summaryrefslogtreecommitdiff
path: root/src/ai/default
diff options
context:
space:
mode:
authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/default
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/default')
-rw-r--r--src/ai/default/default.cpp4028
-rw-r--r--src/ai/default/default.h69
2 files changed, 0 insertions, 4097 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
deleted file mode 100644
index 74d9b7ac5..000000000
--- a/src/ai/default/default.cpp
+++ /dev/null
@@ -1,4028 +0,0 @@
-/* $Id$ */
-
-/** @file default.cpp The original AI. */
-
-#include "../../stdafx.h"
-#include "../../openttd.h"
-#include "../../aircraft.h"
-#include "../../bridge_map.h"
-#include "../../tile_cmd.h"
-#include "../../landscape.h"
-#include "../../rail_map.h"
-#include "../../road_map.h"
-#include "../../roadveh.h"
-#include "../../station_map.h"
-#include "../../tunnel_map.h"
-#include "../../command_func.h"
-#include "../../town.h"
-#include "../../industry.h"
-#include "../../pathfind.h"
-#include "../../airport.h"
-#include "../../variables.h"
-#include "../../bridge.h"
-#include "../../date_func.h"
-#include "../../tunnelbridge_map.h"
-#include "../../window_func.h"
-#include "../../vehicle_func.h"
-#include "../../functions.h"
-#include "../../company_func.h"
-#include "../../company_base.h"
-#include "../../settings_type.h"
-#include "default.h"
-#include "../../tunnelbridge.h"
-#include "../../order_func.h"
-
-#include "../../table/ai_rail.h"
-
-// remove some day perhaps?
-static uint _ai_service_interval;
-CompanyAI _companies_ai[MAX_COMPANIES];
-
-typedef void AiStateAction(Company *c);
-
-enum {
- AIS_0 = 0,
- AIS_1 = 1,
- AIS_VEH_LOOP = 2,
- AIS_VEH_CHECK_REPLACE_VEHICLE = 3,
- AIS_VEH_DO_REPLACE_VEHICLE = 4,
- AIS_WANT_NEW_ROUTE = 5,
- AIS_BUILD_DEFAULT_RAIL_BLOCKS = 6,
- AIS_BUILD_RAIL = 7,
- AIS_BUILD_RAIL_VEH = 8,
- AIS_DELETE_RAIL_BLOCKS = 9,
- AIS_BUILD_DEFAULT_ROAD_BLOCKS = 10,
- AIS_BUILD_ROAD = 11,
- AIS_BUILD_ROAD_VEHICLES = 12,
- AIS_DELETE_ROAD_BLOCKS = 13,
- AIS_AIRPORT_STUFF = 14,
- AIS_BUILD_DEFAULT_AIRPORT_BLOCKS = 15,
- AIS_BUILD_AIRCRAFT_VEHICLES = 16,
- AIS_CHECK_SHIP_STUFF = 17,
- AIS_BUILD_DEFAULT_SHIP_BLOCKS = 18,
- AIS_DO_SHIP_STUFF = 19,
- AIS_SELL_VEHICLE = 20,
- AIS_REMOVE_STATION = 21,
- AIS_REMOVE_TRACK = 22,
- AIS_REMOVE_SINGLE_RAIL_TILE = 23
-};
-
-
-static inline TrackBits GetRailTrackStatus(TileIndex tile)
-{
- return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0));
-}
-
-
-static void AiCase0(Company *c)
-{
- _companies_ai[c->index].state = AIS_REMOVE_TRACK;
- _companies_ai[c->index].state_counter = 0;
-}
-
-static void AiCase1(Company *c)
-{
- _companies_ai[c->index].cur_veh = NULL;
- _companies_ai[c->index].state = AIS_VEH_LOOP;
-}
-
-static void AiStateVehLoop(Company *c)
-{
- Vehicle *v;
- uint index;
-
- index = (_companies_ai[c->index].cur_veh == NULL) ? 0 : _companies_ai[c->index].cur_veh->index + 1;
-
- FOR_ALL_VEHICLES_FROM(v, index) {
- if (v->owner != _current_company) continue;
-
- if ((v->type == VEH_TRAIN && v->subtype == 0) ||
- v->type == VEH_ROAD ||
- (v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) ||
- v->type == VEH_SHIP) {
- /* replace engine? */
- if (v->type == VEH_TRAIN && v->engine_type < 3 &&
- (_price.build_railvehicle >> 3) < c->money) {
- _companies_ai[c->index].state = AIS_VEH_CHECK_REPLACE_VEHICLE;
- _companies_ai[c->index].cur_veh = v;
- return;
- }
-
- /* not profitable? */
- if (v->age >= 730 &&
- v->profit_last_year < _price.station_value * 5 * 256 &&
- v->profit_this_year < _price.station_value * 5 * 256) {
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].state = AIS_SELL_VEHICLE;
- _companies_ai[c->index].cur_veh = v;
- return;
- }
-
- /* not reliable? */
- if (v->age >= v->max_age || (
- v->age != 0 &&
- GetEngine(v->engine_type)->reliability < 35389
- )) {
- _companies_ai[c->index].state = AIS_VEH_CHECK_REPLACE_VEHICLE;
- _companies_ai[c->index].cur_veh = v;
- return;
- }
- }
- }
-
- _companies_ai[c->index].state = AIS_WANT_NEW_ROUTE;
- _companies_ai[c->index].state_counter = 0;
-}
-
-static EngineID AiChooseTrainToBuild(RailType railtype, Money money, byte flag, TileIndex tile)
-{
- EngineID best_veh_index = INVALID_ENGINE;
- byte best_veh_score = 0;
- const Engine *e;
-
- FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
- EngineID i = e->index;
- const RailVehicleInfo *rvi = &e->u.rail;
-
- if (!IsCompatibleRail(rvi->railtype, railtype) ||
- rvi->railveh_type == RAILVEH_WAGON ||
- (rvi->railveh_type == RAILVEH_MULTIHEAD && flag & 1) ||
- !HasBit(e->company_avail, _current_company) ||
- e->reliability < 0x8A3D) {
- continue;
- }
-
- /* Don't choose an engine designated for passenger use for freight. */
- if (rvi->ai_passenger_only != 0 && flag == 1) continue;
-
- CommandCost ret = DoCommand(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
- if (CmdSucceeded(ret) && ret.GetCost() <= money && rvi->ai_rank >= best_veh_score) {
- best_veh_score = rvi->ai_rank;
- best_veh_index = i;
- }
- }
-
- return best_veh_index;
-}
-
-static EngineID AiChooseRoadVehToBuild(CargoID cargo, Money money, TileIndex tile)
-{
- EngineID best_veh_index = INVALID_ENGINE;
- int32 best_veh_rating = 0;
- const Engine *e;
-
- FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
- EngineID i = e->index;
- const RoadVehicleInfo *rvi = &e->u.road;
-
- if (!HasBit(e->company_avail, _current_company) || e->reliability < 0x8A3D) {
- continue;
- }
-
- /* Skip vehicles which can't take our cargo type */
- if (rvi->cargo_type != cargo && !CanRefitTo(i, cargo)) continue;
-
- /* Rate and compare the engine by speed & capacity */
- int rating = rvi->max_speed * rvi->capacity;
- if (rating <= best_veh_rating) continue;
-
- CommandCost ret = DoCommand(tile, i, 0, 0, CMD_BUILD_ROAD_VEH);
- if (CmdFailed(ret)) continue;
-
- /* Add the cost of refitting */
- if (rvi->cargo_type != cargo) ret.AddCost(GetRefitCost(i));
- if (ret.GetCost() > money) continue;
-
- best_veh_rating = rating;
- best_veh_index = i;
- }
-
- return best_veh_index;
-}
-
-/**
- * Choose aircraft to build.
- * @param money current AI money
- * @param forbidden forbidden flags - AIR_HELI = 0 (always allowed), AIR_CTOL = 1 (bit 0), AIR_FAST = 2 (bit 1)
- * @return EngineID of aircraft to build
- */
-static EngineID AiChooseAircraftToBuild(Money money, byte forbidden)
-{
- EngineID best_veh_index = INVALID_ENGINE;
- Money best_veh_cost = 0;
- const Engine *e;
-
- FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) {
- EngineID i = e->index;
- const AircraftVehicleInfo *avi = &e->u.air;
-
- if (!HasBit(e->company_avail, _current_company) || e->reliability < 0x8A3D) {
- continue;
- }
-
- if ((avi->subtype & forbidden) != 0) continue;
-
- CommandCost ret = DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT);
- if (CmdSucceeded(ret) && ret.GetCost() <= money && ret.GetCost() >= best_veh_cost) {
- best_veh_cost = ret.GetCost();
- best_veh_index = i;
- }
- }
-
- return best_veh_index;
-}
-
-static Money AiGetBasePrice(const Company *c)
-{
- Money base = _price.station_value;
-
- // adjust base price when more expensive vehicles are available
- switch (_companies_ai[c->index].railtype_to_use) {
- default: NOT_REACHED();
- case RAILTYPE_RAIL: break;
- case RAILTYPE_ELECTRIC: break;
- case RAILTYPE_MONO: base = (base * 3) >> 1; break;
- case RAILTYPE_MAGLEV: base *= 2; break;
- }
-
- return base;
-}
-
-static EngineID AiChooseRoadVehToReplaceWith(const Company *c, const Vehicle *v)
-{
- Money avail_money = c->money + v->value;
- return AiChooseRoadVehToBuild(v->cargo_type, avail_money, v->tile);
-}
-
-static EngineID AiChooseAircraftToReplaceWith(const Company *c, const Vehicle *v)
-{
- Money avail_money = c->money + v->value;
-
- /* determine forbidden aircraft bits */
- byte forbidden = 0;
- const Order *o;
-
- FOR_VEHICLE_ORDERS(v, o) {
- if (!o->IsValid()) continue;
- if (!IsValidStationID(o->GetDestination())) continue;
- const Station *st = GetStation(o->GetDestination());
- if (!(st->facilities & FACIL_AIRPORT)) continue;
-
- AirportFTAClass::Flags flags = st->Airport()->flags;
- if (!(flags & AirportFTAClass::AIRPLANES)) forbidden |= AIR_CTOL | AIR_FAST; // no planes for heliports / oil rigs
- if (flags & AirportFTAClass::SHORT_STRIP) forbidden |= AIR_FAST; // no fast planes for small airports
- }
-
- return AiChooseAircraftToBuild(
- avail_money, forbidden
- );
-}
-
-static EngineID AiChooseTrainToReplaceWith(const Company *c, const Vehicle *v)
-{
- Money avail_money = c->money + v->value;
- const Vehicle *u = v;
- int num = 0;
-
- while (++num, u->Next() != NULL) {
- u = u->Next();
- }
-
- // XXX: check if a wagon
- return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile);
-}
-
-static EngineID AiChooseShipToReplaceWith(const Company *c, const Vehicle *v)
-{
- /* Ships are not implemented in this (broken) AI */
- return INVALID_ENGINE;
-}
-
-static void AiHandleGotoDepot(Company *c, int cmd)
-{
- if (!_companies_ai[c->index].cur_veh->current_order.IsType(OT_GOTO_DEPOT))
- DoCommand(0, _companies_ai[c->index].cur_veh->index, 0, DC_EXEC, cmd);
-
- if (++_companies_ai[c->index].state_counter <= 1387) {
- _companies_ai[c->index].state = AIS_VEH_DO_REPLACE_VEHICLE;
- return;
- }
-
- if (_companies_ai[c->index].cur_veh->current_order.IsType(OT_GOTO_DEPOT)) {
- _companies_ai[c->index].cur_veh->current_order.MakeDummy();
- InvalidateWindow(WC_VEHICLE_VIEW, _companies_ai[c->index].cur_veh->index);
- }
-}
-
-static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
-{
- if (bak->order == NULL) return;
-
- for (uint i = 0; !bak->order[i].IsType(OT_NOTHING); i++) {
- if (!DoCommandP(0, v->index + (i << 16), bak->order[i].Pack(), CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
- break;
- }
-}
-
-static void AiHandleReplaceTrain(Company *c)
-{
- const Vehicle *v = _companies_ai[c->index].cur_veh;
- BackuppedOrders orderbak;
- EngineID veh;
-
- // wait until the vehicle reaches the depot.
- if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) {
- AiHandleGotoDepot(c, CMD_SEND_TRAIN_TO_DEPOT);
- return;
- }
-
- veh = AiChooseTrainToReplaceWith(c, v);
- if (veh != INVALID_ENGINE) {
- TileIndex tile;
-
- BackupVehicleOrders(v, &orderbak);
- tile = v->tile;
-
- if (CmdSucceeded(DoCommand(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON)) &&
- CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE))) {
- VehicleID veh = _new_vehicle_id;
- AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
- DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
-
- DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
- }
- }
-}
-
-static void AiHandleReplaceRoadVeh(Company *c)
-{
- const Vehicle *v = _companies_ai[c->index].cur_veh;
- BackuppedOrders orderbak;
- EngineID veh;
-
- if (!v->IsStoppedInDepot()) {
- AiHandleGotoDepot(c, CMD_SEND_ROADVEH_TO_DEPOT);
- return;
- }
-
- veh = AiChooseRoadVehToReplaceWith(c, v);
- if (veh != INVALID_ENGINE) {
- TileIndex tile;
-
- BackupVehicleOrders(v, &orderbak);
- tile = v->tile;
-
- if (CmdSucceeded(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH)) &&
- CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH))) {
- VehicleID veh = _new_vehicle_id;
-
- AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
- DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
- DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
- }
- }
-}
-
-static void AiHandleReplaceAircraft(Company *c)
-{
- const Vehicle *v = _companies_ai[c->index].cur_veh;
- BackuppedOrders orderbak;
- EngineID veh;
-
- if (!v->IsStoppedInDepot()) {
- AiHandleGotoDepot(c, CMD_SEND_AIRCRAFT_TO_HANGAR);
- return;
- }
-
- veh = AiChooseAircraftToReplaceWith(c, v);
- if (veh != INVALID_ENGINE) {
- TileIndex tile;
-
- BackupVehicleOrders(v, &orderbak);
- tile = v->tile;
-
- if (CmdSucceeded(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT)) &&
- CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) {
- VehicleID veh = _new_vehicle_id;
- AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
- DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
-
- DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
- }
- }
-}
-
-static void AiHandleReplaceShip(Company *c)
-{
- /* Ships are not implemented in this (broken) AI */
-}
-
-typedef EngineID CheckReplaceProc(const Company *c, const Vehicle *v);
-
-static CheckReplaceProc * const _veh_check_replace_proc[] = {
- AiChooseTrainToReplaceWith,
- AiChooseRoadVehToReplaceWith,
- AiChooseShipToReplaceWith,
- AiChooseAircraftToReplaceWith,
-};
-
-typedef void DoReplaceProc(Company *c);
-static DoReplaceProc * const _veh_do_replace_proc[] = {
- AiHandleReplaceTrain,
- AiHandleReplaceRoadVeh,
- AiHandleReplaceShip,
- AiHandleReplaceAircraft
-};
-
-static void AiStateCheckReplaceVehicle(Company *c)
-{
- const Vehicle *v = _companies_ai[c->index].cur_veh;
-
- if (!v->IsValid() ||
- v->owner != _current_company ||
- v->type > VEH_SHIP ||
- _veh_check_replace_proc[v->type - VEH_TRAIN](c, v) == INVALID_ENGINE) {
- _companies_ai[c->index].state = AIS_VEH_LOOP;
- } else {
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].state = AIS_VEH_DO_REPLACE_VEHICLE;
- }
-}
-
-static void AiStateDoReplaceVehicle(Company *c)
-{
- const Vehicle *v = _companies_ai[c->index].cur_veh;
-
- _companies_ai[c->index].state = AIS_VEH_LOOP;
- // vehicle is not owned by the company anymore, something went very wrong.
- if (!v->IsValid() || v->owner != _current_company) return;
- _veh_do_replace_proc[v->type - VEH_TRAIN](c);
-}
-
-struct FoundRoute {
- int distance;
- CargoID cargo;
- void *from;
- void *to;
-};
-
-static Town *AiFindRandomTown()
-{
- return GetRandomTown();
-}
-
-static Industry *AiFindRandomIndustry()
-{
- int num = RandomRange(GetMaxIndustryIndex());
- if (IsValidIndustryID(num)) return GetIndustry(num);
-
- return NULL;
-}
-
-static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
-{
- uint i;
- CargoID cargo;
- const Subsidy *s;
- Industry *from;
- TileIndex to_xy;
-
- // initially error
- fr->distance = -1;
-
- // Randomize subsidy index..
- i = RandomRange(lengthof(_subsidies) * 3);
- if (i >= lengthof(_subsidies)) return;
-
- s = &_subsidies[i];
-
- // Don't want passengers or mail
- cargo = s->cargo_type;
- if (cargo == CT_INVALID ||
- cargo == CT_PASSENGERS ||
- cargo == CT_MAIL ||
- s->age > 7) {
- return;
- }
- fr->cargo = cargo;
-
- fr->from = from = GetIndustry(s->from);
-
- if (cargo == CT_GOODS || cargo == CT_FOOD) {
- Town *to_tow = GetTown(s->to);
-
- if (to_tow->population < (cargo == CT_FOOD ? 200U : 900U)) return; // error
- fr->to = to_tow;
- to_xy = to_tow->xy;
- } else {
- Industry *to_ind = GetIndustry(s->to);
-
- fr->to = to_ind;
- to_xy = to_ind->xy;
- }
-
- fr->distance = DistanceManhattan(from->xy, to_xy);
-}
-
-static void AiFindSubsidyPassengerRoute(FoundRoute *fr)
-{
- uint i;
- const Subsidy *s;
- Town *from, *to;
-
- // initially error
- fr->distance = -1;
-
- // Randomize subsidy index..
- i = RandomRange(lengthof(_subsidies) * 3);
- if (i >= lengthof(_subsidies)) return;
-
- s = &_subsidies[i];
-
- // Only want passengers
- if (s->cargo_type != CT_PASSENGERS || s->age > 7) return;
- fr->cargo = s->cargo_type;
-
- fr->from = from = GetTown(s->from);
- fr->to = to = GetTown(s->to);
-
- // They must be big enough
- if (from->population < 400 || to->population < 400) return;
-
- fr->distance = DistanceManhattan(from->xy, to->xy);
-}
-
-static void AiFindRandomIndustryRoute(FoundRoute *fr)
-{
- Industry *i;
- uint32 r;
- CargoID cargo;
-
- // initially error
- fr->distance = -1;
-
- r = Random();
-
- // pick a source
- fr->from = i = AiFindRandomIndustry();
- if (i == NULL) return;
-
- // pick a random produced cargo
- cargo = i->produced_cargo[0];
- if (r & 1 && i->produced_cargo[1] != CT_INVALID) cargo = i->produced_cargo[1];
-
- fr->cargo = cargo;
-
- // don't allow passengers
- if (cargo == CT_INVALID || cargo == CT_PASSENGERS) return;
-
- if (cargo != CT_GOODS && cargo != CT_FOOD) {
- // pick a dest, and see if it can receive
- Industry *i2 = AiFindRandomIndustry();
- if (i2 == NULL || i == i2 ||
- (i2->accepts_cargo[0] != cargo &&
- i2->accepts_cargo[1] != cargo &&
- i2->accepts_cargo[2] != cargo)) {
- return;
- }
-
- fr->to = i2;
- fr->distance = DistanceManhattan(i->xy, i2->xy);
- } else {
- // pick a dest town, and see if it's big enough
- Town *t = AiFindRandomTown();
-
- if (t == NULL || t->population < (cargo == CT_FOOD ? 200U : 900U)) return;
-
- fr->to = t;
- fr->distance = DistanceManhattan(i->xy, t->xy);
- }
-}
-
-static void AiFindRandomPassengerRoute(FoundRoute *fr)
-{
- Town *source;
- Town *dest;
-
- // initially error
- fr->distance = -1;
-
- fr->from = source = AiFindRandomTown();
- if (source == NULL || source->population < 400) return;
-
- fr->to = dest = AiFindRandomTown();
- if (dest == NULL || source == dest || dest->population < 400) return;
-
- fr->distance = DistanceManhattan(source->xy, dest->xy);
-}
-
-// Warn: depends on 'xy' being the first element in both Town and Industry
-#define GET_TOWN_OR_INDUSTRY_TILE(p) (((Town*)(p))->xy)
-
-static bool AiCheckIfRouteIsGood(Company *c, FoundRoute *fr, byte bitmask)
-{
- TileIndex from_tile, to_tile;
- Station *st;
- int dist;
- uint same_station = 0;
-
- from_tile = GET_TOWN_OR_INDUSTRY_TILE(fr->from);
- to_tile = GET_TOWN_OR_INDUSTRY_TILE(fr->to);
-
- dist = 0xFFFF;
- FOR_ALL_STATIONS(st) {
- int cur;
-
- if (st->owner != _current_company) continue;
- cur = DistanceMax(from_tile, st->xy);
- if (cur < dist) dist = cur;
- cur = DistanceMax(to_tile, st->xy);
- if (cur < dist) dist = cur;
- if (to_tile == from_tile && st->xy == to_tile) same_station++;
- }
-
- // To prevent the AI from building ten busstations in the same town, do some calculations
- // For each road or airport station, we want 350 of population!
- if ((bitmask == 2 || bitmask == 4) &&
- same_station > 2 &&
- ((Town*)fr->from)->population < same_station * 350) {
- return false;
- }
-
- /* Requiring distance to nearest station to be always under 37 tiles may be suboptimal,
- * Especially for longer aircraft routes that start and end pretty at any arbitrary place on map
- * While it may be nice for AI to cluster their creations together, hardcoded limit is not ideal.
- * If AI will randomly start on some isolated spot, it will never get out of there.
- * AI will have chance of randomly rejecting routes further than 37 tiles from their network,
- * so there will be some attempt to cluster the network together */
-
- /* Random value between 37 and 292. Low values are exponentially more likely
- * With 50% chance the value will be under 52 tiles */
- int min_distance = 36 + (1 << (Random() % 9)); // 0..8
-
- /* Make sure distance to closest station is < min_distance tiles. */
- if (dist != 0xFFFF && dist > min_distance) return false;
-
- if (_companies_ai[c->index].route_type_mask != 0 &&
- !(_companies_ai[c->index].route_type_mask & bitmask) &&
- !Chance16(1, 5)) {
- return false;
- }
-
- if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) {
- const Town *from = (const Town*)fr->from;
- const Town *to = (const Town*)fr->to;
-
- if (from->pct_pass_transported > 0x99 ||
- to->pct_pass_transported > 0x99) {
- return false;
- }
-
- // Make sure it has a reasonably good rating
- if (from->ratings[_current_company] < -100 ||
- to->ratings[_current_company] < -100) {
- return false;
- }
- } else {
- const Industry *i = (const Industry*)fr->from;
-
- if (i->last_month_pct_transported[fr->cargo != i->produced_cargo[0]] > 0x99 ||
- i->last_month_production[fr->cargo != i->produced_cargo[0]] == 0) {
- return false;
- }
- }
-
- _companies_ai[c->index].route_type_mask |= bitmask;
- return true;
-}
-
-static byte AiGetDirectionBetweenTiles(TileIndex a, TileIndex b)
-{
- byte i = (TileX(a) < TileX(b)) ? 1 : 0;
- if (TileY(a) >= TileY(b)) i ^= 3;
- return i;
-}
-
-static TileIndex AiGetPctTileBetween(TileIndex a, TileIndex b, byte pct)
-{
- return TileXY(
- TileX(a) + ((TileX(b) - TileX(a)) * pct >> 8),
- TileY(a) + ((TileY(b) - TileY(a)) * pct >> 8)
- );
-}
-
-static void AiWantLongIndustryRoute(Company *c)
-{
- int i;
- FoundRoute fr;
-
- i = 60;
- for (;;) {
- // look for one from the subsidy list
- AiFindSubsidyIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 60, 90 + 1)) break;
-
- // try a random one
- AiFindRandomIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 60, 90 + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- if (!AiCheckIfRouteIsGood(c, &fr, 1)) return;
-
- // Fill the source field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
-
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 9;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.unk6 = 1;
- _companies_ai[c->index].src.unk7 = 0;
- _companies_ai[c->index].src.buildcmd_a = 0x24;
- _companies_ai[c->index].src.buildcmd_b = 0xFF;
- _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles(
- _companies_ai[c->index].src.spec_tile,
- _companies_ai[c->index].dst.spec_tile
- );
- _companies_ai[c->index].src.cargo = fr.cargo | 0x80;
-
- // Fill the dest field
-
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 9;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.unk6 = 1;
- _companies_ai[c->index].dst.unk7 = 0;
- _companies_ai[c->index].dst.buildcmd_a = 0x34;
- _companies_ai[c->index].dst.buildcmd_b = 0xFF;
- _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles(
- _companies_ai[c->index].dst.spec_tile,
- _companies_ai[c->index].src.spec_tile
- );
- _companies_ai[c->index].dst.cargo = fr.cargo;
-
- // Fill middle field 1
- _companies_ai[c->index].mid1.spec_tile = AiGetPctTileBetween(
- _companies_ai[c->index].src.spec_tile,
- _companies_ai[c->index].dst.spec_tile,
- 0x55
- );
- _companies_ai[c->index].mid1.use_tile = 0;
- _companies_ai[c->index].mid1.rand_rng = 6;
- _companies_ai[c->index].mid1.cur_building_rule = 0xFF;
- _companies_ai[c->index].mid1.unk6 = 2;
- _companies_ai[c->index].mid1.unk7 = 1;
- _companies_ai[c->index].mid1.buildcmd_a = 0x30;
- _companies_ai[c->index].mid1.buildcmd_b = 0xFF;
- _companies_ai[c->index].mid1.direction = _companies_ai[c->index].src.direction;
- _companies_ai[c->index].mid1.cargo = fr.cargo;
-
- // Fill middle field 2
- _companies_ai[c->index].mid2.spec_tile = AiGetPctTileBetween(
- _companies_ai[c->index].src.spec_tile,
- _companies_ai[c->index].dst.spec_tile,
- 0xAA
- );
- _companies_ai[c->index].mid2.use_tile = 0;
- _companies_ai[c->index].mid2.rand_rng = 6;
- _companies_ai[c->index].mid2.cur_building_rule = 0xFF;
- _companies_ai[c->index].mid2.unk6 = 2;
- _companies_ai[c->index].mid2.unk7 = 1;
- _companies_ai[c->index].mid2.buildcmd_a = 0xFF;
- _companies_ai[c->index].mid2.buildcmd_b = 0xFF;
- _companies_ai[c->index].mid2.direction = _companies_ai[c->index].dst.direction;
- _companies_ai[c->index].mid2.cargo = fr.cargo;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = fr.cargo;
- _companies_ai[c->index].num_wagons = 3;
- _companies_ai[c->index].build_kind = 2;
- _companies_ai[c->index].num_build_rec = 4;
- _companies_ai[c->index].num_loco_to_build = 2;
- _companies_ai[c->index].num_want_fullload = 2;
- _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
-
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantMediumIndustryRoute(Company *c)
-{
- int i;
- FoundRoute fr;
-
- i = 60;
- for (;;) {
- // look for one from the subsidy list
- AiFindSubsidyIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 40, 60 + 1)) break;
-
- // try a random one
- AiFindRandomIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 40, 60 + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- if (!AiCheckIfRouteIsGood(c, &fr, 1)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 9;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.unk6 = 1;
- _companies_ai[c->index].src.unk7 = 0;
- _companies_ai[c->index].src.buildcmd_a = 0x10;
- _companies_ai[c->index].src.buildcmd_b = 0xFF;
- _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to)
- );
- _companies_ai[c->index].src.cargo = fr.cargo | 0x80;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 9;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.unk6 = 1;
- _companies_ai[c->index].dst.unk7 = 0;
- _companies_ai[c->index].dst.buildcmd_a = 0xFF;
- _companies_ai[c->index].dst.buildcmd_b = 0xFF;
- _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- GET_TOWN_OR_INDUSTRY_TILE(fr.from)
- );
- _companies_ai[c->index].dst.cargo = fr.cargo;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = fr.cargo;
- _companies_ai[c->index].num_wagons = 3;
- _companies_ai[c->index].build_kind = 1;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 1;
- _companies_ai[c->index].num_want_fullload = 1;
- _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantShortIndustryRoute(Company *c)
-{
- int i;
- FoundRoute fr;
-
- i = 60;
- for (;;) {
- // look for one from the subsidy list
- AiFindSubsidyIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 15, 40 + 1)) break;
-
- // try a random one
- AiFindRandomIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 15, 40 + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- if (!AiCheckIfRouteIsGood(c, &fr, 1)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 9;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.unk6 = 1;
- _companies_ai[c->index].src.unk7 = 0;
- _companies_ai[c->index].src.buildcmd_a = 0x10;
- _companies_ai[c->index].src.buildcmd_b = 0xFF;
- _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to)
- );
- _companies_ai[c->index].src.cargo = fr.cargo | 0x80;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 9;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.unk6 = 1;
- _companies_ai[c->index].dst.unk7 = 0;
- _companies_ai[c->index].dst.buildcmd_a = 0xFF;
- _companies_ai[c->index].dst.buildcmd_b = 0xFF;
- _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- GET_TOWN_OR_INDUSTRY_TILE(fr.from)
- );
- _companies_ai[c->index].dst.cargo = fr.cargo;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = fr.cargo;
- _companies_ai[c->index].num_wagons = 2;
- _companies_ai[c->index].build_kind = 1;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 1;
- _companies_ai[c->index].num_want_fullload = 1;
- _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantMailRoute(Company *c)
-{
- int i;
- FoundRoute fr;
-
- i = 60;
- for (;;) {
- // look for one from the subsidy list
- AiFindSubsidyPassengerRoute(&fr);
- if (IsInsideMM(fr.distance, 60, 110 + 1)) break;
-
- // try a random one
- AiFindRandomPassengerRoute(&fr);
- if (IsInsideMM(fr.distance, 60, 110 + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- fr.cargo = CT_MAIL;
- if (!AiCheckIfRouteIsGood(c, &fr, 1)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 7;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.unk6 = 1;
- _companies_ai[c->index].src.unk7 = 0;
- _companies_ai[c->index].src.buildcmd_a = 0x24;
- _companies_ai[c->index].src.buildcmd_b = 0xFF;
- _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to)
- );
- _companies_ai[c->index].src.cargo = fr.cargo;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 7;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.unk6 = 1;
- _companies_ai[c->index].dst.unk7 = 0;
- _companies_ai[c->index].dst.buildcmd_a = 0x34;
- _companies_ai[c->index].dst.buildcmd_b = 0xFF;
- _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- GET_TOWN_OR_INDUSTRY_TILE(fr.from)
- );
- _companies_ai[c->index].dst.cargo = fr.cargo;
-
- // Fill middle field 1
- _companies_ai[c->index].mid1.spec_tile = AiGetPctTileBetween(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- 0x55
- );
- _companies_ai[c->index].mid1.use_tile = 0;
- _companies_ai[c->index].mid1.rand_rng = 6;
- _companies_ai[c->index].mid1.cur_building_rule = 0xFF;
- _companies_ai[c->index].mid1.unk6 = 2;
- _companies_ai[c->index].mid1.unk7 = 1;
- _companies_ai[c->index].mid1.buildcmd_a = 0x30;
- _companies_ai[c->index].mid1.buildcmd_b = 0xFF;
- _companies_ai[c->index].mid1.direction = _companies_ai[c->index].src.direction;
- _companies_ai[c->index].mid1.cargo = fr.cargo;
-
- // Fill middle field 2
- _companies_ai[c->index].mid2.spec_tile = AiGetPctTileBetween(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- 0xAA
- );
- _companies_ai[c->index].mid2.use_tile = 0;
- _companies_ai[c->index].mid2.rand_rng = 6;
- _companies_ai[c->index].mid2.cur_building_rule = 0xFF;
- _companies_ai[c->index].mid2.unk6 = 2;
- _companies_ai[c->index].mid2.unk7 = 1;
- _companies_ai[c->index].mid2.buildcmd_a = 0xFF;
- _companies_ai[c->index].mid2.buildcmd_b = 0xFF;
- _companies_ai[c->index].mid2.direction = _companies_ai[c->index].dst.direction;
- _companies_ai[c->index].mid2.cargo = fr.cargo;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = fr.cargo;
- _companies_ai[c->index].num_wagons = 3;
- _companies_ai[c->index].build_kind = 2;
- _companies_ai[c->index].num_build_rec = 4;
- _companies_ai[c->index].num_loco_to_build = 2;
- _companies_ai[c->index].num_want_fullload = 0;
- _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantPassengerRoute(Company *c)
-{
- int i;
- FoundRoute fr;
-
- i = 60;
- for (;;) {
- // look for one from the subsidy list
- AiFindSubsidyPassengerRoute(&fr);
- if (IsInsideMM(fr.distance, 0, 55 + 1)) break;
-
- // try a random one
- AiFindRandomPassengerRoute(&fr);
- if (IsInsideMM(fr.distance, 0, 55 + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- fr.cargo = CT_PASSENGERS;
- if (!AiCheckIfRouteIsGood(c, &fr, 1)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 7;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.unk6 = 1;
- _companies_ai[c->index].src.unk7 = 0;
- _companies_ai[c->index].src.buildcmd_a = 0x10;
- _companies_ai[c->index].src.buildcmd_b = 0xFF;
- _companies_ai[c->index].src.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to)
- );
- _companies_ai[c->index].src.cargo = fr.cargo;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 7;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.unk6 = 1;
- _companies_ai[c->index].dst.unk7 = 0;
- _companies_ai[c->index].dst.buildcmd_a = 0xFF;
- _companies_ai[c->index].dst.buildcmd_b = 0xFF;
- _companies_ai[c->index].dst.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- GET_TOWN_OR_INDUSTRY_TILE(fr.from)
- );
- _companies_ai[c->index].dst.cargo = fr.cargo;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = fr.cargo;
- _companies_ai[c->index].num_wagons = 2;
- _companies_ai[c->index].build_kind = 1;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 1;
- _companies_ai[c->index].num_want_fullload = 0;
- _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantTrainRoute(Company *c)
-{
- uint16 r = GB(Random(), 0, 16);
-
- _companies_ai[c->index].railtype_to_use = GetBestRailtype(c->index);
-
- if (r > 0xD000) {
- AiWantLongIndustryRoute(c);
- } else if (r > 0x6000) {
- AiWantMediumIndustryRoute(c);
- } else if (r > 0x1000) {
- AiWantShortIndustryRoute(c);
- } else if (r > 0x800) {
- AiWantPassengerRoute(c);
- } else {
- AiWantMailRoute(c);
- }
-}
-
-static void AiWantLongRoadIndustryRoute(Company *c)
-{
- int i;
- FoundRoute fr;
-
- i = 60;
- for (;;) {
- // look for one from the subsidy list
- AiFindSubsidyIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 35, 55 + 1)) break;
-
- // try a random one
- AiFindRandomIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 35, 55 + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- if (!AiCheckIfRouteIsGood(c, &fr, 2)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 9;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.buildcmd_a = 1;
- _companies_ai[c->index].src.direction = 0;
- _companies_ai[c->index].src.cargo = fr.cargo | 0x80;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 9;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.buildcmd_a = 0xFF;
- _companies_ai[c->index].dst.direction = 0;
- _companies_ai[c->index].dst.cargo = fr.cargo;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = fr.cargo;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 5;
- _companies_ai[c->index].num_want_fullload = 5;
-
-// _companies_ai[c->index].loco_id = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
-
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantMediumRoadIndustryRoute(Company *c)
-{
- int i;
- FoundRoute fr;
-
- i = 60;
- for (;;) {
- // look for one from the subsidy list
- AiFindSubsidyIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 15, 40 + 1)) break;
-
- // try a random one
- AiFindRandomIndustryRoute(&fr);
- if (IsInsideMM(fr.distance, 15, 40 + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- if (!AiCheckIfRouteIsGood(c, &fr, 2)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 9;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.buildcmd_a = 1;
- _companies_ai[c->index].src.direction = 0;
- _companies_ai[c->index].src.cargo = fr.cargo | 0x80;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 9;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.buildcmd_a = 0xFF;
- _companies_ai[c->index].dst.direction = 0;
- _companies_ai[c->index].dst.cargo = fr.cargo;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = fr.cargo;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 3;
- _companies_ai[c->index].num_want_fullload = 3;
-
-// _companies_ai[c->index].loco_id = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
-
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantLongRoadPassengerRoute(Company *c)
-{
- int i;
- FoundRoute fr;
-
- i = 60;
- for (;;) {
- // look for one from the subsidy list
- AiFindSubsidyPassengerRoute(&fr);
- if (IsInsideMM(fr.distance, 55, 180 + 1)) break;
-
- // try a random one
- AiFindRandomPassengerRoute(&fr);
- if (IsInsideMM(fr.distance, 55, 180 + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- fr.cargo = CT_PASSENGERS;
-
- if (!AiCheckIfRouteIsGood(c, &fr, 2)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 10;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.buildcmd_a = 1;
- _companies_ai[c->index].src.direction = 0;
- _companies_ai[c->index].src.cargo = CT_PASSENGERS;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 10;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.buildcmd_a = 0xFF;
- _companies_ai[c->index].dst.direction = 0;
- _companies_ai[c->index].dst.cargo = CT_PASSENGERS;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = CT_PASSENGERS;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 4;
- _companies_ai[c->index].num_want_fullload = 0;
-
-// _companies_ai[c->index].loco_id = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
-
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantPassengerRouteInsideTown(Company *c)
-{
- int i;
- FoundRoute fr;
- Town *t;
-
- i = 60;
- for (;;) {
- // Find a town big enough
- t = AiFindRandomTown();
- if (t != NULL && t->population >= 700) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- fr.cargo = CT_PASSENGERS;
- fr.from = fr.to = t;
-
- if (!AiCheckIfRouteIsGood(c, &fr, 2)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = t->xy;
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 10;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.buildcmd_a = 1;
- _companies_ai[c->index].src.direction = 0;
- _companies_ai[c->index].src.cargo = CT_PASSENGERS;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = t->xy;
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 10;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.buildcmd_a = 0xFF;
- _companies_ai[c->index].dst.direction = 0;
- _companies_ai[c->index].dst.cargo = CT_PASSENGERS;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = CT_PASSENGERS;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 2;
- _companies_ai[c->index].num_want_fullload = 0;
-
-// _companies_ai[c->index].loco_id = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
-
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
- _companies_ai[c->index].state_mode = UCHAR_MAX;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantRoadRoute(Company *c)
-{
- uint16 r = GB(Random(), 0, 16);
-
- if (r > 0x4000) {
- AiWantLongRoadIndustryRoute(c);
- } else if (r > 0x2000) {
- AiWantMediumRoadIndustryRoute(c);
- } else if (r > 0x1000) {
- AiWantLongRoadPassengerRoute(c);
- } else {
- AiWantPassengerRouteInsideTown(c);
- }
-}
-
-static void AiWantPassengerAircraftRoute(Company *c)
-{
- FoundRoute fr;
- int i;
-
- /* Get aircraft that would be bought for this route
- * (probably, as conditions may change before the route is fully built,
- * like running out of money and having to select different aircraft, etc ...) */
- EngineID veh = AiChooseAircraftToBuild(c->money, _companies_ai[c->index].build_kind != 0 ? AIR_CTOL : 0);
-
- /* No aircraft buildable mean no aircraft route */
- if (veh == INVALID_ENGINE) return;
-
- const AircraftVehicleInfo *avi = AircraftVehInfo(veh);
-
- /* For passengers, "optimal" number of days in transit is about 80 to 100
- * Calculate "maximum optimal number of squares" from speed for 80 days
- * 20 days should be enough for takeoff, land, taxi, etc ...
- *
- * "A vehicle traveling at 100kph will cross 5.6 tiles per day" ->
- * Since in table aircraft speeds are in "real km/h", this should be accurate
- * We get max_squares = avi->max_speed * 5.6 / 100.0 * 80 */
- int max_squares = avi->max_speed * 448 / 100;
-
- /* For example this will be 10456 tiles for 2334 km/h aircrafts with realistic aircraft speeds
- * and 836 with "unrealistic" speeds, much more than the original 95 squares limit
- *
- * Size of the map, if not rectangular, it is the larger dimension of it
- */
- int map_size = max(MapSizeX(), MapSizeY());
-
- /* Minimum distance between airports is half of map size, clamped between 1% and 20% of optimum.
- * May prevent building plane routes at all on small maps, but they will be ineffective there, so
- * it is feature, not a bug.
- * On smaller distances, buses or trains are usually more effective approach anyway.
- * Additional safeguard is needing at least 20 squares,
- * which may trigger in highly unusual configurations */
- int min_squares = max(20, max(max_squares / 100, min(max_squares / 5, map_size / 2)));
-
- /* Should not happen, unless aircraft with real speed under approx. 5 km/h is selected.
- * No such exist, unless using some NewGRF with ballons, zeppelins or similar
- * slow-moving stuff. In that case, bail out, it is faster to walk by foot anyway :). */
- if (max_squares < min_squares) return;
-
- i = 60;
- for (;;) {
-
- // look for one from the subsidy list
- AiFindSubsidyPassengerRoute(&fr);
- if (IsInsideMM(fr.distance, min_squares, max_squares + 1)) break;
-
- // try a random one
- AiFindRandomPassengerRoute(&fr);
- if (IsInsideMM(fr.distance, min_squares, max_squares + 1)) break;
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- fr.cargo = CT_PASSENGERS;
- if (!AiCheckIfRouteIsGood(c, &fr, 4)) return;
-
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 12;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.cargo = fr.cargo;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 12;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.cargo = fr.cargo;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = fr.cargo;
- _companies_ai[c->index].build_kind = 0;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 1;
- /* Using full load always may not be the best.
- * Pick random value and rely on selling the vehicle & route
- * afterwards if the choice was utterly wrong (or maybe altering the value if AI is improved)
- * When traffic is very low or very assymetric, is is better not to full load
- * When traffic is high, full/non-full make no difference
- * It should be better to run with aircraft only one way full 6 times per year,
- * rather than two way full 1 times.
- * Practical experiments with AI show that the non-full-load aircrafts are usually
- * those that survive
- * Also, non-full load is more resistant against starving (by building better stations
- * or using exclusive rights)
- */
- _companies_ai[c->index].num_want_fullload = Chance16(1, 5); // 20% chance
-// _companies_ai[c->index].loco_id = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
-
- _companies_ai[c->index].state = AIS_AIRPORT_STUFF;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantOilRigAircraftRoute(Company *c)
-{
- int i;
- FoundRoute fr;
- Town *t;
- Industry *in;
-
- i = 60;
- for (;;) {
- // Find a town
- t = AiFindRandomTown();
- if (t != NULL) {
- // Find a random oil rig industry
- in = AiFindRandomIndustry();
- if (in != NULL && GetIndustrySpec(in->type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) {
- if (DistanceManhattan(t->xy, in->xy) < 60)
- break;
- }
- }
-
- // only test 60 times
- if (--i == 0) return;
- }
-
- fr.cargo = CT_PASSENGERS;
- fr.from = fr.to = t;
-
- if (!AiCheckIfRouteIsGood(c, &fr, 4)) return;
-
- // Fill the source field
- _companies_ai[c->index].src.spec_tile = t->xy;
- _companies_ai[c->index].src.use_tile = 0;
- _companies_ai[c->index].src.rand_rng = 12;
- _companies_ai[c->index].src.cur_building_rule = 0xFF;
- _companies_ai[c->index].src.cargo = CT_PASSENGERS;
-
- // Fill the dest field
- _companies_ai[c->index].dst.spec_tile = in->xy;
- _companies_ai[c->index].dst.use_tile = 0;
- _companies_ai[c->index].dst.rand_rng = 5;
- _companies_ai[c->index].dst.cur_building_rule = 0xFF;
- _companies_ai[c->index].dst.cargo = CT_PASSENGERS;
-
- // Fill common fields
- _companies_ai[c->index].cargo_type = CT_PASSENGERS;
- _companies_ai[c->index].build_kind = 1;
- _companies_ai[c->index].num_build_rec = 2;
- _companies_ai[c->index].num_loco_to_build = 1;
- _companies_ai[c->index].num_want_fullload = 0;
-// _companies_ai[c->index].loco_id = INVALID_VEHICLE;
- _companies_ai[c->index].order_list_blocks[0] = 0;
- _companies_ai[c->index].order_list_blocks[1] = 1;
- _companies_ai[c->index].order_list_blocks[2] = 255;
-
- _companies_ai[c->index].state = AIS_AIRPORT_STUFF;
- _companies_ai[c->index].timeout_counter = 0;
-}
-
-static void AiWantAircraftRoute(Company *c)
-{
- uint16 r = (uint16)Random();
-
- if (r >= 0x2AAA || _date < 0x3912 + DAYS_TILL_ORIGINAL_BASE_YEAR) {
- AiWantPassengerAircraftRoute(c);
- } else {
- AiWantOilRigAircraftRoute(c);
- }
-}
-
-
-
-static void AiStateWantNewRoute(Company *c)
-{
- uint16 r;
- int i;
-
- if (c->money < AiGetBasePrice(c) * 500) {
- _companies_ai[c->index].state = AIS_0;
- return;
- }
-
- i = 200;
- for (;;) {
- r = (uint16)Random();
-
- if (_settings_game.ai.ai_disable_veh_train &&
- _settings_game.ai.ai_disable_veh_roadveh &&
- _settings_game.ai.ai_disable_veh_aircraft &&
- _settings_game.ai.ai_disable_veh_ship) {
- return;
- }
-
- if (r < 0x7626) {
- if (_settings_game.ai.ai_disable_veh_train) continue;
- AiWantTrainRoute(c);
- } else if (r < 0xC4EA) {
- if (_settings_game.ai.ai_disable_veh_roadveh) continue;
- AiWantRoadRoute(c);
- } else if (r < 0xD89B) {
- if (_settings_game.ai.ai_disable_veh_aircraft) continue;
- AiWantAircraftRoute(c);
- } else {
- /* Ships are not implemented in this (broken) AI */
- }
-
- // got a route?
- if (_companies_ai[c->index].state != AIS_WANT_NEW_ROUTE) break;
-
- // time out?
- if (--i == 0) {
- if (++_companies_ai[c->index].state_counter == 556) _companies_ai[c->index].state = AIS_0;
- break;
- }
- }
-}
-
-static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo)
-{
- uint rad = (_settings_game.station.modified_catchment) ? CA_TRAIN : CA_UNMODIFIED;
-
- for (; p->mode != 4; p++) {
- AcceptedCargo values;
- TileIndex tile2;
- uint w;
- uint h;
-
- if (p->mode != 1) continue;
-
- tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
- w = GB(p->attr, 1, 3);
- h = GB(p->attr, 4, 3);
-
- if (p->attr & 1) Swap(w, h);
-
- if (cargo & 0x80) {
- GetProductionAroundTiles(values, tile2, w, h, rad);
- return values[cargo & 0x7F] != 0;
- } else {
- GetAcceptanceAroundTiles(values, tile2, w, h, rad);
- if (!(values[cargo] & ~7))
- return false;
- if (cargo != CT_MAIL)
- return true;
- return !!((values[cargo] >> 1) & ~7);
- }
- }
-
- return true;
-}
-
-static CommandCost AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData *p, RailType railtype, uint32 flag)
-{
- CommandCost ret;
- CommandCost total_cost(EXPENSES_CONSTRUCTION);
- Town *t = NULL;
- int rating = 0;
- int i, j, k;
-
- for (;;) {
- // This will seldomly overflow for valid reasons. Mask it to be on the safe side.
- uint c = TILE_MASK(tile + ToTileIndexDiff(p->tileoffs));
-
- _cleared_town = NULL;
-
- if (p->mode < 2) {
- if (p->mode == 0) {
- // Depot
- ret = DoCommand(c, railtype, p->attr, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRAIN_DEPOT);
- } else {
- // Station
- ret = DoCommand(c, (railtype & 0x0f) | (p->attr & 1) << 4 | (p->attr >> 4) << 8 | (p->attr >> 1 & 7) << 16, (INVALID_STATION << 16), flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
- }
-
- if (CmdFailed(ret)) return CMD_ERROR;
- total_cost.AddCost(ret);
-
-clear_town_stuff:;
- if (_cleared_town != NULL) {
- if (t != NULL && t != _cleared_town)
- return CMD_ERROR;
- t = _cleared_town;
- rating += _cleared_town_rating;
- }
- } else if (p->mode == 2) {
- /* Rail */
- if (IsTileType(c, MP_RAILWAY)) return CMD_ERROR;
-
- j = p->attr;
- k = 0;
-
- /* Build the rail
- * note: FOR_EACH_SET_BIT cannot be used here
- */
- for (i = 0; i != 6; i++, j >>= 1) {
- if (j & 1) {
- k = i;
- ret = DoCommand(c, railtype, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
- if (CmdFailed(ret)) return CMD_ERROR;
- total_cost.AddCost(ret);
- }
- }
-
- /* signals too? */
- if (j & 3) {
- // Can't build signals on a road.
- if (IsTileType(c, MP_ROAD)) return CMD_ERROR;
-
- if (flag & DC_EXEC) {
- j = 4 - j;
- do {
- ret = DoCommand(c, k, 0, flag, CMD_BUILD_SIGNALS);
- } while (--j);
- } else {
- ret.AddCost(_price.build_signals);
- }
- if (CmdFailed(ret)) return CMD_ERROR;
- total_cost.AddCost(ret);
- }
- } else if (p->mode == 3) {
- //Clear stuff and then build single rail.
- if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR;
- ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return CMD_ERROR;
- total_cost.AddCost(ret);
- total_cost.AddCost(_price.build_rail);
-
- if (flag & DC_EXEC) {
- DoCommand(c, railtype, p->attr & 1, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_SINGLE_RAIL);
- }
-
- goto clear_town_stuff;
- } else {
- // Unk
- break;
- }
-
- p++;
- }
-
- if (!(flag & DC_EXEC)) {
- if (t != NULL && rating > t->ratings[_current_company]) {
- return CMD_ERROR;
- }
- }
-
- return total_cost;
-}
-
-// Returns rule and cost
-static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, byte p3, byte dir, byte cargo, RailType railtype, CommandCost *cost)
-{
- int i;
- const AiDefaultRailBlock *p;
-
- for (i = 0; (p = _default_rail_track_data[i]) != NULL; i++) {
- if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 &&
- (p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) {
- *cost = AiDoBuildDefaultRailTrack(tile, p->data, railtype, DC_NO_TOWN_RATING);
- if (CmdSucceeded(*cost) && AiCheckTrackResources(tile, p->data, cargo))
- return i;
- }
- }
-
- return -1;
-}
-
-static const byte _terraform_up_flags[] = {
- 14, 13, 12, 11,
- 10, 9, 8, 7,
- 6, 5, 4, 3,
- 2, 1, 0, 1,
- 2, 1, 4, 1,
- 2, 1, 8, 1,
- 2, 1, 4, 2,
- 2, 1
-};
-
-static const byte _terraform_down_flags[] = {
- 1, 2, 3, 4,
- 5, 6, 1, 8,
- 9, 10, 8, 12,
- 4, 2, 0, 0,
- 1, 2, 3, 4,
- 5, 6, 2, 8,
- 9, 10, 1, 12,
- 8, 4
-};
-
-static void AiDoTerraformLand(TileIndex tile, DiagDirection dir, int unk, int mode)
-{
- CompanyID old_company;
- uint32 r;
- Slope slope;
- uint h;
-
- old_company = _current_company;
- _current_company = OWNER_NONE;
-
- r = Random();
-
- unk &= (int)r;
-
- do {
- tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
-
- r >>= 2;
- if (r & 2) {
- dir = ChangeDiagDir(dir, (r & 1) ? DIAGDIRDIFF_90LEFT : DIAGDIRDIFF_90RIGHT);
- }
- } while (--unk >= 0);
-
- slope = GetTileSlope(tile, &h);
-
- if (slope != SLOPE_FLAT) {
- if (mode > 0 || (mode == 0 && !(r & 0xC))) {
- // Terraform up
- DoCommand(tile, _terraform_up_flags[slope - 1], 1,
- DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
- } else if (h != 0) {
- // Terraform down
- DoCommand(tile, _terraform_down_flags[slope - 1], 0,
- DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
- }
- }
-
- _current_company = old_company;
-}
-
-static void AiStateBuildDefaultRailBlocks(Company *c)
-{
- uint i;
- int j;
- AiBuildRec *aib;
- int rule;
- CommandCost cost;
-
- // time out?
- if (++_companies_ai[c->index].timeout_counter == 1388) {
- _companies_ai[c->index].state = AIS_DELETE_RAIL_BLOCKS;
- return;
- }
-
- // do the following 8 times
- for (i = 0; i < 8; i++) {
- // check if we can build the default track
- aib = &_companies_ai[c->index].src;
- j = _companies_ai[c->index].num_build_rec;
- do {
- // this item has already been built?
- if (aib->cur_building_rule != 255) continue;
-
- // adjust the coordinate randomly,
- // to make sure that we find a position.
- aib->use_tile = AdjustTileCoordRandomly(aib->spec_tile, aib->rand_rng);
-
- // check if the track can be build there.
- rule = AiBuildDefaultRailTrack(aib->use_tile,
- _companies_ai[c->index].build_kind, _companies_ai[c->index].num_wagons,
- aib->unk6, aib->unk7,
- aib->direction, aib->cargo,
- _companies_ai[c->index].railtype_to_use,
- &cost
- );
-
- if (rule == -1) {
- // cannot build, terraform after a while
- if (_companies_ai[c->index].state_counter >= 600) {
- AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_companies_ai[c->index].state_mode);
- }
- // also try the other terraform direction
- if (++_companies_ai[c->index].state_counter >= 1000) {
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].state_mode = -_companies_ai[c->index].state_mode;
- }
- } else if (CheckCompanyHasMoney(cost)) {
- // company has money, build it.
- aib->cur_building_rule = rule;
-
- AiDoBuildDefaultRailTrack(
- aib->use_tile,
- _default_rail_track_data[rule]->data,
- _companies_ai[c->index].railtype_to_use,
- DC_EXEC | DC_NO_TOWN_RATING
- );
- }
- } while (++aib, --j);
- }
-
- // check if we're done with all of them
- aib = &_companies_ai[c->index].src;
- j = _companies_ai[c->index].num_build_rec;
- do {
- if (aib->cur_building_rule == 255) return;
- } while (++aib, --j);
-
- // yep, all are done. switch state to the rail building state.
- _companies_ai[c->index].state = AIS_BUILD_RAIL;
- _companies_ai[c->index].state_mode = 255;
-}
-
-static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd, DiagDirection *dir)
-{
- const AiDefaultBlockData *p = _default_rail_track_data[rule]->data;
-
- while (p->mode != 3 || !((--cmd) & 0x80)) p++;
-
- return tile + ToTileIndexDiff(p->tileoffs) - TileOffsByDiagDir(*dir = p->attr);
-}
-
-struct AiRailPathFindData {
- TileIndex tile;
- TileIndex tile2;
- int count;
- bool flag;
-};
-
-static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, uint length)
-{
- if (a->flag) return true;
-
- if (length > 20 || tile == a->tile) {
- a->flag = true;
- return true;
- }
-
- if (DistanceMax(tile, a->tile2) < 4) a->count++;
-
- return false;
-}
-
-static bool AiDoFollowTrack(const Company *c)
-{
- AiRailPathFindData arpfd;
-
- arpfd.tile = _companies_ai[c->index].start_tile_a;
- arpfd.tile2 = _companies_ai[c->index].cur_tile_a;
- arpfd.flag = false;
- arpfd.count = 0;
- FollowTrack(_companies_ai[c->index].cur_tile_a + TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a), PATHFIND_FLAGS_NONE, TRANSPORT_RAIL, 0, ReverseDiagDir(_companies_ai[c->index].cur_dir_a),
- (TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd);
- return arpfd.count > 8;
-}
-
-struct AiRailFinder {
- TileIndex final_tile;
- DiagDirection final_dir;
- byte depth;
- byte recursive_mode;
- DiagDirection cur_best_dir;
- DiagDirection best_dir;
- byte cur_best_depth;
- byte best_depth;
- uint cur_best_dist;
- const byte *best_ptr;
- uint best_dist;
- TileIndex cur_best_tile, best_tile;
- TileIndex bridge_end_tile;
- Company *company;
-};
-
-static const byte _ai_table_15[4][8] = {
- {0, 0, 4, 3, 3, 1, 128 + 0, 64},
- {1, 1, 2, 0, 4, 2, 128 + 1, 65},
- {0, 2, 2, 3, 5, 1, 128 + 2, 66},
- {1, 3, 5, 0, 3, 2, 128 + 3, 67}
-};
-
-
-static bool AiIsTileBanned(const Company *c, TileIndex tile, byte val)
-{
- int i;
-
- for (i = 0; i != _companies_ai[c->index].banned_tile_count; i++) {
- if (_companies_ai[c->index].banned_tiles[i] == tile && _companies_ai[c->index].banned_val[i] == val) {
- return true;
- }
- }
- return false;
-}
-
-static void AiBanTile(Company *c, TileIndex tile, byte val)
-{
- uint i;
-
- for (i = lengthof(_companies_ai[c->index].banned_tiles) - 1; i != 0; i--) {
- _companies_ai[c->index].banned_tiles[i] = _companies_ai[c->index].banned_tiles[i - 1];
- _companies_ai[c->index].banned_val[i] = _companies_ai[c->index].banned_val[i - 1];
- }
-
- _companies_ai[c->index].banned_tiles[0] = tile;
- _companies_ai[c->index].banned_val[0] = val;
-
- if (_companies_ai[c->index].banned_tile_count != lengthof(_companies_ai[c->index].banned_tiles)) {
- _companies_ai[c->index].banned_tile_count++;
- }
-}
-
-static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirection dir);
-
-static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p)
-{
- bool better = false;
-
- if (arf->recursive_mode < 1) {
- // Mode is 0. This means destination has not been found yet.
- // If the found path is shorter than the current one, remember it.
- if (arf->cur_best_dist < arf->best_dist) {
- arf->best_dir = arf->cur_best_dir;
- arf->best_dist = arf->cur_best_dist;
- arf->best_ptr = p;
- arf->best_tile = arf->cur_best_tile;
- better = true;
- }
- } else if (arf->recursive_mode > 1) {
- // Mode is 2.
- if (arf->best_dist != 0 || arf->cur_best_depth < arf->best_depth) {
- arf->best_depth = arf->cur_best_depth;
- arf->best_dist = 0;
- arf->best_ptr = p;
- arf->best_tile = 0;
- better = true;
- }
- }
- arf->recursive_mode = 0;
- arf->cur_best_dist = UINT_MAX;
- arf->cur_best_depth = 0xff;
-
- return better;
-}
-
-static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, const byte *p)
-{
- Slope tileh;
- uint z;
- bool flag;
-
- DiagDirection dir2 = (DiagDirection)(p[0] & 3);
-
- tileh = GetTileSlope(tile, &z);
- if (tileh == InclinedSlope(ReverseDiagDir(dir2)) || (tileh == SLOPE_FLAT && z != 0)) {
- TileIndex tile_new = tile;
-
- // Allow bridges directly over bottom tiles
- flag = z == 0;
- for (;;) {
- TileType type;
-
- if ((TileIndexDiff)tile_new < -TileOffsByDiagDir(dir2)) return; // Wraping around map, no bridge possible!
- tile_new = TILE_MASK(tile_new + TileOffsByDiagDir(dir2));
- type = GetTileType(tile_new);
-
- if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile_new, NULL) != SLOPE_FLAT) {
- if (!flag) return;
- break;
- }
- if (type != MP_WATER && type != MP_RAILWAY && type != MP_ROAD) return;
- flag = true;
- }
-
- // Is building a (rail)bridge possible at this place (type doesn't matter)?
- if (CmdFailed(DoCommand(tile_new, tile, _companies_ai[arf->company->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE))) {
- return;
- }
- AiBuildRailRecursive(arf, tile_new, dir2);
-
- // At the bottom depth, check if the new path is better than the old one.
- if (arf->depth == 1) {
- if (AiCheckRailPathBetter(arf, p)) arf->bridge_end_tile = tile_new;
- }
- }
-}
-
-static inline void AiCheckBuildRailTunnelHere(AiRailFinder *arf, TileIndex tile, const byte *p)
-{
- uint z;
-
- if (GetTileSlope(tile, &z) == InclinedSlope((DiagDirection)(p[0] & 3)) && z != 0) {
- CommandCost cost = DoCommand(tile, _companies_ai[arf->company->index].railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL);
-
- if (CmdSucceeded(cost) && cost.GetCost() <= (arf->company->money >> 4)) {
- AiBuildRailRecursive(arf, _build_tunnel_endtile, (DiagDirection)(p[0] & 3));
- if (arf->depth == 1) AiCheckRailPathBetter(arf, p);
- }
- }
-}
-
-
-static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirection dir)
-{
- const byte *p;
-
- tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
-
- // Reached destination?
- if (tile == arf->final_tile) {
- if (arf->final_dir != ReverseDiagDir(dir)) {
- if (arf->recursive_mode != 2) arf->recursive_mode = 1;
- } else if (arf->recursive_mode != 2) {
- arf->recursive_mode = 2;
- arf->cur_best_depth = arf->depth;
- } else {
- if (arf->depth < arf->cur_best_depth) arf->cur_best_depth = arf->depth;
- }
- return;
- }
-
- // Depth too deep?
- if (arf->depth >= 4) {
- uint dist = DistanceMaxPlusManhattan(tile, arf->final_tile);
-
- if (dist < arf->cur_best_dist) {
- // Store the tile that is closest to the final position.
- arf->cur_best_depth = arf->depth;
- arf->cur_best_dist = dist;
- arf->cur_best_tile = tile;
- arf->cur_best_dir = dir;
- }
- return;
- }
-
- // Increase recursion depth
- arf->depth++;
-
- // Grab pointer to list of stuff that is possible to build
- p = _ai_table_15[dir];
-
- // Try to build a single rail in all directions.
- if (GetTileZ(tile) == 0) {
- p += 6;
- } else {
- do {
- // Make sure the tile is not in the list of banned tiles and that a rail can be built here.
- if (!AiIsTileBanned(arf->company, tile, p[0]) &&
- CmdSucceeded(DoCommand(tile, _companies_ai[arf->company->index].railtype_to_use, p[0], DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL))) {
- AiBuildRailRecursive(arf, tile, (DiagDirection)p[1]);
- }
-
- // At the bottom depth?
- if (arf->depth == 1) AiCheckRailPathBetter(arf, p);
-
- p += 2;
- } while (!(p[0] & 0x80));
- }
-
- AiCheckBuildRailBridgeHere(arf, tile, p);
- AiCheckBuildRailTunnelHere(arf, tile, p + 1);
-
- arf->depth--;
-}
-
-
-static void AiBuildRailConstruct(Company *c)
-{
- AiRailFinder arf;
- int i;
-
- // Check too much lookahead?
- if (AiDoFollowTrack(c)) {
- _companies_ai[c->index].state_counter = (Random()&0xE)+6; // Destruct this amount of blocks
- _companies_ai[c->index].state_mode = 1; // Start destruct
-
- // Ban this tile and don't reach it for a while.
- AiBanTile(c, _companies_ai[c->index].cur_tile_a, FindFirstBit(GetRailTrackStatus(_companies_ai[c->index].cur_tile_a)));
- return;
- }
-
- // Setup recursive finder and call it.
- arf.company = c;
- arf.final_tile = _companies_ai[c->index].cur_tile_b;
- arf.final_dir = _companies_ai[c->index].cur_dir_b;
- arf.depth = 0;
- arf.recursive_mode = 0;
- arf.best_ptr = NULL;
- arf.cur_best_dist = UINT_MAX;
- arf.cur_best_depth = 0xff;
- arf.best_dist = UINT_MAX;
- arf.best_depth = 0xff;
- arf.cur_best_tile = 0;
- arf.best_tile = 0;
- AiBuildRailRecursive(&arf, _companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a);
-
- // Reached destination?
- if (arf.recursive_mode == 2 && arf.cur_best_depth == 0) {
- _companies_ai[c->index].state_mode = 255;
- return;
- }
-
- // Didn't find anything to build?
- if (arf.best_ptr == NULL) {
- // Terraform some
- for (i = 0; i != 5; i++) {
- AiDoTerraformLand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a, 3, 0);
- }
-
- if (++_companies_ai[c->index].state_counter == 21) {
- _companies_ai[c->index].state_counter = 40;
- _companies_ai[c->index].state_mode = 1;
-
- // Ban this tile
- AiBanTile(c, _companies_ai[c->index].cur_tile_a, FindFirstBit(GetRailTrackStatus(_companies_ai[c->index].cur_tile_a)));
- }
- return;
- }
-
- _companies_ai[c->index].cur_tile_a += TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a);
-
- if (arf.best_ptr[0] & 0x80) {
- TileIndex t1 = _companies_ai[c->index].cur_tile_a;
- TileIndex t2 = arf.bridge_end_tile;
-
- int32 bridge_len = GetTunnelBridgeLength(t1, t2);
-
- DiagDirection dir = (TileX(t1) == TileX(t2) ? DIAGDIR_SE : DIAGDIR_SW);
- Track track = DiagDirToDiagTrack(dir);
-
- if (t2 < t1) dir = ReverseDiagDir(dir);
-
- /* try to build a long rail instead of bridge... */
- bool fail = false;
- CommandCost cost;
- TileIndex t = t1;
-
- /* try to build one rail on each tile - can't use CMD_BUILD_RAILROAD_TRACK now, it can build one part of track without failing */
- do {
- cost = DoCommand(t, _companies_ai[c->index].railtype_to_use, track, DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
- /* do not allow building over existing track */
- if (CmdFailed(cost) || IsTileType(t, MP_RAILWAY)) {
- fail = true;
- break;
- }
- t += TileOffsByDiagDir(dir);
- } while (t != t2);
-
- /* can we build long track? */
- if (!fail) cost = DoCommand(t1, t2, _companies_ai[c->index].railtype_to_use | (track << 4), DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_TRACK);
-
- if (!fail && CmdSucceeded(cost) && cost.GetCost() <= c->money) {
- DoCommand(t1, t2, _companies_ai[c->index].railtype_to_use | (track << 4), DC_AUTO | DC_NO_WATER | DC_EXEC, CMD_BUILD_RAILROAD_TRACK);
- } else {
-
- /* Figure out which (rail)bridge type to build
- * start with best bridge, then go down to worse and worse bridges
- * unnecessary to check for worst bridge (i=0), since AI will always build that. */
- int i;
- for (i = MAX_BRIDGES - 1; i != 0; i--) {
- if (CheckBridge_Stuff(i, bridge_len)) {
- CommandCost cost = DoCommand(t1, t2, i | _companies_ai[c->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE);
- if (CmdSucceeded(cost) && cost.GetCost() < (c->money >> 1) && cost.GetCost() < ((c->money + _economy.max_loan - c->current_loan) >> 5)) break;
- }
- }
-
- /* Build it */
- DoCommand(t1, t2, i | _companies_ai[c->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
- }
-
- _companies_ai[c->index].cur_tile_a = t2;
- _companies_ai[c->index].state_counter = 0;
- } else if (arf.best_ptr[0] & 0x40) {
- // tunnel
- DoCommand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].railtype_to_use, 0, DC_AUTO | DC_EXEC, CMD_BUILD_TUNNEL);
- _companies_ai[c->index].cur_tile_a = _build_tunnel_endtile;
- _companies_ai[c->index].state_counter = 0;
- } else {
- // rail
- _companies_ai[c->index].cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3);
- DoCommand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].railtype_to_use, arf.best_ptr[0],
- DC_EXEC | DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL);
- _companies_ai[c->index].state_counter = 0;
- }
-
- if (arf.best_tile != 0) {
- for (i = 0; i != 2; i++) {
- AiDoTerraformLand(arf.best_tile, arf.best_dir, 3, 0);
- }
- }
-}
-
-static bool AiRemoveTileAndGoForward(Company *c)
-{
- const byte *ptr;
- TileIndex tile = _companies_ai[c->index].cur_tile_a;
- TileIndex tilenew;
-
- if (IsTileType(tile, MP_TUNNELBRIDGE)) {
- if (IsTunnel(tile)) {
- // Clear the tunnel and continue at the other side of it.
- if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)))
- return false;
- _companies_ai[c->index].cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a));
- return true;
- } else { // IsBridge(tile)
- // Check if the bridge points in the right direction.
- // This is not really needed the first place AiRemoveTileAndGoForward is called.
- if (DiagDirToAxis(GetTunnelBridgeDirection(tile)) != (_companies_ai[c->index].cur_dir_a & 1)) return false;
-
- tile = GetOtherBridgeEnd(tile);
-
- tilenew = TILE_MASK(tile - TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a));
- // And clear the bridge.
- if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)))
- return false;
- _companies_ai[c->index].cur_tile_a = tilenew;
- return true;
- }
- }
-
- // Find the railtype at the position. Quit if no rail there.
- TrackBits bits = GetRailTrackStatus(tile) & DiagdirReachesTracks(ReverseDiagDir(_companies_ai[c->index].cur_dir_a));
- if (bits == TRACK_BIT_NONE) return false;
-
- // Convert into a bit position that CMD_REMOVE_SINGLE_RAIL expects.
- Track track = FindFirstTrack(bits);
-
- // Then remove and signals if there are any.
- if (IsTileType(tile, MP_RAILWAY) &&
- GetRailTileType(tile) == RAIL_TILE_SIGNALS) {
- DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_SIGNALS);
- }
-
- // And also remove the rail.
- if (CmdFailed(DoCommand(tile, 0, track, DC_EXEC, CMD_REMOVE_SINGLE_RAIL)))
- return false;
-
- // Find the direction at the other edge of the rail.
- ptr = _ai_table_15[ReverseDiagDir(_companies_ai[c->index].cur_dir_a)];
- while (ptr[0] != track) ptr += 2;
- _companies_ai[c->index].cur_dir_a = ReverseDiagDir((DiagDirection)ptr[1]);
-
- // And then also switch tile.
- _companies_ai[c->index].cur_tile_a = TILE_MASK(_companies_ai[c->index].cur_tile_a - TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a));
-
- return true;
-}
-
-
-static void AiBuildRailDestruct(Company *c)
-{
- // Decrease timeout.
- if (!--_companies_ai[c->index].state_counter) {
- _companies_ai[c->index].state_mode = 2;
- _companies_ai[c->index].state_counter = 0;
- }
-
- // Don't do anything if the destination is already reached.
- if (_companies_ai[c->index].cur_tile_a == _companies_ai[c->index].start_tile_a) return;
-
- AiRemoveTileAndGoForward(c);
-}
-
-
-static void AiBuildRail(Company *c)
-{
- switch (_companies_ai[c->index].state_mode) {
- case 0: // Construct mode, build new rail.
- AiBuildRailConstruct(c);
- break;
-
- case 1: // Destruct mode, destroy the rail currently built.
- AiBuildRailDestruct(c);
- break;
-
- case 2: {
- uint i;
-
- // Terraform some and then try building again.
- for (i = 0; i != 4; i++) {
- AiDoTerraformLand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a, 3, 0);
- }
-
- if (++_companies_ai[c->index].state_counter == 4) {
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].state_mode = 0;
- }
- }
-
- default: break;
- }
-}
-
-static void AiStateBuildRail(Company *c)
-{
- int num;
- AiBuildRec *aib;
- byte cmd;
- TileIndex tile;
- DiagDirection dir;
-
- // time out?
- if (++_companies_ai[c->index].timeout_counter == 1388) {
- _companies_ai[c->index].state = AIS_DELETE_RAIL_BLOCKS;
- return;
- }
-
- // Currently building a rail between two points?
- if (_companies_ai[c->index].state_mode != 255) {
- AiBuildRail(c);
-
- // Alternate between edges
- Swap(_companies_ai[c->index].start_tile_a, _companies_ai[c->index].start_tile_b);
- Swap(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_tile_b);
- Swap(_companies_ai[c->index].start_dir_a, _companies_ai[c->index].start_dir_b);
- Swap(_companies_ai[c->index].cur_dir_a, _companies_ai[c->index].cur_dir_b);
- return;
- }
-
- // Now, find two new points to build between
- num = _companies_ai[c->index].num_build_rec;
- aib = &_companies_ai[c->index].src;
-
- for (;;) {
- cmd = aib->buildcmd_a;
- aib->buildcmd_a = 255;
- if (cmd != 255) break;
-
- cmd = aib->buildcmd_b;
- aib->buildcmd_b = 255;
- if (cmd != 255) break;
-
- aib++;
- if (--num == 0) {
- _companies_ai[c->index].state = AIS_BUILD_RAIL_VEH;
- _companies_ai[c->index].state_counter = 0; // timeout
- return;
- }
- }
-
- // Find first edge to build from.
- tile = AiGetEdgeOfDefaultRailBlock(aib->cur_building_rule, aib->use_tile, cmd & 3, &dir);
- _companies_ai[c->index].start_tile_a = tile;
- _companies_ai[c->index].cur_tile_a = tile;
- _companies_ai[c->index].start_dir_a = dir;
- _companies_ai[c->index].cur_dir_a = dir;
- DoCommand(TILE_MASK(tile + TileOffsByDiagDir(dir)), 0, (dir & 1) ? 1 : 0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
-
- assert(TILE_MASK(tile) != 0xFF00);
-
- // Find second edge to build to
- aib = (&_companies_ai[c->index].src) + ((cmd >> 4) & 0xF);
- tile = AiGetEdgeOfDefaultRailBlock(aib->cur_building_rule, aib->use_tile, (cmd >> 2) & 3, &dir);
- _companies_ai[c->index].start_tile_b = tile;
- _companies_ai[c->index].cur_tile_b = tile;
- _companies_ai[c->index].start_dir_b = dir;
- _companies_ai[c->index].cur_dir_b = dir;
- DoCommand(TILE_MASK(tile + TileOffsByDiagDir(dir)), 0, (dir & 1) ? 1 : 0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
-
- assert(TILE_MASK(tile) != 0xFF00);
-
- // And setup state.
- _companies_ai[c->index].state_mode = 2;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].banned_tile_count = 0;
-}
-
-static StationID AiGetStationIdByDef(TileIndex tile, int id)
-{
- const AiDefaultBlockData *p = _default_rail_track_data[id]->data;
- while (p->mode != 1) p++;
- return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
-}
-
-static EngineID AiFindBestWagon(CargoID cargo, RailType railtype)
-{
- EngineID best_veh_index = INVALID_ENGINE;
- uint16 best_capacity = 0;
- uint16 best_speed = 0;
- uint speed;
- const Engine *e;
-
- FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
- EngineID i = e->index;
- const RailVehicleInfo *rvi = &e->u.rail;
-
- if (!IsCompatibleRail(rvi->railtype, railtype) ||
- rvi->railveh_type != RAILVEH_WAGON ||
- !HasBit(e->company_avail, _current_company)) {
- continue;
- }
-
- if (rvi->cargo_type != cargo) continue;
-
- /* max_speed of 0 indicates no speed limit */
- speed = rvi->max_speed == 0 ? 0xFFFF : rvi->max_speed;
-
- if (rvi->capacity >= best_capacity && speed >= best_speed) {
- best_capacity = rvi->capacity;
- best_speed = best_speed;
- best_veh_index = i;
- }
- }
-
- return best_veh_index;
-}
-
-static void AiStateBuildRailVeh(Company *c)
-{
- const AiDefaultBlockData *ptr;
- TileIndex tile;
- EngineID veh;
- int i;
- CargoID cargo;
- CommandCost cost;
- Vehicle *v;
- VehicleID loco_id;
-
- ptr = _default_rail_track_data[_companies_ai[c->index].src.cur_building_rule]->data;
- while (ptr->mode != 0) ptr++;
-
- tile = TILE_ADD(_companies_ai[c->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs));
-
-
- cargo = _companies_ai[c->index].cargo_type;
- for (i = 0;;) {
- if (_companies_ai[c->index].wagon_list[i] == INVALID_VEHICLE) {
- veh = AiFindBestWagon(cargo, _companies_ai[c->index].railtype_to_use);
- /* veh will return INVALID_ENGINE if no suitable wagon is available.
- * We shall treat this in the same way as having no money */
- if (veh == INVALID_ENGINE) goto handle_nocash;
- cost = DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE);
- if (CmdFailed(cost)) goto handle_nocash;
- _companies_ai[c->index].wagon_list[i] = _new_vehicle_id;
- _companies_ai[c->index].wagon_list[i + 1] = INVALID_VEHICLE;
- return;
- }
- if (cargo == CT_MAIL) cargo = CT_PASSENGERS;
- if (++i == _companies_ai[c->index].num_wagons * 2 - 1) break;
- }
-
- // Which locomotive to build?
- veh = AiChooseTrainToBuild(_companies_ai[c->index].railtype_to_use, c->money, cargo != CT_PASSENGERS ? 1 : 0, tile);
- if (veh == INVALID_ENGINE) {
-handle_nocash:
- // after a while, if AI still doesn't have cash, get out of this block by selling the wagons.
- if (++_companies_ai[c->index].state_counter == 1000) {
- for (i = 0; _companies_ai[c->index].wagon_list[i] != INVALID_VEHICLE; i++) {
- cost = DoCommand(tile, _companies_ai[c->index].wagon_list[i], 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
- assert(CmdSucceeded(cost));
- }
- _companies_ai[c->index].state = AIS_0;
- }
- return;
- }
-
- // Try to build the locomotive
- cost = DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE);
- assert(CmdSucceeded(cost));
- loco_id = _new_vehicle_id;
-
- // Sell a vehicle if the train is double headed.
- v = GetVehicle(loco_id);
- if (v->Next() != NULL) {
- i = _companies_ai[c->index].wagon_list[_companies_ai[c->index].num_wagons * 2 - 2];
- _companies_ai[c->index].wagon_list[_companies_ai[c->index].num_wagons * 2 - 2] = INVALID_VEHICLE;
- DoCommand(tile, i, 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
- }
-
- // Move the wagons onto the train
- for (i = 0; _companies_ai[c->index].wagon_list[i] != INVALID_VEHICLE; i++) {
- DoCommand(tile, _companies_ai[c->index].wagon_list[i] | (loco_id << 16), 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
- }
-
- for (i = 0; _companies_ai[c->index].order_list_blocks[i] != 0xFF; i++) {
- const AiBuildRec *aib = &_companies_ai[c->index].src + _companies_ai[c->index].order_list_blocks[i];
- bool is_pass = (
- _companies_ai[c->index].cargo_type == CT_PASSENGERS ||
- _companies_ai[c->index].cargo_type == CT_MAIL ||
- (_settings_game.game_creation.landscape == LT_TEMPERATE && _companies_ai[c->index].cargo_type == CT_VALUABLES)
- );
- Order order;
-
- order.MakeGoToStation(AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule));
-
- if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
- if (_companies_ai[c->index].num_want_fullload != 0 && (is_pass || i == 0))
- order.SetLoadType(OLFB_FULL_LOAD);
-
- DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
- }
-
- DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
-
- DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
-
- if (_companies_ai[c->index].num_want_fullload != 0) _companies_ai[c->index].num_want_fullload--;
-
- if (--_companies_ai[c->index].num_loco_to_build != 0) {
-// _companies_ai[c->index].loco_id = INVALID_VEHICLE;
- _companies_ai[c->index].wagon_list[0] = INVALID_VEHICLE;
- } else {
- _companies_ai[c->index].state = AIS_0;
- }
-}
-
-static void AiStateDeleteRailBlocks(Company *c)
-{
- const AiBuildRec *aib = &_companies_ai[c->index].src;
- uint num = _companies_ai[c->index].num_build_rec;
-
- do {
- const AiDefaultBlockData *b;
-
- if (aib->cur_building_rule == 255) continue;
- for (b = _default_rail_track_data[aib->cur_building_rule]->data; b->mode != 4; b++) {
- DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- }
- } while (++aib, --num);
-
- _companies_ai[c->index].state = AIS_0;
-}
-
-static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo)
-{
- uint values[NUM_CARGO];
- int rad;
-
- if (_settings_game.station.modified_catchment) {
- rad = CA_TRUCK; // Same as CA_BUS at the moment?
- } else { // change that at some point?
- rad = 4;
- }
-
- for (;; p++) {
- if (p->mode == 4) {
- return true;
- } else if (p->mode == 1) {
- TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
-
- if (cargo & 0x80) {
- GetProductionAroundTiles(values, tile2, 1, 1, rad);
- return values[cargo & 0x7F] != 0;
- } else {
- GetAcceptanceAroundTiles(values, tile2, 1, 1, rad);
- return (values[cargo]&~7) != 0;
- }
- }
- }
-}
-
-static bool _want_road_truck_station;
-static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData *p, uint32 flag);
-
-// Returns rule and cost
-static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo, CommandCost *cost)
-{
- int i;
- const AiDefaultRoadBlock *p;
-
- _want_road_truck_station = (cargo & 0x7F) != CT_PASSENGERS;
-
- for (i = 0; (p = _road_default_block_data[i]) != NULL; i++) {
- if (p->dir == direction) {
- *cost = AiDoBuildDefaultRoadBlock(tile, p->data, 0);
- if (CmdSucceeded(*cost) && AiCheckRoadResources(tile, p->data, cargo))
- return i;
- }
- }
-
- return -1;
-}
-
-static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData *p, uint32 flag)
-{
- CommandCost ret;
- CommandCost total_cost(EXPENSES_CONSTRUCTION);
- Town *t = NULL;
- int rating = 0;
- int roadflag = 0;
-
- for (;p->mode != 4;p++) {
- TileIndex c = TILE_MASK(tile + ToTileIndexDiff(p->tileoffs));
-
- _cleared_town = NULL;
-
- if (p->mode == 2) {
- if (IsNormalRoadTile(c) &&
- (GetRoadBits(c, ROADTYPE_ROAD) & p->attr) != 0) {
- roadflag |= 2;
-
- // all bits are already built?
- if ((GetRoadBits(c, ROADTYPE_ROAD) & p->attr) == p->attr) continue;
- }
-
- ret = DoCommand(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
- if (CmdFailed(ret)) return CMD_ERROR;
- total_cost.AddCost(ret);
-
- continue;
- }
-
- if (p->mode == 0) {
- // Depot
- ret = DoCommand(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_DEPOT);
- goto clear_town_stuff;
- } else if (p->mode == 1) {
- if (_want_road_truck_station) {
- // Truck station
- ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_TRUCK | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
- } else {
- // Bus station
- ret = DoCommand(c, p->attr, ROADTYPES_ROAD << 2 | ROADSTOP_BUS | INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
- }
-clear_town_stuff:;
-
- if (CmdFailed(ret)) return CMD_ERROR;
- total_cost.AddCost(ret);
-
- if (_cleared_town != NULL) {
- if (t != NULL && t != _cleared_town) return CMD_ERROR;
- t = _cleared_town;
- rating += _cleared_town_rating;
- }
- } else if (p->mode == 3) {
- if (flag & DC_EXEC) continue;
-
- if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR;
-
- if (!IsNormalRoadTile(c)) {
- ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return CMD_ERROR;
- }
-
- }
- }
-
- if (!_want_road_truck_station && !(roadflag & 2)) return CMD_ERROR;
-
- if (!(flag & DC_EXEC)) {
- if (t != NULL && rating > t->ratings[_current_company]) return CMD_ERROR;
- }
- return total_cost;
-}
-
-// Make sure the blocks are not too close to each other
-static bool AiCheckBlockDistances(Company *c, TileIndex tile)
-{
- const AiBuildRec *aib = &_companies_ai[c->index].src;
- uint num = _companies_ai[c->index].num_build_rec;
-
- do {
- if (aib->cur_building_rule != 255) {
- if (DistanceManhattan(aib->use_tile, tile) < 9) return false;
- }
- } while (++aib, --num);
-
- return true;
-}
-
-
-static void AiStateBuildDefaultRoadBlocks(Company *c)
-{
- uint i;
- int j;
- AiBuildRec *aib;
- int rule;
- CommandCost cost;
-
- // time out?
- if (++_companies_ai[c->index].timeout_counter == 1388) {
- _companies_ai[c->index].state = AIS_DELETE_RAIL_BLOCKS;
- return;
- }
-
- // do the following 8 times
- for (i = 0; i != 8; i++) {
- // check if we can build the default track
- aib = &_companies_ai[c->index].src;
- j = _companies_ai[c->index].num_build_rec;
- do {
- // this item has already been built?
- if (aib->cur_building_rule != 255) continue;
-
- // adjust the coordinate randomly,
- // to make sure that we find a position.
- aib->use_tile = AdjustTileCoordRandomly(aib->spec_tile, aib->rand_rng);
-
- // check if the road can be built there.
- rule = AiFindBestDefaultRoadBlock(
- aib->use_tile, aib->direction, aib->cargo, &cost
- );
-
- if (rule == -1) {
- // cannot build, terraform after a while
- if (_companies_ai[c->index].state_counter >= 600) {
- AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_companies_ai[c->index].state_mode);
- }
- // also try the other terraform direction
- if (++_companies_ai[c->index].state_counter >= 1000) {
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].state_mode = -_companies_ai[c->index].state_mode;
- }
- } else if (CheckCompanyHasMoney(cost) && AiCheckBlockDistances(c, aib->use_tile)) {
- CommandCost r;
-
- // company has money, build it.
- aib->cur_building_rule = rule;
-
- r = AiDoBuildDefaultRoadBlock(
- aib->use_tile,
- _road_default_block_data[rule]->data,
- DC_EXEC | DC_NO_TOWN_RATING
- );
- assert(CmdSucceeded(r));
- }
- } while (++aib, --j);
- }
-
- // check if we're done with all of them
- aib = &_companies_ai[c->index].src;
- j = _companies_ai[c->index].num_build_rec;
- do {
- if (aib->cur_building_rule == 255) return;
- } while (++aib, --j);
-
- // yep, all are done. switch state to the rail building state.
- _companies_ai[c->index].state = AIS_BUILD_ROAD;
- _companies_ai[c->index].state_mode = 255;
-}
-
-struct AiRoadFinder {
- TileIndex final_tile;
- DiagDirection final_dir;
- byte depth;
- byte recursive_mode;
- DiagDirection cur_best_dir;
- DiagDirection best_dir;
- byte cur_best_depth;
- byte best_depth;
- uint cur_best_dist;
- const byte *best_ptr;
- uint best_dist;
- TileIndex cur_best_tile, best_tile;
- TileIndex bridge_end_tile;
- Company *company;
-};
-
-struct AiRoadEnum {
- TileIndex dest;
- TileIndex best_tile;
- Trackdir best_track;
- uint best_dist;
-};
-
-static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, DiagDirection dir);
-
-static bool AiCheckRoadPathBetter(AiRoadFinder *arf, const byte *p)
-{
- bool better = false;
-
- if (arf->recursive_mode < 1) {
- // Mode is 0. This means destination has not been found yet.
- // If the found path is shorter than the current one, remember it.
- if (arf->cur_best_dist < arf->best_dist ||
- (arf->cur_best_dist == arf->best_dist && arf->cur_best_depth < arf->best_depth)) {
- arf->best_depth = arf->cur_best_depth;
- arf->best_dist = arf->cur_best_dist;
- arf->best_dir = arf->cur_best_dir;
- arf->best_ptr = p;
- arf->best_tile = arf->cur_best_tile;
- better = true;
- }
- } else if (arf->recursive_mode > 1) {
- // Mode is 2.
- if (arf->best_dist != 0 || arf->cur_best_depth < arf->best_depth) {
- arf->best_depth = arf->cur_best_depth;
- arf->best_dist = 0;
- arf->best_ptr = p;
- arf->best_tile = 0;
- better = true;
- }
- }
- arf->recursive_mode = 0;
- arf->cur_best_dist = UINT_MAX;
- arf->cur_best_depth = 0xff;
-
- return better;
-}
-
-
-static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, Trackdir track, uint length)
-{
- uint dist = DistanceManhattan(tile, a->dest);
-
- if (dist <= a->best_dist) {
- TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(TrackdirToExitdir(track)));
-
- if (IsNormalRoadTile(tile2)) {
- a->best_dist = dist;
- a->best_tile = tile;
- a->best_track = track;
- }
- }
-
- return false;
-}
-
-static bool AiCheckRoadFinished(Company *c)
-{
- AiRoadEnum are;
- TileIndex tile;
- DiagDirection dir = _companies_ai[c->index].cur_dir_a;
-
- are.dest = _companies_ai[c->index].cur_tile_b;
- tile = TILE_MASK(_companies_ai[c->index].cur_tile_a + TileOffsByDiagDir(dir));
-
- if (IsRoadStopTile(tile) || IsRoadDepotTile(tile)) return false;
- TrackdirBits bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & DiagdirReachesTrackdirs(dir);
- if (bits == TRACKDIR_BIT_NONE) return false;
-
- are.best_dist = UINT_MAX;
-
- while (bits != TRACKDIR_BIT_NONE) {
- Trackdir trackdir = RemoveFirstTrackdir(&bits);
- FollowTrack(tile, PATHFIND_FLAGS_DISABLE_TILE_HASH, TRANSPORT_ROAD, ROADTYPES_ROAD, TrackdirToExitdir(trackdir), (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
- }
-
- if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false;
-
- if (are.best_dist == 0) return true;
-
- _companies_ai[c->index].cur_tile_a = are.best_tile;
- _companies_ai[c->index].cur_dir_a = TrackdirToExitdir(are.best_track);
- return false;
-}
-
-
-static bool AiBuildRoadHelper(TileIndex tile, uint32 flags, int type)
-{
- static const RoadBits _road_bits[] = {
- ROAD_X,
- ROAD_Y,
- ROAD_NW | ROAD_NE,
- ROAD_SW | ROAD_SE,
- ROAD_NW | ROAD_SW,
- ROAD_SE | ROAD_NE
- };
- return CmdSucceeded(DoCommand(tile, _road_bits[type], 0, flags, CMD_BUILD_ROAD));
-}
-
-static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, const byte *p)
-{
- Slope tileh;
- uint z;
- bool flag;
-
- DiagDirection dir2 = (DiagDirection)(p[0] & 3);
-
- tileh = GetTileSlope(tile, &z);
- if (tileh == InclinedSlope(ReverseDiagDir(dir2)) || (tileh == SLOPE_FLAT && z != 0)) {
- TileIndex tile_new = tile;
-
- // Allow bridges directly over bottom tiles
- flag = z == 0;
- for (;;) {
- TileType type;
-
- if ((TileIndexDiff)tile_new < -TileOffsByDiagDir(dir2)) return; // Wraping around map, no bridge possible!
- tile_new = TILE_MASK(tile_new + TileOffsByDiagDir(dir2));
- type = GetTileType(tile_new);
-
- if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile_new, NULL) != SLOPE_FLAT) {
- // Allow a bridge if either we have a tile that's water, rail or street,
- // or if we found an up tile.
- if (!flag) return;
- break;
- }
- if (type != MP_WATER && type != MP_RAILWAY && type != MP_ROAD) return;
- flag = true;
- }
-
- // Is building a (rail)bridge possible at this place (type doesn't matter)?
- if (CmdFailed(DoCommand(tile_new, tile, ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE)))
- return;
- AiBuildRoadRecursive(arf, tile_new, dir2);
-
- // At the bottom depth, check if the new path is better than the old one.
- if (arf->depth == 1) {
- if (AiCheckRoadPathBetter(arf, p)) arf->bridge_end_tile = tile_new;
- }
- }
-}
-
-static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile, const byte *p)
-{
- uint z;
-
- if (GetTileSlope(tile, &z) == InclinedSlope((DiagDirection)(p[0] & 3)) && z != 0) {
- CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
-
- if (CmdSucceeded(cost) && cost.GetCost() <= (arf->company->money >> 4)) {
- AiBuildRoadRecursive(arf, _build_tunnel_endtile, (DiagDirection)(p[0] & 3));
- if (arf->depth == 1) AiCheckRoadPathBetter(arf, p);
- }
- }
-}
-
-
-
-static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, DiagDirection dir)
-{
- const byte *p;
-
- tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
-
- // Reached destination?
- if (tile == arf->final_tile) {
- if (ReverseDiagDir(arf->final_dir) == dir) {
- arf->recursive_mode = 2;
- arf->cur_best_depth = arf->depth;
- }
- return;
- }
-
- // Depth too deep?
- if (arf->depth >= 4) {
- uint dist = DistanceMaxPlusManhattan(tile, arf->final_tile);
- if (dist < arf->cur_best_dist) {
- // Store the tile that is closest to the final position.
- arf->cur_best_dist = dist;
- arf->cur_best_tile = tile;
- arf->cur_best_dir = dir;
- arf->cur_best_depth = arf->depth;
- }
- return;
- }
-
- // Increase recursion depth
- arf->depth++;
-
- // Grab pointer to list of stuff that is possible to build
- p = _ai_table_15[dir];
-
- // Try to build a single rail in all directions.
- if (GetTileZ(tile) == 0) {
- p += 6;
- } else {
- do {
- // Make sure that a road can be built here.
- if (AiBuildRoadHelper(tile, DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, p[0])) {
- AiBuildRoadRecursive(arf, tile, (DiagDirection)p[1]);
- }
-
- // At the bottom depth?
- if (arf->depth == 1) AiCheckRoadPathBetter(arf, p);
-
- p += 2;
- } while (!(p[0] & 0x80));
- }
-
- AiCheckBuildRoadBridgeHere(arf, tile, p);
- AiCheckBuildRoadTunnelHere(arf, tile, p + 1);
-
- arf->depth--;
-}
-
-
-static void AiBuildRoadConstruct(Company *c)
-{
- AiRoadFinder arf;
- int i;
- TileIndex tile;
-
- // Reached destination?
- if (AiCheckRoadFinished(c)) {
- _companies_ai[c->index].state_mode = 255;
- return;
- }
-
- // Setup recursive finder and call it.
- arf.company = c;
- arf.final_tile = _companies_ai[c->index].cur_tile_b;
- arf.final_dir = _companies_ai[c->index].cur_dir_b;
- arf.depth = 0;
- arf.recursive_mode = 0;
- arf.best_ptr = NULL;
- arf.cur_best_dist = UINT_MAX;
- arf.cur_best_depth = 0xff;
- arf.best_dist = UINT_MAX;
- arf.best_depth = 0xff;
- arf.cur_best_tile = 0;
- arf.best_tile = 0;
- AiBuildRoadRecursive(&arf, _companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a);
-
- // Reached destination?
- if (arf.recursive_mode == 2 && arf.cur_best_depth == 0) {
- _companies_ai[c->index].state_mode = 255;
- return;
- }
-
- // Didn't find anything to build?
- if (arf.best_ptr == NULL) {
- // Terraform some
-do_some_terraform:
- for (i = 0; i != 5; i++)
- AiDoTerraformLand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a, 3, 0);
-
- if (++_companies_ai[c->index].state_counter == 21) {
- _companies_ai[c->index].state_mode = 1;
-
- _companies_ai[c->index].cur_tile_a = TILE_MASK(_companies_ai[c->index].cur_tile_a + TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a));
- _companies_ai[c->index].cur_dir_a = ReverseDiagDir(_companies_ai[c->index].cur_dir_a);
- _companies_ai[c->index].state_counter = 0;
- }
- return;
- }
-
- tile = TILE_MASK(_companies_ai[c->index].cur_tile_a + TileOffsByDiagDir(_companies_ai[c->index].cur_dir_a));
-
- if (arf.best_ptr[0] & 0x80) {
- TileIndex t1 = tile;
- TileIndex t2 = arf.bridge_end_tile;
-
- int32 bridge_len = GetTunnelBridgeLength(t1, t2);
-
- Axis axis = (TileX(t1) == TileX(t2) ? AXIS_Y : AXIS_X);
-
- /* try to build a long road instead of bridge - CMD_BUILD_LONG_ROAD has to fail if it couldn't build at least one piece! */
- CommandCost cost = DoCommand(t2, t1, (t2 < t1 ? 1 : 2) | (axis << 2) | (ROADTYPE_ROAD << 3), DC_AUTO | DC_NO_WATER, CMD_BUILD_LONG_ROAD);
-
- if (CmdSucceeded(cost) && cost.GetCost() <= c->money) {
- DoCommand(t2, t1, (t2 < t1 ? 1 : 2) | (axis << 2) | (ROADTYPE_ROAD << 3), DC_AUTO | DC_EXEC | DC_NO_WATER, CMD_BUILD_LONG_ROAD);
- } else {
- int i;
-
- /* Figure out what (road)bridge type to build
- * start with best bridge, then go down to worse and worse bridges
- * unnecessary to check for worse bridge (i=0), since AI will always build that */
- for (i = MAX_BRIDGES - 1; i != 0; i--) {
- if (CheckBridge_Stuff(i, bridge_len)) {
- CommandCost cost = DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE);
- if (CmdSucceeded(cost) && cost.GetCost() < (c->money >> 1) && cost.GetCost() < ((c->money + _economy.max_loan - c->current_loan) >> 5)) break;
- }
- }
-
- /* Build it */
- DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
- }
-
- _companies_ai[c->index].cur_tile_a = t2;
- _companies_ai[c->index].state_counter = 0;
- } else if (arf.best_ptr[0] & 0x40) {
- // tunnel
- DoCommand(tile, 0x200, 0, DC_AUTO | DC_EXEC, CMD_BUILD_TUNNEL);
- _companies_ai[c->index].cur_tile_a = _build_tunnel_endtile;
- _companies_ai[c->index].state_counter = 0;
- } else {
- // road
- if (!AiBuildRoadHelper(tile, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, arf.best_ptr[0]))
- goto do_some_terraform;
-
- _companies_ai[c->index].cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3);
- _companies_ai[c->index].cur_tile_a = tile;
- _companies_ai[c->index].state_counter = 0;
- }
-
- if (arf.best_tile != 0) {
- for (i = 0; i != 2; i++)
- AiDoTerraformLand(arf.best_tile, arf.best_dir, 3, 0);
- }
-}
-
-
-static void AiBuildRoad(Company *c)
-{
- if (_companies_ai[c->index].state_mode < 1) {
- // Construct mode, build new road.
- AiBuildRoadConstruct(c);
- } else if (_companies_ai[c->index].state_mode == 1) {
- // Destruct mode, not implemented for roads.
- _companies_ai[c->index].state_mode = 2;
- _companies_ai[c->index].state_counter = 0;
- } else if (_companies_ai[c->index].state_mode == 2) {
- uint i;
-
- // Terraform some and then try building again.
- for (i = 0; i != 4; i++) {
- AiDoTerraformLand(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_dir_a, 3, 0);
- }
-
- if (++_companies_ai[c->index].state_counter == 4) {
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].state_mode = 0;
- }
- }
-}
-
-static TileIndex AiGetRoadBlockEdge(byte rule, TileIndex tile, DiagDirection *dir)
-{
- const AiDefaultBlockData *p = _road_default_block_data[rule]->data;
- while (p->mode != 1) p++;
- *dir = p->attr;
- return TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
-}
-
-
-static void AiStateBuildRoad(Company *c)
-{
- int num;
- AiBuildRec *aib;
- byte cmd;
- TileIndex tile;
- DiagDirection dir;
-
- // time out?
- if (++_companies_ai[c->index].timeout_counter == 1388) {
- _companies_ai[c->index].state = AIS_DELETE_ROAD_BLOCKS;
- return;
- }
-
- // Currently building a road between two points?
- if (_companies_ai[c->index].state_mode != 255) {
- AiBuildRoad(c);
-
- // Alternate between edges
- Swap(_companies_ai[c->index].start_tile_a, _companies_ai[c->index].start_tile_b);
- Swap(_companies_ai[c->index].cur_tile_a, _companies_ai[c->index].cur_tile_b);
- Swap(_companies_ai[c->index].start_dir_a, _companies_ai[c->index].start_dir_b);
- Swap(_companies_ai[c->index].cur_dir_a, _companies_ai[c->index].cur_dir_b);
-
- return;
- }
-
- // Now, find two new points to build between
- num = _companies_ai[c->index].num_build_rec;
- aib = &_companies_ai[c->index].src;
-
- for (;;) {
- cmd = aib->buildcmd_a;
- aib->buildcmd_a = 255;
- if (cmd != 255) break;
-
- aib++;
- if (--num == 0) {
- _companies_ai[c->index].state = AIS_BUILD_ROAD_VEHICLES;
- return;
- }
- }
-
- // Find first edge to build from.
- tile = AiGetRoadBlockEdge(aib->cur_building_rule, aib->use_tile, &dir);
- _companies_ai[c->index].start_tile_a = tile;
- _companies_ai[c->index].cur_tile_a = tile;
- _companies_ai[c->index].start_dir_a = dir;
- _companies_ai[c->index].cur_dir_a = dir;
-
- // Find second edge to build to
- aib = (&_companies_ai[c->index].src) + (cmd & 0xF);
- tile = AiGetRoadBlockEdge(aib->cur_building_rule, aib->use_tile, &dir);
- _companies_ai[c->index].start_tile_b = tile;
- _companies_ai[c->index].cur_tile_b = tile;
- _companies_ai[c->index].start_dir_b = dir;
- _companies_ai[c->index].cur_dir_b = dir;
-
- // And setup state.
- _companies_ai[c->index].state_mode = 2;
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].banned_tile_count = 0;
-}
-
-static StationID AiGetStationIdFromRoadBlock(TileIndex tile, int id)
-{
- const AiDefaultBlockData *p = _road_default_block_data[id]->data;
- while (p->mode != 1) p++;
- return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
-}
-
-static void AiStateBuildRoadVehicles(Company *c)
-{
- const AiDefaultBlockData *ptr;
- TileIndex tile;
- VehicleID loco_id;
- EngineID veh;
- uint i;
-
- ptr = _road_default_block_data[_companies_ai[c->index].src.cur_building_rule]->data;
- for (; ptr->mode != 0; ptr++) {}
- tile = TILE_ADD(_companies_ai[c->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs));
-
- veh = AiChooseRoadVehToBuild(_companies_ai[c->index].cargo_type, c->money, tile);
- if (veh == INVALID_ENGINE) {
- _companies_ai[c->index].state = AIS_0;
- return;
- }
-
- if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH))) return;
-
- loco_id = _new_vehicle_id;
-
- if (GetVehicle(loco_id)->cargo_type != _companies_ai[c->index].cargo_type) {
- /* Cargo type doesn't match, so refit it */
- if (CmdFailed(DoCommand(tile, loco_id, _companies_ai[c->index].cargo_type, DC_EXEC, CMD_REFIT_ROAD_VEH))) {
- /* Refit failed... sell the vehicle */
- DoCommand(tile, loco_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
- return;
- }
- }
-
- for (i = 0; _companies_ai[c->index].order_list_blocks[i] != 0xFF; i++) {
- const AiBuildRec *aib = &_companies_ai[c->index].src + _companies_ai[c->index].order_list_blocks[i];
- bool is_pass = (
- _companies_ai[c->index].cargo_type == CT_PASSENGERS ||
- _companies_ai[c->index].cargo_type == CT_MAIL ||
- (_settings_game.game_creation.landscape == LT_TEMPERATE && _companies_ai[c->index].cargo_type == CT_VALUABLES)
- );
- Order order;
-
- order.MakeGoToStation(AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule));
-
- if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
- if (_companies_ai[c->index].num_want_fullload != 0 && (is_pass || i == 0))
- order.SetLoadType(OLFB_FULL_LOAD);
-
- DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
- }
-
- DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
- DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
-
- if (_companies_ai[c->index].num_want_fullload != 0) _companies_ai[c->index].num_want_fullload--;
- if (--_companies_ai[c->index].num_loco_to_build == 0) _companies_ai[c->index].state = AIS_0;
-}
-
-static void AiStateDeleteRoadBlocks(Company *c)
-{
- const AiBuildRec *aib = &_companies_ai[c->index].src;
- uint num = _companies_ai[c->index].num_build_rec;
-
- do {
- const AiDefaultBlockData *b;
-
- if (aib->cur_building_rule == 255) continue;
- for (b = _road_default_block_data[aib->cur_building_rule]->data; b->mode != 4; b++) {
- if (b->mode > 1) continue;
- DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- }
- } while (++aib, --num);
-
- _companies_ai[c->index].state = AIS_0;
-}
-
-
-static void AiStateAirportStuff(Company *c)
-{
- const Station *st;
- int i;
- AiBuildRec *aib;
- byte rule;
-
- // Here we look for an airport we could use instead of building a new
- // one. If we find such an aiport for any waypoint,
- // AiStateBuildDefaultAirportBlocks() will kindly skip that one when
- // building the waypoints.
-
- i = 0;
- do {
- // We do this all twice - once for the source (town in the case
- // of oilrig route) and then for the destination (oilrig in the
- // case of oilrig route).
- aib = &_companies_ai[c->index].src + i;
-
- FOR_ALL_STATIONS(st) {
- // Is this an airport?
- if (!(st->facilities & FACIL_AIRPORT)) continue;
-
- // Do we own the airport? (Oilrigs aren't owned, though.)
- if (st->owner != OWNER_NONE && st->owner != _current_company) continue;
-
- AirportFTAClass::Flags flags = st->Airport()->flags;
-
- /* if airport doesn't accept our kind of plane, dismiss it */
- if (!(flags & (_companies_ai[c->index].build_kind == 1 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) {
- continue;
- }
-
- // Dismiss airports too far away.
- if (DistanceMax(st->airport_tile, aib->spec_tile) > aib->rand_rng)
- continue;
-
- // It's ideal airport, let's take it!
-
- /* XXX: This part is utterly broken - rule should
- * contain number of the rule appropriate for the
- * airport type (country, town, ...), see
- * _airport_default_block_data (rule is just an index
- * in this array). But the only difference between the
- * currently existing two rules (rule 0 - town and rule
- * 1 - country) is the attr field which is used only
- * when building new airports - and that's irrelevant
- * for us. So using just about any rule will suffice
- * here for now (some of the new airport types would be
- * broken because they will probably need different
- * tileoff values etc), no matter that
- * IsHangarTile() makes no sense. --pasky */
- if (!(flags & AirportFTAClass::AIRPLANES)) {
- /* Heliports should have maybe own rulesets but
- * OTOH we don't want AI to pick them up when
- * looking for a suitable airport type to build.
- * So any of rules 0 or 1 would do for now. The
- * original rule number was 2 but that's a bug
- * because we have no such rule. */
- rule = 1;
- } else {
- rule = IsHangarTile(st->airport_tile);
- }
-
- aib->cur_building_rule = rule;
- aib->use_tile = st->airport_tile;
- break;
- }
- } while (++i != _companies_ai[c->index].num_build_rec);
-
- _companies_ai[c->index].state = AIS_BUILD_DEFAULT_AIRPORT_BLOCKS;
- _companies_ai[c->index].state_mode = 255;
- _companies_ai[c->index].state_counter = 0;
-}
-
-static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, uint32 flag)
-{
- uint32 avail_airports = GetValidAirports();
- CommandCost ret, total_cost(EXPENSES_CONSTRUCTION);
-
- for (; p->mode == 0; p++) {
- if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;
- ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, INVALID_STATION << 16, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
- if (CmdFailed(ret)) return CMD_ERROR;
- total_cost.AddCost(ret);
- }
-
- return total_cost;
-}
-
-static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo)
-{
- uint values[NUM_CARGO];
-
- for (; p->mode == 0; p++) {
- TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
- const AirportFTAClass *airport = GetAirport(p->attr);
- uint w = airport->size_x;
- uint h = airport->size_y;
- uint rad = _settings_game.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
-
- if (cargo & 0x80) {
- GetProductionAroundTiles(values, tile2, w, h, rad);
- return values[cargo & 0x7F] != 0;
- } else {
- GetAcceptanceAroundTiles(values, tile2, w, h, rad);
- return values[cargo] >= 8;
- }
- }
- return true;
-}
-
-static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, CommandCost *cost)
-{
- const AiDefaultBlockData *p;
-
- bool no_small = false;
-
- if (!heli) {
- /* do not build small airport if we have large available and we are not building heli route */
- uint valid = GetValidAirports();
- for (uint i = 0; (p = _airport_default_block_data[i]) != NULL; i++) {
- uint flags = GetAirport(p->attr)->flags;
- if (HasBit(valid, p->attr) && (flags & AirportFTAClass::AIRPLANES) && !(flags & AirportFTAClass::SHORT_STRIP)) {
- no_small = true;
- break;
- }
- }
- }
-
- for (uint i = 0; (p = _airport_default_block_data[i]) != NULL; i++) {
- uint flags = GetAirport(p->attr)->flags;
- /* If we are doing a helicopter service, avoid building airports where they can't land */
- if (heli && !(flags & AirportFTAClass::HELICOPTERS)) continue;
- /* Similiar with aircraft ... */
- if (!heli && !(flags & AirportFTAClass::AIRPLANES)) continue;
- /* Do not build small airport if we prefer large */
- if (no_small && (flags & AirportFTAClass::SHORT_STRIP)) continue;
-
- *cost = AiDoBuildDefaultAirportBlock(tile, p, 0);
- if (CmdSucceeded(*cost) && AiCheckAirportResources(tile, p, cargo))
- return i;
- }
- return -1;
-}
-
-static void AiStateBuildDefaultAirportBlocks(Company *c)
-{
- int i, j;
- AiBuildRec *aib;
- int rule;
- CommandCost cost;
-
- // time out?
- if (++_companies_ai[c->index].timeout_counter == 1388) {
- _companies_ai[c->index].state = AIS_0;
- return;
- }
-
- // do the following 8 times
- i = 8;
- do {
- // check if we can build the default
- aib = &_companies_ai[c->index].src;
- j = _companies_ai[c->index].num_build_rec;
- do {
- // this item has already been built?
- if (aib->cur_building_rule != 255) continue;
-
- // adjust the coordinate randomly,
- // to make sure that we find a position.
- aib->use_tile = AdjustTileCoordRandomly(aib->spec_tile, aib->rand_rng);
-
- // check if the aircraft stuff can be built there.
- rule = AiFindBestDefaultAirportBlock(aib->use_tile, aib->cargo, _companies_ai[c->index].build_kind, &cost);
-
-// SetRedErrorSquare(aib->use_tile);
-
- if (rule == -1) {
- // cannot build, terraform after a while
- if (_companies_ai[c->index].state_counter >= 600) {
- AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)_companies_ai[c->index].state_mode);
- }
- // also try the other terraform direction
- if (++_companies_ai[c->index].state_counter >= 1000) {
- _companies_ai[c->index].state_counter = 0;
- _companies_ai[c->index].state_mode = -_companies_ai[c->index].state_mode;
- }
- } else if (CheckCompanyHasMoney(cost) && AiCheckBlockDistances(c, aib->use_tile)) {
- // company has money, build it.
- CommandCost r;
-
- aib->cur_building_rule = rule;
-
- r = AiDoBuildDefaultAirportBlock(
- aib->use_tile,
- _airport_default_block_data[rule],
- DC_EXEC | DC_NO_TOWN_RATING
- );
- assert(CmdSucceeded(r));
- }
- } while (++aib, --j);
- } while (--i);
-
- // check if we're done with all of them
- aib = &_companies_ai[c->index].src;
- j = _companies_ai[c->index].num_build_rec;
- do {
- if (aib->cur_building_rule == 255) return;
- } while (++aib, --j);
-
- // yep, all are done. switch state.
- _companies_ai[c->index].state = AIS_BUILD_AIRCRAFT_VEHICLES;
-}
-
-static StationID AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
-{
- const AiDefaultBlockData *p = _airport_default_block_data[id];
- while (p->mode != 1) p++;
- return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
-}
-
-static void AiStateBuildAircraftVehicles(Company *c)
-{
- const AiDefaultBlockData *ptr;
- TileIndex tile;
- EngineID veh;
- int i;
- VehicleID loco_id;
-
- ptr = _airport_default_block_data[_companies_ai[c->index].src.cur_building_rule];
- for (; ptr->mode != 0; ptr++) {}
-
- tile = TILE_ADD(_companies_ai[c->index].src.use_tile, ToTileIndexDiff(ptr->tileoffs));
-
- /* determine forbidden aircraft bits */
- byte forbidden = 0;
- for (i = 0; _companies_ai[c->index].order_list_blocks[i] != 0xFF; i++) {
- const AiBuildRec *aib = (&_companies_ai[c->index].src) + _companies_ai[c->index].order_list_blocks[i];
- const Station *st = GetStationByTile(aib->use_tile);
-
- if (st == NULL || !(st->facilities & FACIL_AIRPORT)) continue;
-
- AirportFTAClass::Flags flags = st->Airport()->flags;
- if (!(flags & AirportFTAClass::AIRPLANES)) forbidden |= AIR_CTOL | AIR_FAST; // no planes for heliports / oil rigs
- if (flags & AirportFTAClass::SHORT_STRIP) forbidden |= AIR_FAST; // no fast planes for small airports
- }
-
- veh = AiChooseAircraftToBuild(c->money, forbidden);
- if (veh == INVALID_ENGINE) return;
- if (GetStationByTile(tile)->Airport()->nof_depots == 0) return;
-
- /* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
- * and offset to the FIRST depot because the AI picks the st->xy tile */
- tile += ToTileIndexDiff(GetStationByTile(tile)->Airport()->airport_depots[0]);
- if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return;
- loco_id = _new_vehicle_id;
-
- for (i = 0; _companies_ai[c->index].order_list_blocks[i] != 0xFF; i++) {
- AiBuildRec *aib = (&_companies_ai[c->index].src) + _companies_ai[c->index].order_list_blocks[i];
- bool is_pass = (_companies_ai[c->index].cargo_type == CT_PASSENGERS || _companies_ai[c->index].cargo_type == CT_MAIL);
- Order order;
-
- order.MakeGoToStation(AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule));
-
- if (!is_pass && i == 1) order.SetUnloadType(OUFB_UNLOAD);
- if (_companies_ai[c->index].num_want_fullload != 0 && (is_pass || i == 0))
- order.SetLoadType(OLFB_FULL_LOAD);
-
- DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
- }
-
- DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
-
- DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
-
- if (_companies_ai[c->index].num_want_fullload != 0) _companies_ai[c->index].num_want_fullload--;
-
- if (--_companies_ai[c->index].num_loco_to_build == 0) _companies_ai[c->index].state = AIS_0;
-}
-
-static void AiStateCheckShipStuff(Company *c)
-{
- /* Ships are not implemented in this (broken) AI */
-}
-
-static void AiStateBuildDefaultShipBlocks(Company *c)
-{
- /* Ships are not implemented in this (broken) AI */
-}
-
-static void AiStateDoShipStuff(Company *c)
-{
- /* Ships are not implemented in this (broken) AI */
-}
-
-static void AiStateSellVeh(Company *c)
-{
- Vehicle *v = _companies_ai[c->index].cur_veh;
-
- if (v->owner == _current_company) {
- if (v->type == VEH_TRAIN) {
-
- if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) {
- if (!v->current_order.IsType(OT_GOTO_DEPOT))
- DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_TRAIN_TO_DEPOT);
- goto going_to_depot;
- }
-
- // Sell whole train
- DoCommand(v->tile, v->index, 1, DC_EXEC, CMD_SELL_RAIL_WAGON);
-
- } else if (v->type == VEH_ROAD) {
- if (!v->IsStoppedInDepot()) {
- if (!v->current_order.IsType(OT_GOTO_DEPOT))
- DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_ROADVEH_TO_DEPOT);
- goto going_to_depot;
- }
-
- DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
- } else if (v->type == VEH_AIRCRAFT) {
- if (!v->IsStoppedInDepot()) {
- if (!v->current_order.IsType(OT_GOTO_DEPOT))
- DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
- goto going_to_depot;
- }
-
- DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT);
- } else if (v->type == VEH_SHIP) {
- /* Ships are not implemented in this (broken) AI */
- }
- }
-
- goto return_to_loop;
-going_to_depot:;
- if (++_companies_ai[c->index].state_counter <= 832) return;
-
- if (v->current_order.IsType(OT_GOTO_DEPOT)) {
- v->current_order.MakeDummy();
- InvalidateWindow(WC_VEHICLE_VIEW, v->index);
- }
-return_to_loop:;
- _companies_ai[c->index].state = AIS_VEH_LOOP;
-}
-
-static void AiStateRemoveStation(Company *c)
-{
- // Remove stations that aren't in use by any vehicle
- const Order *ord;
- const Station *st;
- TileIndex tile;
-
- // Go to this state when we're done.
- _companies_ai[c->index].state = AIS_1;
-
- // Get a list of all stations that are in use by a vehicle
- byte *in_use = MallocT<byte>(GetMaxStationIndex() + 1);
- memset(in_use, 0, GetMaxStationIndex() + 1);
- FOR_ALL_ORDERS(ord) {
- if (ord->IsType(OT_GOTO_STATION)) in_use[ord->GetDestination()] = 1;
- }
-
- // Go through all stations and delete those that aren't in use
- FOR_ALL_STATIONS(st) {
- if (st->owner == _current_company && !in_use[st->index] &&
- ( (st->bus_stops != NULL && (tile = st->bus_stops->xy) != INVALID_TILE) ||
- (st->truck_stops != NULL && (tile = st->truck_stops->xy) != INVALID_TILE) ||
- (tile = st->train_tile) != INVALID_TILE ||
- (tile = st->dock_tile) != INVALID_TILE ||
- (tile = st->airport_tile) != INVALID_TILE)) {
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- }
- }
-
- free(in_use);
-}
-
-static void AiRemoveCompanyRailOrRoad(Company *c, TileIndex tile)
-{
- TrackBits rails;
-
- if (IsTileType(tile, MP_RAILWAY)) {
- if (!IsTileOwner(tile, _current_company)) return;
-
- if (IsPlainRailTile(tile)) {
-is_rail_crossing:;
- rails = GetRailTrackStatus(tile);
-
- if (rails == TRACK_BIT_HORZ || rails == TRACK_BIT_VERT) return;
-
- if (rails & TRACK_BIT_3WAY_NE) {
-pos_0:
- if ((GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(1, 0))) & TRACK_BIT_3WAY_SW) == 0) {
- _companies_ai[c->index].cur_dir_a = DIAGDIR_NE;
- _companies_ai[c->index].cur_tile_a = tile;
- _companies_ai[c->index].state = AIS_REMOVE_SINGLE_RAIL_TILE;
- return;
- }
- }
-
- if (rails & TRACK_BIT_3WAY_SE) {
-pos_1:
- if ((GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(0, 1))) & TRACK_BIT_3WAY_NW) == 0) {
- _companies_ai[c->index].cur_dir_a = DIAGDIR_SE;
- _companies_ai[c->index].cur_tile_a = tile;
- _companies_ai[c->index].state = AIS_REMOVE_SINGLE_RAIL_TILE;
- return;
- }
- }
-
- if (rails & TRACK_BIT_3WAY_SW) {
-pos_2:
- if ((GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(1, 0))) & TRACK_BIT_3WAY_NE) == 0) {
- _companies_ai[c->index].cur_dir_a = DIAGDIR_SW;
- _companies_ai[c->index].cur_tile_a = tile;
- _companies_ai[c->index].state = AIS_REMOVE_SINGLE_RAIL_TILE;
- return;
- }
- }
-
- if (rails & TRACK_BIT_3WAY_NW) {
-pos_3:
- if ((GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(0, 1))) & TRACK_BIT_3WAY_SE) == 0) {
- _companies_ai[c->index].cur_dir_a = DIAGDIR_NW;
- _companies_ai[c->index].cur_tile_a = tile;
- _companies_ai[c->index].state = AIS_REMOVE_SINGLE_RAIL_TILE;
- return;
- }
- }
- } else {
- static const byte _depot_bits[] = {0x19, 0x16, 0x25, 0x2A};
-
- DiagDirection dir = GetRailDepotDirection(tile);
-
- if (GetRailTrackStatus(tile + TileOffsByDiagDir(dir)) & _depot_bits[dir])
- return;
-
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- }
- } else if (IsTileType(tile, MP_ROAD)) {
- if (IsLevelCrossing(tile)) goto is_rail_crossing;
-
- if (IsRoadDepot(tile)) {
- if (!IsTileOwner(tile, _current_company)) return;
-
- DiagDirection dir;
- TileIndex t;
-
- // Check if there are any stations around.
- t = tile + TileDiffXY(-1, 0);
- if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_company)) return;
-
- t = tile + TileDiffXY(1, 0);
- if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_company)) return;
-
- t = tile + TileDiffXY(0, -1);
- if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_company)) return;
-
- t = tile + TileDiffXY(0, 1);
- if (IsTileType(t, MP_STATION) && IsTileOwner(t, _current_company)) return;
-
- dir = GetRoadDepotDirection(tile);
-
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- DoCommand(
- TILE_MASK(tile + TileOffsByDiagDir(dir)),
- DiagDirToRoadBits(ReverseDiagDir(dir)),
- 0,
- DC_EXEC,
- CMD_REMOVE_ROAD);
- }
- } else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
- if (!IsTileOwner(tile, _current_company) ||
- !IsBridge(tile) ||
- GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) {
- return;
- }
-
- rails = TRACK_BIT_NONE;
-
- switch (GetTunnelBridgeDirection(tile)) {
- default:
- case DIAGDIR_NE: goto pos_2;
- case DIAGDIR_SE: goto pos_3;
- case DIAGDIR_SW: goto pos_0;
- case DIAGDIR_NW: goto pos_1;
- }
- }
-}
-
-static void AiStateRemoveTrack(Company *c)
-{
- /* Was 1000 for standard 8x8 maps. */
- int num = MapSizeX() * 4;
-
- do {
- TileIndex tile = ++_companies_ai[c->index].state_counter;
-
- // Iterated all tiles?
- if (tile >= MapSize()) {
- _companies_ai[c->index].state = AIS_REMOVE_STATION;
- return;
- }
-
- // Remove company stuff in that tile
- AiRemoveCompanyRailOrRoad(c, tile);
- if (_companies_ai[c->index].state != AIS_REMOVE_TRACK) return;
- } while (--num);
-}
-
-static void AiStateRemoveSingleRailTile(Company *c)
-{
- // Remove until we can't remove more.
- if (!AiRemoveTileAndGoForward(c)) _companies_ai[c->index].state = AIS_REMOVE_TRACK;
-}
-
-static AiStateAction * const _ai_actions[] = {
- AiCase0,
- AiCase1,
- AiStateVehLoop,
- AiStateCheckReplaceVehicle,
- AiStateDoReplaceVehicle,
- AiStateWantNewRoute,
-
- AiStateBuildDefaultRailBlocks,
- AiStateBuildRail,
- AiStateBuildRailVeh,
- AiStateDeleteRailBlocks,
-
- AiStateBuildDefaultRoadBlocks,
- AiStateBuildRoad,
- AiStateBuildRoadVehicles,
- AiStateDeleteRoadBlocks,
-
- AiStateAirportStuff,
- AiStateBuildDefaultAirportBlocks,
- AiStateBuildAircraftVehicles,
-
- AiStateCheckShipStuff,
- AiStateBuildDefaultShipBlocks,
- AiStateDoShipStuff,
-
- AiStateSellVeh,
- AiStateRemoveStation,
- AiStateRemoveTrack,
-
- AiStateRemoveSingleRailTile
-};
-
-extern void ShowBuyCompanyDialog(CompanyID company);
-
-static void AiHandleTakeover(Company *c)
-{
- if (c->bankrupt_timeout != 0) {
- c->bankrupt_timeout -= 8;
- if (c->bankrupt_timeout > 0) return;
- c->bankrupt_timeout = 0;
- DeleteWindowById(WC_BUY_COMPANY, _current_company);
- if (IsLocalCompany()) {
- AskExitToGameMenu();
- return;
- }
- if (IsHumanCompany(_current_company)) return;
- }
-
- if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
-
- {
- CompanyMask asked = c->bankrupt_asked;
- Company *company, *best_company = NULL;
- int32 best_val = -1;
-
- // Ask the guy with the highest performance hist.
- FOR_ALL_COMPANIES(company) {
- if (!(asked & 1) &&
- company->bankrupt_asked == 0 &&
- best_val < company->old_economy[1].performance_history) {
- best_val = company->old_economy[1].performance_history;
- best_company = company;
- }
- asked >>= 1;
- }
-
- // Asked all companies?
- if (best_val == -1) {
- c->bankrupt_asked = MAX_UVALUE(CompanyMask);
- return;
- }
-
- SetBit(c->bankrupt_asked, best_company->index);
-
- if (best_company->index == _local_company) {
- c->bankrupt_timeout = 4440;
- ShowBuyCompanyDialog(_current_company);
- return;
- }
- if (IsHumanCompany(best_company->index)) return;
-
- // Too little money for computer to buy it?
- if (best_company->money >> 1 >= c->bankrupt_value) {
- // Computer wants to buy it.
- CompanyID old_company = _current_company;
- _current_company = best_company->index;
- DoCommand(0, old_company, 0, DC_EXEC, CMD_BUY_COMPANY);
- _current_company = old_company;
- }
- }
-}
-
-static void AiAdjustLoan(const Company *c)
-{
- Money base = AiGetBasePrice(c);
-
- if (c->money > base * 1400) {
- // Decrease loan
- if (c->current_loan != 0) {
- DoCommand(0, 0, 0, DC_EXEC, CMD_DECREASE_LOAN);
- }
- } else if (c->money < base * 500) {
- // Increase loan
- if (c->current_loan < _economy.max_loan &&
- c->num_valid_stat_ent >= 2 &&
- -(c->old_economy[0].expenses + c->old_economy[1].expenses) < base * 60) {
- DoCommand(0, 0, 0, DC_EXEC, CMD_INCREASE_LOAN);
- }
- }
-}
-
-static void AiBuildCompanyHQ(Company *c)
-{
- TileIndex tile;
-
- if (c->location_of_HQ == INVALID_TILE &&
- c->last_build_coordinate != 0) {
- tile = AdjustTileCoordRandomly(c->last_build_coordinate, 8);
- DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
- }
-}
-
-
-void AiDoGameLoop(Company *c)
-{
- if (c->bankrupt_asked != 0) {
- AiHandleTakeover(c);
- return;
- }
-
- // Ugly hack to make sure the service interval of the AI is good, not looking
- // to the patch-setting
- // Also, it takes into account the setting if the service-interval is in days
- // or in %
- _ai_service_interval = _settings_game.vehicle.servint_ispercent ? 80 : 180;
-
- if (IsHumanCompany(_current_company)) return;
-
- AiAdjustLoan(c);
- AiBuildCompanyHQ(c);
-
-#if 0
- {
- static byte old_state = 99;
- static bool hasdots = false;
- char *_ai_state_names[] = {
- "AiCase0",
- "AiCase1",
- "AiStateVehLoop",
- "AiStateCheckReplaceVehicle",
- "AiStateDoReplaceVehicle",
- "AiStateWantNewRoute",
- "AiStateBuildDefaultRailBlocks",
- "AiStateBuildRail",
- "AiStateBuildRailVeh",
- "AiStateDeleteRailBlocks",
- "AiStateBuildDefaultRoadBlocks",
- "AiStateBuildRoad",
- "AiStateBuildRoadVehicles",
- "AiStateDeleteRoadBlocks",
- "AiStateAirportStuff",
- "AiStateBuildDefaultAirportBlocks",
- "AiStateBuildAircraftVehicles",
- "AiStateCheckShipStuff",
- "AiStateBuildDefaultShipBlocks",
- "AiStateDoShipStuff",
- "AiStateSellVeh",
- "AiStateRemoveStation",
- "AiStateRemoveTrack",
- "AiStateRemoveSingleRailTile"
- };
-
- if (_companies_ai[c->index].state != old_state) {
- if (hasdots)
- printf("\n");
- hasdots = false;
- printf("AiState: %s\n", _ai_state_names[old_state=_companies_ai[c->index].state]);
- } else {
- printf(".");
- hasdots = true;
- }
- }
-#endif
-
- _ai_actions[_companies_ai[c->index].state](c);
-}
diff --git a/src/ai/default/default.h b/src/ai/default/default.h
deleted file mode 100644
index 843cf0f17..000000000
--- a/src/ai/default/default.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/* $Id$ */
-
-/** @file default.h The original AI. */
-
-#ifndef DEFAULT_H
-#define DEFAULT_H
-
-#include "../../direction_type.h"
-#include "../../vehicle_type.h"
-#include "../../rail_type.h"
-
-void AiDoGameLoop(Company *c);
-
-struct AiBuildRec {
- TileIndex spec_tile;
- TileIndex use_tile;
- byte rand_rng;
- byte cur_building_rule;
- byte unk6;
- byte unk7;
- byte buildcmd_a;
- byte buildcmd_b;
- byte direction;
- CargoID cargo;
-};
-
-struct CompanyAI {
- byte state;
- byte tick; ///< Used to determine how often to move
- uint32 state_counter; ///< Can hold tile index!
- uint16 timeout_counter;
-
- byte state_mode;
- byte banned_tile_count;
- RailTypeByte railtype_to_use;
-
- CargoID cargo_type;
- byte num_wagons;
- byte build_kind;
- byte num_build_rec;
- byte num_loco_to_build;
- byte num_want_fullload;
-
- byte route_type_mask;
-
- TileIndex start_tile_a;
- TileIndex cur_tile_a;
- DiagDirectionByte cur_dir_a;
- DiagDirectionByte start_dir_a;
-
- TileIndex start_tile_b;
- TileIndex cur_tile_b;
- DiagDirectionByte cur_dir_b;
- DiagDirectionByte start_dir_b;
-
- Vehicle *cur_veh; ///< only used by some states
-
- AiBuildRec src, dst, mid1, mid2;
-
- VehicleID wagon_list[9];
- byte order_list_blocks[20];
-
- TileIndex banned_tiles[16];
- byte banned_val[16];
-};
-
-extern CompanyAI _companies_ai[MAX_COMPANIES];
-
-#endif