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authorcelestar <celestar@openttd.org>2006-03-16 16:47:39 +0000
committercelestar <celestar@openttd.org>2006-03-16 16:47:39 +0000
commit9aab1d5711a545dd0d9b89200025369770eaad98 (patch)
treeba70b0e87d02a3fa88145a53ab4fbbb06043655f /roadveh_gui.c
parent83ba8bdf776f8fd820e51068097567841fc4bdf4 (diff)
downloadopenttd-9aab1d5711a545dd0d9b89200025369770eaad98.tar.xz
(svn r3909) [multistop]
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot. -Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...) -Fix: Vehicles no longer stop on crossings and during overtake operations
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r--roadveh_gui.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c
index 0d5344495..32f53d364 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -247,6 +247,8 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
str = STR_885C_BROKEN_DOWN;
} else if (v->vehstatus & VS_STOPPED) {
str = STR_8861_STOPPED;
+ } else if (v->vehstatus & VS_WAIT_FOR_SLOT) {
+ str = STR_8864_WAIT_FOR_SLOT;
} else {
switch (v->current_order.type) {
case OT_GOTO_STATION: {