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authordarkvater <darkvater@openttd.org>2004-09-14 01:21:07 +0000
committerdarkvater <darkvater@openttd.org>2004-09-14 01:21:07 +0000
commitbf703a0e825c16d07cf64f62ace41ff8b9bd69c0 (patch)
treecb5704e43e9954b1ccb64ff71ccd664d49cb0deb /road_cmd.c
parent72457bac0dd4d20e98a1f7d537316f34a2ec5844 (diff)
downloadopenttd-bf703a0e825c16d07cf64f62ace41ff8b9bd69c0.tar.xz
(svn r242) -Fix: Pathfinding bug for road vehicles introduced in r160 fixed (blathijs)
-Fix: Pathfinding under bridges bug for ships introduced in r160 fixed (Darkvater)
Diffstat (limited to 'road_cmd.c')
-rw-r--r--road_cmd.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/road_cmd.c b/road_cmd.c
index 6c98a2c64..8f283ac4c 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -1047,13 +1047,6 @@ static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode) {
r *= 0x10001;
}
return r;
- } else if ((b&0xF0) == 0x20) {
- /* Depot */
- /* We reverse the dir because it points out of the
- * exit, and we want to get in. Maybe we should return
- * both dirs here? */
- byte dir = _reverse_dir[b&3];
- return 1 << _dir_to_straight_trackdir[dir];
}
}
return 0;