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authorcelestar <celestar@openttd.org>2005-02-02 14:17:13 +0000
committercelestar <celestar@openttd.org>2005-02-02 14:17:13 +0000
commit30a328705e4428234fff27485c45cef47be95b03 (patch)
tree712a2b32c2765cf02d1eda5afe810c4c73151cb1 /saveload.c
parent03095f85bc2d8100e1c4b496dd563f2456c782e6 (diff)
downloadopenttd-30a328705e4428234fff27485c45cef47be95b03.tar.xz
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE Moved foundation and roadworks from _map2 to _map3 for MP_STREET This increases game speed by a factor of around 15(!) if many cities are around. Converting an old game is done automagically, but can take a while
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.c b/saveload.c
index 6378ea0ff..7ce00b1ee 100644
--- a/saveload.c
+++ b/saveload.c
@@ -8,7 +8,7 @@
enum {
SAVEGAME_MAJOR_VERSION = 6,
- SAVEGAME_MINOR_VERSION = 0,
+ SAVEGAME_MINOR_VERSION = 1,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
};