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authortron <tron@openttd.org>2004-11-05 23:12:33 +0000
committertron <tron@openttd.org>2004-11-05 23:12:33 +0000
commitd641175e3cd1fe5c01c914dde20cbe7388dbeb27 (patch)
tree2382dd1e33919458a27b2adb8c4d188b066afe52 /sound.h
parent8348068f5faf32c005c87c9dfe939eb6ed1a8a62 (diff)
downloadopenttd-d641175e3cd1fe5c01c914dde20cbe7388dbeb27.tar.xz
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier
Diffstat (limited to 'sound.h')
-rw-r--r--sound.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/sound.h b/sound.h
index 989e69cec..10859e63f 100644
--- a/sound.h
+++ b/sound.h
@@ -22,4 +22,84 @@ VARDEF Mixer *_mixer;
bool MxInitialize(uint rate, const char *filename);
void MxMixSamples(Mixer *mx, void *buffer, uint samples);
+typedef enum SoundFx {
+ SND_02_SPLAT, // 0 == 0x00 !
+ SND_03_FACTORY_WHISTLE,
+ SND_04_TRAIN,
+ SND_05_TRAIN_THROUGH_TUNNEL,
+ SND_06_SHIP_HORN,
+ SND_07_FERRY_HORN,
+ SND_08_PLANE_TAKE_OFF,
+ SND_09_JET,
+ SND_0A_TRAIN_HORN,
+ SND_0B_MINING_MACHINERY,
+ SND_0C_ELECTRIC_SPARK,
+ SND_0D_STEAM,
+ SND_0E_LEVEL_CROSSING,
+ SND_0F_VEHICLE_BREAKDOWN,
+ SND_10_TRAIN_BREAKDOWN,
+ SND_11_CRASH,
+ SND_12_EXPLOSION, // 16 == 0x10
+ SND_13_BIG_CRASH,
+ SND_14_CASHTILL,
+ SND_15_BEEP, // 19 == 0x13
+ SND_16_MORSE, // 20 == 0x14
+ SND_17_SKID_PLANE,
+ SND_18_HELICOPTER,
+ SND_19_BUS_START_PULL_AWAY,
+ SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
+ SND_1B_TRUCK_START,
+ SND_1C_TRUCK_START_2,
+ SND_1D_APPLAUSE,
+ SND_1E_OOOOH,
+ SND_1F_SPLAT, // 29 == 0x1D
+ SND_20_SPLAT_2, // 30 == 0x1E
+ SND_21_JACKHAMMER,
+ SND_22_CAR_HORN,
+ SND_23_CAR_HORN_2,
+ SND_24_SHEEP,
+ SND_25_COW,
+ SND_26_HORSE,
+ SND_27_BLACKSMITH_ANVIL,
+ SND_28_SAWMILL, // 38 == 0x26 !
+ SND_00_GOOD_YEAR, // 39 == 0x27 !
+ SND_01_BAD_YEAR, // 40 == 0x28 !
+ SND_29_RIP, // 41 == 0x29 !
+ SND_2A_EXTRACT_AND_POP,
+ SND_2B_COMEDY_HIT,
+ SND_2C_MACHINERY,
+ SND_2D_RIP_2,
+ SND_2E_EXTRACT_AND_POP,
+ SND_2F_POP,
+ SND_30_CARTOON_SOUND,
+ SND_31_EXTRACT,
+ SND_32_POP_2,
+ SND_33_PLASTIC_MINE,
+ SND_34_WIND,
+ SND_35_COMEDY_BREAKDOWN,
+ SND_36_CARTOON_CRASH,
+ SND_37_BALLOON_SQUEAK,
+ SND_38_CHAINSAW,
+ SND_39_HEAVY_WIND,
+ SND_3A_COMEDY_BREAKDOWN_2,
+ SND_3B_JET_OVERHEAD,
+ SND_3C_COMEDY_CAR,
+ SND_3D_ANOTHER_JET_OVERHEAD,
+ SND_3E_COMEDY_CAR_2,
+ SND_3F_COMEDY_CAR_3,
+ SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
+ SND_41_MAGLEV,
+ SND_42_LOON_BIRD,
+ SND_43_LION,
+ SND_44_MONKEYS,
+ SND_45_PLANE_CRASHING,
+ SND_46_PLANE_ENGINE_SPUTTERING,
+ SND_47_MAGLEV_2,
+ SND_48_DISTANT_BIRD // 72 == 0x48
+} SoundFx;
+
+void SndPlayTileFx(SoundFx sound, TileIndex tile);
+void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
+void SndPlayFx(SoundFx sound);
+
#endif /* SOUND_H */