyStarNode *current)
static uint NPFSlopeCost(AyStarNode* current)
{
- TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction));
+ TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir((Trackdir)current->direction));
int x,y;
int8 z1,z2;
@@ -290,7 +290,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Check for turns. Road vehicles only really drive diagonal, turns are
* represented by non-diagonal tracks */
- if (!IsDiagonalTrackdir(current->direction))
+ if (!IsDiagonalTrackdir((Trackdir)current->direction))
cost += _patches.npf_road_curve_penalty;
NPFMarkTile(tile);
@@ -403,7 +403,7 @@ static int32 NPFFindDepot(AyStar* as, OpenListNode *current)
{
/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
* since checking the cache not that much faster than the actual check */
- return IsTileDepotType(current->path.node.tile, as->user_data[NPF_TYPE]) ?
+ return IsTileDepotType(current->path.node.tile, (TransportType)as->user_data[NPF_TYPE]) ?
AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
}
@@ -511,8 +511,9 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
TileIndex dst_tile = INVALID_TILE;
int i;
- TrackdirBits trackdirbits, ts;
- TransportType type = aystar->user_data[NPF_TYPE];
+ uint32 ts;
+ TrackdirBits trackdirbits;
+ TransportType type = (TransportType)aystar->user_data[NPF_TYPE];
bool override_dst_check = false;
/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
aystar->num_neighbours = 0;
@@ -587,13 +588,13 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
/* check correct rail type (mono, maglev, etc) */
if (type == TRANSPORT_RAIL) {
- RailType dst_type = GetTileRailType(dst_tile, src_trackdir);
+ RailType dst_type = GetTileRailType(dst_tile, TrackdirToTrack(src_trackdir));
if (!HASBIT(aystar->user_data[NPF_RAILTYPES], dst_type))
return;
}
/* Check the owner of the tile */
- if (!VehicleMayEnterTile(aystar->user_data[NPF_OWNER], dst_tile, TrackdirToExitdir(src_trackdir))) {
+ if (!VehicleMayEnterTile((Owner)aystar->user_data[NPF_OWNER], dst_tile, TrackdirToExitdir(src_trackdir))) {
return;
}
@@ -614,7 +615,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
} else {
ts = GetTileTrackStatus(dst_tile, type);
}
- trackdirbits = ts & TRACKDIR_BIT_MASK; /* Filter out signal status and the unused bits */
+ trackdirbits = (TrackdirBits)(ts & TRACKDIR_BIT_MASK); /* Filter out signal status and the unused bits */
DEBUG(npf, 4, "Next node: (%d, %d) [%d], possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
/* Select only trackdirs we can reach from our current trackdir */
@@ -627,9 +628,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
i = 0;
/* Enumerate possible track */
while (trackdirbits != 0) {
- Trackdir dst_trackdir;
- dst_trackdir = FindFirstBit2x64(trackdirbits);
- trackdirbits = KillFirstBit2x64(trackdirbits);
+ Trackdir dst_trackdir = RemoveFirstTrackdir(trackdirbits);
DEBUG(npf, 5, "Expanded into trackdir: %d, remaining trackdirs: 0x%X", dst_trackdir, trackdirbits);
/* Check for oneway signal against us */
@@ -739,7 +738,7 @@ NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir track
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
{
- return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner, railtypes);
+ return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, INVALID_TRACKDIR, target, type, owner, railtypes);
}
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty)
@@ -763,7 +762,7 @@ NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir t
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes)
{
- return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, railtypes, 0);
+ return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, INVALID_TRACKDIR, type, owner, railtypes, 0);
}
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes)
@@ -827,7 +826,7 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
best_result.best_bird_dist = (uint)-1;
/* Just iterate the depots in order of increasing distance */
- while ((current = depots.pop(&depots))) {
+ while ((current = (Depot*)depots.pop(&depots))) {
/* Check to see if we already have a path shorter than this
* depot's manhattan distance. HACK: We call DistanceManhattan
* again, we should probably modify the queue to give us that
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index f6a56fdd6..98a1e9223 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -80,6 +80,8 @@ typedef enum OldChunkTypes {
OC_END = 0 ///< End of the whole chunk, all 32bits set to zero
} OldChunkType;
+DECLARE_ENUM_AS_BIT_SET(OldChunkType);
+
typedef bool OldChunkProc(LoadgameState *ls, int num);
typedef struct OldChunks {
@@ -97,9 +99,9 @@ assert_compile(sizeof(TileIndex) == 4);
static uint32 _bump_assert_value;
static bool _read_ttdpatch_flags;
-static OldChunkType GetOldChunkType(OldChunkType type) {return GB(type, 0, 8);}
-static OldChunkType GetOldChunkVarType(OldChunkType type) {return GB(type, 8, 8) << 8;}
-static OldChunkType GetOldChunkFileType(OldChunkType type) {return GB(type, 16, 8) << 16;}
+static OldChunkType GetOldChunkType(OldChunkType type) {return (OldChunkType)GB(type, 0, 8);}
+static OldChunkType GetOldChunkVarType(OldChunkType type) {return (OldChunkType)(GB(type, 8, 8) << 8);}
+static OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
static inline byte CalcOldVarLen(OldChunkType type)
{
@@ -189,10 +191,10 @@ static inline uint32 ReadUint32(LoadgameState *ls)
static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
{
const OldChunks *chunk = chunks;
- byte *base_ptr = base;
+ byte *base_ptr = (byte*)base;
while (chunk->type != OC_END) {
- byte* ptr = chunk->ptr;
+ byte* ptr = (byte*)chunk->ptr;
uint i;
for (i = 0; i < chunk->amount; i++) {
@@ -959,9 +961,9 @@ static const OldChunks player_chunk[] = {
static bool LoadOldPlayer(LoadgameState *ls, int num)
{
- Player *p = GetPlayer(num);
+ Player *p = GetPlayer((PlayerID)num);
- _current_player_id = num;
+ _current_player_id = (PlayerID)num;
if (!LoadChunk(ls, p, player_chunk)) return false;
@@ -996,7 +998,7 @@ static bool LoadOldPlayer(LoadgameState *ls, int num)
* really figured out as of now, p->ai.cur_veh; needed for 'sell vehicle'
* is NULL and the function will crash. To fix this, just change the state
* to some harmless state, like 'loop vehicle'; 1 */
- if (!IsHumanPlayer(num) && p->ai.state == 20) p->ai.state = 1;
+ if (!IsHumanPlayer((PlayerID)num) && p->ai.state == 20) p->ai.state = 1;
if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
AI_StartNewAI(p->index);
diff --git a/src/oldpool.cpp b/src/oldpool.cpp
index 2b2d188e8..d19aa684e 100644
--- a/src/oldpool.cpp
+++ b/src/oldpool.cpp
@@ -5,6 +5,7 @@
#include "debug.h"
#include "functions.h"
#include "oldpool.h"
+#include "helpers.hpp"
/**
* Clean a pool in a safe way (does free all blocks)
@@ -49,11 +50,11 @@ bool AddBlockToPool(OldMemoryPool *pool)
DEBUG(misc, 4, "[Pool] (%s) increasing size of pool to %d items (%d bytes)", pool->name, pool->total_items, pool->total_items * pool->item_size);
/* Increase the poolsize */
- pool->blocks = realloc(pool->blocks, sizeof(pool->blocks[0]) * (pool->current_blocks + 1));
+ ReallocT(&pool->blocks, pool->current_blocks + 1);
if (pool->blocks == NULL) error("Pool: (%s) could not allocate memory for blocks", pool->name);
/* Allocate memory to the new block item */
- pool->blocks[pool->current_blocks] = malloc(pool->item_size * (1 << pool->block_size_bits));
+ MallocT(&pool->blocks[pool->current_blocks], pool->item_size * (1 << pool->block_size_bits));
if (pool->blocks[pool->current_blocks] == NULL)
error("Pool: (%s) could not allocate memory for blocks", pool->name);
diff --git a/src/oldpool.h b/src/oldpool.h
index ba22e4ef4..b6f5385da 100644
--- a/src/oldpool.h
+++ b/src/oldpool.h
@@ -16,11 +16,11 @@ typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);
* please try to avoid manual calls!
*/
struct OldMemoryPool {
- const char* const name; ///< Name of the pool (just for debugging)
+ const char* name; ///< Name of the pool (just for debugging)
- const uint max_blocks; ///< The max amount of blocks this pool can have
- const uint block_size_bits; ///< The size of each block in bits
- const uint item_size; ///< How many bytes one block is
+ uint max_blocks; ///< The max amount of blocks this pool can have
+ uint block_size_bits; ///< The size of each block in bits
+ uint item_size; ///< How many bytes one block is
/// Pointer to a function that is called after a new block is added
OldMemoryPoolNewBlock *new_block_proc;
diff --git a/src/openttd.cpp b/src/openttd.cpp
index a7604801a..c1a66a555 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1,6 +1,7 @@
/* $Id$ */
#include "stdafx.h"
+#define VARDEF
#include "string.h"
#include "table/strings.h"
#include "debug.h"
@@ -10,8 +11,8 @@
#include "map.h"
#include "tile.h"
#include "void_map.h"
+#include "helpers.hpp"
-#define VARDEF
#include "openttd.h"
#include "bridge_map.h"
#include "functions.h"
@@ -73,7 +74,7 @@ void InitializeStations(void);
void DeleteAllPlayerStations(void);
extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
-extern void DoStartupNewPlayer(bool is_ai);
+extern Player* DoStartupNewPlayer(bool is_ai);
extern void ShowOSErrorBox(const char *buf);
/* TODO: usrerror() for errors which are not of an internal nature but
@@ -119,7 +120,7 @@ void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
fseek(in, 0, SEEK_END);
len = ftell(in);
fseek(in, 0, SEEK_SET);
- if (len > maxsize || (mem = malloc(len + 1)) == NULL) {
+ if (len > maxsize || !MallocT(&mem, len + 1)) {
fclose(in);
return NULL;
}
@@ -135,9 +136,9 @@ void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
return mem;
}
+extern const char _openttd_revision[];
static void showhelp(void)
{
- extern const char _openttd_revision[];
char buf[4096], *p;
p = buf;
@@ -175,25 +176,26 @@ static void showhelp(void)
}
-typedef struct {
+struct MyGetOptData {
char *opt;
int numleft;
char **argv;
const char *options;
- char *cont;
-} MyGetOptData;
+ const char *cont;
-static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
-{
- md->cont = NULL;
- md->numleft = argc;
- md->argv = argv;
- md->options = options;
-}
+ MyGetOptData(int argc, char **argv, const char *options)
+ {
+ opt = NULL;
+ numleft = argc;
+ this->argv = argv;
+ this->options = options;
+ cont = NULL;
+ }
+};
static int MyGetOpt(MyGetOptData *md)
{
- char *s,*r,*t;
+ const char *s,*r,*t;
s = md->cont;
if (s != NULL)
@@ -226,7 +228,7 @@ md_continue_here:;
md->argv++;
}
}
- md->opt = t;
+ md->opt = (char*)t;
md->cont = NULL;
return *s;
}
@@ -244,7 +246,7 @@ md_continue_here:;
static void ParseResolution(int res[2], const char *s)
{
- char *t = strchr(s, 'x');
+ const char *t = strchr(s, 'x');
if (t == NULL) {
ShowInfoF("Invalid resolution '%s'", s);
return;
@@ -308,7 +310,7 @@ static void LoadIntroGame(void)
}
_pause = 0;
- SetLocalPlayer(0);
+ SetLocalPlayer(PLAYER_FIRST);
/* Make sure you can't scroll in the menu */
_scrolling_viewport = 0;
_cursor.fix_at = false;
@@ -324,7 +326,6 @@ extern void DedicatedFork(void);
int ttd_main(int argc, char *argv[])
{
- MyGetOptData mgo;
int i;
const char *optformat;
char musicdriver[16], sounddriver[16], videodriver[16];
@@ -356,7 +357,8 @@ int ttd_main(int argc, char *argv[])
#endif
;
- MyGetOptInit(&mgo, argc-1, argv+1, optformat);
+ MyGetOptData mgo(argc-1, argv+1, optformat);
+
while ((i = MyGetOpt(&mgo)) != -1) {
switch (i) {
case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
@@ -512,7 +514,7 @@ int ttd_main(int argc, char *argv[])
ParseConnectionString(&player, &port, network_conn);
if (player != NULL) {
- _network_playas = atoi(player);
+ _network_playas = (PlayerID)atoi(player);
if (_network_playas != PLAYER_SPECTATOR) {
_network_playas--;
@@ -628,7 +630,7 @@ static void MakeNewGameDone(void)
/* Create a single player */
DoStartupNewPlayer(false);
- SetLocalPlayer(0);
+ SetLocalPlayer(PLAYER_FIRST);
_current_player = _local_player;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
@@ -708,7 +710,7 @@ static void StartScenario(void)
StartupEngines();
StartupDisasters();
- SetLocalPlayer(0);
+ SetLocalPlayer(PLAYER_FIRST);
_current_player = _local_player;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
@@ -799,7 +801,7 @@ void SwitchMode(int new_mode)
} else {
/* Update the local player for a loaded game. It is either always
* player #1 (eg 0) or in the case of a dedicated server a spectator */
- SetLocalPlayer(_network_dedicated ? PLAYER_SPECTATOR : 0);
+ SetLocalPlayer(_network_dedicated ? PLAYER_SPECTATOR : PLAYER_FIRST);
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
if (_network_server) {
@@ -1096,7 +1098,7 @@ static void UpdateExclusiveRights(void)
Town *t;
FOR_ALL_TOWNS(t) {
- t->exclusivity = (byte)-1;
+ t->exclusivity = INVALID_PLAYER;
}
/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
@@ -1312,8 +1314,8 @@ bool AfterLoadGame(void)
* becomes player 0, unless we are in the scenario editor where all the
* players are 'invalid'.
*/
- if (!_network_dedicated && IsValidPlayer(0)) {
- p = GetPlayer(0);
+ if (!_network_dedicated && IsValidPlayer(PLAYER_FIRST)) {
+ p = GetPlayer(PLAYER_FIRST);
p->engine_renew = _patches.autorenew;
p->engine_renew_months = _patches.autorenew_months;
p->engine_renew_money = _patches.autorenew_money;
@@ -1387,7 +1389,7 @@ bool AfterLoadGame(void)
continue;
}
if (v->type == VEH_Train) {
- v->u.rail.track = 0x40;
+ v->u.rail.track = TRACK_BIT_WORMHOLE;
} else {
v->u.road.state = 0xFF;
}
@@ -1567,10 +1569,9 @@ bool AfterLoadGame(void)
{
/* Set up the engine count for all players */
Player *players[MAX_PLAYERS];
- int i;
const Vehicle *v;
- for (i = 0; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
+ for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
FOR_ALL_VEHICLES(v) {
if (!IsEngineCountable(v)) continue;
@@ -1702,3 +1703,25 @@ void ReloadNewGRFData(void)
/* redraw the whole screen */
MarkWholeScreenDirty();
}
+
+HalMusicDriver *_music_driver;
+HalSoundDriver *_sound_driver;
+HalVideoDriver *_video_driver;
+
+byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
+bool _fullscreen;
+CursorVars _cursor;
+bool _ctrl_pressed; // Is Ctrl pressed?
+bool _shift_pressed; // Is Shift pressed?
+byte _fast_forward;
+bool _left_button_down;
+bool _left_button_clicked;
+bool _right_button_down;
+bool _right_button_clicked;
+DrawPixelInfo _screen;
+bool _exit_game;
+bool _networking; ///< are we in networking mode?
+byte _game_mode;
+byte _pause;
+int _pal_first_dirty;
+int _pal_last_dirty;
diff --git a/src/openttd.h b/src/openttd.h
index 912ae4d8d..e87ad09a5 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -8,9 +8,8 @@
#define VARDEF extern
#endif
-typedef struct Rect {
- int left,top,right,bottom;
-} Rect;
+#include "hal.h"
+#include "helpers.hpp"
typedef struct Oblong {
int x, y;
@@ -22,10 +21,6 @@ typedef struct BoundingRect {
int height;
} BoundingRect;
-typedef struct Point {
- int x,y;
-} Point;
-
typedef struct Pair {
int a;
int b;
@@ -45,13 +40,11 @@ typedef struct Town Town;
typedef struct NewsItem NewsItem;
typedef struct Industry Industry;
typedef struct DrawPixelInfo DrawPixelInfo;
-typedef byte PlayerID;
typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
typedef byte CargoID;
typedef byte LandscapeID;
typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
-typedef uint32 CursorID;
typedef uint16 EngineID;
typedef uint16 UnitID;
typedef uint16 StringID;
@@ -77,7 +70,7 @@ assert_compile(sizeof(DestinationID) == sizeof(DepotID));
assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
assert_compile(sizeof(DestinationID) == sizeof(StationID));
-typedef uint32 WindowNumber;
+typedef int32 WindowNumber;
typedef byte WindowClass;
enum {
@@ -89,12 +82,6 @@ typedef int32 Year;
typedef int32 Date;
-enum GameModes {
- GM_MENU,
- GM_NORMAL,
- GM_EDITOR
-};
-
enum SwitchModes {
SM_NONE = 0,
SM_NEWGAME = 1,
@@ -124,6 +111,32 @@ enum InitializeGameModes {
IG_DATE_RESET = 1, /* Reset the date when initializing a game */
};
+enum Owner {
+ PLAYER_INACTIVE_CLIENT = 253,
+ PLAYER_NEW_COMPANY = 254,
+ PLAYER_SPECTATOR = 255,
+ OWNER_BEGIN = 0x00,
+ PLAYER_FIRST = 0x00,
+ MAX_PLAYERS = 8,
+ OWNER_TOWN = 0x0F, // a town owns the tile
+ OWNER_NONE = 0x10, // nobody owns the tile
+ OWNER_WATER = 0x11, // "water" owns the tile
+ OWNER_END = 0x12,
+ INVALID_OWNER = 0xFF,
+ INVALID_PLAYER = 0xFF,
+ /* Player identifiers All players below MAX_PLAYERS are playable
+ * players, above, they are special, computer controlled players */
+};
+
+typedef Owner PlayerID;
+
+DECLARE_POSTFIX_INCREMENT(Owner);
+
+/** Define basic enum properties */
+template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
+typedef TinyEnumT<Owner> OwnerByte;
+typedef OwnerByte PlayerByte;
+
typedef enum TransportTypes {
/* These constants are for now linked to the representation of bridges
@@ -132,6 +145,7 @@ typedef enum TransportTypes {
* accessing tunnels and bridges. For now, you should just not change
* the values for road and rail.
*/
+ TRANSPORT_BEGIN = 0,
TRANSPORT_RAIL = 0,
TRANSPORT_ROAD = 1,
TRANSPORT_WATER, // = 2
@@ -139,6 +153,11 @@ typedef enum TransportTypes {
INVALID_TRANSPORT = 0xff,
} TransportType;
+/** Define basic enum properties */
+template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
+typedef TinyEnumT<TransportType> TransportTypeByte;
+
+
typedef struct TileInfo {
uint x;
uint y;
diff --git a/src/order.h b/src/order.h
index 7031f2455..ddc97481d 100644
--- a/src/order.h
+++ b/src/order.h
@@ -10,11 +10,13 @@
enum {
INVALID_VEH_ORDER_ID = 0xFF,
- INVALID_ORDER = 0xFFFF,
};
+static const OrderID INVALID_ORDER = 0xFFFF;
+
/* Order types */
-enum OrderTypes {
+enum OrderType {
+ OT_BEGIN = 0,
OT_NOTHING = 0,
OT_GOTO_STATION = 1,
OT_GOTO_DEPOT = 2,
@@ -22,9 +24,14 @@ enum OrderTypes {
OT_LEAVESTATION = 4,
OT_DUMMY = 5,
OT_GOTO_WAYPOINT = 6,
+ OT_END
};
+
/* It needs to be 8bits, because we save and load it as such */
-typedef uint8 OrderType;
+/** Define basic enum properties */
+template <> struct EnumPropsT<OrderType> : MakeEnumPropsT<OrderType, byte, OT_BEGIN, OT_END, OT_END> {};
+typedef TinyEnumT<OrderType> OrderTypeByte;
+
/* Order flags -- please use OFB instead OF and use HASBIT/SETBIT/CLEARBIT */
@@ -82,7 +89,7 @@ enum {
* - REF_SHEDULE (all REFs are currently limited to 16 bits!!)
*/
typedef struct Order {
- OrderType type;
+ OrderTypeByte type;
uint8 flags;
DestinationID dest; ///< The destionation of the order.
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index b510e84ea..7b89e7b54 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -38,7 +38,7 @@ DEFINE_OLD_POOL(Order, Order, OrderPoolNewBlock, NULL)
Order UnpackOldOrder(uint16 packed)
{
Order order;
- order.type = GB(packed, 0, 4);
+ order.type = (OrderType)GB(packed, 0, 4);
order.flags = GB(packed, 4, 4);
order.dest = GB(packed, 8, 8);
order.next = NULL;
@@ -65,7 +65,7 @@ Order UnpackOldOrder(uint16 packed)
static Order UnpackVersion4Order(uint16 packed)
{
Order order;
- order.type = GB(packed, 0, 4);
+ order.type = (OrderType)GB(packed, 0, 4);
order.flags = GB(packed, 4, 4);
order.dest = GB(packed, 8, 8);
order.next = NULL;
@@ -359,12 +359,12 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
Vehicle *u;
- Order *new = AllocateOrder();
- AssignOrder(new, new_order);
+ Order *new_o = AllocateOrder();
+ AssignOrder(new_o, new_order);
/* Create new order and link in list */
if (v->orders == NULL) {
- v->orders = new;
+ v->orders = new_o;
} else {
/* Try to get the previous item (we are inserting above the
selected) */
@@ -375,17 +375,17 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
But because the orders can be shared, we copy the info over
the v->orders, so we don't have to change the pointers of
all vehicles */
- SwapOrders(v->orders, new);
+ SwapOrders(v->orders, new_o);
/* Now update the next pointers */
- v->orders->next = new;
+ v->orders->next = new_o;
} else if (order == NULL) {
/* 'sel' is a non-existing order, add him to the end */
order = GetLastVehicleOrder(v);
- order->next = new;
+ order->next = new_o;
} else {
/* Put the new order in between */
- new->next = order->next;
- order->next = new;
+ new_o->next = order->next;
+ order->next = new_o;
}
}
@@ -616,7 +616,7 @@ int32 CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* whether we are not going to a depot as there are three
* cases where the full load flag can be active and only
* one case where the flag is used for depot orders. In the
- * other cases for the OrderType the flags are not used,
+ * other cases for the OrderTypeByte the flags are not used,
* so do not care and those orders should not be active
* when this function is called.
*/
@@ -1273,6 +1273,6 @@ static void Load_ORDR(void)
}
}
-const ChunkHandler _order_chunk_handlers[] = {
+extern const ChunkHandler _order_chunk_handlers[] = {
{ 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY | CH_LAST},
};
diff --git a/src/os/macosx/macos.h b/src/os/macosx/macos.h
index b8a6cd511..ba33ce602 100644
--- a/src/os/macosx/macos.h
+++ b/src/os/macosx/macos.h
@@ -11,9 +11,15 @@
* the function then adds text that tells the user to update and then report the bug if it's present in the newest version
* It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
*/
-void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
-void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
-void ShowMacErrorDialog(const char *error);
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+ void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
+ void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
+ void ShowMacErrorDialog(const char *error);
+#ifdef __cplusplus
+}
+#endif //__cplusplus
// Since MacOS X users will never see an assert unless they started the game from a terminal
// we're using a custom assert(e) macro.
diff --git a/src/os/macosx/macos.m b/src/os/macosx/macos.m
index 59801fce0..33f296325 100644
--- a/src/os/macosx/macos.m
+++ b/src/os/macosx/macos.m
@@ -8,11 +8,7 @@
#include <mach/machine.h>
#include <stdio.h>
#include "../../stdafx.h"
-#include "../../openttd.h"
-#include "../../newgrf.h"
-#include "../../gfx.h"
#include "../../macros.h"
-#include "../../string.h"
#ifndef CPU_SUBTYPE_POWERPC_970
#define CPU_SUBTYPE_POWERPC_970 ((cpu_subtype_t) 100)
@@ -26,6 +22,8 @@
* To insure that the crosscompiler still works, let him try any changes before they are committed
*/
+void ToggleFullScreen(bool fs);
+
static char *GetOSString(void)
{
static char buffer[175];
@@ -74,7 +72,7 @@ static char *GetOSString(void)
}
// make a list of used newgrf files
- if (_first_grffile != NULL) {
+/* if (_first_grffile != NULL) {
char* n = newgrf;
const GRFFile* file;
@@ -82,9 +80,9 @@ static char *GetOSString(void)
n = strecpy(n, " ", lastof(newgrf));
n = strecpy(n, file->filename, lastof(newgrf));
}
- } else {
+ } else {*/
sprintf(newgrf, "none");
- }
+// }
snprintf(
buffer, lengthof(buffer),
diff --git a/src/os/macosx/splash.h b/src/os/macosx/splash.h
index 39880562d..1bc4fa53c 100644
--- a/src/os/macosx/splash.h
+++ b/src/os/macosx/splash.h
@@ -5,6 +5,14 @@
#define SPLASH_IMAGE_FILE "splash.png"
-void DisplaySplashImage(void);
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+ void DisplaySplashImage(void);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
#endif
diff --git a/src/pathfind.cpp b/src/pathfind.cpp
index 81ccc699c..6fc452647 100644
--- a/src/pathfind.cpp
+++ b/src/pathfind.cpp
@@ -114,16 +114,16 @@ static const byte _bits_mask[4] = {
0x2A,
};
-static const byte _tpf_new_direction[14] = {
- 0, 1, 0, 1, 2, 1,
- 0, 0,
- 2, 3, 3, 2, 3, 0,
+static const DiagDirection _tpf_new_direction[14] = {
+ DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE,
+ INVALID_DIAGDIR, INVALID_DIAGDIR,
+ DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
};
-static const byte _tpf_prev_direction[14] = {
- 0, 1, 1, 0, 1, 2,
- 0, 0,
- 2, 3, 2, 3, 0, 3,
+static const DiagDirection _tpf_prev_direction[14] = {
+ DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW,
+ INVALID_DIAGDIR, INVALID_DIAGDIR,
+ DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_NW,
};
@@ -182,7 +182,7 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
}
continue_here:;
- tpf->the_dir = i + (HASBIT(_otherdir_mask[direction], i) ? 8 : 0);
+ tpf->the_dir = (Trackdir)(i + (HASBIT(_otherdir_mask[direction], i) ? 8 : 0));
if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) {
TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]);
@@ -333,7 +333,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
i = FIND_FIRST_BIT(bits);
bits = KILL_FIRST_BIT(bits);
- tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
+ tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i);
rd = tpf->rd;
if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
@@ -375,7 +375,7 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
i = FIND_FIRST_BIT(bits);
bits = KILL_FIRST_BIT(bits);
- tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
+ tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i);
rd = tpf->rd;
if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
@@ -407,11 +407,11 @@ void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumP
tpf.hasbit_13 = HASBIT(flags, 13); /* 0x2000 */
- tpf.tracktype = (byte)flags;
+ tpf.tracktype = (TransportType)(flags & 0xFF);
if (HASBIT(flags, 11)) {
tpf.rd.pft_var6 = 0xFF;
- tpf.enum_proc(tile, data, 0, 0, 0);
+ tpf.enum_proc(tile, data, INVALID_TRACKDIR, 0, 0);
TPFMode2(&tpf, tile, direction);
} else {
/* clear the hash_heads */
@@ -427,19 +427,19 @@ typedef struct {
TileIndex tile;
uint16 cur_length; // This is the current length to this tile.
uint16 priority; // This is the current length + estimated length to the goal.
- byte track;
+ TrackdirByte track;
byte depth;
byte state;
byte first_track;
} StackedItem;
-static const byte _new_track[6][4] = {
-{0, 0xff, 8, 0xff,},
-{0xff, 1, 0xff, 9,},
-{0xff, 2, 10, 0xff,},
-{3, 0xff, 0xff, 11,},
-{12, 4, 0xff, 0xff,},
-{0xff, 0xff, 5, 13,},
+static const Trackdir _new_trackdir[6][4] = {
+{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR,},
+{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW,},
+{INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR,},
+{TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W,},
+{TRACKDIR_LEFT_N, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,},
+{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N,},
};
typedef struct HashLink {
@@ -539,7 +539,7 @@ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir,
}
if (head != 0xffff) {
- if (tile == tpf->hash_tile[hash] && (head & 0x3) == dir) {
+ if (tile == tpf->hash_tile[hash] && (head & 0x3) == (uint)dir) {
// longer length
if (length >= (head >> 2)) return false;
@@ -574,7 +574,7 @@ static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir,
uint offs = tpf->hash_tile[hash];
do {
link = NTP_GET_LINK_PTR(tpf, offs);
- if (tile == link->tile && (link->typelength & 0x3U) == dir) {
+ if (tile == link->tile && (link->typelength & 0x3U) == (uint)dir) {
if (length >= (uint)(link->typelength >> 2)) return false;
link->typelength = dir | (length << 2);
return true;
@@ -657,8 +657,8 @@ static const uint16 _is_upwards_slope[15] = {
static uint DistanceMoo(TileIndex t0, TileIndex t1)
{
- const uint dx = abs(TileX(t0) - TileX(t1));
- const uint dy = abs(TileY(t0) - TileY(t1));
+ const uint dx = delta(TileX(t0), TileX(t1));
+ const uint dy = delta(TileY(t0), TileY(t1));
const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
/* OPTIMISATION:
@@ -685,7 +685,7 @@ static const byte _length_of_track[16] = {
static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
{
TrackBits bits, allbits;
- uint track;
+ Trackdir track;
TileIndex tile_org;
StackedItem si;
int estimation;
@@ -737,7 +737,7 @@ start_at:
continue;
}
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
- bits = 0;
+ bits = TRACK_BIT_NONE;
break;
}
flotr = FindLengthOfTunnel(tile, direction);
@@ -771,7 +771,7 @@ start_at:
// too long search length? bail out.
if (si.cur_length >= tpf->maxlength) {
DEBUG(ntp, 1, "Cur_length too big");
- bits = 0;
+ bits = TRACK_BIT_NONE;
break;
}
@@ -780,14 +780,14 @@ start_at:
if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) {
// We found a tile which is not a normal railway tile.
// Determine which tracks that exist on this tile.
- bits = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction];
- bits = (bits | (bits >> 8)) & 0x3F;
+ uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction];
+ bits = TrackdirBitsToTrackBits((TrackdirBits)(ts & TRACKDIR_BIT_MASK));
// Check that the tile contains exactly one track
if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break;
if (!HASBIT(tpf->railtypes, IsTileType(tile, MP_STREET) ? GetRailTypeCrossing(tile) : GetRailType(tile))) {
- bits = 0;
+ bits = TRACK_BIT_NONE;
break;
}
@@ -797,7 +797,7 @@ start_at:
// bits - bitmask of which track that exist on the tile (exactly one bit is set)
// direction - which direction are we moving in?
///////////////////
- si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
+ si.track = _new_trackdir[FIND_FIRST_BIT(bits)][direction];
si.cur_length += _length_of_track[si.track];
goto callback_and_continue;
}
@@ -810,18 +810,18 @@ start_at:
/* The tile has no reachable tracks => End of rail segment
* or Intersection => End of rail segment. We check this agains all the
* bits, not just reachable ones, to prevent infinite loops. */
- if (bits == 0 || TracksOverlap(allbits)) break;
+ if (bits == TRACK_BIT_NONE || TracksOverlap(allbits)) break;
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
- bits = 0;
+ bits = TRACK_BIT_NONE;
break;
}
/* If we reach here, the tile has exactly one track, and this
track is reachable => Rail segment continues */
- track = _new_track[FIND_FIRST_BIT(bits)][direction];
- assert(track != 0xff);
+ track = _new_trackdir[FIND_FIRST_BIT(bits)][direction];
+ assert(track != INVALID_TRACKDIR);
si.cur_length += _length_of_track[track];
@@ -837,7 +837,7 @@ start_at:
if (!HasSignalOnTrackdir(tile, track)) {
// if one way signal not pointing towards us, stop going in this direction => End of rail segment.
if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
- bits = 0;
+ bits = TRACK_BIT_NONE;
break;
}
} else if (GetSignalStateByTrackdir(tile, track) == SIGNAL_STATE_GREEN) {
@@ -850,7 +850,7 @@ start_at:
// stop going in this direction => End of rail segment.
// this is to prevent us from going into a full platform.
if (!(si.state&1)) {
- bits = 0;
+ bits = TRACK_BIT_NONE;
break;
}
}
@@ -874,14 +874,14 @@ start_at:
// safety check if we're running around chasing our tail... (infinite loop)
if (tile == tile_org) {
- bits = 0;
+ bits = TRACK_BIT_NONE;
break;
}
}
// There are no tracks to choose between.
// Stop searching in this direction
- if (bits == 0)
+ if (bits == TRACK_BIT_NONE)
continue;
////////////////
@@ -909,8 +909,9 @@ start_at:
if (si.depth == 0)
continue; /* We overflowed our depth. No more searching in this direction. */
si.tile = tile;
- do {
- si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
+ while (bits != TRACK_BIT_NONE) {
+ Track track = RemoveFirstTrack(bits);
+ si.track = _new_trackdir[track][direction];
assert(si.track != 0xFF);
si.priority = si.cur_length + estimation;
@@ -922,7 +923,7 @@ start_at:
tpf->stack[tpf->nstack] = si;
HeapifyUp(tpf);
- } while ((bits = KILL_FIRST_BIT(bits)) != 0);
+ };
// If this is the first intersection, we need to fill the first_track member.
// so the code outside knows which path is better.
@@ -931,11 +932,11 @@ start_at:
assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3);
if (tpf->nstack != 1) {
uint32 r = Random();
- if (r&1) swap_byte(&tpf->stack[0].track, &tpf->stack[1].track);
+ if (r&1) SwapT(&tpf->stack[0].track, &tpf->stack[1].track);
if (tpf->nstack != 2) {
- byte t = tpf->stack[2].track;
- if (r&2) swap_byte(&tpf->stack[0].track, &t);
- if (r&4) swap_byte(&tpf->stack[1].track, &t);
+ TrackdirByte t = tpf->stack[2].track;
+ if (r&2) SwapT(&tpf->stack[0].track, &t);
+ if (r&4) SwapT(&tpf->stack[1].track, &t);
tpf->stack[2].first_track = tpf->stack[2].track = t;
}
tpf->stack[0].first_track = tpf->stack[0].track;
diff --git a/src/pathfind.h b/src/pathfind.h
index 432d7ea88..6c0dccad1 100644
--- a/src/pathfind.h
+++ b/src/pathfind.h
@@ -4,6 +4,7 @@
#define PATHFIND_H
#include "direction.h"
+#include "openttd.h"
enum {
STR_FACTOR = 2,
@@ -14,7 +15,7 @@ enum {
//supported on all archs)
typedef struct TrackPathFinder TrackPathFinder;
-typedef bool TPFEnumProc(TileIndex tile, void *data, int track, uint length, byte *state);
+typedef bool TPFEnumProc(TileIndex tile, void *data, Trackdir trackdir, uint length, byte *state);
typedef void TPFAfterProc(TrackPathFinder *tpf);
typedef bool NTPEnumProc(TileIndex tile, void *data, int track, uint length);
@@ -51,9 +52,9 @@ struct TrackPathFinder {
RememberData rd;
- int the_dir;
+ TrackdirByte the_dir;
- byte tracktype;
+ TransportTypeByte tracktype;
byte var2;
bool disable_tile_hash;
bool hasbit_13;
diff --git a/src/player.h b/src/player.h
index df959c6e0..e3329c0d1 100644
--- a/src/player.h
+++ b/src/player.h
@@ -38,7 +38,7 @@ typedef struct PlayerAI {
byte state_mode;
byte banned_tile_count;
- byte railtype_to_use;
+ RailTypeByte railtype_to_use;
CargoID cargo_type;
byte num_wagons;
@@ -132,7 +132,7 @@ typedef struct PlayerAiNew {
bool to_deliver;
TileIndex depot_tile;
- byte depot_direction;
+ DiagDirectionByte depot_direction;
byte amount_veh; // How many vehicles we are going to build in this route
byte cur_veh; // How many vehicles did we bought?
@@ -166,14 +166,14 @@ typedef struct Player {
byte player_money_fraction;
byte avail_railtypes;
byte block_preview;
- PlayerID index;
+ PlayerByte index;
uint16 cargo_types; /* which cargo types were transported the last year */
TileIndex location_of_house;
TileIndex last_build_coordinate;
- PlayerID share_owners[4];
+ PlayerByte share_owners[4];
Year inaugurated_year;
byte num_valid_stat_ent;
@@ -212,15 +212,6 @@ void SetLocalPlayer(PlayerID new_player);
VARDEF PlayerID _local_player;
VARDEF PlayerID _current_player;
-/* Player identifiers All players below MAX_PLAYERS are playable
- * players, above, they are special, computer controlled players */
-enum Players {
- PLAYER_INACTIVE_CLIENT = 253,
- PLAYER_NEW_COMPANY = 254, ///< Command 'player' in Multiplayer to create a new company
- PLAYER_SPECTATOR = 255, ///< Spectator in Multiplayer or the player in the scenario editor
- MAX_PLAYERS = 8,
-};
-
VARDEF Player _players[MAX_PLAYERS];
// NOSAVE: can be determined from player structs
VARDEF byte _player_colors[MAX_PLAYERS];
@@ -239,7 +230,7 @@ static inline byte ActivePlayerCount(void)
static inline Player* GetPlayer(PlayerID i)
{
- assert(i < lengthof(_players));
+ assert(i < (PlayerID)lengthof(_players));
return &_players[i];
}
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index c4612f5dc..1a2563d3b 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -148,7 +148,7 @@ static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
- PlayerID player = w->window_number;
+ PlayerID player = (PlayerID)w->window_number;
const Player *p = GetPlayer(player);
if (player == _local_player) {
@@ -170,7 +170,7 @@ static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
case 2: {/* toggle size */
byte mode = (byte)WP(w,def_d).data_1;
bool stickied = !!(w->flags4 & WF_STICKY);
- PlayerID player = w->window_number;
+ PlayerID player = (PlayerID)w->window_number;
DeleteWindow(w);
DoShowPlayerFinances(player, !HASBIT(mode, 0), stickied);
} break;
@@ -305,11 +305,11 @@ static void ShowColourDropDownMenu(Window *w, uint32 widget)
}
/* Get the first selected livery to use as the default dropdown item */
- for (scheme = 0; scheme < LS_END; scheme++) {
+ for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
if (HASBIT(WP(w, livery_d).sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
- livery = &GetPlayer(w->window_number)->livery[scheme];
+ livery = &GetPlayer((PlayerID)w->window_number)->livery[scheme];
ShowDropDownMenu(w, _colour_dropdown, widget == 10 ? livery->colour1 : livery->colour2, widget, used_colours, 0);
}
@@ -326,7 +326,7 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
break;
case WE_PAINT: {
- const Player *p = GetPlayer(w->window_number);
+ const Player *p = GetPlayer((PlayerID)w->window_number);
LiveryScheme scheme = LS_DEFAULT;
int y = 51;
@@ -337,7 +337,7 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
SetWindowWidgetDisabledState(w, 12, (WP(w, livery_d).sel == 0));
if (!(WP(w, livery_d).sel == 0)) {
- for (scheme = 0; scheme < LS_END; scheme++) {
+ for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
if (HASBIT(WP(w, livery_d).sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
@@ -383,7 +383,7 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
LiveryScheme scheme;
RaiseWindowWidget(w, WP(w, livery_d).livery_class + 2);
- WP(w, livery_d).livery_class = e->we.click.widget - 2;
+ WP(w, livery_d).livery_class = (LiveryClass)(e->we.click.widget - 2);
WP(w, livery_d).sel = 0;
LowerWindowWidget(w, WP(w, livery_d).livery_class + 2);
@@ -413,9 +413,9 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
case 13: {
LiveryScheme scheme;
- LiveryScheme j = (e->we.click.pt.y - 48) / 14;
+ LiveryScheme j = (LiveryScheme)((e->we.click.pt.y - 48) / 14);
- for (scheme = 0; scheme <= j; scheme++) {
+ for (scheme = LS_BEGIN; scheme <= j; scheme++) {
if (livery_class[scheme] != WP(w, livery_d).livery_class) j++;
if (scheme >= LS_END) return;
}
@@ -423,7 +423,7 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
/* If clicking on the left edge, toggle using the livery */
if (e->we.click.pt.x < 10) {
- DoCommandP(0, j | (2 << 8), !GetPlayer(w->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR);
+ DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)w->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR);
}
if (_ctrl_pressed) {
@@ -511,7 +511,7 @@ static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
Player *p;
LowerWindowWidget(w, WP(w, facesel_d).gender + 5);
DrawWindowWidgets(w);
- p = GetPlayer(w->window_number);
+ p = GetPlayer((PlayerID)w->window_number);
DrawPlayerFace(WP(w,facesel_d).face, p->player_color, 2, 16);
} break;
@@ -675,7 +675,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
- const Player *p = GetPlayer(w->window_number);
+ const Player *p = GetPlayer((PlayerID)w->window_number);
bool local = w->window_number == _local_player;
SetWindowWidgetHiddenState(w, PCW_WIDGET_NEW_FACE, !local);
@@ -711,14 +711,14 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
- SetDParam(2, GetPlayerNameString((byte)w->window_number, 3));
+ SetDParam(2, GetPlayerNameString((PlayerID)w->window_number, 3));
DrawWindowWidgets(w);
SetDParam(0, p->inaugurated_year);
DrawString(110, 25, STR_7038_INAUGURATED, 0);
- DrawPlayerVehiclesAmount(w->window_number);
+ DrawPlayerVehiclesAmount((PlayerID)w->window_number);
DrawString(110,48, STR_7006_COLOR_SCHEME, 0);
// Draw company-colour bus
@@ -744,7 +744,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
Window *wf = AllocateWindowDescFront(&_select_player_face_desc, w->window_number);
if (wf != NULL) {
wf->caption_color = w->window_number;
- WP(wf,facesel_d).face = GetPlayer(wf->window_number)->face;
+ WP(wf,facesel_d).face = GetPlayer((PlayerID)wf->window_number)->face;
WP(wf,facesel_d).gender = 0;
}
break;
@@ -762,7 +762,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
}
case PCW_WIDGET_PRESIDENT_NAME: {
- const Player *p = GetPlayer(w->window_number);
+ const Player *p = GetPlayer((PlayerID)w->window_number);
WP(w, def_d).byte_1 = 0;
SetDParam(0, p->president_name_2);
ShowQueryString(p->president_name_1, STR_700B_PRESIDENT_S_NAME, 31, 94, w, CS_ALPHANUMERAL);
@@ -770,7 +770,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
}
case PCW_WIDGET_COMPANY_NAME: {
- Player *p = GetPlayer(w->window_number);
+ Player *p = GetPlayer((PlayerID)w->window_number);
WP(w,def_d).byte_1 = 1;
SetDParam(0, p->name_2);
ShowQueryString(p->name_1, STR_700A_COMPANY_NAME, 31, 150, w, CS_ALPHANUMERAL);
@@ -778,7 +778,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
}
case PCW_WIDGET_BUILD_VIEW_HQ: {
- TileIndex tile = GetPlayer(w->window_number)->location_of_house;
+ TileIndex tile = GetPlayer((PlayerID)w->window_number)->location_of_house;
if (tile == 0) {
if ((byte)w->window_number != _local_player)
return;
@@ -890,7 +890,7 @@ static void BuyCompanyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
- Player *p = GetPlayer(w->window_number);
+ Player *p = GetPlayer((PlayerID)w->window_number);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
DrawWindowWidgets(w);
diff --git a/src/players.cpp b/src/players.cpp
index 4c2d1ed37..6d295d87d 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -483,7 +483,7 @@ static Player *AllocatePlayer(void)
// Find a free slot
FOR_ALL_PLAYERS(p) {
if (!p->is_active) {
- int i = p->index;
+ PlayerID i = p->index;
memset(p, 0, sizeof(Player));
p->index = i;
return p;
@@ -494,9 +494,7 @@ static Player *AllocatePlayer(void)
void ResetPlayerLivery(Player *p)
{
- LiveryScheme scheme;
-
- for (scheme = 0; scheme < LS_END; scheme++) {
+ for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
p->livery[scheme].in_use = false;
p->livery[scheme].colour1 = p->player_color;
p->livery[scheme].colour2 = p->player_color;
@@ -583,10 +581,8 @@ static void MaybeStartNewPlayer(void)
void InitializePlayers(void)
{
- uint i;
-
memset(_players, 0, sizeof(_players));
- for (i = 0; i != MAX_PLAYERS; i++) _players[i].index = i;
+ for (PlayerID i = PLAYER_FIRST; i != MAX_PLAYERS; i++) _players[i].index = i;
_cur_player_tick_index = 0;
}
@@ -596,7 +592,7 @@ void OnTick_Players(void)
if (_game_mode == GM_EDITOR) return;
- p = GetPlayer(_cur_player_tick_index);
+ p = GetPlayer((PlayerID)_cur_player_tick_index);
_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
if (p->name_1 != 0) GenerateCompanyName(p);
@@ -614,7 +610,7 @@ StringID GetPlayerNameString(PlayerID player, uint index)
return STR_EMPTY;
}
-extern void ShowPlayerFinances(int player);
+extern void ShowPlayerFinances(PlayerID player);
void PlayersYearlyLoop(void)
{
@@ -928,11 +924,11 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case 2: { /* Delete a player */
Player *p;
- if (!IsValidPlayer(p2)) return CMD_ERROR;
+ if (!IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
if (!(flags & DC_EXEC)) return 0;
- p = GetPlayer(p2);
+ p = GetPlayer((PlayerID)p2);
/* Only allow removal of HUMAN companies */
if (IsHumanPlayer(p->index)) {
@@ -953,8 +949,8 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
} break;
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
- PlayerID pid_old = GB(p2, 0, 16);
- PlayerID pid_new = GB(p2, 16, 16);
+ PlayerID pid_old = (PlayerID)GB(p2, 0, 16);
+ PlayerID pid_new = (PlayerID)GB(p2, 16, 16);
if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR;
@@ -1323,7 +1319,7 @@ static void Load_PLYR(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
- Player *p = GetPlayer(index);
+ Player *p = GetPlayer((PlayerID)index);
SaveLoad_PLYR(p);
_player_colors[index] = p->player_color;
UpdatePlayerMoney32(p);
@@ -1334,6 +1330,6 @@ static void Load_PLYR(void)
}
}
-const ChunkHandler _player_chunk_handlers[] = {
+extern const ChunkHandler _player_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
};
diff --git a/src/queue.cpp b/src/queue.cpp
index 9986442bf..44ace52e5 100644
--- a/src/queue.cpp
+++ b/src/queue.cpp
@@ -3,6 +3,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "queue.h"
+#include "helpers.hpp"
static void Stack_Clear(Queue* q, bool free_values)
{
@@ -48,14 +49,15 @@ static Queue* init_stack(Queue* q, uint max_size)
q->free = Stack_Free;
q->data.stack.max_size = max_size;
q->data.stack.size = 0;
- q->data.stack.elements = malloc(max_size * sizeof(*q->data.stack.elements));
+ MallocT(&q->data.stack.elements, max_size);
q->freeq = false;
return q;
}
Queue* new_Stack(uint max_size)
{
- Queue* q = malloc(sizeof(*q));
+ Queue* q;
+ MallocT(&q, 1);
init_stack(q, max_size);
q->freeq = true;
@@ -125,14 +127,15 @@ static Queue* init_fifo(Queue* q, uint max_size)
q->data.fifo.max_size = max_size;
q->data.fifo.head = 0;
q->data.fifo.tail = 0;
- q->data.fifo.elements = malloc(max_size * sizeof(*q->data.fifo.elements));
+ MallocT(&q->data.fifo.elements, max_size);
q->freeq = false;
return q;
}
Queue* new_Fifo(uint max_size)
{
- Queue* q = malloc(sizeof(*q));
+ Queue* q;
+ MallocT(&q, 1);
init_fifo(q, max_size);
q->freeq = true;
@@ -166,7 +169,8 @@ static void InsSort_Free(Queue* q, bool free_values)
static bool InsSort_Push(Queue* q, void* item, int priority)
{
- InsSortNode* newnode = malloc(sizeof(*newnode));
+ InsSortNode* newnode;
+ MallocT(&newnode, 1);
if (newnode == NULL) return false;
newnode->item = item;
@@ -220,7 +224,8 @@ void init_InsSort(Queue* q)
Queue* new_InsSort(void)
{
- Queue* q = malloc(sizeof(*q));
+ Queue* q;
+ MallocT(&q, 1);
init_InsSort(q);
q->freeq = true;
@@ -299,7 +304,7 @@ static bool BinaryHeap_Push(Queue* q, void* item, int priority)
if (q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
/* The currently allocated blocks are full, allocate a new one */
assert((q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
- q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(*q->data.binaryheap.elements[0]));
+ MallocT(&q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS], BINARY_HEAP_BLOCKSIZE);
q->data.binaryheap.blocks++;
#ifdef QUEUE_DEBUG
printf("[BinaryHeap] Increasing size of elements to %d nodes\n", q->data.binaryheap.blocks * BINARY_HEAP_BLOCKSIZE);
@@ -427,8 +432,8 @@ void init_BinaryHeap(Queue* q, uint max_size)
q->data.binaryheap.size = 0;
// We malloc memory in block of BINARY_HEAP_BLOCKSIZE
// It autosizes when it runs out of memory
- q->data.binaryheap.elements = calloc((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1, sizeof(*q->data.binaryheap.elements));
- q->data.binaryheap.elements[0] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(*q->data.binaryheap.elements[0]));
+ CallocT(&q->data.binaryheap.elements, (max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1);
+ MallocT(&q->data.binaryheap.elements[0], BINARY_HEAP_BLOCKSIZE);
q->data.binaryheap.blocks = 1;
q->freeq = false;
#ifdef QUEUE_DEBUG
@@ -438,7 +443,8 @@ void init_BinaryHeap(Queue* q, uint max_size)
Queue* new_BinaryHeap(uint max_size)
{
- Queue* q = malloc(sizeof(*q));
+ Queue* q;
+ MallocT(&q, 1);
init_BinaryHeap(q, max_size);
q->freeq = true;
@@ -464,7 +470,7 @@ void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets)
h->hash = hash;
h->size = 0;
h->num_buckets = num_buckets;
- h->buckets = malloc(num_buckets * (sizeof(*h->buckets) + sizeof(*h->buckets_in_use)));
+ h->buckets = (HashNode*)malloc(num_buckets * (sizeof(*h->buckets) + sizeof(*h->buckets_in_use)));
#ifdef HASH_DEBUG
debug("Buckets = %p", h->buckets);
#endif
@@ -475,7 +481,8 @@ void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets)
Hash* new_Hash(Hash_HashProc* hash, int num_buckets)
{
- Hash* h = malloc(sizeof(*h));
+ Hash* h;
+ MallocT(&h, 1);
init_Hash(h, hash, num_buckets);
h->freeh = true;
@@ -709,7 +716,7 @@ void* Hash_Set(Hash* h, uint key1, uint key2, void* value)
node = h->buckets + hash;
} else {
/* Add it after prev */
- node = malloc(sizeof(*node));
+ MallocT(&node, 1);
prev->next = node;
}
node->next = NULL;
diff --git a/src/rail.cpp b/src/rail.cpp
index c4b20de27..2255b428b 100644
--- a/src/rail.cpp
+++ b/src/rail.cpp
@@ -10,41 +10,41 @@
/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
* direction along with the trackdir */
-const byte _signal_along_trackdir[] = {
+extern const byte _signal_along_trackdir[] = {
0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0,
0x40, 0x40, 0x40, 0x10, 0x80, 0x20
};
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
* direction against the trackdir */
-const byte _signal_against_trackdir[] = {
+extern const byte _signal_against_trackdir[] = {
0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0,
0x80, 0x80, 0x80, 0x20, 0x40, 0x10
};
/* Maps a Track to the bits that store the status of the two signals that can
* be present on the given track */
-const byte _signal_on_track[] = {
+extern const byte _signal_on_track[] = {
0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30
};
/* Maps a diagonal direction to the all trackdirs that are connected to any
* track entering in this direction (including those making 90 degree turns)
*/
-const TrackdirBits _exitdir_reaches_trackdirs[] = {
+extern const TrackdirBits _exitdir_reaches_trackdirs[] = {
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */
TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */
};
-const Trackdir _next_trackdir[] = {
+extern const Trackdir _next_trackdir[] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,
TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N
};
/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
-const TrackdirBits _track_crosses_trackdirs[] = {
+extern const TrackdirBits _track_crosses_trackdirs[] = {
TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, /* TRACK_X */
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, /* TRACK_Y */
TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */
@@ -54,7 +54,7 @@ const TrackdirBits _track_crosses_trackdirs[] = {
};
/* Maps a track to all tracks that make 90 deg turns with it. */
-const TrackBits _track_crosses_tracks[] = {
+extern const TrackBits _track_crosses_tracks[] = {
TRACK_BIT_Y, /* TRACK_X */
TRACK_BIT_X, /* TRACK_Y */
TRACK_BIT_VERT, /* TRACK_UPPER */
@@ -65,12 +65,12 @@ const TrackBits _track_crosses_tracks[] = {
/* Maps a trackdir to the (4-way) direction the tile is exited when following
* that trackdir */
-const DiagDirection _trackdir_to_exitdir[] = {
+extern const DiagDirection _trackdir_to_exitdir[] = {
DIAGDIR_NE,DIAGDIR_SE,DIAGDIR_NE,DIAGDIR_SE,DIAGDIR_SW,DIAGDIR_SE, DIAGDIR_NE,DIAGDIR_NE,
DIAGDIR_SW,DIAGDIR_NW,DIAGDIR_NW,DIAGDIR_SW,DIAGDIR_NW,DIAGDIR_NE,
};
-const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
+extern const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W},
@@ -79,7 +79,7 @@ const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
{TRACKDIR_RIGHT_N, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR}
};
-const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = { // TODO: replace magic with enums
+extern const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = { // TODO: replace magic with enums
{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
@@ -88,7 +88,7 @@ const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = { // TODO: replace m
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N}
};
-const Trackdir _track_direction_to_trackdir[][DIR_END] = {
+extern const Trackdir _track_direction_to_trackdir[][DIR_END] = {
{INVALID_TRACKDIR, TRACKDIR_X_NE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
@@ -97,12 +97,12 @@ const Trackdir _track_direction_to_trackdir[][DIR_END] = {
{TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR}
};
-const Trackdir _dir_to_diag_trackdir[] = {
+extern const Trackdir _dir_to_diag_trackdir[] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW,
};
-RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
+RailType GetTileRailType(TileIndex tile, Track track)
{
switch (GetTileType(tile)) {
case MP_RAILWAY:
diff --git a/src/rail.h b/src/rail.h
index 37270a1bf..aaadc9060 100644
--- a/src/rail.h
+++ b/src/rail.h
@@ -9,6 +9,7 @@
#include "tile.h"
typedef enum RailTypes {
+ RAILTYPE_BEGIN = 0,
RAILTYPE_RAIL = 0,
RAILTYPE_ELECTRIC = 1,
RAILTYPE_MONO = 2,
@@ -19,10 +20,17 @@ typedef enum RailTypes {
typedef byte RailTypeMask;
+/** Allow incrementing of Track variables */
+DECLARE_POSTFIX_INCREMENT(RailType);
+/** Define basic enum properties */
+template <> struct EnumPropsT<RailType> : MakeEnumPropsT<RailType, byte, RAILTYPE_BEGIN, RAILTYPE_END, INVALID_RAILTYPE> {};
+typedef TinyEnumT<RailType> RailTypeByte;
+
/** These are used to specify a single track.
* Can be translated to a trackbit with TrackToTrackbit */
typedef enum Track {
+ TRACK_BEGIN = 0,
TRACK_X = 0,
TRACK_Y = 1,
TRACK_UPPER = 2,
@@ -33,6 +41,12 @@ typedef enum Track {
INVALID_TRACK = 0xFF
} Track;
+/** Allow incrementing of Track variables */
+DECLARE_POSTFIX_INCREMENT(Track);
+/** Define basic enum properties */
+template <> struct EnumPropsT<Track> : MakeEnumPropsT<Track, byte, TRACK_BEGIN, TRACK_END, INVALID_TRACK> {};
+typedef TinyEnumT<Track> TrackByte;
+
/** Convert an Axis to the corresponding Track
* AXIS_X -> TRACK_X
@@ -62,9 +76,18 @@ typedef enum TrackBits {
TRACK_BIT_3WAY_SW = TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
TRACK_BIT_3WAY_NW = TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
TRACK_BIT_ALL = TRACK_BIT_CROSS | TRACK_BIT_HORZ | TRACK_BIT_VERT,
- TRACK_BIT_MASK = 0x3FU
+ TRACK_BIT_MASK = 0x3FU,
+ TRACK_BIT_WORMHOLE = 0x40U,
+ TRACK_BIT_SPECIAL = 0x80U,
+ INVALID_TRACK_BIT = 0xFF
} TrackBits;
+/** Define basic enum properties */
+template <> struct EnumPropsT<TrackBits> : MakeEnumPropsT<TrackBits, byte, TRACK_BIT_NONE, TRACK_BIT_ALL, INVALID_TRACK_BIT> {};
+typedef TinyEnumT<TrackBits> TrackBitsByte;
+
+DECLARE_ENUM_AS_BIT_SET(TrackBits);
+DECLARE_ENUM_AS_BIT_INDEX(Track, TrackBits);
/**
* Maps a Track to the corresponding TrackBits value
@@ -84,6 +107,7 @@ static inline TrackBits AxisToTrackBits(Axis a)
/** These are a combination of tracks and directions. Values are 0-5 in one
* direction (corresponding to the Track enum) and 8-13 in the other direction. */
typedef enum Trackdirs {
+ TRACKDIR_BEGIN = 0,
TRACKDIR_X_NE = 0,
TRACKDIR_Y_SE = 1,
TRACKDIR_UPPER_E = 2,
@@ -102,6 +126,10 @@ typedef enum Trackdirs {
INVALID_TRACKDIR = 0xFF,
} Trackdir;
+/** Define basic enum properties */
+template <> struct EnumPropsT<Trackdir> : MakeEnumPropsT<Trackdir, byte, TRACKDIR_BEGIN, TRACKDIR_END, INVALID_TRACKDIR> {};
+typedef TinyEnumT<Trackdir> TrackdirByte;
+
/** These are a combination of tracks and directions. Values are 0-5 in one
* direction (corresponding to the Track enum) and 8-13 in the other direction. */
typedef enum TrackdirBits {
@@ -123,6 +151,12 @@ typedef enum TrackdirBits {
INVALID_TRACKDIR_BIT = 0xFFFF,
} TrackdirBits;
+/** Define basic enum properties */
+template <> struct EnumPropsT<TrackdirBits> : MakeEnumPropsT<TrackdirBits, uint16, TRACKDIR_BIT_NONE, TRACKDIR_BIT_MASK, INVALID_TRACKDIR_BIT> {};
+typedef TinyEnumT<TrackdirBits> TrackdirBitsShort;
+DECLARE_ENUM_AS_BIT_SET(TrackdirBits);
+DECLARE_ENUM_AS_BIT_INDEX(Trackdir, TrackdirBits);
+
/** This struct contains all the info that is needed to draw and construct tracks.
*/
typedef struct RailtypeInfo {
@@ -214,6 +248,58 @@ enum {
static inline TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir) { return (TrackdirBits)(1 << trackdir); }
/**
+* Removes first Track from TrackBits and returns it
+*/
+static inline Track RemoveFirstTrack(TrackBits &tracks)
+{
+ if (tracks != TRACK_BIT_NONE && tracks != INVALID_TRACK_BIT) {
+ Track first = (Track)FIND_FIRST_BIT(tracks);
+ tracks = ClrBitT(tracks, first);
+ return first;
+ }
+ return INVALID_TRACK;
+}
+
+/**
+* Removes first Trackdir from TrackdirBits and returns it
+*/
+static inline Trackdir RemoveFirstTrackdir(TrackdirBits &trackdirs)
+{
+ if (trackdirs != TRACKDIR_BIT_NONE && trackdirs != INVALID_TRACKDIR_BIT) {
+ Trackdir first = (Trackdir)FindFirstBit2x64(trackdirs);
+ trackdirs = ClrBitT(trackdirs, first);
+ return first;
+ }
+ return INVALID_TRACKDIR;
+}
+
+/**
+* Returns first Track from TrackBits or INVALID_TRACK
+*/
+static inline Track FindFirstTrack(TrackBits tracks)
+{
+ return (tracks != TRACK_BIT_NONE && tracks != INVALID_TRACK_BIT) ? (Track)FIND_FIRST_BIT(tracks) : INVALID_TRACK;
+}
+
+/**
+* Converts TrackBits to Track. TrackBits must contain just one Track or INVALID_TRACK_BIT!
+*/
+static inline Track TrackBitsToTrack(TrackBits tracks)
+{
+ assert (tracks == INVALID_TRACK_BIT || (tracks != TRACK_BIT_NONE && KILL_FIRST_BIT(tracks) == 0));
+ return tracks != INVALID_TRACK_BIT ? (Track)FIND_FIRST_BIT(tracks) : INVALID_TRACK;
+}
+
+/**
+* Returns first Trackdir from TrackdirBits or INVALID_TRACKDIR
+*/
+static inline Trackdir FindFirstTrackdir(TrackdirBits trackdirs)
+{
+ assert((trackdirs & ~TRACKDIR_BIT_MASK) == TRACKDIR_BIT_NONE);
+ return (trackdirs != TRACKDIR_BIT_NONE) ? (Trackdir)FindFirstBit2x64(trackdirs) : INVALID_TRACKDIR;
+}
+
+/**
* These functions check the validity of Tracks and Trackdirs. assert against
* them when convenient.
*/
@@ -263,7 +349,9 @@ static inline byte SignalOnTrack(Track track) {
/**
* Maps a trackdir to the reverse trackdir.
*/
-static inline Trackdir ReverseTrackdir(Trackdir trackdir) {
+static inline Trackdir ReverseTrackdir(Trackdir trackdir)
+{
+ assert(trackdir != INVALID_TRACKDIR);
return (Trackdir)(trackdir ^ 8);
}
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index a793bb8a5..c7a912e8a 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -114,13 +114,13 @@ static const TrackBits _valid_tileh_slopes[][15] = {
TRACK_BIT_X,
TRACK_BIT_LEFT,
- 0,
+ TRACK_BIT_NONE,
TRACK_BIT_Y,
TRACK_BIT_LOWER,
TRACK_BIT_LOWER,
TRACK_BIT_Y,
- 0,
+ TRACK_BIT_NONE,
TRACK_BIT_LEFT,
TRACK_BIT_X,
@@ -130,7 +130,7 @@ static const TrackBits _valid_tileh_slopes[][15] = {
// allowed rail for an evenly raised platform
{
- 0,
+ TRACK_BIT_NONE,
TRACK_BIT_LEFT,
TRACK_BIT_LOWER,
TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
@@ -237,7 +237,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int32 cost = 0;
int32 ret;
- if (!ValParamRailtype(p1) || !ValParamTrackOrientation(p2)) return CMD_ERROR;
+ if (!ValParamRailtype(p1) || !ValParamTrackOrientation((Track)p2)) return CMD_ERROR;
railtype = (RailType)p1;
track = (Track)p2;
@@ -304,7 +304,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* FALLTHROUGH */
default:
- ret = CheckRailSlope(tileh, trackbit, 0, tile);
+ ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
if (CmdFailed(ret)) return ret;
cost += ret;
@@ -337,7 +337,7 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int32 cost = _price.remove_rail;
bool crossing = false;
- if (!ValParamTrackOrientation(p2)) return CMD_ERROR;
+ if (!ValParamTrackOrientation((Track)p2)) return CMD_ERROR;
trackbit = TrackToTrackBits(track);
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@@ -427,7 +427,7 @@ static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end
int ey = TileY(end);
int dx, dy, trdx, trdy;
- if (!ValParamTrackOrientation(*trackdir)) return CMD_ERROR;
+ if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
// calculate delta x,y from start to end tile
dx = ex - x;
@@ -450,7 +450,7 @@ static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end
(trdy >= 0 && dy < 0)
) {
if (!HASBIT(*trackdir, 3)) { // first direction is invalid, try the other
- SETBIT(*trackdir, 3); // reverse the direction
+ *trackdir = SetBitT(*trackdir, 3); // reverse the direction
trdx = -trdx;
trdy = -trdy;
} else { // other direction is invalid too, invalid drag
@@ -513,7 +513,7 @@ static int32 CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32
tile += ToTileIndexDiff(_trackdelta[trackdir]);
// toggle railbit for the non-diagonal tracks
- if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
+ if (!IsDiagonalTrackdir(trackdir)) trackdir = ToggleBitT(trackdir, 0);
}
return (total_cost == 0) ? CMD_ERROR : total_cost;
@@ -586,14 +586,15 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (d == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
- MakeRailDepot(tile, _current_player, p2, p1);
+ DiagDirection dir = (DiagDirection)p2;
+ MakeRailDepot(tile, _current_player, dir, (RailType)p1);
MarkTileDirtyByTile(tile);
d->xy = tile;
d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
- UpdateSignalsOnSegment(tile, p2);
- YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(p2)));
+ UpdateSignalsOnSegment(tile, dir);
+ YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
}
return cost + _price.build_train_depot;
@@ -676,7 +677,7 @@ int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
// cycle between normal -> pre -> exit -> combo -> ...
SignalType type = GetSignalType(tile);
- SetSignalType(tile, type == SIGTYPE_COMBO ? SIGTYPE_NORMAL : type + 1);
+ SetSignalType(tile, type == SIGTYPE_COMBO ? SIGTYPE_NORMAL : (SignalType)(type + 1));
} else {
CycleSignalSide(tile, track);
}
@@ -714,7 +715,7 @@ static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint3
TileIndex end_tile;
int mode = p2 & 0x1;
- Track track = GB(p2, 4, 3);
+ Track track = (Track)GB(p2, 4, 3);
Trackdir trackdir = TrackToTrackdir(track);
byte semaphores = (HASBIT(p2, 3) ? 8 : 0);
byte signal_density = (p2 >> 24);
@@ -773,7 +774,7 @@ static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint3
signal_ctr++;
// toggle railbit for the non-diagonal tracks (|, -- tracks)
- if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
+ if (!IsDiagonalTrackdir(trackdir)) trackdir = ToggleBitT(trackdir, 0);
}
return error ? CMD_ERROR : total_cost;
@@ -853,13 +854,14 @@ static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
// change type.
if (exec) {
- TrackBits tracks;
SetRailType(tile, totype);
MarkTileDirtyByTile(tile);
// notify YAPF about the track layout change
- for (tracks = GetTrackBits(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks))
- YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks));
+ TrackBits tracks = GetTrackBits(tile);
+ while (tracks != TRACK_BIT_NONE) {
+ YapfNotifyTrackLayoutChange(tile, RemoveFirstTrack(tracks));
+ }
if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
Vehicle *v;
@@ -926,7 +928,7 @@ int32 CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
default: continue;
}
- ret = proc(tile, p2, false);
+ ret = proc(tile, (RailType)p2, false);
if (CmdFailed(ret)) continue;
cost += ret;
@@ -936,7 +938,7 @@ int32 CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
_additional_cash_required = ret;
return cost - ret;
}
- proc(tile, p2, true);
+ proc(tile, (RailType)p2, true);
}
}
}
@@ -985,10 +987,9 @@ static int32 ClearTile_Track(TileIndex tile, byte flags)
case RAIL_TILE_SIGNALS:
case RAIL_TILE_NORMAL: {
TrackBits tracks = GetTrackBits(tile);
- uint i;
-
- for_each_bit (i, tracks) {
- ret = DoCommand(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL);
+ while (tracks != TRACK_BIT_NONE) {
+ Track track = RemoveFirstTrack(tracks);
+ ret = DoCommand(tile, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
if (CmdFailed(ret)) return CMD_ERROR;
cost += ret;
}
@@ -1011,7 +1012,7 @@ static int32 ClearTile_Track(TileIndex tile, byte flags)
static void DrawSingleSignal(TileIndex tile, byte condition, uint image, uint pos)
{
- bool side = _opt.road_side & _patches.signal_side;
+ bool side = (_opt.road_side != 0) && _patches.signal_side;
static const Point SignalPositions[2][12] = {
{ /* Signals on the left side */
/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
@@ -1403,28 +1404,28 @@ typedef struct SetSignalsData {
int presignal_exits_free;
// these are used to keep track of the signals that change.
- byte bit[NUM_SSD_ENTRY];
+ TrackdirByte bit[NUM_SSD_ENTRY];
TileIndex tile[NUM_SSD_ENTRY];
// these are used to keep track of the stack that modifies presignals recursively
TileIndex next_tile[NUM_SSD_STACK];
- byte next_dir[NUM_SSD_STACK];
+ DiagDirectionByte next_dir[NUM_SSD_STACK];
} SetSignalsData;
-static bool SetSignalsEnumProc(TileIndex tile, void* data, int track, uint length, byte* state)
+static bool SetSignalsEnumProc(TileIndex tile, void* data, Trackdir trackdir, uint length, byte* state)
{
- SetSignalsData* ssd = data;
+ SetSignalsData* ssd = (SetSignalsData*)data;
if (!IsTileType(tile, MP_RAILWAY)) return false;
// the tile has signals?
- if (HasSignalOnTrack(tile, TrackdirToTrack(track))) {
- if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
+ if (HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) {
+ if (HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir))) {
// yes, add the signal to the list of signals
if (ssd->cur != NUM_SSD_ENTRY) {
ssd->tile[ssd->cur] = tile; // remember the tile index
- ssd->bit[ssd->cur] = track; // and the controlling bit number
+ ssd->bit[ssd->cur] = trackdir; // and the controlling bit number
ssd->cur++;
}
@@ -1432,10 +1433,10 @@ static bool SetSignalsEnumProc(TileIndex tile, void* data, int track, uint lengt
ssd->has_presignal |= IsPresignalEntry(tile);
}
- if (HasSignalOnTrackdir(tile, track) && IsPresignalExit(tile)) {
+ if (HasSignalOnTrackdir(tile, trackdir) && IsPresignalExit(tile)) {
// this is an exit signal that points out from the segment
ssd->presignal_exits++;
- if (GetSignalStateByTrackdir(tile, track) != SIGNAL_STATE_RED)
+ if (GetSignalStateByTrackdir(tile, trackdir) != SIGNAL_STATE_RED)
ssd->presignal_exits_free++;
}
@@ -1455,7 +1456,7 @@ typedef struct SignalVehicleCheckStruct {
static void *SignalVehicleCheckProc(Vehicle *v, void *data)
{
- const SignalVehicleCheckStruct* dest = data;
+ const SignalVehicleCheckStruct* dest = (SignalVehicleCheckStruct*)data;
if (v->type != VEH_Train) return NULL;
@@ -1514,7 +1515,7 @@ static bool SignalVehicleCheck(TileIndex tile, uint track)
static void SetSignalsAfterProc(TrackPathFinder *tpf)
{
- SetSignalsData *ssd = tpf->userdata;
+ SetSignalsData *ssd = (SetSignalsData*)tpf->userdata;
const TrackPathFinderLink* link;
uint offs;
uint i;
@@ -1550,9 +1551,9 @@ static void SetSignalsAfterProc(TrackPathFinder *tpf)
}
}
-static const byte _dir_from_track[14] = {
- 0,1,0,1,2,1, 0,0,
- 2,3,3,2,3,0,
+static const DiagDirection _dir_from_track[14] = {
+ DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_NE,
+ DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
};
@@ -1909,7 +1910,7 @@ static void ChangeTileOwner_Track(TileIndex tile, PlayerID old_player, PlayerID
static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
-static const byte _deltacoord_leaveoffset[8] = {
+static const signed char _deltacoord_leaveoffset[8] = {
-1, 0, 1, 0, /* x */
0, 1, 0, -1 /* y */
};
@@ -1945,7 +1946,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
} else if (_fractcoords_enter[dir] == fract_coord) {
if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) {
/* enter the depot */
- v->u.rail.track = 0x80,
+ v->u.rail.track = TRACK_BIT_SPECIAL,
v->vehstatus |= VS_HIDDEN; /* hide it */
v->direction = ReverseDir(v->direction);
if (v->next == NULL) VehicleEnterDepot(v);
@@ -1959,7 +1960,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
/* leave the depot? */
if ((v = v->next) != NULL) {
v->vehstatus &= ~VS_HIDDEN;
- v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
+ v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
}
}
}
@@ -1968,7 +1969,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
}
-const TileTypeProcs _tile_type_rail_procs = {
+extern const TileTypeProcs _tile_type_rail_procs = {
DrawTile_Track, /* draw_tile_proc */
GetSlopeZ_Track, /* get_slope_z_proc */
ClearTile_Track, /* clear_tile_proc */
diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp
index 4b651db5e..a84b4f212 100644
--- a/src/rail_gui.cpp
+++ b/src/rail_gui.cpp
@@ -37,7 +37,7 @@ static struct {
bool dragdrop;
bool newstations;
- byte station_class;
+ StationClassIDByte station_class;
byte station_type;
byte station_count;
} _railstation;
@@ -107,7 +107,7 @@ static const uint16 _place_depot_extra[12] = {
void CcRailDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
- DiagDirection dir = p2;
+ DiagDirection dir = (DiagDirection)p2;
SndPlayTileFx(SND_20_SPLAT_2, tile);
ResetObjectToPlace();
@@ -834,7 +834,7 @@ static void StationBuildWndProc(Window *w, WindowEvent *e)
case 20:
case 21:
- _station_show_coverage = e->we.click.widget - 20;
+ _station_show_coverage = (e->we.click.widget != 20);
SetWindowWidgetLoweredState(w, 20, !_station_show_coverage);
SetWindowWidgetLoweredState(w, 21, _station_show_coverage);
SndPlayFx(SND_15_BEEP);
@@ -873,7 +873,7 @@ static void StationBuildWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT:
if (_railstation.station_class != e->we.dropdown.index) {
- _railstation.station_class = e->we.dropdown.index;
+ _railstation.station_class = (StationClassID)e->we.dropdown.index;
_railstation.station_type = 0;
_railstation.station_count = GetNumCustomStations(_railstation.station_class);
@@ -1023,7 +1023,7 @@ static void BuildTrainDepotWndProc(Window *w, WindowEvent *e)
case 5:
case 6:
RaiseWindowWidget(w, _build_depot_direction + 3);
- _build_depot_direction = e->we.click.widget - 3;
+ _build_depot_direction = (DiagDirection)(e->we.click.widget - 3);
LowerWindowWidget(w, _build_depot_direction + 3);
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
diff --git a/src/rail_map.h b/src/rail_map.h
index 902d4e6a4..60c7f3f6f 100644
--- a/src/rail_map.h
+++ b/src/rail_map.h
@@ -266,7 +266,7 @@ static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trac
* The given trackdir is used when there are (could be) multiple rail types on
* one tile.
*/
-RailType GetTileRailType(TileIndex tile, Trackdir trackdir);
+RailType GetTileRailType(TileIndex tile, Track track);
typedef enum RailGroundType {
diff --git a/src/road.h b/src/road.h
index 3418ef8cd..ef70733ec 100644
--- a/src/road.h
+++ b/src/road.h
@@ -3,7 +3,10 @@
#ifndef ROAD_H
#define ROAD_H
+#include "helpers.hpp"
+
typedef enum RoadBits {
+ ROAD_NONE = 0U,
ROAD_NW = 1U,
ROAD_SW = 2U,
ROAD_SE = 4U,
@@ -13,6 +16,8 @@ typedef enum RoadBits {
ROAD_ALL = ROAD_X | ROAD_Y
} RoadBits;
+DECLARE_ENUM_AS_BIT_SET(RoadBits);
+
static inline RoadBits ComplementRoadBits(RoadBits r)
{
return (RoadBits)(ROAD_ALL ^ r);
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 9f3bc3f6a..dc4304d03 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -56,7 +56,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
if (_cheats.magic_bulldozer.value) return true;
// Get a bitmask of which neighbouring roads has a tile
- n = 0;
+ n = ROAD_NONE;
present = GetAnyRoadBits(tile);
if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE;
if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
@@ -103,7 +103,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
if (p1 >> 4) return CMD_ERROR;
- pieces = p1;
+ pieces = (RoadBits)p1;
if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
@@ -132,8 +132,8 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
(present == ROAD_Y || present == ROAD_X)) {
- c |= (c & 0xC) >> 2;
- c |= (c & 0x3) << 2;
+ c |= (RoadBits)((c & 0xC) >> 2);
+ c |= (RoadBits)((c & 0x3) << 2);
}
// limit the bits to delete to the existing bits.
@@ -164,7 +164,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
MarkTileDirtyByTile(tile);
- YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
+ YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
}
return _price.remove_road * 2;
}
@@ -179,15 +179,15 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
static const RoadBits _valid_tileh_slopes_road[][15] = {
// set of normal ones
{
- ROAD_ALL, 0, 0,
- ROAD_X, 0, 0, // 3, 4, 5
- ROAD_Y, 0, 0,
- ROAD_Y, 0, 0, // 9, 10, 11
- ROAD_X, 0, 0
+ ROAD_ALL, ROAD_NONE, ROAD_NONE,
+ ROAD_X, ROAD_NONE, ROAD_NONE, // 3, 4, 5
+ ROAD_Y, ROAD_NONE, ROAD_NONE,
+ ROAD_Y, ROAD_NONE, ROAD_NONE, // 9, 10, 11
+ ROAD_X, ROAD_NONE, ROAD_NONE
},
// allowed road for an evenly raised platform
{
- 0,
+ ROAD_NONE,
ROAD_SW | ROAD_NW,
ROAD_SW | ROAD_SE,
ROAD_Y | ROAD_SW,
@@ -216,8 +216,8 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
if (IsSteepSlope(tileh)) {
if (existing == 0) {
// force full pieces.
- *pieces |= (*pieces & 0xC) >> 2;
- *pieces |= (*pieces & 0x3) << 2;
+ *pieces |= (RoadBits)((*pieces & 0xC) >> 2);
+ *pieces |= (RoadBits)((*pieces & 0x3) << 2);
if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
}
return CMD_ERROR;
@@ -239,8 +239,8 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
// partly leveled up tile, only if there's no road on that tile
if (existing == 0 && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
// force full pieces.
- *pieces |= (*pieces & 0xC) >> 2;
- *pieces |= (*pieces & 0x3) << 2;
+ *pieces |= (RoadBits)((*pieces & 0xC) >> 2);
+ *pieces |= (RoadBits)((*pieces & 0x3) << 2);
if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
}
return CMD_ERROR;
@@ -255,7 +255,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost = 0;
int32 ret;
- RoadBits existing = 0;
+ RoadBits existing = ROAD_NONE;
RoadBits pieces;
Slope tileh;
@@ -264,7 +264,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
- pieces = p1;
+ pieces = (RoadBits)p1;
tileh = GetTileSlope(tile, NULL);
@@ -325,7 +325,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
- YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
+ YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
MarkTileDirtyByTile(tile);
}
@@ -382,7 +382,7 @@ int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
if (exec) {
SetRailTypeCrossing(tile, totype);
MarkTileDirtyByTile(tile);
- YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetCrossingRailBits(tile)));
+ YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetCrossingRailBits(tile)));
}
return _price.build_rail >> 1;
@@ -540,7 +540,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
- MakeRoadDepot(tile, _current_player, p1);
+ MakeRoadDepot(tile, _current_player, (DiagDirection)p1);
MarkTileDirtyByTile(tile);
}
return cost + _price.build_road_depot;
@@ -1048,7 +1048,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
}
-const TileTypeProcs _tile_type_road_procs = {
+extern const TileTypeProcs _tile_type_road_procs = {
DrawTile_Road, /* draw_tile_proc */
GetSlopeZ_Road, /* get_slope_z_proc */
ClearTile_Road, /* clear_tile_proc */
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 8507de65f..36b6d516f 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -28,8 +28,8 @@ static bool _remove_button_clicked;
static byte _place_road_flag;
-static byte _road_depot_orientation;
-static byte _road_station_picker_orientation;
+static DiagDirection _road_depot_orientation;
+static DiagDirection _road_station_picker_orientation;
void CcPlaySound1D(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
@@ -83,7 +83,7 @@ void CcRoadDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
- BuildRoadOutsideStation(tile, p1);
+ BuildRoadOutsideStation(tile, (DiagDirection)p1);
}
}
@@ -388,7 +388,7 @@ static void BuildRoadDepotWndProc(Window *w, WindowEvent *e)
switch (e->we.click.widget) {
case 3: case 4: case 5: case 6:
RaiseWindowWidget(w, _road_depot_orientation + 3);
- _road_depot_orientation = e->we.click.widget - 3;
+ _road_depot_orientation = (DiagDirection)(e->we.click.widget - 3);
LowerWindowWidget(w, _road_depot_orientation + 3);
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
@@ -454,10 +454,10 @@ static void RoadStationPickerWndProc(Window *w, WindowEvent *e)
image = (w->window_class == WC_BUS_STATION) ? 0x47 : 0x43;
- StationPickerDrawSprite(103, 35, 0, image);
- StationPickerDrawSprite(103, 85, 0, image+1);
- StationPickerDrawSprite(35, 85, 0, image+2);
- StationPickerDrawSprite(35, 35, 0, image+3);
+ StationPickerDrawSprite(103, 35, RAILTYPE_BEGIN, image);
+ StationPickerDrawSprite(103, 85, RAILTYPE_BEGIN, image+1);
+ StationPickerDrawSprite(35, 85, RAILTYPE_BEGIN, image+2);
+ StationPickerDrawSprite(35, 35, RAILTYPE_BEGIN, image+3);
DrawStationCoverageAreaText(2, 146,
((w->window_class == WC_BUS_STATION) ? (1<<CT_PASSENGERS) : ~(1<<CT_PASSENGERS)),
@@ -469,14 +469,14 @@ static void RoadStationPickerWndProc(Window *w, WindowEvent *e)
switch (e->we.click.widget) {
case 3: case 4: case 5: case 6:
RaiseWindowWidget(w, _road_station_picker_orientation + 3);
- _road_station_picker_orientation = e->we.click.widget - 3;
+ _road_station_picker_orientation = (DiagDirection)(e->we.click.widget - 3);
LowerWindowWidget(w, _road_station_picker_orientation + 3);
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
break;
case 7: case 8:
RaiseWindowWidget(w, _station_show_coverage + 7);
- _station_show_coverage = e->we.click.widget - 7;
+ _station_show_coverage = (e->we.click.widget != 7);
LowerWindowWidget(w, _station_show_coverage + 7);
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
@@ -555,6 +555,6 @@ static void ShowTruckStationPicker(void)
void InitializeRoadGui(void)
{
- _road_depot_orientation = 3;
- _road_station_picker_orientation = 3;
+ _road_depot_orientation = DIAGDIR_NW;
+ _road_station_picker_orientation = DIAGDIR_NW;
}
diff --git a/src/road_map.cpp b/src/road_map.cpp
index cccd2e76a..ccbf7b614 100644
--- a/src/road_map.cpp
+++ b/src/road_map.cpp
@@ -23,19 +23,19 @@ RoadBits GetAnyRoadBits(TileIndex tile)
}
case MP_STATION:
- if (!IsRoadStopTile(tile)) return 0;
+ if (!IsRoadStopTile(tile)) return ROAD_NONE;
return DiagDirToRoadBits(GetRoadStopDir(tile));
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) {
- if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0;
+ if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return ROAD_NONE;
return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile)));
} else {
- if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
+ if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return ROAD_NONE;
return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
}
- default: return 0;
+ default: return ROAD_NONE;
}
}
@@ -46,9 +46,9 @@ TrackBits GetAnyRoadTrackBits(TileIndex tile)
// Don't allow local authorities to build roads through road depots or road stops.
if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || IsTileType(tile, MP_STATION)) {
- return 0;
+ return TRACK_BIT_NONE;
}
r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
- return (byte)(r | (r >> 8));
+ return (TrackBits)(byte)(r | (r >> 8));
}
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 48f6ad180..11873d97b 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -1,7 +1,6 @@
/* $Id$ */
#include "stdafx.h"
-#include <limits.h>
#include "openttd.h"
#include "debug.h"
#include "functions.h"
@@ -144,7 +143,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
const RoadVehicleInfo *rvi = RoadVehInfo(p1);
v->unitnumber = unit_num;
- v->direction = 0;
+ v->direction = INVALID_DIR;
v->owner = _current_player;
v->tile = tile;
@@ -296,19 +295,19 @@ int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
typedef struct RoadFindDepotData {
uint best_length;
TileIndex tile;
- byte owner;
+ OwnerByte owner;
} RoadFindDepotData;
static const DiagDirection _road_pf_directions[] = {
- DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 255, 255,
- DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, 255, 255
+ DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR,
+ DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, INVALID_DIAGDIR, INVALID_DIAGDIR
};
-static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint length, byte* state)
+static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdir, uint length, byte* state)
{
- RoadFindDepotData* rfdd = data;
+ RoadFindDepotData* rfdd = (RoadFindDepotData*)data;
- tile += TileOffsByDiagDir(_road_pf_directions[track]);
+ tile += TileOffsByDiagDir(_road_pf_directions[trackdir]);
if (IsTileType(tile, MP_STREET) &&
GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
@@ -341,13 +340,12 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
/* We do not search in two directions here, why should we? We can't reverse right now can we? */
} else {
RoadFindDepotData rfdd;
- DiagDirection i;
rfdd.owner = v->owner;
rfdd.best_length = (uint)-1;
/* search in all directions */
- for (i = 0; i != 4; i++) {
+ for (DiagDirection i = DIAGDIR_BEGIN; i != DIAGDIR_END; i++) {
FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, EnumRoadSignalFindDepot, NULL, &rfdd);
}
@@ -564,7 +562,7 @@ static void RoadVehIsCrashed(Vehicle *v)
static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data)
{
- const Vehicle* u = data;
+ const Vehicle* u = (Vehicle*)data;
return
v->type == VEH_Train &&
@@ -789,7 +787,7 @@ static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
- const RoadVehFindData* rvf = data;
+ const RoadVehFindData* rvf = (RoadVehFindData*)data;
short x_diff = v->x_pos - rvf->x;
short y_diff = v->y_pos - rvf->y;
@@ -818,7 +816,7 @@ static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
rvf.y = y;
rvf.dir = dir;
rvf.veh = v;
- u = VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);
+ u = (Vehicle*)VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);
// This code protects a roadvehicle from being blocked for ever
// If more than 1480 / 74 days a road vehicle is blocked, it will
@@ -900,8 +898,8 @@ static bool RoadVehAccelerate(Vehicle *v)
static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
{
static const Direction _roadveh_new_dir[] = {
- DIR_N , DIR_NW, DIR_W , 0,
- DIR_NE, DIR_N , DIR_SW, 0,
+ DIR_N , DIR_NW, DIR_W , INVALID_DIR,
+ DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
DIR_E , DIR_SE, DIR_S
};
@@ -914,13 +912,13 @@ static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
{
- Direction new = RoadVehGetNewDirection(v, x, y);
- Direction old = v->direction;
+ Direction new_dir = RoadVehGetNewDirection(v, x, y);
+ Direction old_dir = v->direction;
DirDiff delta;
- if (new == old) return old;
- delta = (DirDifference(new, old) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
- return ChangeDir(old, delta);
+ if (new_dir == old_dir) return old_dir;
+ delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
+ return ChangeDir(old_dir, delta);
}
typedef struct OvertakeData {
@@ -932,7 +930,7 @@ typedef struct OvertakeData {
static void* EnumFindVehToOvertake(Vehicle* v, void* data)
{
- const OvertakeData* od = data;
+ const OvertakeData* od = (OvertakeData*)data;
return
v->tile == od->tile && v->type == VEH_Road && v != od->u && v != od->v ?
@@ -1025,9 +1023,9 @@ typedef struct {
uint mindist;
} FindRoadToChooseData;
-static bool EnumRoadTrackFindDist(TileIndex tile, void* data, int track, uint length, byte* state)
+static bool EnumRoadTrackFindDist(TileIndex tile, void* data, Trackdir trackdir, uint length, byte* state)
{
- FindRoadToChooseData* frd = data;
+ FindRoadToChooseData* frd = (FindRoadToChooseData*)data;
uint dist = DistanceManhattan(tile, frd->dest);
if (dist <= frd->mindist) {
@@ -1133,7 +1131,7 @@ static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir
} else if (_patches.new_pathfinding_all) {
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
- byte trackdir;
+ Trackdir trackdir;
NPFFillWithOrderData(&fstd, v);
trackdir = DiagdirToDiagTrackdir(enterdir);
@@ -1215,7 +1213,7 @@ static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
} else {
// use NPF
NPFFindStationOrTileData fstd;
- byte trackdir = GetVehicleTrackdir(v);
+ Trackdir trackdir = GetVehicleTrackdir(v);
assert(trackdir != 0xFF);
fstd.dest_coords = tile;
@@ -1363,7 +1361,7 @@ static void RoadVehController(Vehicle *v)
// switch to another tile
if (rd.x & 0x80) {
TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
- int dir = RoadFindPathToDest(v, tile, rd.x & 3);
+ int dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
uint32 r;
Direction newdir;
const RoadDriveEntry *rdp;
@@ -1428,7 +1426,7 @@ again:
}
if (rd.x & 0x40) {
- int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
+ int dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
uint32 r;
int tmp;
Direction newdir;
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 75396aeee..6189d540e 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
-const uint16 SAVEGAME_VERSION = 43;
+extern const uint16 SAVEGAME_VERSION = 43;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
@@ -511,7 +511,7 @@ static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType con
case SLE_VAR_STR:
case SLE_VAR_STRQ:
str = *(const char**)ptr;
- len = -1;
+ len = SIZE_MAX;
break;
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
@@ -538,12 +538,12 @@ static void SlString(void *ptr, size_t length, VarType conv)
default: NOT_REACHED();
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
- len = SlCalcNetStringLen(ptr, length);
+ len = SlCalcNetStringLen((char*)ptr, length);
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ:
ptr = *(char**)ptr;
- len = SlCalcNetStringLen(ptr, -1);
+ len = SlCalcNetStringLen((char*)ptr, SIZE_MAX);
break;
}
@@ -568,7 +568,7 @@ static void SlString(void *ptr, size_t length, VarType conv)
case SLE_VAR_STR:
case SLE_VAR_STRQ: /* Malloc'd string, free previous incarnation, and allocate */
free(*(char**)ptr);
- *(char**)ptr = malloc(len + 1); // terminating '\0'
+ *(char**)ptr = (char*)malloc(len + 1); // terminating '\0'
ptr = *(char**)ptr;
SlCopyBytes(ptr, len);
break;
@@ -714,9 +714,9 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
case SL_REF: /* Reference variable, translate */
/// @todo XXX - another artificial limitof 65K elements of pointers?
if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
- SlWriteUint16(ReferenceToInt(*(void**)ptr, conv));
+ SlWriteUint16(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
} else {
- *(void**)ptr = IntToReference(SlReadUint16(), conv);
+ *(void**)ptr = IntToReference(SlReadUint16(), (SLRefType)conv);
}
break;
case SL_ARR: SlArray(ptr, sld->length, conv); break;
@@ -1397,7 +1397,7 @@ static inline SaveOrLoadResult AbortSaveLoad(void)
* saving takes Aaaaages */
void SaveFileStart(void)
{
- _ts.ff_state = _fast_forward;
+ _ts.ff_state = (_fast_forward != 0);
_fast_forward = false;
if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ);
@@ -1525,7 +1525,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
_sl.bufe = _sl.bufp = NULL;
_sl.offs_base = 0;
- _sl.save = mode;
+ _sl.save = (mode != 0);
_sl.includes = _desc_includes;
_sl.chs = _chunk_handlers;
diff --git a/src/saveload.h b/src/saveload.h
index 5d490b35a..7f7a190c6 100644
--- a/src/saveload.h
+++ b/src/saveload.h
@@ -3,6 +3,12 @@
#ifndef SAVELOAD_H
#define SAVELOAD_H
+#ifdef SIZE_MAX
+#undef SIZE_MAX
+#endif
+
+#define SIZE_MAX ((size_t)-1)
+
typedef enum SaveOrLoadResult {
SL_OK = 0, // completed successfully
SL_ERROR = 1, // error that was caught before internal structures were modified
diff --git a/src/screenshot.cpp b/src/screenshot.cpp
index 5a73fa52a..f66745540 100644
--- a/src/screenshot.cpp
+++ b/src/screenshot.cpp
@@ -13,6 +13,7 @@
#include "screenshot.h"
#include "variables.h"
#include "date.h"
+#include "helpers.hpp"
char _screenshot_format_name[8];
uint _num_screenshot_formats;
@@ -118,7 +119,7 @@ static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *user
maxlines = clamp(65536 / padw, 16, 128);
// now generate the bitmap bits
- buff = malloc(padw * maxlines); // by default generate 128 lines at a time.
+ MallocT(&buff, padw * maxlines); // by default generate 128 lines at a time.
if (buff == NULL) {
fclose(f);
return false;
@@ -225,7 +226,7 @@ static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *user
maxlines = clamp(65536 / w, 16, 128);
// now generate the bitmap bits
- buff = malloc(w * maxlines); // by default generate 128 lines at a time.
+ MallocT(&buff, w * maxlines); // by default generate 128 lines at a time.
if (buff == NULL) {
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(f);
@@ -322,7 +323,7 @@ static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *user
maxlines = clamp(65536 / w, 16, 128);
// now generate the bitmap bits
- buff = malloc(w * maxlines); // by default generate 128 lines at a time.
+ MallocT(&buff, w * maxlines); // by default generate 128 lines at a time.
if (buff == NULL) {
fclose(f);
return false;
diff --git a/src/settings.cpp b/src/settings.cpp
index 2f509768f..447f87d13 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -40,6 +40,7 @@
#include "genworld.h"
#include "date.h"
#include "rail.h"
+#include "helpers.hpp"
#ifdef WITH_FREETYPE
#include "gfx.h"
#include "fontcache.h"
@@ -74,7 +75,7 @@ static SettingsMemoryPool *pool_new(uint minsize)
SettingsMemoryPool *p;
if (minsize < 4096 - 12) minsize = 4096 - 12;
- p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
+ p = (SettingsMemoryPool*)malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
p->pos = 0;
p->size = minsize;
p->next = NULL;
@@ -111,7 +112,7 @@ static void *pool_alloc(SettingsMemoryPool **pool, uint size)
static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size)
{
- byte *p = pool_alloc(pool, size + 1);
+ byte *p = (byte*)pool_alloc(pool, size + 1);
p[size] = 0;
memcpy(p, mem, size);
return p;
@@ -168,9 +169,9 @@ static IniFile *ini_alloc(void)
// allocate an ini group object
static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
{
- IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup));
+ IniGroup *grp = (IniGroup*)pool_alloc(&ini->pool, sizeof(IniGroup));
grp->ini = ini;
- grp->name = pool_strdup(&ini->pool, grpt, len);
+ grp->name = (char*)pool_strdup(&ini->pool, grpt, len);
if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) {
grp->type = IGT_LIST;
} else {
@@ -187,8 +188,8 @@ static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len)
{
- IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem));
- item->name = pool_strdup(&group->ini->pool, name, len);
+ IniItem *item = (IniItem*)pool_alloc(&group->ini->pool, sizeof(IniItem));
+ item->name = (char*)pool_strdup(&group->ini->pool, name, len);
item->next = NULL;
item->comment = NULL;
item->value = NULL;
@@ -235,7 +236,7 @@ static IniFile *ini_load(const char *filename)
if (ns > a) {
a = max(a, 128);
do a*=2; while (a < ns);
- comment = realloc(comment, comment_alloc = a);
+ ReallocT(&comment, comment_alloc = a);
}
pos = comment_size;
comment_size += (e - s + 1);
@@ -254,7 +255,7 @@ static IniFile *ini_load(const char *filename)
s++; // skip [
group = ini_group_alloc(ini, s, e - s);
if (comment_size) {
- group->comment = pool_strdup(&ini->pool, comment, comment_size);
+ group->comment = (char*)pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
} else if (group) {
@@ -264,7 +265,7 @@ static IniFile *ini_load(const char *filename)
// it's an item in an existing group
item = ini_item_alloc(group, s, t-s);
if (comment_size) {
- item->comment = pool_strdup(&ini->pool, comment, comment_size);
+ item->comment = (char*)pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
@@ -279,7 +280,7 @@ static IniFile *ini_load(const char *filename)
if (e > t && e[-1] == '\"') e--;
*e = '\0';
- item->value = pool_strdup(&ini->pool, t, e - t);
+ item->value = (char*)pool_strdup(&ini->pool, t, e - t);
} else {
// it's an orphan item
ShowInfoF("ini: '%s' outside of group", buffer);
@@ -287,7 +288,7 @@ static IniFile *ini_load(const char *filename)
}
if (comment_size > 0) {
- ini->comment = pool_strdup(&ini->pool, comment, comment_size);
+ ini->comment = (char*)pool_strdup(&ini->pool, comment, comment_size);
comment_size = 0;
}
@@ -311,7 +312,7 @@ static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len)
// otherwise make a new one
group = ini_group_alloc(ini, name, len);
- group->comment = pool_strdup(&ini->pool, "\n", 1);
+ group->comment = (char*)pool_strdup(&ini->pool, "\n", 1);
return group;
}
@@ -603,6 +604,7 @@ static const void *string_to_val(const SettingDescBase *desc, const char *str)
case SDT_STRING:
case SDT_INTLIST: return str;
+ default: break;
}
return NULL;
@@ -704,7 +706,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
- if (p != NULL) ttd_strlcpy((char*)ptr, p, sld->length);
+ if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ:
@@ -719,7 +721,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g
break;
case SDT_INTLIST: {
- if (!load_intlist(p, ptr, sld->length, GetVarMemType(sld->conv)))
+ if (!load_intlist((const char*)p, ptr, sld->length, GetVarMemType(sld->conv)))
ShowInfoF("ini: error in array '%s'", sdb->name);
break;
}
@@ -782,7 +784,7 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g
case SDT_MANYOFMANY:
switch (GetVarMemType(sld->conv)) {
case SLE_VAR_BL:
- if (*(bool*)ptr == (bool)(unsigned long)p) continue;
+ if (*(bool*)ptr == (p != NULL)) continue;
break;
case SLE_VAR_I8:
case SLE_VAR_U8:
@@ -838,7 +840,7 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g
}
/* The value is different, that means we have to write it to the ini */
- item->value = pool_strdup(&ini->pool, buf, strlen(buf));
+ item->value = (char*)pool_strdup(&ini->pool, buf, strlen(buf));
}
}
@@ -945,12 +947,12 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
* place) and you DON'T have to increase the savegame version. */
#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc)\
- {name, (const void*)(def), cmd, guiflags, min, max, interval, many, str, proc}
+ {name, (const void*)(def), {cmd}, {guiflags}, min, max, interval, many, str, proc}
/* Macros for various objects to go in the configuration file.
* This section is for global variables */
#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
-{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
+ {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
@@ -983,9 +985,9 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
#define SDTG_CONDNULL(length, from, to)\
- {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)}
+ {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)}
-#define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()}
+#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()}
/* Macros for various objects to go in the configuration file.
* This section is for structures where their various members are saved */
@@ -1032,9 +1034,9 @@ static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list
SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
#define SDT_CONDNULL(length, from, to)\
- {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)}
+ {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)}
-#define SDT_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()}
+#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()}
/* Shortcuts for macros below. Logically if we don't save the value
* we also don't sync it in a network game */
@@ -1507,7 +1509,8 @@ static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_stati
if (group == NULL) return NULL;
for (item = group->item; item != NULL; item = item->next) {
- GRFConfig *c = calloc(1, sizeof(*c));
+ GRFConfig *c;
+ CallocT(&c, 1);
c->filename = strdup(item->name);
/* Parse parameters */
@@ -1566,7 +1569,7 @@ static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *li
GRFBuildParamList(params, c, lastof(params));
*item = ini_item_alloc(group, c->filename, strlen(c->filename));
- (*item)->value = pool_strdup(&ini->pool, params, strlen(params));
+ (*item)->value = (char*)pool_strdup(&ini->pool, params, strlen(params));
item = &(*item)->next;
}
}
@@ -1843,7 +1846,7 @@ void UpdatePatches(void)
_patches = _patches_newgame; /* backwards compatibility */
}
-const ChunkHandler _setting_chunk_handlers[] = {
+extern const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
};
diff --git a/src/settings.h b/src/settings.h
index 0ab3ecef3..79e0e3b62 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -9,31 +9,42 @@
* with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
* @see VarTypes
* @see SettingDescBase */
-enum SettingDescType {
+enum SettingDescTypeLong {
/* 4 bytes allocated a maximum of 16 types for GenericType */
+ SDT_BEGIN = 0,
SDT_NUMX = 0, // any number-type
SDT_BOOLX = 1, // a boolean number
SDT_ONEOFMANY = 2, // bitmasked number where only ONE bit may be set
SDT_MANYOFMANY = 3, // bitmasked number where MULTIPLE bits may be set
SDT_INTLIST = 4, // list of integers seperated by a comma ','
SDT_STRING = 5, // string with a pre-allocated buffer
+ SDT_END,
/* 10 more possible primitives */
};
-enum SettingGuiFlag {
+template <> struct EnumPropsT<SettingDescTypeLong> : MakeEnumPropsT<SettingDescTypeLong, byte, SDT_BEGIN, SDT_END, SDT_END> {};
+typedef TinyEnumT<SettingDescTypeLong> SettingDescType;
+
+
+enum SettingGuiFlagLong {
/* 8 bytes allocated for a maximum of 8 flags
* Flags directing saving/loading of a variable */
+ SGF_NONE = 0,
SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
SGF_NOCOMMA = 1 << 1, ///< number without any thousand seperators (no formatting)
SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
+ SGF_END = 1 << 5,
/* 3 more possible flags */
};
+DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong);
+template <> struct EnumPropsT<SettingGuiFlagLong> : MakeEnumPropsT<SettingGuiFlagLong, byte, SGF_NONE, SGF_END, SGF_END> {};
+typedef TinyEnumT<SettingGuiFlagLong> SettingGuiFlag;
+
+
typedef int32 OnChange(int32 var);
-typedef byte SettingDescType;
-typedef byte SettingGuiFlag;
typedef struct SettingDescBase {
const char *name; ///< name of the setting. Used in configuration file and for console
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index f6806f424..d3d5dcbf6 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -21,6 +21,7 @@
#include "settings.h"
#include "vehicle.h"
#include "date.h"
+#include "helpers.hpp"
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
@@ -409,8 +410,8 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
y = GAMEDIFF_WND_TOP_OFFSET;
for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
- DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : 0);
- DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : 0);
+ DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : FR_NONE);
+ DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : FR_NONE);
if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2];
GfxFillRect( 6, y + 1, 6 + 8, y + 8, color);
@@ -499,7 +500,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
if (val != ((int*)&_opt_ptr->diff)[btn])
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
}
- DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
+ DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
DeleteWindow(w);
// If we are in the editor, we should reload the economy.
// This way when you load a game, the max loan and interest rate
@@ -693,7 +694,7 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
uint i;
- page->entries = malloc(page->num * sizeof(*page->entries));
+ MallocT(&page->entries, page->num);
for (i = 0; i != page->num; i++) {
uint index;
const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
@@ -734,7 +735,7 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
/* Draw checkbox for boolean-value either on/off */
bool on = (*(bool*)var);
- DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : 0);
+ DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} else {
int32 value;
@@ -930,8 +931,8 @@ void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, b
{
int color = PALETTE_MODIFIER_GREYOUT | _colour_gradient[COLOUR_YELLOW][2];
- DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : 0);
- DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : 0);
+ DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : FR_NONE);
+ DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : FR_NONE);
DrawStringCentered(x + 5, y + 1, STR_6819, 0); // [<]
DrawStringCentered(x + 15, y + 1, STR_681A, 0); // [>]
@@ -961,19 +962,19 @@ static void CustCurrencyWndProc(Window *w, WindowEvent *e)
y += 12;
// separator
- DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 2, 2) ? FR_LOWERED : 0);
+ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 2, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, 0);
DoDrawString(_str_separator, x + 4, y + 1, 6);
y += 12;
// prefix
- DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 4, 2) ? FR_LOWERED : 0);
+ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 4, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, 0);
DoDrawString(_custom_currency.prefix, x + 4, y + 1, 6);
y += 12;
// suffix
- DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 6, 2) ? FR_LOWERED : 0);
+ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 6, 2) ? FR_LOWERED : FR_NONE);
x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, 0);
DoDrawString(_custom_currency.suffix, x + 4, y + 1, 6);
y += 12;
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index f72323915..78138612e 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -29,12 +29,18 @@
#include "date.h"
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
-static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
-static byte GetTileShipTrackStatus(TileIndex tile)
+static const TrackBits _ship_sometracks[4] = {
+ TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT, // 0x19, // DIAGDIR_NE
+ TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT, // 0x16, // DIAGDIR_SE
+ TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW
+ TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW
+};
+
+static TrackBits GetTileShipTrackStatus(TileIndex tile)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
- return r | r >> 8;
+ return TrackdirBitsToTrackBits((TrackdirBits)(TRACKDIR_BIT_MASK & (r | r >> 8)));
}
void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod)
@@ -77,7 +83,7 @@ static const Depot* FindClosestShipDepot(const Vehicle* v)
if (_patches.new_pathfinding_all) {
NPFFoundTargetData ftd;
- byte trackdir = GetVehicleTrackdir(v);
+ Trackdir trackdir = GetVehicleTrackdir(v);
ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
if (ftd.best_bird_dist == 0) {
best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
@@ -350,8 +356,8 @@ static void CheckShipLeaveDepot(Vehicle *v)
} else {
return;
}
- v->direction = GB(m, 0, 8);
- v->u.ship.state = GB(m, 8, 8);
+ v->direction = (Direction)GB(m, 0, 8);
+ v->u.ship.state = (TrackBits)GB(m, 8, 8);
v->vehstatus &= ~VS_HIDDEN;
v->cur_speed = 0;
@@ -447,10 +453,10 @@ static const byte _ship_search_directions[6][4] = {
static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
-static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
+static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
{
PathFindShip pfs;
- int i, best_track;
+ Track i, best_track;
uint best_bird_dist = 0;
uint best_length = 0;
uint r;
@@ -459,18 +465,17 @@ static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIn
pfs.dest_coords = v->dest_tile;
pfs.skiptile = skiptile;
- best_track = -1;
+ best_track = INVALID_TRACK;
do {
- i = FIND_FIRST_BIT(bits);
- bits = KILL_FIRST_BIT(bits);
+ i = RemoveFirstTrack(bits);
pfs.best_bird_dist = (uint)-1;
pfs.best_length = (uint)-1;
- FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
+ FollowTrack(tile, 0x3800 | TRANSPORT_WATER, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
- if (best_track >= 0) {
+ if (best_track != INVALID_TRACK) {
if (pfs.best_bird_dist != 0) {
/* neither reached the destination, pick the one with the smallest bird dist */
if (pfs.best_bird_dist > best_bird_dist) goto bad;
@@ -512,19 +517,19 @@ static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Tra
/* returns the track to choose on the next tile, or -1 when it's better to
* reverse. The tile given is the tile we are about to enter, enterdir is the
* direction in which we are entering the tile */
-static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
+static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
assert(enterdir>=0 && enterdir<=3);
if (_patches.yapf.ship_use_yapf) {
Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
- return (trackdir != INVALID_TRACKDIR) ? (int)TrackdirToTrack(trackdir) : -1;
+ return (trackdir != INVALID_TRACKDIR) ? TrackdirToTrack(trackdir) : INVALID_TRACK;
} else if (_patches.new_pathfinding_all) {
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
- byte trackdir = GetVehicleTrackdir(v);
- assert (trackdir != 0xFF); /* Check that we are not in a depot */
+ Trackdir trackdir = GetVehicleTrackdir(v);
+ assert(trackdir != INVALID_TRACKDIR); /* Check that we are not in a depot */
NPFFillWithOrderData(&fstd, v);
@@ -535,21 +540,20 @@ static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
we did not find our target, but ftd.best_trackdir contains the direction leading
to the tile closest to our target. */
- return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
+ return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */
} else {
- return -1; /* Already at target, reverse? */
+ return INVALID_TRACK; /* Already at target, reverse? */
}
} else {
- uint b;
uint tot_dist, dist;
- int track;
+ Track track;
TileIndex tile2;
tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
tot_dist = (uint)-1;
/* Let's find out how far it would be if we would reverse first */
- b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
+ TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
if (b != 0) {
dist = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
if (dist != (uint)-1)
@@ -559,18 +563,18 @@ static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks
dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
if (dist > tot_dist)
/* We could better reverse */
- return -1;
+ return INVALID_TRACK;
return track;
}
}
static const Direction _new_vehicle_direction_table[] = {
- DIR_N , DIR_NW, DIR_W , 0,
- DIR_NE, DIR_N , DIR_SW, 0,
+ DIR_N , DIR_NW, DIR_W , INVALID_DIR,
+ DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
DIR_E , DIR_SE, DIR_S
};
-static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
+static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
{
uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
TileX(new_tile) - TileX(old_tile) + 1;
@@ -578,17 +582,17 @@ static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
return _new_vehicle_direction_table[offs];
}
-static int ShipGetNewDirection(Vehicle *v, int x, int y)
+static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
{
uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
assert(offs < 11 && offs != 3 && offs != 7);
return _new_vehicle_direction_table[offs];
}
-static int GetAvailShipTracks(TileIndex tile, int dir)
+static TrackBits GetAvailShipTracks(TileIndex tile, int dir)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
- return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
+ return (TrackBits)((r | r >> 8) & _ship_sometracks[dir]);
}
static const byte _ship_subcoord[4][6][3] = {
@@ -632,8 +636,8 @@ static void ShipController(Vehicle *v)
uint32 r;
const byte *b;
Direction dir;
- int track;
- int tracks;
+ Track track;
+ TrackBits tracks;
v->tick_counter++;
@@ -737,7 +741,7 @@ static void ShipController(Vehicle *v)
// Choose a direction, and continue if we find one
track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
- if (track < 0)
+ if (track == INVALID_TRACK)
goto reverse_direction;
b = _ship_subcoord[diagdir][track];
@@ -751,10 +755,10 @@ static void ShipController(Vehicle *v)
if (!(r&0x4)) {
v->tile = gp.new_tile;
- v->u.ship.state = 1 << track;
+ v->u.ship.state = TrackToTrackBits(track);
}
- v->direction = b[2];
+ v->direction = (Direction)b[2];
}
/* update image of ship, as well as delta XY */
@@ -872,7 +876,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
_new_vehicle_id = v->index;
v->string_id = STR_SV_SHIP_NAME;
- v->u.ship.state = 0x80;
+ v->u.ship.state = TRACK_BIT_SPECIAL;
v->service_interval = _patches.servint_ships;
v->date_of_last_service = _date;
diff --git a/src/signs.cpp b/src/signs.cpp
index 4b2d48cd1..16df0d1da 100644
--- a/src/signs.cpp
+++ b/src/signs.cpp
@@ -272,6 +272,6 @@ static void Load_SIGN(void)
_sign_sort_dirty = true;
}
-const ChunkHandler _sign_chunk_handlers[] = {
+extern const ChunkHandler _sign_chunk_handlers[] = {
{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
};
diff --git a/src/signs.h b/src/signs.h
index 9c9fd2982..09d72a350 100644
--- a/src/signs.h
+++ b/src/signs.h
@@ -11,7 +11,7 @@ typedef struct Sign {
int32 x;
int32 y;
byte z;
- PlayerID owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.
+ PlayerByte owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.
SignID index;
} Sign;
diff --git a/src/sound.cpp b/src/sound.cpp
index 7e78b07dd..c1d9c73f4 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -11,6 +11,7 @@
#include "viewport.h"
#include "fileio.h"
#include "newgrf_sound.h"
+#include "helpers.hpp"
static uint _file_count;
static FileEntry *_files;
@@ -28,7 +29,7 @@ static void OpenBankFile(const char *filename)
FioOpenFile(SOUND_SLOT, filename);
count = FioReadDword() / 8;
- fe = calloc(count, sizeof(*fe));
+ CallocT(&fe, count);
if (fe == NULL) {
_file_count = 0;
@@ -109,7 +110,7 @@ static bool SetBankSource(MixerChannel *mc, uint bank)
if (fe->file_size == 0) return false;
- mem = malloc(fe->file_size);
+ MallocT(&mem, fe->file_size);
if (mem == NULL) return false;
FioSeekToFile(fe->file_offset);
diff --git a/src/sound.h b/src/sound.h
index fd5638558..b815471c4 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -3,6 +3,8 @@
#ifndef SOUND_H
#define SOUND_H
+#include "helpers.hpp"
+
typedef struct MusicFileSettings {
byte playlist;
byte music_vol;
@@ -30,7 +32,8 @@ bool SoundInitialize(const char *filename);
uint GetNumOriginalSounds(void);
typedef enum SoundFx {
- SND_02_SPLAT, // 0 == 0x00 !
+ SND_BEGIN = 0,
+ SND_02_SPLAT = 0, // 0 == 0x00 !
SND_03_FACTORY_WHISTLE,
SND_04_TRAIN,
SND_05_TRAIN_THROUGH_TUNNEL,
@@ -102,9 +105,14 @@ typedef enum SoundFx {
SND_45_PLANE_CRASHING,
SND_46_PLANE_ENGINE_SPUTTERING,
SND_47_MAGLEV_2,
- SND_48_DISTANT_BIRD // 72 == 0x48
+ SND_48_DISTANT_BIRD, // 72 == 0x48
+ SND_END
} SoundFx;
+/** Define basic enum properties */
+template <> struct EnumPropsT<SoundFx> : MakeEnumPropsT<SoundFx, byte, SND_BEGIN, SND_END, SND_END> {};
+typedef TinyEnumT<SoundFx> SoundFxByte;
+
void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
diff --git a/src/sound/win32_s.cpp b/src/sound/win32_s.cpp
index a39cee985..a1ecab017 100644
--- a/src/sound/win32_s.cpp
+++ b/src/sound/win32_s.cpp
@@ -5,6 +5,7 @@
#include "../driver.h"
#include "../functions.h"
#include "../mixer.h"
+#include "../helpers.hpp"
#include "win32_s.h"
#include <windows.h>
#include <mmsystem.h>
@@ -17,7 +18,7 @@ static void PrepareHeader(WAVEHDR *hdr)
{
hdr->dwBufferLength = _bufsize * 4;
hdr->dwFlags = 0;
- hdr->lpData = malloc(_bufsize * 4);
+ MallocT(&hdr->lpData, _bufsize * 4);
if (hdr->lpData == NULL ||
waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
error("waveOutPrepareHeader failed");
diff --git a/src/spritecache.cpp b/src/spritecache.cpp
index fd881bb2a..6eaa1d7fd 100644
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -8,6 +8,7 @@
#include "spritecache.h"
#include "table/sprites.h"
#include "fileio.h"
+#include "helpers.hpp"
#define SPRITE_CACHE_SIZE 1024*1024
@@ -37,7 +38,7 @@ static SpriteCache *AllocateSpriteCache(uint index)
DEBUG(sprite, 4, "Increasing sprite cache to %d items (%d bytes)", items, items * sizeof(*_spritecache));
- _spritecache = realloc(_spritecache, items * sizeof(*_spritecache));
+ ReallocT(&_spritecache, items);
if (_spritecache == NULL) {
error("Unable to allocate sprite cache of %d items (%d bytes)", items, items * sizeof(*_spritecache));
@@ -132,7 +133,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id)
num = FioReadWord();
type = FioReadByte();
if (type == 0xFF) {
- byte* dest = AllocSprite(num);
+ byte* dest = (byte*)AllocSprite(num);
sc->ptr = dest;
FioReadBlock(dest, num);
@@ -145,7 +146,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id)
byte* dest;
num = (type & 0x02) ? width * height : num - 8;
- sprite = AllocSprite(sizeof(*sprite) + num);
+ sprite = (Sprite*)AllocSprite(sizeof(*sprite) + num);
sc->ptr = sprite;
sprite->info = type;
sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug
@@ -195,10 +196,10 @@ bool LoadNextSprite(int load_index, byte file_index)
}
-void DupSprite(SpriteID old, SpriteID new)
+void DupSprite(SpriteID old_spr, SpriteID new_spr)
{
- SpriteCache *scold = GetSpriteCache(old);
- SpriteCache *scnew = AllocateSpriteCache(new);
+ SpriteCache *scold = GetSpriteCache(old_spr);
+ SpriteCache *scnew = AllocateSpriteCache(new_spr);
scnew->file_pos = scold->file_pos;
scnew->ptr = NULL;
@@ -306,7 +307,7 @@ static void CompactSpriteCache(void)
static void DeleteEntryFromSpriteCache(void)
{
SpriteID i;
- uint best = -1;
+ uint best = UINT_MAX;
MemBlock* s;
int cur_lru;
@@ -403,7 +404,7 @@ const void *GetRawSprite(SpriteID sprite)
void GfxInitSpriteMem(void)
{
// initialize sprite cache heap
- if (_spritecache_ptr == NULL) _spritecache_ptr = malloc(SPRITE_CACHE_SIZE);
+ if (_spritecache_ptr == NULL) _spritecache_ptr = (MemBlock*)malloc(SPRITE_CACHE_SIZE);
// A big free block
_spritecache_ptr->size = (SPRITE_CACHE_SIZE - sizeof(MemBlock)) | S_FREE_MASK;
diff --git a/src/spritecache.h b/src/spritecache.h
index 3a5676a63..bddc75f69 100644
--- a/src/spritecache.h
+++ b/src/spritecache.h
@@ -17,19 +17,19 @@ bool SpriteExists(SpriteID sprite);
static inline const Sprite *GetSprite(SpriteID sprite)
{
- return GetRawSprite(sprite);
+ return (Sprite*)GetRawSprite(sprite);
}
static inline const byte *GetNonSprite(SpriteID sprite)
{
- return GetRawSprite(sprite);
+ return (byte*)GetRawSprite(sprite);
}
void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);
bool LoadNextSprite(int load_index, byte file_index);
-void DupSprite(SpriteID old, SpriteID new);
+void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);
#endif /* SPRITECACHE_H */
diff --git a/src/station.h b/src/station.h
index aaa168384..4e2bebc9a 100644
--- a/src/station.h
+++ b/src/station.h
@@ -26,10 +26,11 @@ typedef enum RoadStopType {
} RoadStopType;
enum {
- INVALID_STATION = 0xFFFF,
ROAD_STOP_LIMIT = 16,
};
+static const StationID INVALID_STATION = 0xFFFF;
+
typedef struct RoadStop {
TileIndex xy;
bool used;
@@ -64,7 +65,7 @@ struct Station {
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
- PlayerID owner;
+ PlayerByte owner;
byte facilities;
byte airport_type;
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 21784c473..adca43cbe 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -33,6 +33,7 @@
#include "newgrf_station.h"
#include "yapf/yapf.h"
#include "date.h"
+#include "helpers.hpp"
typedef enum StationRectModes
{
@@ -982,7 +983,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (!ValParamRailtype(p2 & 0xF)) return CMD_ERROR;
/* unpack parameters */
- axis = p1 & 1;
+ axis = (Axis)(p1 & 1);
numtracks = GB(p1, 8, 8);
plat_len = GB(p1, 16, 8);
/* w = length, h = num_tracks */
@@ -1052,7 +1053,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (GB(p2, 8, 8) >= STAT_CLASS_MAX) return CMD_ERROR;
/* Check if we can allocate a custom stationspec to this station */
- statspec = GetCustomStationSpec(GB(p2, 8, 8), GB(p2, 16, 8));
+ statspec = GetCustomStationSpec((StationClassID)GB(p2, 8, 8), GB(p2, 16, 8));
specindex = AllocateSpecToStation(statspec, st, flags & DC_EXEC);
if (specindex == -1) return CMD_ERROR;
@@ -1097,7 +1098,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
track = AxisToTrack(axis);
- layout_ptr = alloca(numtracks * plat_len);
+ layout_ptr = (byte*)alloca(numtracks * plat_len);
GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
numtracks_orig = numtracks;
@@ -1107,7 +1108,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
int w = plat_len;
do {
byte layout = *layout_ptr++;
- MakeRailStation(tile, st->owner, st->index, axis, layout, GB(p2, 0, 4));
+ MakeRailStation(tile, st->owner, st->index, axis, layout, (RailType)GB(p2, 0, 4));
SetCustomStationSpecIndex(tile, specindex);
SetStationTileRandomBits(tile, GB(Random(), 0, 4));
@@ -1424,7 +1425,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
bool type = !!p2;
/* Saveguard the parameters */
- if (!IsValidDiagDirection(p1)) return CMD_ERROR;
+ if (!IsValidDiagDirection((DiagDirection)p1)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@@ -1435,7 +1436,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (CmdFailed(ret)) return ret;
cost = ret;
- st = GetStationAround(tile, 1, 1, -1);
+ st = GetStationAround(tile, 1, 1, INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
@@ -1500,7 +1501,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
StationRect_BeforeAddTile(st, tile, RECT_MODE_TRY);
- MakeRoadStop(tile, st->owner, st->index, type, p1);
+ MakeRoadStop(tile, st->owner, st->index, type ? RS_TRUCK : RS_BUS, (DiagDirection)p1);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
@@ -1696,7 +1697,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (CmdFailed(ret)) return ret;
cost = ret;
- st = GetStationAround(tile, w, h, -1);
+ st = GetStationAround(tile, w, h, INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
@@ -1973,7 +1974,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* middle */
st = GetStationAround(
tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
- _dock_w_chk[direction], _dock_h_chk[direction], -1);
+ _dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
/* Find a station close to us */
@@ -2109,7 +2110,7 @@ static void DrawTile_Station(TileInfo *ti)
/* Ensure the chosen tile layout is valid for this custom station */
if (statspec->renderdata != NULL) {
- t = &statspec->renderdata[tile < statspec->tiles ? tile : GetRailStationAxis(ti->tile)];
+ t = &statspec->renderdata[tile < statspec->tiles ? tile : (uint)GetRailStationAxis(ti->tile)];
}
}
}
@@ -2507,10 +2508,10 @@ static void UpdateStationRating(Station *st)
}
{
- int or = ge->rating; // old rating
+ int or_ = ge->rating; // old rating
// only modify rating in steps of -2, -1, 0, 1 or 2
- ge->rating = rating = or + clamp(clamp(rating, 0, 255) - or, -2, 2);
+ ge->rating = rating = or_ + clamp(clamp(rating, 0, 255) - or_, -2, 2);
// if rating is <= 64 and more than 200 items waiting, remove some random amount of goods from the station
if (rating <= 64 && waiting >= 200) {
@@ -2932,7 +2933,7 @@ void AfterLoadStations(void)
}
-const TileTypeProcs _tile_type_station_procs = {
+extern const TileTypeProcs _tile_type_station_procs = {
DrawTile_Station, /* draw_tile_proc */
GetSlopeZ_Station, /* get_slope_z_proc */
ClearTile_Station, /* clear_tile_proc */
@@ -3064,7 +3065,7 @@ static void SaveLoad_STNS(Station *st)
if (st->num_specs != 0) {
/* Allocate speclist memory when loading a game */
- if (st->speclist == NULL) st->speclist = calloc(st->num_specs, sizeof(*st->speclist));
+ if (st->speclist == NULL) CallocT(&st->speclist, st->num_specs);
for (i = 0; i < st->num_specs; i++) SlObject(&st->speclist[i], _station_speclist_desc);
}
}
@@ -3155,7 +3156,7 @@ static void Load_ROADSTOP(void)
}
}
-const ChunkHandler _station_chunk_handlers[] = {
+extern const ChunkHandler _station_chunk_handlers[] = {
{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY },
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, CH_ARRAY | CH_LAST},
};
diff --git a/src/station_gui.cpp b/src/station_gui.cpp
index 55428a793..56b05ee0e 100644
--- a/src/station_gui.cpp
+++ b/src/station_gui.cpp
@@ -18,6 +18,7 @@
#include "vehicle_gui.h"
#include "date.h"
#include "vehicle.h"
+#include "helpers.hpp"
enum StationListWidgets {
STATIONLIST_WIDGET_CLOSEBOX = 0,
@@ -156,6 +157,8 @@ typedef enum StationListFlags {
SL_REBUILD = 0x04,
} StationListFlags;
+DECLARE_ENUM_AS_BIT_SET(StationListFlags);
+
typedef struct plstations_d {
const Station** sort_list;
uint16 list_length;
@@ -201,7 +204,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
if (!(sl->flags & SL_REBUILD)) return;
/* Create array for sorting */
- station_sort = malloc((GetMaxStationIndex() + 1) * sizeof(station_sort[0]));
+ MallocT(&station_sort, GetMaxStationIndex() + 1);
if (station_sort == NULL) error("Could not allocate memory for the station-sorting-list");
DEBUG(misc, 3, "Building station list for player %d", owner);
@@ -228,7 +231,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
}
free((void*)sl->sort_list);
- sl->sort_list = malloc(n * sizeof(sl->sort_list[0]));
+ MallocT(&sl->sort_list, n);
if (n != 0 && sl->sort_list == NULL) error("Could not allocate memory for the station-sorting-list");
sl->list_length = n;
@@ -260,7 +263,7 @@ static void SortStationsList(plstations_d *sl)
static void PlayerStationsWndProc(Window *w, WindowEvent *e)
{
- const PlayerID owner = w->window_number;
+ const PlayerID owner = (PlayerID)w->window_number;
static byte facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
static uint16 cargo_filter = CARGO_ALL_SELECTED;
plstations_d *sl = &WP(w, plstations_d);
@@ -432,7 +435,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
break;
}
case STATIONLIST_WIDGET_SORTBY: /*flip sorting method asc/desc*/
- TOGGLEBIT(sl->flags, 0); //DESC-flag
+ sl->flags ^= SL_ORDER; //DESC-flag
sl->flags |= SL_RESORT;
w->flags4 |= 5 << WF_TIMEOUT_SHL;
LowerWindowWidget(w, STATIONLIST_WIDGET_SORTBY);
@@ -477,7 +480,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
if (--sl->resort_timer == 0) {
DEBUG(misc, 3, "Periodic rebuild station list player %d", owner);
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- sl->flags |= VL_REBUILD;
+ sl->flags |= SL_REBUILD;
SetWindowDirty(w);
}
break;
diff --git a/src/stdafx.h b/src/stdafx.h
index eae4fa512..89d51c477 100644
--- a/src/stdafx.h
+++ b/src/stdafx.h
@@ -7,6 +7,7 @@
#include <stddef.h>
#include <string.h>
#include <stdlib.h>
+#include <limits.h>
// MacOS X will use an NSAlert to display failed assertaions since they're lost unless running from a terminal
// strgen always runs from terminal and don't need a window for asserts
@@ -103,6 +104,7 @@
# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
# pragma warning(disable: 4244) // 'conversion' conversion from 'type1' to 'type2', possible loss of data
# pragma warning(disable: 4761) // integral size mismatch in argument : conversion supplied
+# pragma warning(disable: 4200) // nonstandard extension used : zero-sized array in struct/union
# if _MSC_VER >= 1400 // MSVC 2005 safety checks
# pragma warning(disable: 4996) // 'strdup' was declared deprecated
@@ -306,7 +308,4 @@ assert_compile(sizeof(uint8) == 1);
# define Point OTTD_AMIGA_POINT
#endif
-#define EXTERN_C_BEGIN extern "C" {
-#define EXTERN_C_END }
-
#endif /* STDAFX_H */
diff --git a/src/strgen/strgen.cpp b/src/strgen/strgen.cpp
index 640ac3c63..4268f0bbb 100644
--- a/src/strgen/strgen.cpp
+++ b/src/strgen/strgen.cpp
@@ -4,6 +4,7 @@
#include "../macros.h"
#include "../string.h"
#include "../table/control_codes.h"
+#include "../helpers.hpp"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
@@ -11,6 +12,8 @@
#if (!defined(WIN32) && !defined(WIN64)) || defined(__CYGWIN__)
#include <unistd.h>
+#include <sys/types.h>
+#include <sys/stat.h>
#endif
#if defined WIN32 || defined __WATCOMC__
@@ -113,7 +116,7 @@ static const char *_cur_ident;
typedef struct CmdPair {
const CmdStruct *a;
- char *v;
+ const char *v;
} CmdPair;
typedef struct ParsedCommandStruct {
@@ -842,7 +845,7 @@ static void HandleString(char *str, bool master)
}
// Allocate a new LangString
- ent = calloc(1, sizeof(*ent));
+ CallocT(&ent, 1);
_strings[_next_string_id] = ent;
ent->index = _next_string_id++;
ent->name = strdup(str);
@@ -852,7 +855,8 @@ static void HandleString(char *str, bool master)
}
if (casep != NULL) {
- Case* c = malloc(sizeof(*c));
+ Case* c;
+ MallocT(&c, 1);
c->caseidx = ResolveCaseName(casep, strlen(casep));
c->string = strdup(s);
@@ -881,7 +885,8 @@ static void HandleString(char *str, bool master)
if (!CheckCommandsMatch(s, ent->english, str)) return;
if (casep != NULL) {
- Case* c = malloc(sizeof(*c));
+ Case* c;
+ MallocT(&c, 1);
c->caseidx = ResolveCaseName(casep, strlen(casep));
c->string = strdup(s);
@@ -1021,17 +1026,12 @@ static void WriteStringsH(const char *filename)
out = fopen("tmp.xxx", "w");
if (out == NULL) fatal("can't open tmp.xxx");
- fprintf(out, "enum {");
+ fprintf(out, "enum StringIdEnum {");
lastgrp = 0;
for (i = 0; i != lengthof(_strings); i++) {
if (_strings[i] != NULL) {
- if (lastgrp != (i >> 11)) {
- lastgrp = (i >> 11);
- fprintf(out, "};\n\nenum {");
- }
-
fprintf(out, next == i ? "\t%s,\n" : "\n\t%s = 0x%X,\n", _strings[i]->name, i);
next = i + 1;
}
diff --git a/src/string.cpp b/src/string.cpp
index dba2c7131..7e4aaf1d2 100644
--- a/src/string.cpp
+++ b/src/string.cpp
@@ -6,6 +6,7 @@
#include "string.h"
#include "macros.h"
#include "table/control_codes.h"
+#include "helpers.hpp"
#include <stdarg.h>
#include <ctype.h> // required for tolower()
@@ -63,7 +64,7 @@ char* CDECL str_fmt(const char* str, ...)
va_start(va, str);
len = vsnprintf(buf, lengthof(buf), str, va);
va_end(va);
- p = malloc(len + 1);
+ MallocT(&p, len + 1);
if (p != NULL) memcpy(p, buf, len + 1);
return p;
}
diff --git a/src/strings.cpp b/src/strings.cpp
index d94674193..86a6709fc 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -22,6 +22,7 @@
#include "music.h"
#include "date.h"
#include "industry.h"
+#include "helpers.hpp"
#ifdef WIN32
/* for opendir/readdir/closedir */
@@ -751,7 +752,7 @@ static char* FormatString(char* buff, const char* str, const int32* argv, uint c
// 8bit - cargo type
// 16-bit - cargo count
CargoID cargo = GetInt32(&argv);
- StringID cargo_str = (cargo == CT_INVALID) ? STR_8838_N_A : _cargoc.names_long[cargo];
+ StringID cargo_str = (cargo == CT_INVALID) ? (StringID)STR_8838_N_A : _cargoc.names_long[cargo];
buff = GetStringWithArgs(buff, cargo_str, argv++, last);
break;
}
@@ -1139,7 +1140,7 @@ bool ReadLanguagePack(int lang_index)
{
char *lang = str_fmt("%s%s", _paths.lang_dir, _dynlang.ent[lang_index].file);
- lang_pack = ReadFileToMem(lang, &len, 200000);
+ lang_pack = (LanguagePack*)ReadFileToMem(lang, &len, 200000);
free(lang);
}
if (lang_pack == NULL) return false;
@@ -1165,7 +1166,7 @@ bool ReadLanguagePack(int lang_index)
}
// Allocate offsets
- langpack_offs = malloc(tot_count * sizeof(*langpack_offs));
+ MallocT(&langpack_offs, tot_count);
// Fill offsets
s = lang_pack->data;
@@ -1229,7 +1230,7 @@ static int GetLanguageList(char **languages, int max)
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
const char *d_name = FS2OTTD(dirent->d_name);
- char *t = strrchr(d_name, '.');
+ const char *t = strrchr(d_name, '.');
if (t != NULL && strcmp(t, ".lng") == 0) {
languages[num++] = strdup(d_name);
diff --git a/src/table/ai_rail.h b/src/table/ai_rail.h
index 8e6a49c50..218f33f3d 100644
--- a/src/table/ai_rail.h
+++ b/src/table/ai_rail.h
@@ -12,24 +12,23 @@ typedef struct {
byte p2;
byte p3;
byte dir;
- AiDefaultBlockData data[VARARRAY_SIZE];
+ const AiDefaultBlockData *data;
} AiDefaultRailBlock;
typedef struct {
byte dir;
- AiDefaultBlockData data[VARARRAY_SIZE];
+ const AiDefaultBlockData *data;
} AiDefaultRoadBlock;
-#define MKHDR(a,b,c,d,e) a,b,c,d,e,{
+#define MKHDR(a,b,c,d,e) a,b,c,d,e,
#define MKDEPOT(a, b, c) {0, a, {b, c}}
#define MKSTATION(a, b, c) {1, a, {b, c}}
#define MKRAIL(a, b, c) {2, a, {b, c}}
#define MKCLRRAIL(a, b, c) {3, a, {b, c}}
-#define MKEND {4, 0, {0, 0}}}
+#define MKEND {4, 0, {0, 0}}
-static const AiDefaultRailBlock _raildata_ai_0 = {
- MKHDR(1, 2, 1, 0, 1)
+static const AiDefaultBlockData _raildata_ai_0_data[] = {
MKDEPOT(2, -1, 1),
MKSTATION(0x15, 0, -1),
MKRAIL(0x26, 0, 1),
@@ -37,8 +36,11 @@ static const AiDefaultRailBlock _raildata_ai_0 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_1 = {
- MKHDR(1, 2, 1, 0, 3)
+static const AiDefaultRailBlock _raildata_ai_0 = {
+ 1, 2, 1, 0, 1, _raildata_ai_0_data
+};
+
+static const AiDefaultBlockData _raildata_ai_1_data[] = {
MKDEPOT(2, -1, -1),
MKRAIL(0x26, 0, -1),
MKSTATION(0x15, 0, 0),
@@ -46,8 +48,11 @@ static const AiDefaultRailBlock _raildata_ai_1 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_2 = {
- MKHDR(1, 2, 1, 0, 0)
+static const AiDefaultRailBlock _raildata_ai_1 = {
+ 1, 2, 1, 0, 3, _raildata_ai_1_data
+};
+
+static const AiDefaultBlockData _raildata_ai_2_data[] = {
MKDEPOT(1, -1, -1),
MKRAIL(0x15, -1, 0),
MKSTATION(0x14, 0, 0),
@@ -55,8 +60,11 @@ static const AiDefaultRailBlock _raildata_ai_2 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_3 = {
- MKHDR(1, 2, 1, 0, 2)
+static const AiDefaultRailBlock _raildata_ai_2 = {
+ 1, 2, 1, 0, 0, _raildata_ai_2_data
+};
+
+static const AiDefaultBlockData _raildata_ai_3_data[] = {
MKDEPOT(1, 1, -1),
MKRAIL(0x15, 1, 0),
MKSTATION(0x14, -1, 0),
@@ -64,24 +72,33 @@ static const AiDefaultRailBlock _raildata_ai_3 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_4 = {
- MKHDR(1, 2, 2, 0, 255)
+static const AiDefaultRailBlock _raildata_ai_3 = {
+ 1, 2, 1, 0, 2, _raildata_ai_3_data
+};
+
+static const AiDefaultBlockData _raildata_ai_4_data[] = {
MKSTATION(0x15, 0, 0),
MKCLRRAIL(3, 0, -1),
MKCLRRAIL(1, 0, 2),
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_5 = {
- MKHDR(1, 2, 2, 0, 255)
+static const AiDefaultRailBlock _raildata_ai_4 = {
+ 1, 2, 2, 0, 255, _raildata_ai_4_data
+};
+
+static const AiDefaultBlockData _raildata_ai_5_data[] = {
MKSTATION(0x14, 0, 0),
MKCLRRAIL(0, -1, 0),
MKCLRRAIL(2, 2, 0),
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_6 = {
- MKHDR(2, 3, 1, 0, 1)
+static const AiDefaultRailBlock _raildata_ai_5 = {
+ 1, 2, 2, 0, 255, _raildata_ai_5_data
+};
+
+static const AiDefaultBlockData _raildata_ai_6_data[] = {
MKSTATION(0x27, 0, -2),
MKRAIL(0xC2, 0, 1),
MKRAIL(0xC2, 1, 1),
@@ -92,8 +109,11 @@ static const AiDefaultRailBlock _raildata_ai_6 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_7 = {
- MKHDR(2, 3, 1, 0, 3)
+static const AiDefaultRailBlock _raildata_ai_6 = {
+ 2, 3, 1, 0, 1, _raildata_ai_6_data
+};
+
+static const AiDefaultBlockData _raildata_ai_7_data[] = {
MKDEPOT(1, 0, -3),
MKRAIL(0x1A, 0, -2),
MKRAIL(0x26, 1, -2),
@@ -104,8 +124,11 @@ static const AiDefaultRailBlock _raildata_ai_7 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_8 = {
- MKHDR(2, 3, 1, 0, 2)
+static const AiDefaultRailBlock _raildata_ai_7 = {
+ 2, 3, 1, 0, 3, _raildata_ai_7_data
+};
+
+static const AiDefaultBlockData _raildata_ai_8_data[] = {
MKSTATION(0x26, -2, 0),
MKRAIL(0xC1, 1, 0),
MKRAIL(0xC1, 1, 1),
@@ -116,8 +139,11 @@ static const AiDefaultRailBlock _raildata_ai_8 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_9 = {
- MKHDR(2, 3, 1, 0, 0)
+static const AiDefaultRailBlock _raildata_ai_8 = {
+ 2, 3, 1, 0, 2, _raildata_ai_8_data
+};
+
+static const AiDefaultBlockData _raildata_ai_9_data[] = {
MKDEPOT(2, -3, -1),
MKRAIL(0x29, -2, -1),
MKRAIL(0x15, -2, 0),
@@ -128,8 +154,11 @@ static const AiDefaultRailBlock _raildata_ai_9 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_10 = {
- MKHDR(2, 3, 2, 0, 255)
+static const AiDefaultRailBlock _raildata_ai_9 = {
+ 2, 3, 1, 0, 0, _raildata_ai_9_data
+};
+
+static const AiDefaultBlockData _raildata_ai_10_data[] = {
MKRAIL(0x1A, 0, -3),
MKRAIL(0x20, 1, -3),
MKRAIL(0xC2, 0, -2),
@@ -144,8 +173,11 @@ static const AiDefaultRailBlock _raildata_ai_10 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_11 = {
- MKHDR(2, 3, 2, 0, 255)
+static const AiDefaultRailBlock _raildata_ai_10 = {
+ 2, 3, 2, 0, 255, _raildata_ai_10_data
+};
+
+static const AiDefaultBlockData _raildata_ai_11_data[] = {
MKRAIL(0x29, -3, 0),
MKRAIL(0x10, -3, 1),
MKRAIL(0xC1, -2, 0),
@@ -160,8 +192,11 @@ static const AiDefaultRailBlock _raildata_ai_11 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_12 = {
- MKHDR(2, 3, 2, 1, 3)
+static const AiDefaultRailBlock _raildata_ai_11 = {
+ 2, 3, 2, 0, 255, _raildata_ai_11_data
+};
+
+static const AiDefaultBlockData _raildata_ai_12_data[] = {
MKRAIL(0x88, -1, -3),
MKRAIL(0x6, 0, -3),
MKRAIL(0x2, -1, -2),
@@ -179,8 +214,11 @@ static const AiDefaultRailBlock _raildata_ai_12 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_13 = {
- MKHDR(2, 3, 2, 1, 0)
+static const AiDefaultRailBlock _raildata_ai_12 = {
+ 2, 3, 2, 1, 3, _raildata_ai_12_data
+};
+
+static const AiDefaultBlockData _raildata_ai_13_data[] = {
MKRAIL(0x21, -3, 0),
MKRAIL(0x50, -3, 1),
MKRAIL(0x81, -2, 0),
@@ -198,8 +236,11 @@ static const AiDefaultRailBlock _raildata_ai_13 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_14 = {
- MKHDR(2, 3, 2, 1, 1)
+static const AiDefaultRailBlock _raildata_ai_13 = {
+ 2, 3, 2, 1, 0, _raildata_ai_13_data
+};
+
+static const AiDefaultBlockData _raildata_ai_14_data[] = {
MKRAIL(0x88, -1, -3),
MKRAIL(0x6, 0, -3),
MKRAIL(0x2, -1, -2),
@@ -217,8 +258,11 @@ static const AiDefaultRailBlock _raildata_ai_14 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_15 = {
- MKHDR(2, 3, 2, 1, 2)
+static const AiDefaultRailBlock _raildata_ai_14 = {
+ 2, 3, 2, 1, 1, _raildata_ai_14_data
+};
+
+static const AiDefaultBlockData _raildata_ai_15_data[] = {
MKRAIL(0x21, -3, 0),
MKRAIL(0x50, -3, 1),
MKRAIL(0x81, -2, 0),
@@ -236,8 +280,11 @@ static const AiDefaultRailBlock _raildata_ai_15 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_16 = {
- MKHDR(1, 3, 1, 0, 1)
+static const AiDefaultRailBlock _raildata_ai_15 = {
+ 2, 3, 2, 1, 2, _raildata_ai_15_data
+};
+
+static const AiDefaultBlockData _raildata_ai_16_data[] = {
MKSTATION(0x17, 0, -2),
MKRAIL(0x1A, 0, 1),
MKCLRRAIL(1, 0, 2),
@@ -245,8 +292,11 @@ static const AiDefaultRailBlock _raildata_ai_16 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_17 = {
- MKHDR(1, 3, 1, 0, 3)
+static const AiDefaultRailBlock _raildata_ai_16 = {
+ 1, 3, 1, 0, 1, _raildata_ai_16_data
+};
+
+static const AiDefaultBlockData _raildata_ai_17_data[] = {
MKCLRRAIL(3, 0, -2),
MKRAIL(0x26, 0, -1),
MKDEPOT(2, -1, -1),
@@ -254,8 +304,11 @@ static const AiDefaultRailBlock _raildata_ai_17 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_18 = {
- MKHDR(1, 3, 1, 0, 0)
+static const AiDefaultRailBlock _raildata_ai_17 = {
+ 1, 3, 1, 0, 3, _raildata_ai_17_data
+};
+
+static const AiDefaultBlockData _raildata_ai_18_data[] = {
MKCLRRAIL(0, -2, 0),
MKRAIL(0x29, -1, 0),
MKDEPOT(3, -1, 1),
@@ -263,8 +316,11 @@ static const AiDefaultRailBlock _raildata_ai_18 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_19 = {
- MKHDR(1, 3, 1, 0, 2)
+static const AiDefaultRailBlock _raildata_ai_18 = {
+ 1, 3, 1, 0, 0, _raildata_ai_18_data
+};
+
+static const AiDefaultBlockData _raildata_ai_19_data[] = {
MKSTATION(0x16, -2, 0),
MKDEPOT(2, 0, -1),
MKRAIL(0x20, 1, -1),
@@ -273,8 +329,11 @@ static const AiDefaultRailBlock _raildata_ai_19 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_20 = {
- MKHDR(2, 3, 1, 0, 1)
+static const AiDefaultRailBlock _raildata_ai_19 = {
+ 1, 3, 1, 0, 2, _raildata_ai_19_data
+};
+
+static const AiDefaultBlockData _raildata_ai_20_data[] = {
MKSTATION(0x26, -2, 0),
MKRAIL(0xC1, 1, 0),
MKRAIL(0xC1, 1, 1),
@@ -285,8 +344,11 @@ static const AiDefaultRailBlock _raildata_ai_20 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_21 = {
- MKHDR(2, 3, 1, 0, 3)
+static const AiDefaultRailBlock _raildata_ai_20 = {
+ 2, 3, 1, 0, 1, _raildata_ai_20_data
+};
+
+static const AiDefaultBlockData _raildata_ai_21_data[] = {
MKDEPOT(2, -3, -1),
MKRAIL(0x3F, -2, -1),
MKRAIL(0x10, -2, 0),
@@ -297,8 +359,11 @@ static const AiDefaultRailBlock _raildata_ai_21 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_22 = {
- MKHDR(2, 3, 1, 0, 0)
+static const AiDefaultRailBlock _raildata_ai_21 = {
+ 2, 3, 1, 0, 3, _raildata_ai_21_data
+};
+
+static const AiDefaultBlockData _raildata_ai_22_data[] = {
MKSTATION(0x27, 0, -2),
MKRAIL(0xC2, 0, 1),
MKRAIL(0xC2, 1, 1),
@@ -310,8 +375,11 @@ static const AiDefaultRailBlock _raildata_ai_22 = {
MKEND
};
-static const AiDefaultRailBlock _raildata_ai_23 = {
- MKHDR(2, 3, 1, 0, 2)
+static const AiDefaultRailBlock _raildata_ai_22 = {
+ 2, 3, 1, 0, 0, _raildata_ai_22_data
+};
+
+static const AiDefaultBlockData _raildata_ai_23_data[] = {
MKDEPOT(1, 0, -3),
MKRAIL(0x1A, 0, -2),
MKRAIL(0x29, 1, -2),
@@ -322,7 +390,9 @@ static const AiDefaultRailBlock _raildata_ai_23 = {
MKEND
};
-
+static const AiDefaultRailBlock _raildata_ai_23 = {
+ 2, 3, 1, 0, 2, _raildata_ai_23_data
+};
static const AiDefaultRailBlock * const _default_rail_track_data[] = {
&_raildata_ai_0,
@@ -356,8 +426,7 @@ static const AiDefaultRailBlock * const _default_rail_track_data[] = {
#define MKHDR(a) a,{
-static const AiDefaultRoadBlock _roaddata_ai_0 = {
- MKHDR(0)
+static const AiDefaultBlockData _roaddata_ai_0_data[] = {
MKDEPOT(2, -1,1),
MKSTATION(0x2, -1,0),
MKRAIL(0xC, 0,0),
@@ -369,8 +438,11 @@ static const AiDefaultRoadBlock _roaddata_ai_0 = {
MKEND
};
-static const AiDefaultRoadBlock _roaddata_ai_1 = {
- MKHDR(0)
+static const AiDefaultRoadBlock _roaddata_ai_0 = {
+ 0, _roaddata_ai_0_data
+};
+
+static const AiDefaultBlockData _roaddata_ai_1_data[] = {
MKDEPOT(1, 0,-1),
MKSTATION(0x1, 1,-1),
MKRAIL(0x3, 0,0),
@@ -382,8 +454,11 @@ static const AiDefaultRoadBlock _roaddata_ai_1 = {
MKEND
};
-static const AiDefaultRoadBlock _roaddata_ai_2 = {
- MKHDR(0)
+static const AiDefaultRoadBlock _roaddata_ai_1 = {
+ 0, _roaddata_ai_1_data
+};
+
+static const AiDefaultBlockData _roaddata_ai_2_data[] = {
MKDEPOT(3, 1,1),
MKSTATION(0x3, 0,1),
MKRAIL(0x6, 0,0),
@@ -395,8 +470,11 @@ static const AiDefaultRoadBlock _roaddata_ai_2 = {
MKEND
};
-static const AiDefaultRoadBlock _roaddata_ai_3 = {
- MKHDR(0)
+static const AiDefaultRoadBlock _roaddata_ai_2 = {
+ 0, _roaddata_ai_2_data
+};
+
+static const AiDefaultBlockData _roaddata_ai_3_data[] = {
MKDEPOT(0, 1,0),
MKSTATION(0x0, 1,1),
MKRAIL(0x6, 0,0),
@@ -408,8 +486,11 @@ static const AiDefaultRoadBlock _roaddata_ai_3 = {
MKEND
};
-static const AiDefaultRoadBlock _roaddata_ai_4 = {
- MKHDR(1)
+static const AiDefaultRoadBlock _roaddata_ai_3 = {
+ 0, _roaddata_ai_3_data
+};
+
+static const AiDefaultBlockData _roaddata_ai_4_data[] = {
MKSTATION(0x2, -1,0),
MKRAIL(0x8, 0,0),
MKCLRRAIL(0, 0,-1),
@@ -418,8 +499,11 @@ static const AiDefaultRoadBlock _roaddata_ai_4 = {
MKEND
};
-static const AiDefaultRoadBlock _roaddata_ai_5 = {
- MKHDR(1)
+static const AiDefaultRoadBlock _roaddata_ai_4 = {
+ 1, _roaddata_ai_4_data
+};
+
+static const AiDefaultBlockData _roaddata_ai_5_data[] = {
MKSTATION(0x3, 0,1),
MKRAIL(0x4, 0,0),
MKCLRRAIL(0, -1,0),
@@ -428,8 +512,11 @@ static const AiDefaultRoadBlock _roaddata_ai_5 = {
MKEND
};
-static const AiDefaultRoadBlock _roaddata_ai_6 = {
- MKHDR(1)
+static const AiDefaultRoadBlock _roaddata_ai_5 = {
+ 1, _roaddata_ai_5_data
+};
+
+static const AiDefaultBlockData _roaddata_ai_6_data[] = {
MKSTATION(0x0, 1,1),
MKRAIL(0x2, 0,1),
MKCLRRAIL(0, 0,0),
@@ -438,8 +525,11 @@ static const AiDefaultRoadBlock _roaddata_ai_6 = {
MKEND
};
-static const AiDefaultRoadBlock _roaddata_ai_7 = {
- MKHDR(1)
+static const AiDefaultRoadBlock _roaddata_ai_6 = {
+ 1, _roaddata_ai_6_data
+};
+
+static const AiDefaultBlockData _roaddata_ai_7_data[] = {
MKSTATION(0x1, 1,-1),
MKRAIL(0x1, 1,0),
MKCLRRAIL(0, 0,0),
@@ -448,6 +538,10 @@ static const AiDefaultRoadBlock _roaddata_ai_7 = {
MKEND
};
+static const AiDefaultRoadBlock _roaddata_ai_7 = {
+ 1, _roaddata_ai_7_data
+};
+
static const AiDefaultRoadBlock * const _road_default_block_data[] = {
&_roaddata_ai_0,
diff --git a/src/table/engines.h b/src/table/engines.h
index 08c4cea00..8fd8a7ee6 100644
--- a/src/table/engines.h
+++ b/src/table/engines.h
@@ -490,7 +490,7 @@ const RailVehicleInfo orig_rail_vehicle_info[NUM_TRAIN_ENGINES] = {
* @param g sound effect
* @param h refittable
*/
-#define SVI(a, b, c, d, e, f, g, h) { a, b, c, d, e, f, g, h }
+#define SVI(a, b, c, d, e, f, g, h) { a, b, c, d, e, f, {g}, h }
const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES] = {
// image_index cargo_type cargo_amount refittable
// | base_cost | | running_cost |
@@ -522,7 +522,7 @@ const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES] = {
* @param h mail_capacity
* @param i passenger_capacity
*/
-#define AVI(a, b, c, d, e, f, g, h, i) { a, b, c, d, e, f, g, h, i }
+#define AVI(a, b, c, d, e, f, g, h, i) { a, b, c, d, {e}, f, g, h, i }
#define H 0
#define P AIR_CTOL
#define J AIR_CTOL | AIR_FAST
@@ -589,7 +589,7 @@ const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES] = {
* @param f capacity
* @param g cargo_type
*/
-#define RVI(a, b, c, d, e, f, g) { a, b, c, d, e, f, g }
+#define RVI(a, b, c, d, e, f, g) { a, b, c, {d}, e, f, g }
const RoadVehicleInfo orig_road_vehicle_info[NUM_ROAD_ENGINES] = {
// image_index sfx max_speed
// | base_cost | | capacity
diff --git a/src/table/namegen.h b/src/table/namegen.h
index a5d9974d6..d5a4b6107 100644
--- a/src/table/namegen.h
+++ b/src/table/namegen.h
@@ -1727,6 +1727,9 @@ typedef enum CzechAllow {
CZA_LONG = 4,
CZA_ALL = ~0
} CzechAllow;
+
+DECLARE_ENUM_AS_BIT_SET(CzechAllow);
+
// All these flags must be satisfied (in the stem->others direction):
typedef enum CzechChoose {
CZC_NONE = 0, // No requirements.
@@ -1736,6 +1739,8 @@ typedef enum CzechChoose {
CZC_ANY = ~0
} CzechChoose;
+DECLARE_ENUM_AS_BIT_SET(CzechChoose);
+
typedef struct CzechNameSubst {
CzechGender gender;
CzechAllow allow;
diff --git a/src/table/sprites.h b/src/table/sprites.h
index 071c5ddfb..4d5b91571 100644
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -1336,6 +1336,9 @@ enum Recoloring {
};
#define PALETTE_RECOLOR_SPRITE(a) (a << PALETTE_SPRITE_START | PALETTE_MODIFIER_COLOR)
+
+static const PalSpriteID PALETTE_CRASH = PALETTE_RECOLOR_SPRITE(0x324);
+
enum PaletteSprites {
//note: these numbers are already the modified once the renderer needs.
//the actual sprite number is the upper 16 bits of the number
@@ -1384,7 +1387,8 @@ enum PaletteSprites {
PALETTE_TO_TRANSPARENT = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent
//This is used for changing the tubular bridges to the silicon display, or some grayish color
PALETTE_TO_STRUCT_GREY = PALETTE_RECOLOR_SPRITE(0x323),
- PALETTE_CRASH = PALETTE_RECOLOR_SPRITE(0x324), //this changes stuff to the "crash color"
+
+ //XXX - const - PALETTE_CRASH = PALETTE_RECOLOR_SPRITE(0x324), //this changes stuff to the "crash color"
//XXX another place where structures are colored.
//I'm not sure which colors these are
PALETTE_59E = PALETTE_RECOLOR_SPRITE(0x59E),
diff --git a/src/table/station_land.h b/src/table/station_land.h
index 1c5864c2a..443987208 100644
--- a/src/table/station_land.h
+++ b/src/table/station_land.h
@@ -1,6 +1,6 @@
/* $Id$ */
-#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
+#define TILE_SEQ_END() { (byte)0x80, 0, 0, 0, 0, 0, 0 }
static const DrawTileSeqStruct _station_display_datas_0[] = {
{ 0, 0, 0, 16, 5, 2, SPR_RAIL_PLATFORM_X_REAR | PALETTE_MODIFIER_COLOR },
@@ -30,7 +30,7 @@ static const DrawTileSeqStruct _station_display_datas_4[] = {
{ 0, 0, 0, 16, 5, 7, SPR_RAIL_PLATFORM_PILLARS_X_REAR | PALETTE_MODIFIER_COLOR },
{ 0, 11, 0, 16, 5, 2, SPR_RAIL_PLATFORM_X_FRONT | PALETTE_MODIFIER_COLOR },
{ 0, 0, 16, 16, 16, 10, SPR_RAIL_ROOF_STRUCTURE_X_TILE_A | PALETTE_MODIFIER_COLOR },
- { 0, 0,0x80, 0, 0, 0, SPR_RAIL_ROOF_GLASS_X_TILE_A | PALETTE_TO_TRANSPARENT },
+ { 0, 0,(byte)0x80, 0, 0, 0, SPR_RAIL_ROOF_GLASS_X_TILE_A | PALETTE_TO_TRANSPARENT },
TILE_SEQ_END()
};
@@ -38,7 +38,7 @@ static const DrawTileSeqStruct _station_display_datas_5[] = {
{ 0, 0, 0, 5, 16, 2, SPR_RAIL_PLATFORM_PILLARS_Y_REAR | PALETTE_MODIFIER_COLOR },
{ 11, 0, 0, 5, 16, 2, SPR_RAIL_PLATFORM_Y_FRONT | PALETTE_MODIFIER_COLOR },
{ 0, 0, 16, 16, 16, 10, SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A | PALETTE_MODIFIER_COLOR },
- { 0, 0,0x80, 0, 0, 0, SPR_RAIL_ROOF_GLASS_Y_TILE_A | PALETTE_TO_TRANSPARENT },
+ { 0, 0,(byte)0x80, 0, 0, 0, SPR_RAIL_ROOF_GLASS_Y_TILE_A | PALETTE_TO_TRANSPARENT },
TILE_SEQ_END()
};
@@ -46,7 +46,7 @@ static const DrawTileSeqStruct _station_display_datas_6[] = {
{ 0, 0, 0, 16, 5, 2, SPR_RAIL_PLATFORM_X_REAR | PALETTE_MODIFIER_COLOR },
{ 0, 11, 0, 16, 5, 2, SPR_RAIL_PLATFORM_PILLARS_X_FRONT | PALETTE_MODIFIER_COLOR },
{ 0, 0, 16, 16, 16, 10, SPR_RAIL_ROOF_STRUCTURE_X_TILE_B | PALETTE_MODIFIER_COLOR },
- { 0, 0,0x80, 0, 0, 0, SPR_RAIL_ROOF_GLASS_X_TILE_B | PALETTE_TO_TRANSPARENT },
+ { 0, 0,(byte)0x80, 0, 0, 0, SPR_RAIL_ROOF_GLASS_X_TILE_B | PALETTE_TO_TRANSPARENT },
TILE_SEQ_END()
};
@@ -54,7 +54,7 @@ static const DrawTileSeqStruct _station_display_datas_7[] = {
{ 0, 0, 0, 5, 16, 2, SPR_RAIL_PLATFORM_Y_REAR | PALETTE_MODIFIER_COLOR },
{ 11, 0, 0, 5, 16, 2, SPR_RAIL_PLATFORM_PILLARS_Y_FRONT | PALETTE_MODIFIER_COLOR },
{ 0, 0, 16, 16, 16, 10, SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B | PALETTE_MODIFIER_COLOR },
- { 0, 0,0x80, 0, 0, 0, SPR_RAIL_ROOF_GLASS_Y_TILE_B | PALETTE_TO_TRANSPARENT },
+ { 0, 0,(byte)0x80, 0, 0, 0, SPR_RAIL_ROOF_GLASS_Y_TILE_B | PALETTE_TO_TRANSPARENT },
TILE_SEQ_END()
};
diff --git a/src/table/track_land.h b/src/table/track_land.h
index 78031e840..06b33205e 100644
--- a/src/table/track_land.h
+++ b/src/table/track_land.h
@@ -1,7 +1,7 @@
/* $Id$ */
#define TILE_SEQ_LINE(img, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 23, img },
-#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
+#define TILE_SEQ_END() { (byte)0x80, 0, 0, 0, 0, 0, 0 }
static const DrawTileSeqStruct _depot_gfx_NE[] = {
diff --git a/src/table/unmovable_land.h b/src/table/unmovable_land.h
index 9b9e7d6cd..4c5908fb6 100644
--- a/src/table/unmovable_land.h
+++ b/src/table/unmovable_land.h
@@ -10,7 +10,7 @@ typedef struct DrawTileUnmovableStruct {
byte unused;
} DrawTileUnmovableStruct;
-#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
+#define TILE_SEQ_END() { (byte)0x80, 0, 0, 0, 0, 0, 0 }
static const DrawTileUnmovableStruct _draw_tile_unmovable_data[] = {
{0xA29, 7, 7, 2, 2, 70, 0},
diff --git a/src/texteff.cpp b/src/texteff.cpp
index c65cb8675..82264098e 100644
--- a/src/texteff.cpp
+++ b/src/texteff.cpp
@@ -379,6 +379,6 @@ static void SaveLoad_ANIT(void)
}
-const ChunkHandler _animated_tile_chunk_handlers[] = {
+extern const ChunkHandler _animated_tile_chunk_handlers[] = {
{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
};
diff --git a/src/tgp.cpp b/src/tgp.cpp
index d7f9722f9..897aad3bf 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -14,6 +14,7 @@
#include "tgp.h"
#include "console.h"
#include "genworld.h"
+#include "helpers.hpp"
/*
* OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin
@@ -190,9 +191,8 @@ static HeightMap _height_map = {NULL, 0, 0, 0, 0};
#define A2I(i) ((i) >> amplitude_decimal_bits)
/** Conversion: amplitude_t to height_t */
-#define A2H(a) ((height_decimal_bits < amplitude_decimal_bits) \
- ? ((a) >> (amplitude_decimal_bits - height_decimal_bits)) \
- : ((a) << (height_decimal_bits - amplitude_decimal_bits)))
+#define A2H(a) ((a) >> (amplitude_decimal_bits - height_decimal_bits))
+
/** Walk through all items of _height_map.h */
#define FOR_ALL_TILES_IN_HEIGHT(h) for (h = _height_map.h; h < &_height_map.h[_height_map.total_size]; h++)
@@ -239,7 +239,7 @@ static inline bool AllocHeightMap(void)
/* Allocate memory block for height map row pointers */
_height_map.total_size = (_height_map.size_x + 1) * (_height_map.size_y + 1);
_height_map.dim_x = _height_map.size_x + 1;
- _height_map.h = calloc(_height_map.total_size, sizeof(*_height_map.h));
+ CallocT(&_height_map.h, _height_map.total_size);
if (_height_map.h == NULL) return false;
/* Iterate through height map initialize values */
@@ -455,7 +455,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max)
break;
}
/* Transform it back into h_min..h_max space */
- *h = fheight * (h_max - h_min) + h_min;
+ *h = (height_t)(fheight * (h_max - h_min) + h_min);
if (*h < 0) *h = I2H(0);
if (*h >= h_max) *h = h_max - 1;
}
@@ -472,7 +472,7 @@ static void HeightMapAdjustWaterLevel(amplitude_t water_percent, height_t h_max_
HeightMapGetMinMaxAvg(&h_min, &h_max, &h_avg);
/* Allocate histogram buffer and clear its cells */
- hist_buf = calloc(h_max - h_min + 1, sizeof(*hist_buf));
+ CallocT(&hist_buf, h_max - h_min + 1);
/* Fill histogram */
hist = HeightMapMakeHistogram(h_min, h_max, hist_buf);
@@ -529,14 +529,14 @@ static void HeightMapCoastLines(void)
int smallest_size = min(_patches.map_x, _patches.map_y);
const int margin = 4;
uint y, x;
- uint max_x;
- uint max_y;
+ double max_x;
+ double max_y;
/* Lower to sea level */
for (y = 0; y <= _height_map.size_y; y++) {
/* Top right */
max_x = myabs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.9, 53) + 0.25) * 5 + (perlin_coast_noise_2D(y, y, 0.35, 179) + 1) * 12);
- max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
+ max_x = dmax((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
for (x = 0; x < max_x; x++) {
HeightMapXY(x, y) = 0;
@@ -544,7 +544,7 @@ static void HeightMapCoastLines(void)
/* Bottom left */
max_x = myabs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.85, 101) + 0.3) * 6 + (perlin_coast_noise_2D(y, y, 0.45, 67) + 0.75) * 8);
- max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
+ max_x = dmax((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) {
HeightMapXY(x, y) = 0;
@@ -555,7 +555,7 @@ static void HeightMapCoastLines(void)
for (x = 0; x <= _height_map.size_x; x++) {
/* Top left */
max_y = myabs((perlin_coast_noise_2D(x, _height_map.size_y / 2, 0.9, 167) + 0.4) * 5 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.4, 211) + 0.7) * 9);
- max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
+ max_y = dmax((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
for (y = 0; y < max_y; y++) {
HeightMapXY(x, y) = 0;
@@ -564,7 +564,7 @@ static void HeightMapCoastLines(void)
/* Bottom right */
max_y = myabs((perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.85, 71) + 0.25) * 6 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.35, 193) + 0.75) * 12);
- max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
+ max_y = dmax((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) {
HeightMapXY(x, y) = 0;
diff --git a/src/thread.cpp b/src/thread.cpp
index ab2cfd21d..233c4ecb6 100644
--- a/src/thread.cpp
+++ b/src/thread.cpp
@@ -3,6 +3,7 @@
#include "stdafx.h"
#include "thread.h"
#include <stdlib.h>
+#include "helpers.hpp"
#if defined(__AMIGA__) || defined(__MORPHOS__) || defined(NO_THREADS)
OTTDThread *OTTDCreateThread(OTTDThreadFunc function, void *arg) { return NULL; }
@@ -24,20 +25,21 @@ struct OTTDThread {
static void Proxy(void* arg)
{
- OTTDThread* t = arg;
+ OTTDThread* t = (OTTDThread*)arg;
t->ret = t->func(t->arg);
}
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
- OTTDThread* t = malloc(sizeof(*t));
+ OTTDThread* t;
+ MallocT(&t, 1);
if (t == NULL) return NULL;
t->func = function;
t->arg = arg;
t->thread = _beginthread(Proxy, NULL, 32768, t);
- if (t->thread != -1) {
+ if (t->thread != (TID)-1) {
return t;
} else {
free(t);
@@ -72,7 +74,8 @@ struct OTTDThread {
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
- OTTDThread* t = malloc(sizeof(*t));
+ OTTDThread* t;
+ MallocT(&t, 1);
if (t == NULL) return NULL;
@@ -113,14 +116,15 @@ struct OTTDThread {
static DWORD WINAPI Proxy(LPVOID arg)
{
- OTTDThread* t = arg;
+ OTTDThread* t = (OTTDThread*)arg;
t->ret = t->func(t->arg);
return 0;
}
OTTDThread* OTTDCreateThread(OTTDThreadFunc function, void* arg)
{
- OTTDThread* t = malloc(sizeof(*t));
+ OTTDThread* t;
+ MallocT(&t, 1);
DWORD dwThreadId;
if (t == NULL) return NULL;
diff --git a/src/tile.cpp b/src/tile.cpp
index ba6900a36..c9db4516f 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -16,7 +16,7 @@ Slope GetTileSlope(TileIndex tile, uint *h)
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
if (h != NULL) *h = 0;
- return 0;
+ return SLOPE_FLAT;
}
min = a = TileHeight(tile);
@@ -35,7 +35,7 @@ Slope GetTileSlope(TileIndex tile, uint *h)
if (h != NULL) *h = min * TILE_HEIGHT;
- return r;
+ return (Slope)r;
}
uint GetTileZ(TileIndex tile)
diff --git a/src/tile.h b/src/tile.h
index 97123645f..0de85ac5b 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -4,6 +4,7 @@
#define TILE_H
#include "macros.h"
+#include "openttd.h"
#include "map.h"
#include "slope.h"
diff --git a/src/town.h b/src/town.h
index d1edca1c8..3cf060f69 100644
--- a/src/town.h
+++ b/src/town.h
@@ -36,7 +36,7 @@ struct Town {
// Player ratings as well as a mask that determines which players have a rating.
byte have_ratings;
uint8 unwanted[MAX_PLAYERS]; // how many months companies aren't wanted by towns (bribe)
- PlayerID exclusivity; // which player has exslusivity
+ PlayerByte exclusivity; // which player has exslusivity
uint8 exclusive_counter; // months till the exclusivity expires
int16 ratings[MAX_PLAYERS];
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 9c00cf25a..b54c544d5 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -454,7 +454,7 @@ void OnTick_Town(void)
static RoadBits GetTownRoadMask(TileIndex tile)
{
TrackBits b = GetAnyRoadTrackBits(tile);
- RoadBits r = 0;
+ RoadBits r = ROAD_NONE;
if (b & TRACK_BIT_X) r |= ROAD_X;
if (b & TRACK_BIT_Y) r |= ROAD_Y;
@@ -602,13 +602,13 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
// That means that the road is only allowed if there is a house
// at any side of the new road.
}
- rcmd = (1 << a) + (1 << b);
+ rcmd = (RoadBits)((1 << a) + (1 << b));
} else if (block < 5 && !HASBIT(mask,block^2)) {
// Continue building on a partial road.
// Always OK.
_grow_town_result = 0;
- rcmd = 1 << (block ^ 2);
+ rcmd = (RoadBits)(1 << (block ^ 2));
} else {
int i;
@@ -649,7 +649,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
}
_grow_town_result = 0;
- rcmd = 1 << i;
+ rcmd = (RoadBits)(1 << i);
}
// Return if a water tile
@@ -721,7 +721,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
// Exclude the source position from the bitmask
// and return if no more road blocks available
- CLRBIT(mask, (block ^ 2));
+ mask = ClrBitT(mask, (block ^ 2));
if (mask == 0)
return _grow_town_result;
@@ -757,7 +757,7 @@ static RoadBits GenRandomRoadBits(void)
uint a = GB(r, 0, 2);
uint b = GB(r, 8, 2);
if (a == b) b ^= 2;
- return (1 << a) + (1 << b);
+ return (RoadBits)((1 << a) + (1 << b));
}
// Grow the town
@@ -794,7 +794,7 @@ static bool GrowTown(Town *t)
if (GetAnyRoadTrackBits(tile) != 0) {
int r = GrowTownAtRoad(t, tile);
_current_player = old_player;
- return r;
+ return r != 0;
}
tile = TILE_ADD(tile, ToTileIndexDiff(*ptr));
}
@@ -949,7 +949,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, uint siz
t->ratings[i] = 500;
t->have_ratings = 0;
- t->exclusivity = (byte)-1;
+ t->exclusivity = INVALID_PLAYER;
t->exclusive_counter = 0;
t->statues = 0;
@@ -1423,7 +1423,7 @@ void ExpandTown(Town *t)
_generating_world = false;
}
-const byte _town_action_costs[8] = {
+extern const byte _town_action_costs[8] = {
2, 4, 9, 35, 48, 53, 117, 175
};
@@ -1808,7 +1808,7 @@ void TownsMonthlyLoop(void)
if (t->road_build_months != 0) t->road_build_months--;
if (t->exclusive_counter != 0)
- if (--t->exclusive_counter == 0) t->exclusivity = (byte)-1;
+ if (--t->exclusive_counter == 0) t->exclusivity = INVALID_PLAYER;
UpdateTownGrowRate(t);
UpdateTownAmounts(t);
@@ -1834,7 +1834,7 @@ void InitializeTowns(void)
_town_sort_dirty = true;
}
-const TileTypeProcs _tile_type_town_procs = {
+extern const TileTypeProcs _tile_type_town_procs = {
DrawTile_Town, /* draw_tile_proc */
GetSlopeZ_Town, /* get_slope_z_proc */
ClearTile_Town, /* clear_tile_proc */
@@ -1960,6 +1960,6 @@ void AfterLoadTown(void)
}
-const ChunkHandler _town_chunk_handlers[] = {
+extern const ChunkHandler _town_chunk_handlers[] = {
{ 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST},
};
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index f580cd324..56084b3b2 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -16,6 +16,7 @@
#include "player.h"
#include "network/network.h"
#include "variables.h"
+#include "helpers.hpp"
static const Widget _town_authority_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
@@ -409,7 +410,7 @@ static void MakeSortedTownList(void)
uint n = 0;
/* Create array for sorting */
- _town_sort = realloc((void*)_town_sort, (GetMaxTownIndex() + 1) * sizeof(_town_sort[0]));
+ ReallocT(&_town_sort, GetMaxTownIndex() + 1);
if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list");
FOR_ALL_TOWNS(t) _town_sort[n++] = t;
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 074d92ce7..431455ba0 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -171,7 +171,7 @@ void TrainConsistChanged(Vehicle* v)
if (u->first == NULL) u->first = v;
// update the 'first engine'
- u->u.rail.first_engine = (v == u) ? INVALID_ENGINE : first_engine;
+ u->u.rail.first_engine = (v == u) ? (EngineID)INVALID_ENGINE : first_engine;
u->u.rail.railtype = GetEngine(u->engine_type)->railtype;
if (IsTrainEngine(u)) first_engine = u->engine_type;
@@ -424,6 +424,8 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
case RAILTYPE_MAGLEV:
force = power / 25;
break;
+
+ default: NOT_REACHED();
}
} else {
//"kickoff" acceleration
@@ -466,7 +468,7 @@ int GetTrainImage(const Vehicle* v, Direction direction)
if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
if (is_custom_sprite(img)) {
- base = GetCustomVehicleSprite(v, direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img));
+ base = GetCustomVehicleSprite(v, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img)));
if (base != 0) return base;
img = orig_rail_vehicle_info[v->engine_type].image_index;
}
@@ -501,7 +503,7 @@ void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
x += 15;
image = 0;
if (is_custom_sprite(img)) {
- image = GetCustomVehicleIcon(engine, 2);
+ image = GetCustomVehicleIcon(engine, DIR_E);
if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
}
if (image == 0) {
@@ -646,7 +648,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
v->z_pos = GetSlopeZ(x,y);
v->owner = _current_player;
v->z_height = 6;
- v->u.rail.track = 0x80;
+ v->u.rail.track = TRACK_BIT_SPECIAL;
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
v->subtype = 0;
@@ -719,7 +721,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
u->y_pos = v->y_pos;
u->z_pos = v->z_pos;
u->z_height = 6;
- u->u.rail.track = 0x80;
+ u->u.rail.track = TRACK_BIT_SPECIAL;
u->vehstatus = v->vehstatus & ~VS_STOPPED;
u->subtype = 0;
SetMultiheaded(u);
@@ -807,7 +809,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->y_pos = y;
v->z_pos = GetSlopeZ(x,y);
v->z_height = 6;
- v->u.rail.track = 0x80;
+ v->u.rail.track = TRACK_BIT_SPECIAL;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = rvi->image_index;
v->cargo_type = rvi->cargo_type;
@@ -903,7 +905,7 @@ int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped)
}
/* Used to check if the train is inside the depot and verifying that the VS_STOPPED flag is set */
-inline int CheckTrainStoppedInDepot(const Vehicle *v)
+int CheckTrainStoppedInDepot(const Vehicle *v)
{
return CheckTrainInDepot(v, true);
}
@@ -1593,8 +1595,8 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
}
/* swap variables */
- swap_byte(&a->u.rail.track, &b->u.rail.track);
- swap_byte(&a->direction, &b->direction);
+ SwapT(&a->u.rail.track, &b->u.rail.track);
+ SwapT(&a->direction, &b->direction);
/* toggle direction */
if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction);
@@ -2110,7 +2112,7 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
if (IsTileDepotType(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile)) continue;
// No sparks for electric vehicles on nonelectrified tracks
- if (!HasPowerOnRail(v->u.rail.railtype, GetTileRailType(v->tile, GetVehicleTrackdir(v)))) continue;
+ if (!HasPowerOnRail(v->u.rail.railtype, GetTileRailType(v->tile, TrackdirToTrack(GetVehicleTrackdir(v))))) continue;
if (effect_type == 0) {
// Use default effect type for engine class.
@@ -2177,6 +2179,7 @@ static void TrainPlayLeaveStationSound(const Vehicle* v)
case RAILTYPE_MONO: SndPlayVehicleFx(SND_47_MAGLEV_2, v); break;
case RAILTYPE_MAGLEV: SndPlayVehicleFx(SND_41_MAGLEV, v); break;
+ default: NOT_REACHED();
}
}
@@ -2214,8 +2217,8 @@ static bool CheckTrainStayInDepot(Vehicle *v)
InvalidateWindowClasses(WC_TRAINS_LIST);
TrainPlayLeaveStationSound(v);
- v->u.rail.track = 1;
- if (v->direction & 2) v->u.rail.track = 2;
+ v->u.rail.track = TRACK_BIT_X;
+ if (v->direction & 2) v->u.rail.track = TRACK_BIT_Y;
v->vehstatus &= ~VS_HIDDEN;
v->cur_speed = 0;
@@ -2236,10 +2239,10 @@ typedef struct TrainTrackFollowerData {
StationID station_index; // station index we're heading for
uint best_bird_dist;
uint best_track_dist;
- byte best_track;
+ TrackdirByte best_track;
} TrainTrackFollowerData;
-static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length)
+static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, Trackdir track, uint length)
{
// heading for nowhere?
if (ttfd->dest_coords == 0) return false;
@@ -2307,10 +2310,10 @@ static const byte _search_directions[6][4] = {
static const byte _pick_track_table[6] = {1, 3, 2, 2, 0, 0};
/* choose a track */
-static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirbits)
+static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
TrainTrackFollowerData fd;
- uint best_track;
+ Track best_track;
// pathfinders are able to tell that route was only 'guessed'
bool path_not_found = false;
@@ -2318,17 +2321,17 @@ static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir,
TIC()
#endif
- assert((trackdirbits & ~0x3F) == 0);
+ assert((tracks & ~0x3F) == 0);
/* quick return in case only one possible track is available */
- if (KILL_FIRST_BIT(trackdirbits) == 0) return FIND_FIRST_BIT(trackdirbits);
+ if (KILL_FIRST_BIT(tracks) == 0) return FindFirstTrack(tracks);
if (_patches.yapf.rail_use_yapf) {
- Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, trackdirbits, &path_not_found);
+ Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, &path_not_found);
if (trackdir != INVALID_TRACKDIR) {
best_track = TrackdirToTrack(trackdir);
} else {
- best_track = FIND_FIRST_BIT(TrackdirBitsToTrackBits(trackdirbits));
+ best_track = FindFirstTrack(tracks);
}
} else if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
void* perf = NpfBeginInterval();
@@ -2349,7 +2352,7 @@ static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir,
/* We are already at our target. Just do something */
//TODO: maybe display error?
//TODO: go straight ahead if possible?
- best_track = FIND_FIRST_BIT(trackdirbits);
+ best_track = FindFirstTrack(tracks);
} else {
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
@@ -2371,7 +2374,7 @@ static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir,
/* New train pathfinding */
fd.best_bird_dist = (uint)-1;
fd.best_track_dist = (uint)-1;
- fd.best_track = 0xFF;
+ fd.best_track = INVALID_TRACKDIR;
NewTrainPathfind(tile - TileOffsByDiagDir(enterdir), v->dest_tile,
v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
@@ -2381,9 +2384,9 @@ static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir,
if (fd.best_track == 0xff) {
// blaha
- best_track = FIND_FIRST_BIT(trackdirbits);
+ best_track = FindFirstTrack(tracks);
} else {
- best_track = fd.best_track & 7;
+ best_track = TrackdirToTrack(fd.best_track);
}
time = NpfEndInterval(perf);
@@ -2450,7 +2453,7 @@ static bool CheckReverseTrain(Vehicle *v)
} else if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
- byte trackdir, trackdir_rev;
+ Trackdir trackdir, trackdir_rev;
Vehicle* last = GetLastVehicleInChain(v);
NPFFillWithOrderData(&fstd, v);
@@ -2476,7 +2479,7 @@ static bool CheckReverseTrain(Vehicle *v)
fd.best_bird_dist = (uint)-1;
fd.best_track_dist = (uint)-1;
- NewTrainPathfind(v->tile, v->dest_tile, v->u.rail.compatible_railtypes, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);
+ NewTrainPathfind(v->tile, v->dest_tile, v->u.rail.compatible_railtypes, (DiagDirection)(reverse ^ i), (NTPEnumProc*)NtpCallbFindStation, &fd);
if (best_track != -1) {
if (best_bird_dist != 0) {
@@ -2768,8 +2771,8 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
}
static const Direction _new_vehicle_direction_table[11] = {
- DIR_N , DIR_NW, DIR_W , 0,
- DIR_NE, DIR_N , DIR_SW, 0,
+ DIR_N , DIR_NW, DIR_W , INVALID_DIR,
+ DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
DIR_E , DIR_SE, DIR_S
};
@@ -2885,7 +2888,7 @@ static void AffectSpeedByZChange(Vehicle *v, byte old_z)
}
static const DiagDirection _otherside_signal_directions[] = {
- DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 0, 0,
+ DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR,
DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
};
@@ -2906,7 +2909,7 @@ typedef struct TrainCollideChecker {
static void *FindTrainCollideEnum(Vehicle *v, void *data)
{
- const TrainCollideChecker* tcc = data;
+ const TrainCollideChecker* tcc = (TrainCollideChecker*)data;
if (v != tcc->v &&
v != tcc->v_skip &&
@@ -2968,7 +2971,7 @@ static void CheckTrainCollision(Vehicle *v)
tcc.v_skip = v->next;
/* find colliding vehicle */
- realcoll = VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
+ realcoll = (Vehicle*)VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
if (realcoll == NULL) return;
coll = GetFirstVehicleInChain(realcoll);
@@ -3005,7 +3008,7 @@ typedef struct VehicleAtSignalData {
static void *CheckVehicleAtSignal(Vehicle *v, void *data)
{
- const VehicleAtSignalData* vasd = data;
+ const VehicleAtSignalData* vasd = (VehicleAtSignalData*)data;
if (v->type == VEH_Train && IsFrontEngine(v) && v->tile == vasd->tile) {
DirDiff diff = ChangeDirDiff(DirDifference(v->direction, vasd->direction), DIRDIFF_90RIGHT);
@@ -3020,12 +3023,12 @@ static void TrainController(Vehicle *v, bool update_image)
Vehicle *prev;
GetNewVehiclePosResult gp;
uint32 r, tracks,ts;
- int i;
+ Trackdir i;
DiagDirection enterdir;
Direction dir;
Direction newdir;
Direction chosen_dir;
- byte chosen_track;
+ TrackBits chosen_track;
byte old_z;
/* For every vehicle after and including the given vehicle */
@@ -3064,7 +3067,7 @@ static void TrainController(Vehicle *v, bool update_image)
} else {
/* A new tile is about to be entered. */
- byte bits;
+ TrackBits bits;
/* Determine what direction we're entering the new tile from */
dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
enterdir = DirToDiagDir(dir);
@@ -3078,14 +3081,14 @@ static void TrainController(Vehicle *v, bool update_image)
* Now, the lower byte contains the track status, and the byte at bit 16 contains
* the signal status. */
tracks = ts | (ts >> 8);
- bits = tracks & 0xFF;
+ bits = (TrackBits)(tracks & TRACK_BIT_MASK);
if ((_patches.new_pathfinding_all || _patches.yapf.rail_use_yapf) && _patches.forbid_90_deg && prev == NULL) {
/* We allow wagons to make 90 deg turns, because forbid_90_deg
* can be switched on halfway a turn */
- bits &= ~TrackCrossesTracks(FIND_FIRST_BIT(v->u.rail.track));
+ bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track));
}
- if (bits == 0) {
+ if (bits == TRACK_BIT_NONE) {
//debug("%x == 0", bits);
goto invalid_rail;
}
@@ -3109,7 +3112,7 @@ static void TrainController(Vehicle *v, bool update_image)
static byte _matching_tracks[8] = {0x30, 1, 0xC, 2, 0x30, 1, 0xC, 2};
/* The wagon is active, simply follow the prev vehicle. */
- chosen_track = (byte)(_matching_tracks[GetDirectionToVehicle(prev, gp.x, gp.y)] & bits);
+ chosen_track = (TrackBits)(byte)(_matching_tracks[GetDirectionToVehicle(prev, gp.x, gp.y)] & bits);
}
/* make sure chosen track is a valid track */
@@ -3120,7 +3123,7 @@ static void TrainController(Vehicle *v, bool update_image)
const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
gp.x = (gp.x & ~0xF) | b[0];
gp.y = (gp.y & ~0xF) | b[1];
- chosen_dir = b[2];
+ chosen_dir = (Direction)b[2];
}
/* Call the landscape function and tell it that the vehicle entered the tile */
@@ -3140,7 +3143,7 @@ static void TrainController(Vehicle *v, bool update_image)
if (!(r&0x4)) {
v->tile = gp.new_tile;
- if (GetTileRailType(gp.new_tile, chosen_track) != GetTileRailType(gp.old_tile, v->u.rail.track)) {
+ if (GetTileRailType(gp.new_tile, FindFirstTrack(chosen_track)) != GetTileRailType(gp.old_tile, FindFirstTrack(v->u.rail.track))) {
TrainPowerChanged(GetFirstVehicleInChain(v));
}
@@ -3201,7 +3204,7 @@ red_light: {
/* We're in front of a red signal ?? */
/* find the first set bit in ts. need to do it in 2 steps, since
* FIND_FIRST_BIT only handles 6 bits at a time. */
- i = FindFirstBit2x64(ts);
+ i = FindFirstTrackdir((TrackdirBits)(uint16)ts);
if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
v->cur_speed = 0;
@@ -3441,6 +3444,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
case DIR_SE: x = y; break;
case DIR_S : x = x + y - 8; break;
case DIR_W : x = ~y + x + 8; break;
+ default: break;
}
if (GB(ts, 0, 16) != 0) {
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp
index 47b9a4a37..eddd9c082 100644
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -28,20 +28,20 @@ static TreeType GetRandomTreeType(TileIndex tile, uint seed)
{
switch (_opt.landscape) {
case LT_NORMAL:
- return seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE;
+ return (TreeType)(seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE);
case LT_HILLY:
- return seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC;
+ return (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
case LT_DESERT:
switch (GetTropicZone(tile)) {
- case TROPICZONE_INVALID: return seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL;
- case TROPICZONE_DESERT: return (seed > 12) ? TREE_INVALID : TREE_CACTUS;
- default: return seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST;
+ case TROPICZONE_INVALID: return (TreeType)(seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL);
+ case TROPICZONE_DESERT: return (TreeType)((seed > 12) ? TREE_INVALID : TREE_CACTUS);
+ default: return (TreeType)(seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST);
}
default:
- return seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND;
+ return (TreeType)(seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND);
}
}
@@ -55,10 +55,10 @@ static void PlaceTree(TileIndex tile, uint32 r)
// above snowline?
if (_opt.landscape == LT_HILLY && GetTileZ(tile) > _opt.snow_line) {
SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
- SetTreeCounter(tile, GB(r, 24, 3));
+ SetTreeCounter(tile, (TreeGround)GB(r, 24, 3));
} else {
- SetTreeGroundDensity(tile, GB(r, 28, 1), 0);
- SetTreeCounter(tile, GB(r, 24, 4));
+ SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 0);
+ SetTreeCounter(tile, (TreeGround)GB(r, 24, 4));
}
}
}
@@ -116,7 +116,7 @@ void PlaceTreeAtSameHeight(TileIndex tile, uint height)
continue;
/* Not too much height difference */
- if (myabs(GetTileZ(cur_tile) - height) > 2) continue;
+ if (delta(GetTileZ(cur_tile), height) > 2) continue;
/* Place one tree and quit */
PlaceTree(cur_tile, r);
@@ -278,7 +278,7 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
}
- treetype = p1;
+ treetype = (TreeType)p1;
if (treetype == TREE_INVALID) {
treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
if (treetype == TREE_INVALID) treetype = TREE_CACTUS;
@@ -408,7 +408,7 @@ static void DrawTile_Trees(TileInfo *ti)
static uint GetSlopeZ_Trees(TileIndex tile, uint x, uint y)
{
uint z;
- uint tileh = GetTileSlope(tile, &z);
+ Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}
@@ -654,7 +654,7 @@ void InitializeTrees(void)
}
-const TileTypeProcs _tile_type_trees_procs = {
+extern const TileTypeProcs _tile_type_trees_procs = {
DrawTile_Trees, /* draw_tile_proc */
GetSlopeZ_Trees, /* get_slope_z_proc */
ClearTile_Trees, /* clear_tile_proc */
diff --git a/src/tree_map.h b/src/tree_map.h
index 326504659..47da5eb25 100644
--- a/src/tree_map.h
+++ b/src/tree_map.h
@@ -35,14 +35,14 @@ typedef enum TreeGround {
static inline TreeType GetTreeType(TileIndex t)
{
assert(IsTileType(t, MP_TREES));
- return _m[t].m3;
+ return (TreeType)_m[t].m3;
}
static inline TreeGround GetTreeGround(TileIndex t)
{
assert(IsTileType(t, MP_TREES));
- return GB(_m[t].m2, 4, 2);
+ return (TreeGround)GB(_m[t].m2, 4, 2);
}
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index ea2aaf730..b1cf8a563 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -202,11 +202,11 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
// type of bridge
if (HASBIT(p2, 15)) {
- railtype = 0;
+ railtype = RAILTYPE_BEGIN; // ??
transport = TRANSPORT_ROAD;
} else {
if (!ValParamRailtype(GB(p2, 8, 8))) return CMD_ERROR;
- railtype = GB(p2, 8, 8);
+ railtype = (RailType)GB(p2, 8, 8);
transport = TRANSPORT_RAIL;
}
@@ -469,8 +469,8 @@ int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
if (GB(p1, 9, 1) == TRANSPORT_RAIL) {
- MakeRailTunnel(start_tile, _current_player, direction, GB(p1, 0, 4));
- MakeRailTunnel(end_tile, _current_player, ReverseDiagDir(direction), GB(p1, 0, 4));
+ MakeRailTunnel(start_tile, _current_player, direction, (RailType)GB(p1, 0, 4));
+ MakeRailTunnel(end_tile, _current_player, ReverseDiagDir(direction), (RailType)GB(p1, 0, 4));
UpdateSignalsOnSegment(start_tile, direction);
YapfNotifyTrackLayoutChange(start_tile, AxisToTrack(DiagDirToAxis(direction)));
} else {
@@ -1030,7 +1030,7 @@ static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
} else if (f < 15) {
return z + TILE_HEIGHT;
}
- tileh = _inclined_tileh[f - 15];
+ tileh = (Slope)_inclined_tileh[f - 15];
}
}
}
@@ -1050,7 +1050,7 @@ static Slope GetSlopeTileh_TunnelBridge(TileIndex tile, Slope tileh)
if (f == 0) return tileh;
if (f < 15) return SLOPE_FLAT;
- return _inclined_tileh[f - 15];
+ return (Slope)_inclined_tileh[f - 15];
}
}
}
@@ -1206,7 +1206,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
}
if (fc == _tunnel_fractcoord_2[dir]) {
v->tile = tile;
- v->u.rail.track = 0x40;
+ v->u.rail.track = TRACK_BIT_WORMHOLE;
v->vehstatus |= VS_HIDDEN;
return 4;
}
@@ -1215,7 +1215,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
if (dir == ReverseDiagDir(vdir) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
/* We're at the tunnel exit ?? */
v->tile = tile;
- v->u.rail.track = _exit_tunnel_track[dir];
+ v->u.rail.track = (TrackBits)_exit_tunnel_track[dir];
assert(v->u.rail.track);
v->vehstatus &= ~VS_HIDDEN;
return 4;
@@ -1272,7 +1272,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
}
if (v->type == VEH_Train) {
- v->u.rail.track = 0x40;
+ v->u.rail.track = TRACK_BIT_WORMHOLE;
CLRBIT(v->u.rail.flags, VRF_GOINGUP);
CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
} else {
@@ -1283,7 +1283,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
v->tile = tile;
if (v->type == VEH_Train) {
if (v->u.rail.track == 0x40) {
- v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
+ v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
return 4;
}
} else {
@@ -1299,7 +1299,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
return 0;
}
-const TileTypeProcs _tile_type_tunnelbridge_procs = {
+extern const TileTypeProcs _tile_type_tunnelbridge_procs = {
DrawTile_TunnelBridge, /* draw_tile_proc */
GetSlopeZ_TunnelBridge, /* get_slope_z_proc */
ClearTile_TunnelBridge, /* clear_tile_proc */
diff --git a/src/unix.cpp b/src/unix.cpp
index 4af6372b1..ba15b8701 100644
--- a/src/unix.cpp
+++ b/src/unix.cpp
@@ -127,9 +127,9 @@ void ShowOSErrorBox(const char *buf)
}
#ifdef WITH_COCOA
-void cocoaSetWorkingDirectory(void);
-void cocoaSetupAutoreleasePool(void);
-void cocoaReleaseAutoreleasePool(void);
+extern "C" void cocoaSetWorkingDirectory(void);
+extern "C" void cocoaSetupAutoreleasePool(void);
+extern "C" void cocoaReleaseAutoreleasePool(void);
#endif
int CDECL main(int argc, char* argv[])
@@ -169,10 +169,10 @@ void DeterminePaths(void)
{
char *s;
- _paths.game_data_dir = malloc(MAX_PATH);
+ MallocT(&_paths.game_data_dir, MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
- _paths.second_data_dir = malloc(MAX_PATH);
+ MallocT(&_paths.second_data_dir, MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
@@ -190,7 +190,7 @@ void DeterminePaths(void)
#else /* not defined(USE_HOMEDIR) */
- _paths.personal_dir = malloc(MAX_PATH);
+ MallocT(&_paths.personal_dir, MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
@@ -226,7 +226,7 @@ void DeterminePaths(void)
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
- _paths.lang_dir = malloc( MAX_PATH );
+ MallocT(&_paths.lang_dir, MAX_PATH );
ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir);
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index 5c1666c22..58ff9291f 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -74,7 +74,7 @@ void UpdateCompanyHQ(Player *p, uint score)
* @param p1 unused
* @param p2 unused
*/
-extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
+extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station);
int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p = GetPlayer(_current_player);
@@ -183,7 +183,7 @@ static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
{
if (IsOwnedLand(tile)) {
uint z;
- uint tileh = GetTileSlope(tile, &z);
+ Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
} else {
@@ -397,7 +397,7 @@ static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, Playe
}
}
-const TileTypeProcs _tile_type_unmovable_procs = {
+extern const TileTypeProcs _tile_type_unmovable_procs = {
DrawTile_Unmovable, /* draw_tile_proc */
GetSlopeZ_Unmovable, /* get_slope_z_proc */
ClearTile_Unmovable, /* clear_tile_proc */
diff --git a/src/unmovable_map.h b/src/unmovable_map.h
index d016a7ac1..2e9ecfb9d 100644
--- a/src/unmovable_map.h
+++ b/src/unmovable_map.h
@@ -26,7 +26,7 @@ typedef enum UnmovableType {
static inline UnmovableType GetUnmovableType(TileIndex t)
{
assert(IsTileType(t, MP_UNMOVABLE));
- return _m[t].m5;
+ return (UnmovableType)_m[t].m5;
}
diff --git a/src/variables.h b/src/variables.h
index bbbe0b79b..63e229a09 100644
--- a/src/variables.h
+++ b/src/variables.h
@@ -276,23 +276,15 @@ VARDEF bool _do_autosave;
VARDEF int _autosave_ctr;
VARDEF byte _display_opt;
-VARDEF byte _pause;
VARDEF int _caret_timer;
VARDEF uint32 _news_display_opt;
VARDEF bool _news_ticker_sound;
-VARDEF byte _game_mode;
VARDEF StringID _error_message;
VARDEF int32 _additional_cash_required;
VARDEF uint32 _decode_parameters[20];
-VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
-VARDEF bool _shift_pressed; // Is Shift pressed?
-VARDEF byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
-
-VARDEF bool _fullscreen;
-VARDEF bool _fast_forward;
VARDEF bool _rightclick_emulate;
// IN/OUT parameters to commands
@@ -311,7 +303,6 @@ typedef struct {
// Used when switching from the intro menu.
VARDEF byte _switch_mode;
VARDEF StringID _switch_mode_errorstr;
-VARDEF bool _exit_game;
VARDEF SmallFiosItem _file_to_saveload;
@@ -406,7 +397,7 @@ StringID BindCString(const char *str);
/* landscape.c */
extern const byte _tileh_to_sprite[32];
-extern const byte _inclined_tileh[16];
+extern const Slope _inclined_tileh[16];
extern const TileTypeProcs * const _tile_type_procs[16];
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index c7b5365e4..8a0b47588 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -35,6 +35,7 @@
#include "date.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
+#include "helpers.hpp"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
@@ -145,7 +146,7 @@ bool EnsureNoVehicle(TileIndex tile)
static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
{
- const TileInfo *ti = data;
+ const TileInfo *ti = (const TileInfo*)data;
if (v->tile != ti->tile || v->type == VEH_Disaster) return NULL;
if (v->z_pos > ti->z) return NULL;
@@ -171,7 +172,7 @@ Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z)
ti.tile = tile;
ti.z = z;
- return VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ);
+ return (Vehicle*)VehicleFromPos(tile, &ti, EnsureNoVehicleProcZ);
}
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z)
@@ -643,7 +644,7 @@ void CallVehicleTicks(void)
// hotfix for desync problem:
// for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients
if (_networking) {
- YapfNotifyTrackLayoutChange(0, 0);
+ YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
}
#endif //ENABLE_NETWORK
@@ -1959,7 +1960,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
if (v->cargo_type == new_cargo_type || CanRefitTo(engine_type, v->cargo_type)) {
if (VerifyAutoreplaceRefitForOrders(v, engine_type)) {
- return v->cargo_type == new_cargo_type ? CT_NO_REFIT : v->cargo_type;
+ return v->cargo_type == new_cargo_type ? (CargoID)CT_NO_REFIT : v->cargo_type;
} else {
return CT_INVALID;
}
@@ -2258,7 +2259,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
static inline void ExtendVehicleListSize(const Vehicle ***engine_list, uint16 *engine_list_length, uint16 step_size)
{
*engine_list_length = min(*engine_list_length + step_size, GetMaxVehicleIndex() + 1);
- *engine_list = realloc((void*)*engine_list, (*engine_list_length) * sizeof((*engine_list)[0]));
+ ReallocT((Vehicle ***)/* NO & */engine_list, *engine_list_length);
}
/** Generates a list of vehicles inside a depot
@@ -2435,7 +2436,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
* We will still make it have room for 50 extra vehicles to prevent having
* to move the whole array if just one vehicle is added later */
*length_of_array = n + 50;
- *sort_list = realloc((void*)*sort_list, (*length_of_array) * sizeof((*sort_list)[0]));
+ ReallocT((Vehicle***)/* NO & */sort_list, (*length_of_array) * sizeof((*sort_list)[0]));
}
return n;
@@ -2460,7 +2461,7 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
/* Send all the vehicles to a depot */
for (i = 0; i < n; i++) {
const Vehicle *v = sort_list[i];
- int32 ret = DoCommand(v->tile, v->index, service | DEPOT_DONT_CANCEL, flags, CMD_SEND_TO_DEPOT(type));
+ int32 ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, CMD_SEND_TO_DEPOT(type));
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
* In this case we know that at least one vehicle can be sent to a depot
@@ -2505,7 +2506,7 @@ void VehicleEnterDepot(Vehicle *v)
case VEH_Ship:
InvalidateWindowClasses(WC_SHIPS_LIST);
- v->u.ship.state = 0x80;
+ v->u.ship.state = TRACK_BIT_SPECIAL;
RecalcShipStuff(v);
break;
@@ -2709,7 +2710,7 @@ Direction GetDirectionTowards(const Vehicle* v, int x, int y)
Trackdir GetVehicleTrackdir(const Vehicle* v)
{
- if (v->vehstatus & VS_CRASHED) return 0xFF;
+ if (v->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
switch (v->type) {
case VEH_Train:
@@ -2719,14 +2720,14 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
if (v->u.rail.track == 0x40) /* train in tunnel, so just use his direction and assume a diagonal track */
return DiagdirToDiagTrackdir(DirToDiagDir(v->direction));
- return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.rail.track),v->direction);
+ return TrackDirectionToTrackdir(FindFirstTrack(v->u.rail.track), v->direction);
case VEH_Ship:
if (IsShipInDepot(v))
/* We'll assume the ship is facing outwards */
return DiagdirToDiagTrackdir(GetShipDepotDirection(v->tile));
- return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.ship.state),v->direction);
+ return TrackDirectionToTrackdir(FindFirstTrack(v->u.ship.state), v->direction);
case VEH_Road:
if (IsRoadVehInDepot(v)) /* We'll assume the road vehicle is facing outwards */
@@ -2736,13 +2737,13 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
return DiagdirToDiagTrackdir(GetRoadStopDir(v->tile)); /* Road vehicle in a station */
/* If vehicle's state is a valid track direction (vehicle is not turning around) return it */
- if ((v->u.road.state & 7) < 6) return v->u.road.state;
+ if ((v->u.road.state & 7) < 6) return (Trackdir)v->u.road.state;
/* Vehicle is turning around, get the direction from vehicle's direction */
return DiagdirToDiagTrackdir(DirToDiagDir(v->direction));
/* case VEH_Aircraft: case VEH_Special: case VEH_Disaster: */
- default: return 0xFF;
+ default: return INVALID_TRACKDIR;
}
}
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
@@ -2780,7 +2781,7 @@ UnitID GetFreeUnitNumber(byte type)
if (max > gmax) {
gmax = max;
free(cache);
- cache = malloc((max + 1) * sizeof(*cache));
+ MallocT(&cache, max + 1);
}
// Clear the cache
@@ -2908,7 +2909,7 @@ PalSpriteID GetVehiclePalette(const Vehicle *v)
}
// Save and load of vehicles
-const SaveLoad _common_veh_desc[] = {
+extern const SaveLoad _common_veh_desc[] = {
SLE_VAR(Vehicle, subtype, SLE_UINT8),
SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
@@ -3174,7 +3175,7 @@ static void Save_VEHS(void)
// Write the vehicles
FOR_ALL_VEHICLES(v) {
SlSetArrayIndex(v->index);
- SlObject(v, _veh_descs[v->type - 0x10]);
+ SlObject(v, (SaveLoad*)_veh_descs[v->type - 0x10]);
}
}
@@ -3191,7 +3192,7 @@ static void Load_VEHS(void)
error("Vehicles: failed loading savegame: too many vehicles");
v = GetVehicle(index);
- SlObject(v, _veh_descs[SlReadByte()]);
+ SlObject(v, (SaveLoad*)_veh_descs[SlReadByte()]);
/* Old savegames used 'last_station_visited = 0xFF' */
if (CheckSavegameVersion(5) && v->last_station_visited == 0xFF)
@@ -3201,7 +3202,7 @@ static void Load_VEHS(void)
/* Convert the current_order.type (which is a mix of type and flags, because
* in those versions, they both were 4 bits big) to type and flags */
v->current_order.flags = (v->current_order.type & 0xF0) >> 4;
- v->current_order.type = v->current_order.type & 0x0F;
+ v->current_order.type.m_val &= 0x0F;
}
}
@@ -3223,6 +3224,6 @@ static void Load_VEHS(void)
}
}
-const ChunkHandler _veh_chunk_handlers[] = {
+extern const ChunkHandler _veh_chunk_handlers[] = {
{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY | CH_LAST},
};
diff --git a/src/vehicle.h b/src/vehicle.h
index 612807f48..6c16c9921 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -76,9 +76,9 @@ typedef struct VehicleRail {
// 0xffff == not in train
EngineID first_engine;
- byte track;
+ TrackBitsByte track;
byte force_proceed;
- byte railtype;
+ RailTypeByte railtype;
RailTypeMask compatible_railtypes;
byte flags;
@@ -138,7 +138,7 @@ typedef struct VehicleDisaster {
} VehicleDisaster;
typedef struct VehicleShip {
- byte state;
+ TrackBitsByte state;
} VehicleShip;
@@ -155,7 +155,7 @@ struct Vehicle {
StringID string_id; // Displayed string
UnitID unitnumber; // unit number, for display purposes only
- PlayerID owner; // which player owns the vehicle?
+ PlayerByte owner; // which player owns the vehicle?
TileIndex tile; // Current tile index
TileIndex dest_tile; // Heading for this tile
@@ -163,7 +163,7 @@ struct Vehicle {
int32 x_pos; // coordinates
int32 y_pos;
byte z_pos;
- byte direction; // facing
+ DirectionByte direction; // facing
byte spritenum; // currently displayed sprite index
// 0xfd == custom sprite, 0xfe == custom second head sprite
@@ -455,9 +455,7 @@ static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v)
VARDEF VehicleID _new_vehicle_id;
VARDEF uint16 _returned_refit_capacity;
-enum {
- INVALID_VEHICLE = 0xFFFF,
-};
+static const VehicleID INVALID_VEHICLE = 0xFFFF;
/**
* Get the colour map for an engine. This used for unbuilt engines in the user interface.
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 1c3d45b82..55dd412ec 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -27,6 +27,7 @@
#include "aircraft.h"
#include "roadveh.h"
#include "depot.h"
+#include "helpers.hpp"
typedef struct Sorting {
Listing aircraft;
@@ -153,7 +154,7 @@ static void SortVehicleList(vehiclelist_d *vl)
{
if (!(vl->l.flags & VL_RESORT)) return;
- _internal_sort_order = vl->l.flags & VL_DESC;
+ _internal_sort_order = (vl->l.flags & VL_DESC) != 0;
qsort((void*)vl->sort_list, vl->l.list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->l.sort_type]);
@@ -206,8 +207,10 @@ typedef struct RefitList {
static RefitList *BuildRefitList(const Vehicle *v)
{
uint max_lines = 256;
- RefitOption *refit = calloc(max_lines, sizeof(*refit));
- RefitList *list = calloc(1, sizeof(*list));
+ RefitOption *refit;
+ CallocT(&refit, max_lines);
+ RefitList *list;
+ CallocT(&list, 1);
Vehicle *u = (Vehicle*)v;
uint num_lines = 0;
uint i;
@@ -855,12 +858,12 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
if (selected_id[0] != INVALID_ENGINE) {
const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
CargoID cargo = svi->cargo_type;
- byte refittable = svi->refittable;
+ bool refittable = svi->refittable;
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
ShipVehInfo(i)->cargo_type == cargo ||
- ShipVehInfo(i)->refittable & refittable
+ ShipVehInfo(i)->refittable && refittable
)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
@@ -1205,7 +1208,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
}
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
- _railtype_selected_in_replace_gui = e->we.dropdown.index;
+ _railtype_selected_in_replace_gui = (RailType)e->we.dropdown.index;
/* Reset scrollbar positions */
w->vscroll.pos = 0;
w->vscroll2.pos = 0;
@@ -1437,7 +1440,7 @@ static void CreateVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
uint16 window_type = w->window_number & VLW_MASK;
- PlayerID player = GB(w->window_number, 0, 8);
+ PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
vl->vehicle_type = GB(w->window_number, 11, 5);
vl->length_of_sort_list = 0;
@@ -1550,7 +1553,7 @@ static void CreateVehicleListWindow(Window *w)
default: NOT_REACHED(); break;
}
- vl->l.flags = VL_REBUILD | (vl->_sorting->order << (VL_DESC - 1));
+ vl->l.flags = VL_REBUILD | (vl->_sorting->order ? VL_DESC : VL_NONE);
vl->l.sort_type = vl->_sorting->criteria;
vl->sort_list = NULL;
vl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
diff --git a/src/video/cocoa_v.h b/src/video/cocoa_v.h
index 93d7b2639..c3f533467 100644
--- a/src/video/cocoa_v.h
+++ b/src/video/cocoa_v.h
@@ -5,6 +5,14 @@
#include "../hal.h"
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
extern const HalVideoDriver _cocoa_video_driver;
+#ifdef __cplusplus
+} // extern "C"
+#endif //__cplusplus
+
#endif
diff --git a/src/video/cocoa_v.m b/src/video/cocoa_v.m
index 46518445b..79551c865 100644
--- a/src/video/cocoa_v.m
+++ b/src/video/cocoa_v.m
@@ -46,18 +46,11 @@ extern void HideMenuBar(void);
# endif
#endif
+
#include "../stdafx.h"
-#include "../openttd.h"
#include "../debug.h"
-#include "../functions.h"
-#include "../gfx.h"
#include "../macros.h"
-#include "../sdl.h"
-#include "../window.h"
-#include "../network/network.h"
-#include "../variables.h"
#include "../os/macosx/splash.h"
-
#include "cocoa_v.h"
#include "cocoa_keys.h"
@@ -65,6 +58,7 @@ extern void HideMenuBar(void);
#undef Rect
+
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
@@ -162,7 +156,7 @@ static struct CocoaVideoData {
NSQuickDrawView *qdview;
#define MAX_DIRTY_RECTS 100
- OTTDRect dirty_rects[MAX_DIRTY_RECTS];
+ Rect dirty_rects[MAX_DIRTY_RECTS];
int num_dirty_rects;
uint16 palette16[256];
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 764df3afd..043414945 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -277,7 +277,7 @@ static void DedicatedVideoMainLoop(void)
next_tick = cur_ticks + 30;
GameLoop();
- _screen.dst_ptr = _dedicated_video_mem;
+ _screen.dst_ptr = (Pixel*)_dedicated_video_mem;
UpdateWindows();
}
CSleep(1);
diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp
index ecdd3486c..8916dadbc 100644
--- a/src/video/null_v.cpp
+++ b/src/video/null_v.cpp
@@ -27,7 +27,7 @@ static void NullVideoMainLoop(void)
for (i = 0; i < 1000; i++) {
GameLoop();
- _screen.dst_ptr = _null_video_mem;
+ _screen.dst_ptr = (Pixel*)_null_video_mem;
UpdateWindows();
}
}
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 3e776d29f..1f9910565 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -469,7 +469,7 @@ static void SdlVideoMainLoop(void)
(keys[SDLK_DOWN] ? 8 : 0);
GameLoop();
- _screen.dst_ptr = _sdl_screen->pixels;
+ _screen.dst_ptr = (Pixel*)_sdl_screen->pixels;
UpdateWindows();
if (++pal_tick > 4) {
CheckPaletteAnim();
@@ -478,7 +478,7 @@ static void SdlVideoMainLoop(void)
DrawSurfaceToScreen();
} else {
SDL_CALL SDL_Delay(1);
- _screen.dst_ptr = _sdl_screen->pixels;
+ _screen.dst_ptr = (Pixel*)_sdl_screen->pixels;
DrawTextMessage();
DrawMouseCursor();
DrawSurfaceToScreen();
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index eab832ae5..28e5f5e62 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -42,7 +42,7 @@ static void MakePalette(void)
LOGPALETTE *pal;
uint i;
- pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
+ pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
pal->palVersion = 0x300;
pal->palNumEntries = 256;
@@ -169,7 +169,7 @@ int RedrawScreenDebug(void)
dc = GetDC(_wnd.main_wnd);
dc2 = CreateCompatibleDC(dc);
- old_bmp = SelectObject(dc2, _wnd.dib_sect);
+ old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
SelectPalette(dc, old_palette, TRUE);
@@ -222,7 +222,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
BeginPaint(hwnd, &ps);
dc = ps.hdc;
dc2 = CreateCompatibleDC(dc);
- old_bmp = SelectObject(dc2, _wnd.dib_sect);
+ old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
if (_pal_last_dirty != -1) {
@@ -358,7 +358,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
GetKeyboardState(ks);
if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
/* On win9x ToUnicode always fails, so fall back to ToAscii */
- if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible
+ if (ToAscii(wParam, 0, ks, (LPWORD)&w, 0) != 1) w = 0; // no translation was possible
}
pressed_key = w | MapWindowsKey(wParam) << 16;
@@ -496,7 +496,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
}
case WM_ACTIVATEAPP:
- _wnd.has_focus = (bool)wParam;
+ _wnd.has_focus = (wParam != 0);
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
@@ -622,13 +622,13 @@ static bool AllocateDibSection(int w, int h)
_wnd.alloced_bits = NULL;
}
- bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
+ bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
if (_wnd.double_size) {
w = ALIGN(w, 4);
- _wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
+ _wnd.alloced_bits = _wnd.buffer_bits = (Pixel*)malloc(w * h);
w *= 2;
h *= 2;
}
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 7199edbd9..10670c361 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -680,9 +680,7 @@ static void DrawTileSelection(const TileInfo *ti)
side = 0;
} else {
TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
- int diffx = myabs(TileX(start) - TileX(ti->tile));
- int diffy = myabs(TileY(start) - TileY(ti->tile));
- side = myabs(diffx - diffy);
+ side = delta(delta(TileX(start), TileX(ti->tile)), delta(TileY(start), TileY(ti->tile)));
}
image = SPR_AUTORAIL_BASE + _AutorailTilehSprite[ti->tileh][_AutorailType[dir][side]];
@@ -838,7 +836,7 @@ static void AddStation(const Station *st, StringID str, uint16 width)
{
StringSpriteToDraw *sstd;
- sstd = AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities);
+ sstd = (StringSpriteToDraw*)AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities);
if (sstd != NULL) {
sstd->color = (st->owner == OWNER_NONE || st->facilities == 0) ? 0xE : _player_colors[st->owner];
sstd->width = width;
@@ -905,7 +903,7 @@ static void AddSign(const Sign *si, StringID str, uint16 width)
{
StringSpriteToDraw *sstd;
- sstd = AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->str, 0);
+ sstd = (StringSpriteToDraw*)AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->str, 0);
if (sstd != NULL) {
sstd->color = (si->owner == OWNER_NONE) ? 14 : _player_colors[si->owner];
sstd->width = width;
@@ -972,7 +970,7 @@ static void AddWaypoint(const Waypoint *wp, StringID str, uint16 width)
{
StringSpriteToDraw *sstd;
- sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, str, wp->index, 0);
+ sstd = (StringSpriteToDraw*)AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, str, wp->index, 0);
if (sstd != NULL) {
sstd->color = (wp->deleted ? 0xE : 11);
sstd->width = width;
@@ -1175,7 +1173,7 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss
if (!(_display_opt & DO_TRANS_SIGNS) || ss->string == STR_2806)
DrawFrameRect(
x, y, x + w, bottom, ss->color,
- (_display_opt & DO_TRANS_BUILDINGS) ? FR_TRANSPARENT : 0
+ (_display_opt & DO_TRANS_BUILDINGS) ? FR_TRANSPARENT : FR_NONE
);
}
@@ -2318,8 +2316,8 @@ calc_heightdiff_single_direction:;
int limit = (_thd.sizelimit - 1) * TILE_SIZE;
x = sx + clamp(x - sx, -limit, limit);
y = sy + clamp(y - sy, -limit, limit);
- /* Fallthrough */
- case VPM_X_AND_Y: /* drag an X by Y area */
+ } /* Fallthrough */
+ case VPM_X_AND_Y: { /* drag an X by Y area */
if (_patches.measure_tooltip) {
static const StringID measure_strings_area[] = {
STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
@@ -2327,8 +2325,8 @@ calc_heightdiff_single_direction:;
TileIndex t0 = TileVirtXY(sx, sy);
TileIndex t1 = TileVirtXY(x, y);
- uint dx = abs(TileX(t0) - TileX(t1)) + 1;
- uint dy = abs(TileY(t0) - TileY(t1)) + 1;
+ uint dx = delta(TileX(t0), TileX(t1)) + 1;
+ uint dy = delta(TileY(t0), TileY(t1)) + 1;
byte index = 0;
uint params[3];
diff --git a/src/viewport.h b/src/viewport.h
index b9d1fce7e..13f9538dd 100644
--- a/src/viewport.h
+++ b/src/viewport.h
@@ -139,7 +139,7 @@ typedef struct TileHighlightData {
// common button handler
-bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc);
+bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc);
VARDEF Point _tile_fract_coords;
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 10051e877..78787b20b 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -83,8 +83,8 @@ int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
depot->xy = tile;
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
- MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
- MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
+ MakeShipDepot(tile, _current_player, DEPOT_NORTH, (Axis)p1);
+ MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, (Axis)p1);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
@@ -471,7 +471,7 @@ void DrawShipDepotSprite(int x, int y, int image)
static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
{
uint z;
- uint tileh = GetTileSlope(tile, &z);
+ Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}
@@ -672,7 +672,7 @@ static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
switch (GetWaterTileType(tile)) {
case WATER_CLEAR: ts = TRACK_BIT_ALL; break;
- case WATER_COAST: ts = coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
+ case WATER_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
case WATER_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
case WATER_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
default: return 0;
@@ -714,7 +714,7 @@ static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
}
-const TileTypeProcs _tile_type_water_procs = {
+extern const TileTypeProcs _tile_type_water_procs = {
DrawTile_Water, /* draw_tile_proc */
GetSlopeZ_Water, /* get_slope_z_proc */
ClearTile_Water, /* clear_tile_proc */
diff --git a/src/waypoint.cpp b/src/waypoint.cpp
index e0bc48936..fe74d7ca7 100644
--- a/src/waypoint.cpp
+++ b/src/waypoint.cpp
@@ -437,6 +437,6 @@ static void Load_WAYP(void)
}
}
-const ChunkHandler _waypoint_chunk_handlers[] = {
+extern const ChunkHandler _waypoint_chunk_handlers[] = {
{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
};
diff --git a/src/widget.cpp b/src/widget.cpp
index 2c77ccd7c..54114ca67 100644
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -206,7 +206,7 @@ void DrawWindowWidgets(const Window *w)
case WWT_IMGBTN_2: {
int img = wi->data;
assert(img != 0);
- DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
/* show different image when clicked for WWT_IMGBTN_2 */
if ((wi->type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++;
@@ -216,13 +216,13 @@ void DrawWindowWidgets(const Window *w)
case WWT_PANEL: {
assert(wi->data == 0);
- DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
goto draw_default;
}
case WWT_TEXTBTN:
case WWT_TEXTBTN_2: {
- DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
}
/* fall through */
@@ -248,7 +248,7 @@ void DrawWindowWidgets(const Window *w)
int x, amt1, amt2;
int color;
- DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
c = GB(wi->data, 0, 8);
amt1 = (wi->right - wi->left + 1) / c;
@@ -296,11 +296,11 @@ void DrawWindowWidgets(const Window *w)
// draw up/down buttons
clicked = ((w->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP);
- DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, 0x10);
clicked = (((w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN));
- DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, 0x10);
c1 = _colour_gradient[wi->color&0xF][3];
@@ -317,7 +317,7 @@ void DrawWindowWidgets(const Window *w)
GfxFillRect(r.left+8, r.top+10, r.left+8, r.bottom-10, c2);
pt = HandleScrollbarHittest(&w->vscroll, r.top, r.bottom);
- DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : FR_NONE);
break;
}
case WWT_SCROLL2BAR: {
@@ -328,11 +328,11 @@ void DrawWindowWidgets(const Window *w)
// draw up/down buttons
clicked = ((w->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2));
- DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, 0x10);
clicked = ((w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2));
- DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, 0x10);
c1 = _colour_gradient[wi->color&0xF][3];
@@ -349,7 +349,7 @@ void DrawWindowWidgets(const Window *w)
GfxFillRect(r.left+8, r.top+10, r.left+8, r.bottom-10, c2);
pt = HandleScrollbarHittest(&w->vscroll2, r.top, r.bottom);
- DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : FR_NONE);
break;
}
@@ -361,11 +361,11 @@ void DrawWindowWidgets(const Window *w)
assert(r.bottom - r.top == 11); // XXX - to ensure the same sizes are used everywhere!
clicked = ((w->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL));
- DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_LEFT, r.left + 1 + clicked, r.top + 1 + clicked);
clicked = ((w->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL));
- DrawFrameRect(r.right-9, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.right-9, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_RIGHT, r.right - 8 + clicked, r.top + 1 + clicked);
c1 = _colour_gradient[wi->color&0xF][3];
@@ -383,7 +383,7 @@ void DrawWindowWidgets(const Window *w)
// draw actual scrollbar
pt = HandleScrollbarHittest(&w->hscroll, r.left, r.right);
- DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : 0);
+ DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (w->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : FR_NONE);
break;
}
@@ -423,7 +423,7 @@ void DrawWindowWidgets(const Window *w)
assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!
clicked = !!(w->flags4 & WF_STICKY);
- DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, r.left + 2 + clicked, r.top + 3 + clicked);
break;
}
@@ -432,7 +432,7 @@ void DrawWindowWidgets(const Window *w)
assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!
clicked = !!(w->flags4 & WF_SIZING);
- DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : 0);
+ DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_WINDOW_RESIZE, r.left + 3 + clicked, r.top + 3 + clicked);
break;
}
@@ -440,7 +440,7 @@ void DrawWindowWidgets(const Window *w)
case WWT_CLOSEBOX: {
assert(r.right - r.left == 10); // ensure the same sizes are used everywhere
- DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, 0);
+ DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_NONE);
DrawString(r.left + 2, r.top + 2, STR_00C5, 0);
break;
}
diff --git a/src/win32.cpp b/src/win32.cpp
index f2fe5b110..423581467 100644
--- a/src/win32.cpp
+++ b/src/win32.cpp
@@ -1,10 +1,12 @@
/* $Id$ */
#include "stdafx.h"
+#include "hal.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "macros.h"
+#include "helpers.hpp"
#include "saveload.h"
#include "string.h"
#include "gfx.h"
@@ -447,8 +449,8 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
_ident = GetTickCount(); // something pretty unique
- MakeCRCTable(alloca(256 * sizeof(uint32)));
- _crash_msg = output = LocalAlloc(LMEM_FIXED, 8192);
+ MakeCRCTable((uint32*)alloca(256 * sizeof(uint32)));
+ _crash_msg = output = (char*)LocalAlloc(LMEM_FIXED, 8192);
{
SYSTEMTIME time;
@@ -634,7 +636,7 @@ static inline DIR *dir_calloc(void)
DIR *d;
if (_global_dir_is_in_use) {
- d = calloc(1, sizeof(*d));
+ CallocT(&d, 1);
} else {
_global_dir_is_in_use = true;
d = &_global_dir;
@@ -911,7 +913,7 @@ void DeterminePaths(void)
char *s, *cfg;
wchar_t path[MAX_PATH];
- _paths.personal_dir = _paths.game_data_dir = cfg = malloc(MAX_PATH);
+ _paths.personal_dir = _paths.game_data_dir = cfg = (char*)malloc(MAX_PATH);
GetCurrentDirectoryW(MAX_PATH - 1, path);
convert_from_fs(path, cfg, MAX_PATH);
@@ -962,7 +964,7 @@ bool InsertTextBufferClipboard(Textbuf *tb)
OpenClipboard(NULL);
cbuf = GetClipboardData(CF_UNICODETEXT);
- ptr = GlobalLock(cbuf);
+ ptr = (const char*)GlobalLock(cbuf);
ret = convert_from_fs((wchar_t*)ptr, utf8_buf, lengthof(utf8_buf));
GlobalUnlock(cbuf);
CloseClipboard();
@@ -972,7 +974,7 @@ bool InsertTextBufferClipboard(Textbuf *tb)
OpenClipboard(NULL);
cbuf = GetClipboardData(CF_TEXT);
- ptr = GlobalLock(cbuf);
+ ptr = (const char*)GlobalLock(cbuf);
ttd_strlcpy(utf8_buf, ptr, lengthof(utf8_buf));
GlobalUnlock(cbuf);
CloseClipboard();
diff --git a/src/window.cpp b/src/window.cpp
index 1a12c7c6b..583876ecf 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -14,6 +14,7 @@
#include "variables.h"
#include "table/sprites.h"
#include "genworld.h"
+#include "helpers.hpp"
// delta between mouse cursor and upper left corner of dragged window
static Point _drag_delta;
@@ -312,7 +313,7 @@ Window **FindWindowZPosition(const Window *w)
if (*wz == w) return wz;
}
- DEBUG(misc, 3, "Window (class %d, number %d) is not open, probably removed by recursive calls",
+ DEBUG(misc, 3, "Window (cls %d, number %d) is not open, probably removed by recursive calls",
w->window_class, w->window_number);
return NULL;
}
@@ -543,7 +544,7 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
for (wi = widget; wi->type != WWT_LAST; wi++) index++;
- w->widget = realloc(w->widget, sizeof(*w->widget) * index);
+ ReallocT(&w->widget, index);
memcpy(w->widget, widget, sizeof(*w->widget) * index);
w->widget_count = index - 1;
} else {
@@ -1488,7 +1489,7 @@ static void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam)
* @param wparam Specifies additional message-specific information
* @param lparam Specifies additional message-specific information
*/
-void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, uint wparam, uint lparam)
+void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam)
{
Window *w = FindWindowById(wnd_class, wnd_num);
if (w != NULL) SendWindowMessageW(w, msg, wparam, lparam);
@@ -1501,7 +1502,7 @@ void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, ui
* @param wparam Specifies additional message-specific information
* @param lparam Specifies additional message-specific information
*/
-void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint lparam)
+void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam)
{
Window* const *wz;
diff --git a/src/window.h b/src/window.h
index 2e6fd8b94..8a4eaa93e 100644
--- a/src/window.h
+++ b/src/window.h
@@ -6,6 +6,8 @@
#include "macros.h"
#include "string.h"
#include "order.h"
+#include "rail.h"
+#include "airport.h"
typedef struct WindowEvent WindowEvent;
@@ -38,7 +40,7 @@ typedef void WindowProc(Window *w, WindowEvent *e);
w->resize.width or w->resize.height.
That was all.. good luck, and enjoy :) -- TrueLight */
-enum ResizeFlags {
+typedef enum ResizeFlags {
RESIZE_NONE = 0,
RESIZE_LEFT = 1,
@@ -77,12 +79,15 @@ typedef struct Widget {
} Widget;
typedef enum FrameFlags {
+ FR_NONE = 0x00,
FR_TRANSPARENT = 0x01, ///< Makes the background transparent if set
FR_BORDERONLY = 0x10, ///< Draw border only, no background
FR_LOWERED = 0x20, ///< If set the frame is lowered and the background color brighter (ie. buttons when pressed)
FR_DARKENED = 0x40, ///< If set the background is darker, allows for lowered frames with normal background color when used with FR_LOWERED (ie. dropdown boxes)
} FrameFlags;
+DECLARE_ENUM_AS_BIT_SET(FrameFlags);
+
void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags);
enum WindowEventCodes {
@@ -165,9 +170,9 @@ struct WindowEvent {
} keypress;
struct {
- uint msg; // message to be sent
- uint wparam; // additional message-specific information
- uint lparam; // additional message-specific information
+ int msg; // message to be sent
+ int wparam; // additional message-specific information
+ int lparam; // additional message-specific information
} message;
struct {
@@ -180,80 +185,6 @@ struct WindowEvent {
} we;
};
-enum WindowKeyCodes {
- WKC_SHIFT = 0x8000,
- WKC_CTRL = 0x4000,
- WKC_ALT = 0x2000,
- WKC_META = 0x1000,
-
- // Special ones
- WKC_NONE = 0,
- WKC_ESC = 1,
- WKC_BACKSPACE = 2,
- WKC_INSERT = 3,
- WKC_DELETE = 4,
-
- WKC_PAGEUP = 5,
- WKC_PAGEDOWN = 6,
- WKC_END = 7,
- WKC_HOME = 8,
-
- // Arrow keys
- WKC_LEFT = 9,
- WKC_UP = 10,
- WKC_RIGHT = 11,
- WKC_DOWN = 12,
-
- // Return & tab
- WKC_RETURN = 13,
- WKC_TAB = 14,
-
- // Numerical keyboard
- WKC_NUM_0 = 16,
- WKC_NUM_1 = 17,
- WKC_NUM_2 = 18,
- WKC_NUM_3 = 19,
- WKC_NUM_4 = 20,
- WKC_NUM_5 = 21,
- WKC_NUM_6 = 22,
- WKC_NUM_7 = 23,
- WKC_NUM_8 = 24,
- WKC_NUM_9 = 25,
- WKC_NUM_DIV = 26,
- WKC_NUM_MUL = 27,
- WKC_NUM_MINUS = 28,
- WKC_NUM_PLUS = 29,
- WKC_NUM_ENTER = 30,
- WKC_NUM_DECIMAL = 31,
-
- // Space
- WKC_SPACE = 32,
-
- // Function keys
- WKC_F1 = 33,
- WKC_F2 = 34,
- WKC_F3 = 35,
- WKC_F4 = 36,
- WKC_F5 = 37,
- WKC_F6 = 38,
- WKC_F7 = 39,
- WKC_F8 = 40,
- WKC_F9 = 41,
- WKC_F10 = 42,
- WKC_F11 = 43,
- WKC_F12 = 44,
-
- // backquote is the key left of "1"
- // we only store this key here, no matter what character is really mapped to it
- // on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
- WKC_BACKQUOTE = 45,
- WKC_PAUSE = 46,
-
- // 0-9 are mapped to 48-57
- // A-Z are mapped to 65-90
- // a-z are mapped to 97-122
-};
-
typedef struct WindowDesc {
int16 left, top, width, height;
WindowClass cls;
@@ -389,8 +320,8 @@ assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d));
typedef struct {
byte vehicle_type;
union {
- byte railtype;
- byte acc_planes; // AIRCRAFT_ONLY, ALL, HELICOPTERS_ONLY
+ RailTypeByte railtype;
+ AcceptPlanesByte acc_planes; // AIRCRAFT_ONLY, ALL, HELICOPTERS_ONLY
} filter;
byte sel_index; // deprecated value, used for 'unified' ship and road
bool descending_sort_order;
@@ -494,11 +425,15 @@ typedef struct {
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(scroller_d));
typedef enum SortListFlags {
+ VL_NONE = 0x00,
VL_DESC = 0x01, // sort descending or ascending
VL_RESORT = 0x02, // instruct the code to resort the list in the next loop
- VL_REBUILD = 0x04 // create sort-listing to use for qsort and friends
+ VL_REBUILD = 0x04, // create sort-listing to use for qsort and friends
+ VL_END = 0x08
} SortListFlags;
+DECLARE_ENUM_AS_BIT_SET(SortListFlags);
+
typedef struct Listing {
bool order; // Ascending/descending
byte criteria; // Sorting criteria
@@ -596,8 +531,8 @@ enum WindowFlags {
void CallWindowEventNP(Window *w, int event);
void CallWindowTickEvent(void);
void SetWindowDirty(const Window *w);
-void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, uint wparam, uint lparam);
-void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint lparam);
+void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam);
+void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam);
Window *FindWindowById(WindowClass cls, WindowNumber number);
void DeleteWindow(Window *w);
@@ -775,9 +710,6 @@ void UnInitWindowSystem(void);
void ResetWindowSystem(void);
int GetMenuItemIndex(const Window *w, int x, int y);
void InputLoop(void);
-void HandleKeypress(uint32 key);
-void HandleMouseEvents(void);
-void UpdateWindows(void);
void InvalidateWidget(const Window *w, byte widget_index);
void InvalidateThisWindowData(Window *w);
void InvalidateWindowData(WindowClass cls, WindowNumber number);
@@ -816,12 +748,6 @@ extern Window **_last_z_window;
VARDEF Point _cursorpos_drag_start;
-VARDEF bool _left_button_down;
-VARDEF bool _left_button_clicked;
-
-VARDEF bool _right_button_down;
-VARDEF bool _right_button_clicked;
-
VARDEF int _scrollbar_start_pos;
VARDEF int _scrollbar_size;
VARDEF byte _scroller_click_timeout;
diff --git a/src/yapf/follow_track.hpp b/src/yapf/follow_track.hpp
index 7864dc5e5..36cc75a4a 100644
--- a/src/yapf/follow_track.hpp
+++ b/src/yapf/follow_track.hpp
@@ -171,7 +171,7 @@ protected:
// rail transport is possible only on compatible rail types
if (IsRailTT()) {
- RailType rail_type = GetTileRailType(m_new_tile, DiagdirToDiagTrackdir(m_exitdir));
+ RailType rail_type = GetTileRailType(m_new_tile, TrackdirToTrack(DiagdirToDiagTrackdir(m_exitdir)));
if (((1 << rail_type) & m_veh->u.rail.compatible_railtypes) == 0) {
// incompatible rail type
return false;
diff --git a/src/yapf/track_dir.hpp b/src/yapf/track_dir.hpp
index 0239f853e..824075577 100644
--- a/src/yapf/track_dir.hpp
+++ b/src/yapf/track_dir.hpp
@@ -3,33 +3,9 @@
#ifndef TRACK_DIR_HPP
#define TRACK_DIR_HPP
-EXTERN_C_BEGIN
#include "../tile.h"
#include "../openttd.h"
#include "../map.h"
#include "../rail.h"
-EXTERN_C_END
-
-/** Helpers to allow to work with enum as with type safe bit set in C++ */
-#define DECLARE_ENUM_AS_BIT_MASK(mask_t) \
- FORCEINLINE mask_t operator | (mask_t m1, mask_t m2) {return (mask_t)((int)m1 | m2);} \
- FORCEINLINE mask_t operator & (mask_t m1, mask_t m2) {return (mask_t)((int)m1 & m2);} \
- FORCEINLINE mask_t operator ^ (mask_t m1, mask_t m2) {return (mask_t)((int)m1 ^ m2);} \
- FORCEINLINE mask_t& operator |= (mask_t& m1, mask_t m2) {m1 = m1 | m2; return m1;} \
- FORCEINLINE mask_t& operator &= (mask_t& m1, mask_t m2) {m1 = m1 & m2; return m1;} \
- FORCEINLINE mask_t& operator ^= (mask_t& m1, mask_t m2) {m1 = m1 ^ m2; return m1;} \
- FORCEINLINE mask_t operator ~(mask_t m) {return (mask_t)(~(int)m);}
-
-/** probably redundant enum combining operators (as we have conversion functions) */
-#define DECLARE_ENUM_AS_BIT_INDEX(idx_t, mask_t) \
- FORCEINLINE mask_t operator << (int m, idx_t i) {return (mask_t)(m << (int)i);} \
- FORCEINLINE mask_t operator << (mask_t m, int i) {return (mask_t)(((int)m) << i);} \
- FORCEINLINE mask_t operator >> (mask_t m, int i) {return (mask_t)(((int)m) >> i);}
-
-DECLARE_ENUM_AS_BIT_MASK(TrackBits)
-DECLARE_ENUM_AS_BIT_INDEX(Track, TrackBits)
-
-DECLARE_ENUM_AS_BIT_MASK(TrackdirBits)
-DECLARE_ENUM_AS_BIT_INDEX(Trackdir, TrackdirBits)
#endif /* TRACK_DIR_HPP */
diff --git a/src/yapf/yapf.h b/src/yapf/yapf.h
index 6b58b4e08..76f2dc1cb 100644
--- a/src/yapf/yapf.h
+++ b/src/yapf/yapf.h
@@ -31,7 +31,7 @@ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
* @param no_path_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess')
* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
-Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found);
+Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found);
/** Used by RV multistop feature to find the nearest road stop that has a free slot.
* @param v RV (its current tile will be the origin)
diff --git a/src/yapf/yapf.hpp b/src/yapf/yapf.hpp
index 208f29c46..5aa63de1a 100644
--- a/src/yapf/yapf.hpp
+++ b/src/yapf/yapf.hpp
@@ -7,7 +7,6 @@
#include "track_dir.hpp"
-EXTERN_C_BEGIN
#include "../depot.h"
#include "../road_map.h"
#include "../tunnel_map.h"
@@ -22,12 +21,9 @@ EXTERN_C_BEGIN
#include "../pathfind.h"
#include "../waypoint.h"
#include "../debug.h"
-EXTERN_C_END
-EXTERN_C_BEGIN
- extern Patches _patches_newgame;
- extern uint64 _rdtsc(void);
-EXTERN_C_END
+extern Patches _patches_newgame;
+extern uint64 _rdtsc(void);
#include <limits.h>
#include <new>
diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp
index 1d0417987..e4ef5abc3 100644
--- a/src/yapf/yapf_base.hpp
+++ b/src/yapf/yapf_base.hpp
@@ -3,9 +3,7 @@
#ifndef YAPF_BASE_HPP
#define YAPF_BASE_HPP
-EXTERN_C_BEGIN
#include "../debug.h"
-EXTERN_C_END
#include "fixedsizearray.hpp"
#include "blob.hpp"
diff --git a/src/yapf/yapf_common.hpp b/src/yapf/yapf_common.hpp
index 869bc820c..87deffeda 100644
--- a/src/yapf/yapf_common.hpp
+++ b/src/yapf/yapf_common.hpp
@@ -132,8 +132,8 @@ public:
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
inline bool PfCalcEstimate(Node& n)
{
- int dx = abs(TileX(n.GetTile()) - TileX(m_destTile));
- int dy = abs(TileY(n.GetTile()) - TileY(m_destTile));
+ int dx = delta(TileX(n.GetTile()), TileX(m_destTile));
+ int dy = delta(TileY(n.GetTile()), TileY(m_destTile));
assert(dx >= 0 && dy >= 0);
int dd = min(dx, dy);
int dxy = abs(dx - dy);
diff --git a/src/yapf/yapf_costrail.hpp b/src/yapf/yapf_costrail.hpp
index 93062b5c2..b48257e46 100644
--- a/src/yapf/yapf_costrail.hpp
+++ b/src/yapf/yapf_costrail.hpp
@@ -195,7 +195,7 @@ public:
Trackdir trackdir = n.m_key.m_td;
TileType tile_type = GetTileType(tile);
- RailType rail_type = GetTileRailType(tile, trackdir);
+ RailType rail_type = GetTileRailType(tile, TrackdirToTrack(trackdir));
bool target_seen = Yapf().PfDetectDestination(tile, trackdir);
@@ -252,7 +252,7 @@ public:
// if tail type changes, finish segment (cached segment can't contain more rail types)
{
- RailType new_rail_type = GetTileRailType(F.m_new_tile, (Trackdir)FindFirstBit2x64(F.m_new_td_bits));
+ RailType new_rail_type = GetTileRailType(F.m_new_tile, TrackdirToTrack(FindFirstTrackdir(F.m_new_td_bits)));
if (new_rail_type != rail_type) {
break;
}
diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp
index 1461b9402..5073b8705 100644
--- a/src/yapf/yapf_rail.cpp
+++ b/src/yapf/yapf_rail.cpp
@@ -103,14 +103,14 @@ public:
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 't';}
- static Trackdir stChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
+ static Trackdir stChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
{
// create pathfinder instance
Tpf pf;
- return pf.ChooseRailTrack(v, tile, enterdir, trackdirs, path_not_found);
+ return pf.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found);
}
- FORCEINLINE Trackdir ChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
+ FORCEINLINE Trackdir ChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
{
// set origin and destination nodes
Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true);
@@ -200,10 +200,10 @@ struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowT
struct CYapfAnyDepotRail3 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail3, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
-Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
+Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found)
{
// default is YAPF type 2
- typedef Trackdir (*PfnChooseRailTrack)(Vehicle*, TileIndex, DiagDirection, TrackdirBits, bool*);
+ typedef Trackdir (*PfnChooseRailTrack)(Vehicle*, TileIndex, DiagDirection, TrackBits, bool*);
PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack;
// check if non-default YAPF type needed
@@ -212,7 +212,7 @@ Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir,
else if (_patches.yapf.disable_node_optimization)
pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // Trackdir, allow 90-deg
- Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, trackdirs, path_not_found);
+ Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, tracks, path_not_found);
return td_ret;
}