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authorDarkvater <darkvater@openttd.org>2006-02-20 19:04:18 +0000
committerDarkvater <darkvater@openttd.org>2006-02-20 19:04:18 +0000
commitf579e2ee83666329513efecf5092f7fb0cd40c0b (patch)
treed87ccb10d55aa9244f2d6d434420539727b7a208
parentf15b8b6cda87380366f44634ad6ae8872eb4d4d9 (diff)
downloadopenttd-f579e2ee83666329513efecf5092f7fb0cd40c0b.tar.xz
(svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
- hide and validate variable-size calculation (SlCalcConvMemLen/SlCalcConvFileLen) - some signed/unsigned fixes - handle conditional variables the same way for global -and struct types, through checking version_from and version_to
-rw-r--r--saveload.c124
-rw-r--r--saveload.h76
2 files changed, 104 insertions, 96 deletions
diff --git a/saveload.c b/saveload.c
index 202320cf4..dff7fb681 100644
--- a/saveload.c
+++ b/saveload.c
@@ -96,6 +96,33 @@ static void SlReadFill(void)
static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
+/** Return the size in bytes of a certain type of normal/atomic variable
+ * as it appears in memory. @see VarTypes
+ * @param conv @VarType type of variable that is used for calculating the size
+ * @return Return the size of this type in bytes */
+static inline byte SlCalcConvMemLen(VarType conv)
+{
+ static const byte conv_mem_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 0};
+ byte length = (conv >> 4) & 0xF;
+ assert(length < lengthof(conv_mem_size));
+ return conv_mem_size[length];
+}
+
+/** Return the size in bytes of a certain type of normal/atomic variable
+ * as it appears in a saved game. @see VarTypes
+ * @param conv @VarType type of variable that is used for calculating the size
+ * @return Return the size of this type in bytes */
+static inline byte SlCalcConvFileLen(VarType conv)
+{
+ static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
+ byte length = conv & 0xF;
+ assert(length < lengthof(conv_file_size));
+ return conv_file_size[length];
+}
+
+/* Return the size in bytes of a reference (pointer) */
+static inline size_t SlCalcRefLen(void) {return 2;}
+
/** Flush the output buffer by writing to disk with the given reader.
* If the buffer pointer has not yet been set up, set it up now. Usually
* only called when the buffer is full, or there is no more data to be processed
@@ -128,14 +155,14 @@ static void NORETURN SlError(const char *msg)
* flush it to its final destination
* @return return the read byte from file
*/
-static inline int SlReadByteInternal(void)
+static inline byte SlReadByteInternal(void)
{
if (_sl.bufp == _sl.bufe) SlReadFill();
return *_sl.bufp++;
}
/** Wrapper for SlReadByteInternal */
-int SlReadByte(void) {return SlReadByteInternal();}
+byte SlReadByte(void) {return SlReadByteInternal();}
/** Write away a single byte from memory. If the temporary buffer is full,
* flush it to its destination (file)
@@ -252,10 +279,10 @@ static inline uint SlGetGammaLength(uint i) {
return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
}
-static inline int SlReadSparseIndex(void) {return SlReadSimpleGamma();}
+static inline uint SlReadSparseIndex(void) {return SlReadSimpleGamma();}
static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
-static inline int SlReadArrayLength(void) {return SlReadSimpleGamma();}
+static inline uint SlReadArrayLength(void) {return SlReadSimpleGamma();}
static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
void SlSetArrayIndex(uint index)
@@ -288,7 +315,7 @@ int SlIterateArray(void)
next_offs = SlGetOffs() + length;
switch (_sl.block_mode) {
- case CH_SPARSE_ARRAY: index = SlReadSparseIndex(); break;
+ case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
case CH_ARRAY: index = _sl.array_index++; break;
default:
DEBUG(misc, 0) ("[Sl] SlIterateArray: error");
@@ -306,6 +333,8 @@ int SlIterateArray(void)
*/
void SlSetLength(size_t length)
{
+ assert(_sl.save);
+
switch (_sl.need_length) {
case NL_WANTLENGTH:
_sl.need_length = NL_NONE;
@@ -439,25 +468,6 @@ static void SlSaveLoadConv(void *ptr, VarType conv)
}
}
-/* Length in bytes of the various datatypes in a savefile. These
- * sizes are guaranteed by assert_compiles in stdafx.h */
-static const byte _conv_lengths[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
-
-/**
- * Return the size in bytes of a certain type of normal/atomic variable
- * @param conv @VarType type of variable that is used for calculating the size
- * @return Return the size of this type in byes
- */
-static inline size_t SlCalcConvLen(VarType conv)
-{
- return _conv_lengths[conv & 0xF];
-}
-
-/**
- * Return the size in bytes of a reference (pointer)
- */
-static inline size_t SlCalcRefLen(void) {return 2;}
-
/**
* Return the size in bytes of a certain type of atomic array
* @param length The length of the array counted in elements
@@ -465,7 +475,7 @@ static inline size_t SlCalcRefLen(void) {return 2;}
*/
static inline size_t SlCalcArrayLen(uint length, VarType conv)
{
- return _conv_lengths[conv & 0xF] * length;
+ return SlCalcConvFileLen(conv) * length;
}
/**
@@ -476,41 +486,46 @@ static inline size_t SlCalcArrayLen(uint length, VarType conv)
*/
void SlArray(void *array, uint length, VarType conv)
{
- static const byte conv_mem_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 0};
-
// Automatically calculate the length?
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcArrayLen(length, conv));
// Determine length only?
- if (_sl.need_length == NL_CALCLENGTH)
- return;
+ if (_sl.need_length == NL_CALCLENGTH) return;
}
/* NOTICE - handle some buggy stuff, in really old versions everything was saved
* as a byte-type. So detect this, and adjust array size accordingly */
if (!_sl.save && _sl_version == 0) {
- if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
- length *= 2; // int16, uint16 and StringID are 2 bytes in size
- conv = SLE_INT8;
- } else if (conv == SLE_INT32 || conv == SLE_UINT32) {
- length *= 4; // int32 and uint32 are 4 bytes in size
+ if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
+ conv == SLE_INT32 || conv == SLE_UINT32) {
+ length *= SlCalcConvFileLen(conv);
conv = SLE_INT8;
}
}
- /* If the size of elements is 1 byte, no special conversion is needed,
- * use specialized copy-to-copy function to speed up things */
+ /* If the size of elements is 1 byte both in file and memory, no special
+ * conversion is needed, use specialized copy-copy function to speed up things */
if (conv == SLE_INT8 || conv == SLE_UINT8) {
SlCopyBytes(array, length);
} else {
byte *a = (byte*)array;
+ byte mem_size = SlCalcConvMemLen(conv);
+
for (; length != 0; length --) {
SlSaveLoadConv(a, conv);
- a += conv_mem_size[(conv >> 4) & 0xF]; // get size
+ a += mem_size; // get size
}
}
}
+/* Are we going to save this object or not? */
+static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
+{
+ if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
+
+ return true;
+}
+
/**
* Calculate the size of an object.
* @param sld The @SaveLoad description of the object so we know how to manipulate it
@@ -522,19 +537,13 @@ static size_t SlCalcObjLength(const SaveLoad *sld)
// Need to determine the length and write a length tag.
for (; sld->cmd != SL_END; sld++) {
if (sld->cmd < SL_WRITEBYTE) {
- if (HASBIT(sld->cmd, 2)) {
- // check if the field is used in the current savegame version
- if (_sl_version < sld->version_from || _sl_version > sld->version_to)
- continue;
- }
+ /* CONDITIONAL saveload types depend on the savegame version */
+ if (!SlIsObjectValidInSavegame(sld)) continue;
switch (sld->cmd) {
- case SL_VAR: case SL_CONDVAR: /* Normal Variable */
- length += SlCalcConvLen(sld->type); break;
- case SL_REF: case SL_CONDREF: /* Reference variable */
- length += SlCalcRefLen(); break;
- case SL_ARR: case SL_CONDARR: /* Array */
- length += SlCalcArrayLen(sld->length, sld->type); break;
+ case SL_VAR: length += SlCalcConvFileLen(sld->type); break;
+ case SL_REF: length += SlCalcRefLen(); break;
+ case SL_ARR: length += SlCalcArrayLen(sld->length, sld->type); break;
default: NOT_REACHED();
}
} else if (sld->cmd == SL_WRITEBYTE) {
@@ -557,8 +566,7 @@ void SlObject(void *object, const SaveLoad *sld)
// Automatically calculate the length?
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcObjLength(sld));
- if (_sl.need_length == NL_CALCLENGTH)
- return;
+ if (_sl.need_length == NL_CALCLENGTH) return;
}
for (; sld->cmd != SL_END; sld++) {
@@ -566,24 +574,18 @@ void SlObject(void *object, const SaveLoad *sld)
if (sld->cmd < SL_WRITEBYTE) {
/* CONDITIONAL saveload types depend on the savegame version */
- if (HASBIT(sld->cmd, 2)) {
- // check if the field is of the right version, if not, proceed to next one
- if (_sl_version < sld->version_from || _sl_version > sld->version_to)
- continue;
- }
+ if (!SlIsObjectValidInSavegame(sld)) continue;
switch (sld->cmd) {
- case SL_VAR: case SL_CONDVAR: /* Normal variable */
- SlSaveLoadConv(ptr, sld->type); break;
- case SL_REF: case SL_CONDREF: /* Reference variable, translate */
+ case SL_VAR: SlSaveLoadConv(ptr, sld->type); break;
+ case SL_REF: /* Reference variable, translate */
/// @todo XXX - another artificial limitof 65K elements of pointers?
if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, sld->type));
} else
*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), sld->type);
break;
- case SL_ARR: case SL_CONDARR: /* Array */
- SlArray(ptr, sld->length, sld->type); break;
+ case SL_ARR: SlArray(ptr, sld->length, sld->type); break;
default: NOT_REACHED();
}
@@ -618,7 +620,7 @@ static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
for (; desc->address != NULL; desc++) {
// Of course the global variable must exist in the sought savegame version
if (_sl_version >= desc->from_version && _sl_version <= desc->to_version)
- length += SlCalcConvLen(desc->conv);
+ length += SlCalcConvFileLen(desc->conv);
}
return length;
}
diff --git a/saveload.h b/saveload.h
index e5bd04b47..266673dfb 100644
--- a/saveload.h
+++ b/saveload.h
@@ -4,16 +4,16 @@
#define SAVELOAD_H
typedef enum SaveOrLoadResult {
- SL_OK = 0, // completed successfully
- SL_ERROR = 1, // error that was caught before internal structures were modified
+ SL_OK = 0, // completed successfully
+ SL_ERROR = 1, // error that was caught before internal structures were modified
SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
} SaveOrLoadResult;
typedef enum SaveOrLoadMode {
- SL_INVALID = -1,
- SL_LOAD = 0,
- SL_SAVE = 1,
- SL_OLD_LOAD = 2,
+ SL_INVALID = -1,
+ SL_LOAD = 0,
+ SL_SAVE = 1,
+ SL_OLD_LOAD = 2,
} SaveOrLoadMode;
SaveOrLoadResult SaveOrLoad(const char *filename, int mode);
@@ -51,6 +51,7 @@ typedef enum SLRefType {
REF_ENGINE_RENEWS = 6,
} SLRefType;
+#define SL_MAX_VERSION 255
extern uint16 _sl_version; /// the major savegame version identifier
extern byte _sl_minor_version; /// the minor savegame version, DO NOT USE!
@@ -61,17 +62,18 @@ enum {
};
enum {
- CH_RIFF = 0,
- CH_ARRAY = 1,
+ CH_RIFF = 0,
+ CH_ARRAY = 1,
CH_SPARSE_ARRAY = 2,
- CH_TYPE_MASK = 3,
- CH_LAST = 8,
- CH_AUTO_LENGTH = 16,
- CH_PRI_0 = 0 << 4,
- CH_PRI_1 = 1 << 4,
- CH_PRI_2 = 2 << 4,
- CH_PRI_3 = 3 << 4,
- CH_PRI_SHL = 4,
+ CH_TYPE_MASK = 3,
+ CH_LAST = 8,
+ CH_AUTO_LENGTH = 16,
+
+ CH_PRI_0 = 0 << 4,
+ CH_PRI_1 = 1 << 4,
+ CH_PRI_2 = 2 << 4,
+ CH_PRI_3 = 3 << 4,
+ CH_PRI_SHL = 4,
CH_NUM_PRI_LEVELS = 4,
};
@@ -119,9 +121,6 @@ enum SaveLoadTypes {
SL_VAR = 0,
SL_REF = 1,
SL_ARR = 2,
- SL_CONDVAR = 0 | (1 << 2), // 4
- SL_CONDREF = 1 | (1 << 2), // 5
- SL_CONDARR = 2 | (1 << 2), // 6
// non-normal save-load types
SL_WRITEBYTE = 8,
SL_INCLUDE = 9,
@@ -139,25 +138,32 @@ typedef struct SaveLoad {
} SaveLoad;
/* Simple variables, references (pointers) and arrays */
-#define SLE_VAR(base, variable, type) {SL_VAR, type, offsetof(base, variable), 0, 0, 0}
-#define SLE_REF(base, variable, type) {SL_REF, type, offsetof(base, variable), 0, 0, 0}
-#define SLE_ARR(base, variable, type, length) {SL_ARR, type, offsetof(base, variable), length, 0, 0}
-/* Conditional variables, references (pointers) and arrays that are only valid for certain savegame versions */
-#define SLE_CONDVAR(base, variable, type, from, to) {SL_CONDVAR, type, offsetof(base, variable), 0, from, to}
-#define SLE_CONDREF(base, variable, type, from, to) {SL_CONDREF, type, offsetof(base, variable), 0, from, to}
-#define SLE_CONDARR(base, variable, type, length, from, to) {SL_CONDARR, type, offsetof(base, variable), length, from, to}
+#define SLE_GENERAL(cmd, base, variable, type, length, from, to) {cmd, type, offsetof(base, variable), length, from, to}
+#define SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to)
+#define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to)
+#define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to)
+#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to)
+
+#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION)
+#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION)
+#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION)
+#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
+
/* Translate values ingame to different values in the savegame and vv */
-#define SLE_WRITEBYTE(base, variable, game_value, file_value) {SL_WRITEBYTE, 0, offsetof(base, variable), 0, game_value, file_value}
+#define SLE_WRITEBYTE(base, variable, game_value, file_value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, game_value, file_value)
/* Load common code and put it into each struct (currently only for vehicles */
-#define SLE_INCLUDE(base, variable, include_index) {SL_INCLUDE, 0, offsetof(base, variable), 0, include_index, 0}
+#define SLE_INCLUDE(base, variable, include_index) SLE_GENERAL(SL_INCLUDE, base, variable, 0, 0, include_index, 0)
/* The same as the ones at the top, only the offset is given directly; used for unions */
-#define SLE_VARX(offset, type) {SL_VAR, type, offset, 0, 0, 0}
-#define SLE_REFX(offset, type) {SL_REF, type, offset, 0, 0, 0}
-#define SLE_CONDVARX(offset, type, from, to) {SL_CONDVAR, type, offset, 0, from, to}
-#define SLE_CONDREFX(offset, type, from, to) {SL_CONDREF, type, offset, 0, from, to}
-#define SLE_WRITEBYTEX(offset, something) {SL_WRITEBYTE, 0, offset, 0, something, 0}
-#define SLE_INCLUDEX(offset, type) {SL_INCLUDE, type, offset, 0, 0, 0}
+#define SLE_GENERALX(cmd, offset, type, param1, param2) {cmd, type, (offset), 0, param1, param2}
+#define SLE_CONDVARX(offset, type, from, to) SLE_GENERALX(SL_VAR, offset, type, from, to)
+#define SLE_CONDREFX(offset, type, from, to) SLE_GENERALX(SL_REF, offset, type, from, to)
+
+#define SLE_VARX(offset, type) SLE_CONDVARX(offset, type, 0, SL_MAX_VERSION)
+#define SLE_REFX(offset, type) SLE_CONDREFX(offset, type, 0, SL_MAX_VERSION)
+
+#define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, something, 0)
+#define SLE_INCLUDEX(offset, type) SLE_GENERALX(SL_INCLUDE, offset, type, 0, SL_MAX_VERSION)
/* End marker */
#define SLE_END() {SL_END, 0, 0, 0, 0, 0}
@@ -182,7 +188,7 @@ void SlArray(void *array, uint length, VarType conv);
void SlObject(void *object, const SaveLoad *desc);
void SlAutolength(AutolengthProc *proc, void *arg);
uint SlGetFieldLength(void);
-int SlReadByte(void);
+byte SlReadByte(void);
void SlSetLength(size_t length);
void SlWriteByte(byte b);
void SlGlobList(const SaveLoadGlobVarList *desc);