From b101846d3b096ba525990efcc3f832cf4e2955d1 Mon Sep 17 00:00:00 2001 From: tron Date: Sun, 7 Aug 2005 17:52:41 +0000 Subject: (svn r2833) Remove saving of sprite cache data: the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever --- settings.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'settings.c') diff --git a/settings.c b/settings.c index 900cb064d..65eef0544 100644 --- a/settings.c +++ b/settings.c @@ -7,7 +7,6 @@ #include "macros.h" #include "screenshot.h" #include "sound.h" -#include "spritecache.h" #include "string.h" #include "variables.h" #include "network.h" @@ -767,7 +766,6 @@ static const SettingDesc misc_settings[] = { {"sounddriver", SDT_STRINGBUF | (lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL}, {"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL}, {"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL}, - {"cache_sprites", SDT_BOOL, (void*)false, &_cache_sprites, NULL}, {"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL}, {"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL}, {"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL}, -- cgit v1.2.3-54-g00ecf