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authortron <tron@openttd.org>2005-08-07 17:52:41 +0000
committertron <tron@openttd.org>2005-08-07 17:52:41 +0000
commitb101846d3b096ba525990efcc3f832cf4e2955d1 (patch)
tree7ec69f3395a78819993106791dab5ccd01437494 /settings.c
parent0b6864b589e3fa7b2227079f5d4faea825b59755 (diff)
downloadopenttd-b101846d3b096ba525990efcc3f832cf4e2955d1.tar.xz
(svn r2833) Remove saving of sprite cache data:
the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
Diffstat (limited to 'settings.c')
-rw-r--r--settings.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/settings.c b/settings.c
index 900cb064d..65eef0544 100644
--- a/settings.c
+++ b/settings.c
@@ -7,7 +7,6 @@
#include "macros.h"
#include "screenshot.h"
#include "sound.h"
-#include "spritecache.h"
#include "string.h"
#include "variables.h"
#include "network.h"
@@ -767,7 +766,6 @@ static const SettingDesc misc_settings[] = {
{"sounddriver", SDT_STRINGBUF | (lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL},
{"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL},
{"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL},
- {"cache_sprites", SDT_BOOL, (void*)false, &_cache_sprites, NULL},
{"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL},
{"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL},
{"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL},