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author | celestar <celestar@openttd.org> | 2005-02-02 14:17:13 +0000 |
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committer | celestar <celestar@openttd.org> | 2005-02-02 14:17:13 +0000 |
commit | 30a328705e4428234fff27485c45cef47be95b03 (patch) | |
tree | 712a2b32c2765cf02d1eda5afe810c4c73151cb1 /saveload.c | |
parent | 03095f85bc2d8100e1c4b496dd563f2456c782e6 (diff) | |
download | openttd-30a328705e4428234fff27485c45cef47be95b03.tar.xz |
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
Diffstat (limited to 'saveload.c')
-rw-r--r-- | saveload.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.c b/saveload.c index 6378ea0ff..7ce00b1ee 100644 --- a/saveload.c +++ b/saveload.c @@ -8,7 +8,7 @@ enum { SAVEGAME_MAJOR_VERSION = 6, - SAVEGAME_MINOR_VERSION = 0, + SAVEGAME_MINOR_VERSION = 1, SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION }; |