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authorbjarni <bjarni@openttd.org>2005-01-24 22:24:47 +0000
committerbjarni <bjarni@openttd.org>2005-01-24 22:24:47 +0000
commite006f89aa3e750ead8cce290d86ee22b2190a582 (patch)
treea40c92393f20c790b63d3d4ac0824541652cd3c3 /roadveh_gui.c
parentffb2c4de778acd8bb35b43c44b65bb10af05e137 (diff)
downloadopenttd-e006f89aa3e750ead8cce290d86ee22b2190a582.tar.xz
(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r--roadveh_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c
index ecd9a697d..7286803d4 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -822,7 +822,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
DrawVehicleProfitButton(v, x, y + 13);
SetDParam(0, v->unitnumber);
- if (IsRoadDepotTile(v->tile))
+ if (IsRoadDepotTile(v->tile) && (v->vehstatus & VS_HIDDEN))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;