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author | Darkvater <darkvater@openttd.org> | 2006-02-20 19:04:18 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-02-20 19:04:18 +0000 |
commit | f579e2ee83666329513efecf5092f7fb0cd40c0b (patch) | |
tree | d87ccb10d55aa9244f2d6d434420539727b7a208 /saveload.h | |
parent | f15b8b6cda87380366f44634ad6ae8872eb4d4d9 (diff) | |
download | openttd-f579e2ee83666329513efecf5092f7fb0cd40c0b.tar.xz |
(svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
- hide and validate variable-size calculation (SlCalcConvMemLen/SlCalcConvFileLen)
- some signed/unsigned fixes
- handle conditional variables the same way for global -and struct types, through checking version_from and version_to
Diffstat (limited to 'saveload.h')
-rw-r--r-- | saveload.h | 76 |
1 files changed, 41 insertions, 35 deletions
diff --git a/saveload.h b/saveload.h index e5bd04b47..266673dfb 100644 --- a/saveload.h +++ b/saveload.h @@ -4,16 +4,16 @@ #define SAVELOAD_H typedef enum SaveOrLoadResult { - SL_OK = 0, // completed successfully - SL_ERROR = 1, // error that was caught before internal structures were modified + SL_OK = 0, // completed successfully + SL_ERROR = 1, // error that was caught before internal structures were modified SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load) } SaveOrLoadResult; typedef enum SaveOrLoadMode { - SL_INVALID = -1, - SL_LOAD = 0, - SL_SAVE = 1, - SL_OLD_LOAD = 2, + SL_INVALID = -1, + SL_LOAD = 0, + SL_SAVE = 1, + SL_OLD_LOAD = 2, } SaveOrLoadMode; SaveOrLoadResult SaveOrLoad(const char *filename, int mode); @@ -51,6 +51,7 @@ typedef enum SLRefType { REF_ENGINE_RENEWS = 6, } SLRefType; +#define SL_MAX_VERSION 255 extern uint16 _sl_version; /// the major savegame version identifier extern byte _sl_minor_version; /// the minor savegame version, DO NOT USE! @@ -61,17 +62,18 @@ enum { }; enum { - CH_RIFF = 0, - CH_ARRAY = 1, + CH_RIFF = 0, + CH_ARRAY = 1, CH_SPARSE_ARRAY = 2, - CH_TYPE_MASK = 3, - CH_LAST = 8, - CH_AUTO_LENGTH = 16, - CH_PRI_0 = 0 << 4, - CH_PRI_1 = 1 << 4, - CH_PRI_2 = 2 << 4, - CH_PRI_3 = 3 << 4, - CH_PRI_SHL = 4, + CH_TYPE_MASK = 3, + CH_LAST = 8, + CH_AUTO_LENGTH = 16, + + CH_PRI_0 = 0 << 4, + CH_PRI_1 = 1 << 4, + CH_PRI_2 = 2 << 4, + CH_PRI_3 = 3 << 4, + CH_PRI_SHL = 4, CH_NUM_PRI_LEVELS = 4, }; @@ -119,9 +121,6 @@ enum SaveLoadTypes { SL_VAR = 0, SL_REF = 1, SL_ARR = 2, - SL_CONDVAR = 0 | (1 << 2), // 4 - SL_CONDREF = 1 | (1 << 2), // 5 - SL_CONDARR = 2 | (1 << 2), // 6 // non-normal save-load types SL_WRITEBYTE = 8, SL_INCLUDE = 9, @@ -139,25 +138,32 @@ typedef struct SaveLoad { } SaveLoad; /* Simple variables, references (pointers) and arrays */ -#define SLE_VAR(base, variable, type) {SL_VAR, type, offsetof(base, variable), 0, 0, 0} -#define SLE_REF(base, variable, type) {SL_REF, type, offsetof(base, variable), 0, 0, 0} -#define SLE_ARR(base, variable, type, length) {SL_ARR, type, offsetof(base, variable), length, 0, 0} -/* Conditional variables, references (pointers) and arrays that are only valid for certain savegame versions */ -#define SLE_CONDVAR(base, variable, type, from, to) {SL_CONDVAR, type, offsetof(base, variable), 0, from, to} -#define SLE_CONDREF(base, variable, type, from, to) {SL_CONDREF, type, offsetof(base, variable), 0, from, to} -#define SLE_CONDARR(base, variable, type, length, from, to) {SL_CONDARR, type, offsetof(base, variable), length, from, to} +#define SLE_GENERAL(cmd, base, variable, type, length, from, to) {cmd, type, offsetof(base, variable), length, from, to} +#define SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to) +#define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to) +#define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to) +#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to) + +#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION) +#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION) +#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION) +#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION) + /* Translate values ingame to different values in the savegame and vv */ -#define SLE_WRITEBYTE(base, variable, game_value, file_value) {SL_WRITEBYTE, 0, offsetof(base, variable), 0, game_value, file_value} +#define SLE_WRITEBYTE(base, variable, game_value, file_value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, game_value, file_value) /* Load common code and put it into each struct (currently only for vehicles */ -#define SLE_INCLUDE(base, variable, include_index) {SL_INCLUDE, 0, offsetof(base, variable), 0, include_index, 0} +#define SLE_INCLUDE(base, variable, include_index) SLE_GENERAL(SL_INCLUDE, base, variable, 0, 0, include_index, 0) /* The same as the ones at the top, only the offset is given directly; used for unions */ -#define SLE_VARX(offset, type) {SL_VAR, type, offset, 0, 0, 0} -#define SLE_REFX(offset, type) {SL_REF, type, offset, 0, 0, 0} -#define SLE_CONDVARX(offset, type, from, to) {SL_CONDVAR, type, offset, 0, from, to} -#define SLE_CONDREFX(offset, type, from, to) {SL_CONDREF, type, offset, 0, from, to} -#define SLE_WRITEBYTEX(offset, something) {SL_WRITEBYTE, 0, offset, 0, something, 0} -#define SLE_INCLUDEX(offset, type) {SL_INCLUDE, type, offset, 0, 0, 0} +#define SLE_GENERALX(cmd, offset, type, param1, param2) {cmd, type, (offset), 0, param1, param2} +#define SLE_CONDVARX(offset, type, from, to) SLE_GENERALX(SL_VAR, offset, type, from, to) +#define SLE_CONDREFX(offset, type, from, to) SLE_GENERALX(SL_REF, offset, type, from, to) + +#define SLE_VARX(offset, type) SLE_CONDVARX(offset, type, 0, SL_MAX_VERSION) +#define SLE_REFX(offset, type) SLE_CONDREFX(offset, type, 0, SL_MAX_VERSION) + +#define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, something, 0) +#define SLE_INCLUDEX(offset, type) SLE_GENERALX(SL_INCLUDE, offset, type, 0, SL_MAX_VERSION) /* End marker */ #define SLE_END() {SL_END, 0, 0, 0, 0, 0} @@ -182,7 +188,7 @@ void SlArray(void *array, uint length, VarType conv); void SlObject(void *object, const SaveLoad *desc); void SlAutolength(AutolengthProc *proc, void *arg); uint SlGetFieldLength(void); -int SlReadByte(void); +byte SlReadByte(void); void SlSetLength(size_t length); void SlWriteByte(byte b); void SlGlobList(const SaveLoadGlobVarList *desc); |