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authordarkvater <darkvater@openttd.org>2004-12-24 00:00:10 +0000
committerdarkvater <darkvater@openttd.org>2004-12-24 00:00:10 +0000
commitde597eb7d20df94ffe81bc3e746245aae307bdbd (patch)
tree229bfc706470d865b86d60d77fa8a1256fba8373 /os2.c
parent7d18544b04c73d98033d0cbc305b3271ed7ff5fd (diff)
downloadopenttd-de597eb7d20df94ffe81bc3e746245aae307bdbd.tar.xz
(svn r1271) -Fix: set eol-style to native on missing files
-Added known_bugs file with open bugs on SF..should be included with installer -Updated installer for 0.3.5
Diffstat (limited to 'os2.c')
-rw-r--r--os2.c1062
1 files changed, 531 insertions, 531 deletions
diff --git a/os2.c b/os2.c
index 27c37a5e2..ca24170e0 100644
--- a/os2.c
+++ b/os2.c
@@ -1,531 +1,531 @@
-#include "stdafx.h"
-#include "ttd.h"
-#include "table/strings.h"
-#include "hal.h"
-
-#include <direct.h>
-#include <unistd.h>
-#include <sys/stat.h>
-#include <time.h>
-#include <dos.h>
-
-#include <os2.h>
-
-#if defined(WITH_SDL)
-#include <SDL.h>
-#endif
-
-static char *_fios_path;
-static char *_fios_save_path;
-static char *_fios_scn_path;
-static FiosItem *_fios_items;
-static int _fios_count, _fios_alloc;
-
-static FiosItem *FiosAlloc()
-{
- if (_fios_count == _fios_alloc) {
- _fios_alloc += 256;
- _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
- }
- return &_fios_items[_fios_count++];
-}
-
-int compare_FiosItems (const void *a, const void *b) {
- const FiosItem *da = (const FiosItem *) a;
- const FiosItem *db = (const FiosItem *) b;
- int r;
-
- if (_savegame_sort_order < 2) // sort by date
- r = da->mtime < db->mtime ? -1 : 1;
- else
- r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
-
- if (_savegame_sort_order & 1) r = -r;
- return r;
-}
-
-
-// Get a list of savegames
-FiosItem *FiosGetSavegameList(int *num, int mode)
-{
- FiosItem *fios;
- DIR *dir;
- struct dirent *dirent;
- struct stat sb;
- int sort_start;
- char filename[MAX_PATH];
-
- if (_fios_save_path == NULL) {
- _fios_save_path = malloc(MAX_PATH);
- strcpy(_fios_save_path, _path.save_dir);
- }
-
- if(_game_mode==GM_EDITOR)
- _fios_path = _fios_scn_path;
- else
- _fios_path = _fios_save_path;
-
- // Parent directory, only if not in root already.
- if (_fios_path[1] != 0) {
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_PARENT;
- fios->mtime = 0;
- sprintf(fios->title, ".. (Parent directory)");
- }
-
- // Show subdirectories first
- dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
- if (!stat(filename, &sb)) {
- if (S_ISDIR(sb.st_mode)) {
- if (dirent->d_name[0] != '.') {
- fios = FiosAlloc();
- fios->mtime = 0;
- fios->type = FIOS_TYPE_DIR;
- fios->title[0] = 0;
- sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
- }
- }
- }
- }
- closedir(dir);
- }
-
- {
- /* XXX ugly global variables ... */
- byte order = _savegame_sort_order;
- _savegame_sort_order = 2; // sort ascending by name
- qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
- _savegame_sort_order = order;
- }
-
- // this is where to start sorting
- sort_start = _fios_count;
-
- /* Show savegame files
- * .SAV OpenTTD saved game
- * .SS1 Transport Tycoon Deluxe preset game
- * .SV1 Transport Tycoon Deluxe (Patch) saved game
- * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
- */
- dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
- if (!stat(filename, &sb)) {
- if (!S_ISDIR(sb.st_mode)) {
- char *t = strrchr(dirent->d_name, '.');
- if (t && !stricmp(t, ".sav")) { // OpenTTD
- *t = 0; // cut extension
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_FILE;
- fios->mtime = sb.st_mtime;
- fios->title[0] = 0;
- ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
- } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
- int ext = 0; // start of savegame extensions in _old_extensions[]
- if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch)
- *t = 0; // cut extension
- fios = FiosAlloc();
- fios->old_extension = ext-1;
- fios->type = FIOS_TYPE_OLDFILE;
- fios->mtime = sb.st_mtime;
- ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
- GetOldSaveGameName(fios->title, filename);
- }
- }
- }
- }
- }
- closedir(dir);
- }
-
- qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
-
- // Drives
- {
- unsigned save, disk, disk2, total;
-
- /* save original drive */
- _dos_getdrive(&save);
-
- /* get available drive letters */
-
- for (disk = 1; disk < 27; ++disk)
- {
- _dos_setdrive(disk, &total);
- _dos_getdrive(&disk2);
-
- if (disk == disk2)
- {
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_DRIVE;
- fios->title[0] = disk + 'A'-1;
- fios->title[1] = ':';
- fios->title[2] = 0;
- }
- }
-
- _dos_setdrive(save, &total);
- }
-
- *num = _fios_count;
- return _fios_items;
-}
-
-// Get a list of scenarios
-FiosItem *FiosGetScenarioList(int *num, int mode)
-{
- FiosItem *fios;
- DIR *dir;
- struct dirent *dirent;
- struct stat sb;
- int sort_start;
- char filename[MAX_PATH];
-
- if (_fios_scn_path == NULL) {
- _fios_scn_path = malloc(MAX_PATH);
- strcpy(_fios_scn_path, _path.scenario_dir);
- }
- _fios_path = _fios_scn_path;
-
- // Show subdirectories first
- dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
- if (!stat(filename, &sb)) {
- if (S_ISDIR(sb.st_mode)) {
- if (dirent->d_name[0] != '.') {
- fios = FiosAlloc();
- fios->mtime = 0;
- fios->type = FIOS_TYPE_DIR;
- fios->title[0] = 0;
- sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
- }
- }
- }
- }
- closedir(dir);
- }
-
- // this is where to start sorting
- sort_start = _fios_count;
-
- /* Show scenario files
- * .SCN OpenTTD style scenario file
- * .SV0 Transport Tycoon Deluxe (Patch) scenario
- * .SS0 Transport Tycoon Deluxe preset scenario
- */
- dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
- if (!stat(filename, &sb)) {
- if (!S_ISDIR(sb.st_mode)) {
- char *t = strrchr(dirent->d_name, '.');
- if (t && !stricmp(t, ".scn")) { // OpenTTD
- *t = 0; // cut extension
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_SCENARIO;
- fios->mtime = sb.st_mtime;
- fios->title[0] = 0;
- ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
- } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
- int ext = 3; // start of scenario extensions in _old_extensions[]
- if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch)
- *t = 0; // cut extension
- fios = FiosAlloc();
- fios->old_extension = ext-1;
- fios->type = FIOS_TYPE_OLD_SCENARIO;
- fios->mtime = sb.st_mtime;
- GetOldScenarioGameName(fios->title, filename);
- ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
- }
- }
- }
- }
- }
- closedir(dir);
- }
-
- qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
-
- // Drives
- if (mode != SLD_NEW_GAME)
- {
- unsigned save, disk, disk2, total;
-
- /* save original drive */
- _dos_getdrive(&save);
-
- /* get available drive letters */
-
- for (disk = 1; disk < 27; ++disk)
- {
- _dos_setdrive(disk, &total);
- _dos_getdrive(&disk2);
-
- if (disk == disk2)
- {
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_DRIVE;
- fios->title[0] = disk + 'A'-1;
- fios->title[1] = ':';
- fios->title[2] = 0;
- }
- }
-
- _dos_setdrive(save, &total);
- }
-
- *num = _fios_count;
- return _fios_items;
-}
-
-
-// Free the list of savegames
-void FiosFreeSavegameList()
-{
- free(_fios_items);
- _fios_items = NULL;
- _fios_alloc = _fios_count = 0;
-}
-
-// Browse to
-char *FiosBrowseTo(const FiosItem *item)
-{
- char *path = _fios_path;
- char *s;
-
- switch(item->type) {
- case FIOS_TYPE_PARENT:
- s = strrchr(path, '\\');
- if (s != NULL) *s = 0;
- break;
-
- case FIOS_TYPE_DIR:
- s = strchr((char*)item->name, '\\');
- if (s) *s = 0;
- while (*path) path++;
- *path++ = '\\';
- strcpy(path, item->name);
- break;
-
- case FIOS_TYPE_FILE:
- FiosMakeSavegameName(str_buffr, item->name);
- return str_buffr;
-
- case FIOS_TYPE_OLDFILE:
- sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
- return str_buffr;
-
- case FIOS_TYPE_SCENARIO:
- sprintf(str_buffr, "%s\\%s.scn", path, item->name);
- return str_buffr;
-
- case FIOS_TYPE_OLD_SCENARIO:
- sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]);
- return str_buffr;
- }
-
- return NULL;
-}
-
-// Get descriptive texts.
-// Returns a path as well as a
-// string describing the path.
-StringID FiosGetDescText(const char **path)
-{
- struct diskfree_t free;
- char drive;
-
- *path = _fios_path[0] ? _fios_path : "C:\\";
- drive = 'B' - *path[0];
-
- _getdiskfree(drive, &free);
-
- SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector);
- return STR_4005_BYTES_FREE;
-}
-
-void FiosMakeSavegameName(char *buf, const char *name)
-{
- if(_game_mode==GM_EDITOR)
- sprintf(buf, "%s\\%s.scn", _fios_path, name);
- else
- sprintf(buf, "%s\\%s.sav", _fios_path, name);
-}
-
-void FiosDelete(const char *name)
-{
- char *path = str_buffr;
- FiosMakeSavegameName(path, name);
- unlink(path);
-}
-
-const DriverDesc _video_driver_descs[] = {
- {"null", "Null Video Driver", &_null_video_driver, 0},
-#if defined(WITH_SDL)
- { "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
-#endif
- { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
- { NULL, NULL, NULL, 0}
-};
-
-const DriverDesc _sound_driver_descs[] = {
- {"null", "Null Sound Driver", &_null_sound_driver, 0},
-#if defined(WITH_SDL)
- { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
-#endif
- { NULL, NULL, NULL, 0}
-};
-
-const DriverDesc _music_driver_descs[] = {
- { "null", "Null Music Driver", &_null_music_driver, 0},
- { NULL, NULL, NULL, 0}
-};
-
-/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
- Not needed for *nix. */
-byte GetOSVersion()
-{
- return 2; // any arbitrary number bigger then 0
- // numbers lower than 2 breaks default music selection on mac
-}
-
-bool FileExists(const char *filename)
-{
- return access(filename, 0) == 0;
-}
-
-static int LanguageCompareFunc(const void *a, const void *b)
-{
- return strcmp(*(const char* const *)a, *(const char* const *)b);
-}
-
-int GetLanguageList(char **languages, int max)
-{
- DIR *dir;
- struct dirent *dirent;
- int num = 0;
-
- dir = opendir(_path.lang_dir);
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- char *t = strrchr(dirent->d_name, '.');
- if (t && !strcmp(t, ".lng")) {
- languages[num++] = strdup(dirent->d_name);
- if (num == max) break;
- }
- }
- closedir(dir);
- }
-
- qsort(languages, num, sizeof(char*), LanguageCompareFunc);
- return num;
-}
-
-static void ChangeWorkingDirectory(char *exe)
-{
- char *s = strrchr(exe, '\\');
- if (s != NULL) {
- *s = 0;
- chdir(exe);
- *s = '\\';
- }
-}
-
-void ShowInfo(const char *str)
-{
- puts(str);
-}
-
-void ShowOSErrorBox(const char *buf)
-{
- WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR);
-// TODO: FIX, doesn't always appear
-}
-
-int CDECL main(int argc, char* argv[])
-{
- // change the working directory to enable doubleclicking in UIs
- ChangeWorkingDirectory(argv[0]);
-
- _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
-
-
- return ttd_main(argc, argv);
-}
-
-void DeterminePaths()
-{
- char *s;
-
- _path.game_data_dir = malloc( MAX_PATH );
- ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
- #if defined SECOND_DATA_DIR
- _path.second_data_dir = malloc( MAX_PATH );
- ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
- #endif
-
-#if defined(USE_HOMEDIR)
- {
- char *homedir;
- homedir = getenv("HOME");
-
- if(!homedir) {
- struct passwd *pw = getpwuid(getuid());
- if (pw) homedir = pw->pw_dir;
- }
-
- _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
- }
-
-#else /* not defined(USE_HOMEDIR) */
-
- _path.personal_dir = malloc( MAX_PATH );
- ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
-
- // check if absolute or relative path
- s = strchr(_path.personal_dir, '\\');
-
- // add absolute path
- if (s==NULL || _path.personal_dir != s) {
- getcwd(_path.personal_dir, MAX_PATH);
- s = strchr(_path.personal_dir, 0);
- *s++ = '\\';
- ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
- }
-
-#endif /* defined(USE_HOMEDIR) */
-
- s = strchr(_path.personal_dir, 0);
-
- // append a / ?
- if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; }
-
- _path.save_dir = str_fmt("%ssave", _path.personal_dir);
- _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
- _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
- _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
- _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
- _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
-
-#if defined CUSTOM_LANG_DIR
- // sets the search path for lng files to the custom one
- _path.lang_dir = malloc( MAX_PATH );
- ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
-#else
- _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
-#endif
-
- // create necessary folders
- mkdir(_path.personal_dir);
- mkdir(_path.save_dir);
- mkdir(_path.autosave_dir);
- mkdir(_path.scenario_dir);
-}
-
+#include "stdafx.h"
+#include "ttd.h"
+#include "table/strings.h"
+#include "hal.h"
+
+#include <direct.h>
+#include <unistd.h>
+#include <sys/stat.h>
+#include <time.h>
+#include <dos.h>
+
+#include <os2.h>
+
+#if defined(WITH_SDL)
+#include <SDL.h>
+#endif
+
+static char *_fios_path;
+static char *_fios_save_path;
+static char *_fios_scn_path;
+static FiosItem *_fios_items;
+static int _fios_count, _fios_alloc;
+
+static FiosItem *FiosAlloc()
+{
+ if (_fios_count == _fios_alloc) {
+ _fios_alloc += 256;
+ _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
+ }
+ return &_fios_items[_fios_count++];
+}
+
+int compare_FiosItems (const void *a, const void *b) {
+ const FiosItem *da = (const FiosItem *) a;
+ const FiosItem *db = (const FiosItem *) b;
+ int r;
+
+ if (_savegame_sort_order < 2) // sort by date
+ r = da->mtime < db->mtime ? -1 : 1;
+ else
+ r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
+
+ if (_savegame_sort_order & 1) r = -r;
+ return r;
+}
+
+
+// Get a list of savegames
+FiosItem *FiosGetSavegameList(int *num, int mode)
+{
+ FiosItem *fios;
+ DIR *dir;
+ struct dirent *dirent;
+ struct stat sb;
+ int sort_start;
+ char filename[MAX_PATH];
+
+ if (_fios_save_path == NULL) {
+ _fios_save_path = malloc(MAX_PATH);
+ strcpy(_fios_save_path, _path.save_dir);
+ }
+
+ if(_game_mode==GM_EDITOR)
+ _fios_path = _fios_scn_path;
+ else
+ _fios_path = _fios_save_path;
+
+ // Parent directory, only if not in root already.
+ if (_fios_path[1] != 0) {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_PARENT;
+ fios->mtime = 0;
+ sprintf(fios->title, ".. (Parent directory)");
+ }
+
+ // Show subdirectories first
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (S_ISDIR(sb.st_mode)) {
+ if (dirent->d_name[0] != '.') {
+ fios = FiosAlloc();
+ fios->mtime = 0;
+ fios->type = FIOS_TYPE_DIR;
+ fios->title[0] = 0;
+ sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ {
+ /* XXX ugly global variables ... */
+ byte order = _savegame_sort_order;
+ _savegame_sort_order = 2; // sort ascending by name
+ qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
+ _savegame_sort_order = order;
+ }
+
+ // this is where to start sorting
+ sort_start = _fios_count;
+
+ /* Show savegame files
+ * .SAV OpenTTD saved game
+ * .SS1 Transport Tycoon Deluxe preset game
+ * .SV1 Transport Tycoon Deluxe (Patch) saved game
+ * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
+ */
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (!S_ISDIR(sb.st_mode)) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !stricmp(t, ".sav")) { // OpenTTD
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_FILE;
+ fios->mtime = sb.st_mtime;
+ fios->title[0] = 0;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
+ } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
+ int ext = 0; // start of savegame extensions in _old_extensions[]
+ if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch)
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->old_extension = ext-1;
+ fios->type = FIOS_TYPE_OLDFILE;
+ fios->mtime = sb.st_mtime;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
+ GetOldSaveGameName(fios->title, filename);
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
+
+ // Drives
+ {
+ unsigned save, disk, disk2, total;
+
+ /* save original drive */
+ _dos_getdrive(&save);
+
+ /* get available drive letters */
+
+ for (disk = 1; disk < 27; ++disk)
+ {
+ _dos_setdrive(disk, &total);
+ _dos_getdrive(&disk2);
+
+ if (disk == disk2)
+ {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_DRIVE;
+ fios->title[0] = disk + 'A'-1;
+ fios->title[1] = ':';
+ fios->title[2] = 0;
+ }
+ }
+
+ _dos_setdrive(save, &total);
+ }
+
+ *num = _fios_count;
+ return _fios_items;
+}
+
+// Get a list of scenarios
+FiosItem *FiosGetScenarioList(int *num, int mode)
+{
+ FiosItem *fios;
+ DIR *dir;
+ struct dirent *dirent;
+ struct stat sb;
+ int sort_start;
+ char filename[MAX_PATH];
+
+ if (_fios_scn_path == NULL) {
+ _fios_scn_path = malloc(MAX_PATH);
+ strcpy(_fios_scn_path, _path.scenario_dir);
+ }
+ _fios_path = _fios_scn_path;
+
+ // Show subdirectories first
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (S_ISDIR(sb.st_mode)) {
+ if (dirent->d_name[0] != '.') {
+ fios = FiosAlloc();
+ fios->mtime = 0;
+ fios->type = FIOS_TYPE_DIR;
+ fios->title[0] = 0;
+ sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ // this is where to start sorting
+ sort_start = _fios_count;
+
+ /* Show scenario files
+ * .SCN OpenTTD style scenario file
+ * .SV0 Transport Tycoon Deluxe (Patch) scenario
+ * .SS0 Transport Tycoon Deluxe preset scenario
+ */
+ dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
+ if (!stat(filename, &sb)) {
+ if (!S_ISDIR(sb.st_mode)) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !stricmp(t, ".scn")) { // OpenTTD
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_SCENARIO;
+ fios->mtime = sb.st_mtime;
+ fios->title[0] = 0;
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
+ } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
+ int ext = 3; // start of scenario extensions in _old_extensions[]
+ if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch)
+ *t = 0; // cut extension
+ fios = FiosAlloc();
+ fios->old_extension = ext-1;
+ fios->type = FIOS_TYPE_OLD_SCENARIO;
+ fios->mtime = sb.st_mtime;
+ GetOldScenarioGameName(fios->title, filename);
+ ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
+
+ // Drives
+ if (mode != SLD_NEW_GAME)
+ {
+ unsigned save, disk, disk2, total;
+
+ /* save original drive */
+ _dos_getdrive(&save);
+
+ /* get available drive letters */
+
+ for (disk = 1; disk < 27; ++disk)
+ {
+ _dos_setdrive(disk, &total);
+ _dos_getdrive(&disk2);
+
+ if (disk == disk2)
+ {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_DRIVE;
+ fios->title[0] = disk + 'A'-1;
+ fios->title[1] = ':';
+ fios->title[2] = 0;
+ }
+ }
+
+ _dos_setdrive(save, &total);
+ }
+
+ *num = _fios_count;
+ return _fios_items;
+}
+
+
+// Free the list of savegames
+void FiosFreeSavegameList()
+{
+ free(_fios_items);
+ _fios_items = NULL;
+ _fios_alloc = _fios_count = 0;
+}
+
+// Browse to
+char *FiosBrowseTo(const FiosItem *item)
+{
+ char *path = _fios_path;
+ char *s;
+
+ switch(item->type) {
+ case FIOS_TYPE_PARENT:
+ s = strrchr(path, '\\');
+ if (s != NULL) *s = 0;
+ break;
+
+ case FIOS_TYPE_DIR:
+ s = strchr((char*)item->name, '\\');
+ if (s) *s = 0;
+ while (*path) path++;
+ *path++ = '\\';
+ strcpy(path, item->name);
+ break;
+
+ case FIOS_TYPE_FILE:
+ FiosMakeSavegameName(str_buffr, item->name);
+ return str_buffr;
+
+ case FIOS_TYPE_OLDFILE:
+ sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
+ return str_buffr;
+
+ case FIOS_TYPE_SCENARIO:
+ sprintf(str_buffr, "%s\\%s.scn", path, item->name);
+ return str_buffr;
+
+ case FIOS_TYPE_OLD_SCENARIO:
+ sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]);
+ return str_buffr;
+ }
+
+ return NULL;
+}
+
+// Get descriptive texts.
+// Returns a path as well as a
+// string describing the path.
+StringID FiosGetDescText(const char **path)
+{
+ struct diskfree_t free;
+ char drive;
+
+ *path = _fios_path[0] ? _fios_path : "C:\\";
+ drive = 'B' - *path[0];
+
+ _getdiskfree(drive, &free);
+
+ SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector);
+ return STR_4005_BYTES_FREE;
+}
+
+void FiosMakeSavegameName(char *buf, const char *name)
+{
+ if(_game_mode==GM_EDITOR)
+ sprintf(buf, "%s\\%s.scn", _fios_path, name);
+ else
+ sprintf(buf, "%s\\%s.sav", _fios_path, name);
+}
+
+void FiosDelete(const char *name)
+{
+ char *path = str_buffr;
+ FiosMakeSavegameName(path, name);
+ unlink(path);
+}
+
+const DriverDesc _video_driver_descs[] = {
+ {"null", "Null Video Driver", &_null_video_driver, 0},
+#if defined(WITH_SDL)
+ { "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
+#endif
+ { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
+ { NULL, NULL, NULL, 0}
+};
+
+const DriverDesc _sound_driver_descs[] = {
+ {"null", "Null Sound Driver", &_null_sound_driver, 0},
+#if defined(WITH_SDL)
+ { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
+#endif
+ { NULL, NULL, NULL, 0}
+};
+
+const DriverDesc _music_driver_descs[] = {
+ { "null", "Null Music Driver", &_null_music_driver, 0},
+ { NULL, NULL, NULL, 0}
+};
+
+/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
+ Not needed for *nix. */
+byte GetOSVersion()
+{
+ return 2; // any arbitrary number bigger then 0
+ // numbers lower than 2 breaks default music selection on mac
+}
+
+bool FileExists(const char *filename)
+{
+ return access(filename, 0) == 0;
+}
+
+static int LanguageCompareFunc(const void *a, const void *b)
+{
+ return strcmp(*(const char* const *)a, *(const char* const *)b);
+}
+
+int GetLanguageList(char **languages, int max)
+{
+ DIR *dir;
+ struct dirent *dirent;
+ int num = 0;
+
+ dir = opendir(_path.lang_dir);
+ if (dir != NULL) {
+ while ((dirent = readdir(dir))) {
+ char *t = strrchr(dirent->d_name, '.');
+ if (t && !strcmp(t, ".lng")) {
+ languages[num++] = strdup(dirent->d_name);
+ if (num == max) break;
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(languages, num, sizeof(char*), LanguageCompareFunc);
+ return num;
+}
+
+static void ChangeWorkingDirectory(char *exe)
+{
+ char *s = strrchr(exe, '\\');
+ if (s != NULL) {
+ *s = 0;
+ chdir(exe);
+ *s = '\\';
+ }
+}
+
+void ShowInfo(const char *str)
+{
+ puts(str);
+}
+
+void ShowOSErrorBox(const char *buf)
+{
+ WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR);
+// TODO: FIX, doesn't always appear
+}
+
+int CDECL main(int argc, char* argv[])
+{
+ // change the working directory to enable doubleclicking in UIs
+ ChangeWorkingDirectory(argv[0]);
+
+ _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
+
+
+ return ttd_main(argc, argv);
+}
+
+void DeterminePaths()
+{
+ char *s;
+
+ _path.game_data_dir = malloc( MAX_PATH );
+ ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
+ #if defined SECOND_DATA_DIR
+ _path.second_data_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
+ #endif
+
+#if defined(USE_HOMEDIR)
+ {
+ char *homedir;
+ homedir = getenv("HOME");
+
+ if(!homedir) {
+ struct passwd *pw = getpwuid(getuid());
+ if (pw) homedir = pw->pw_dir;
+ }
+
+ _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
+ }
+
+#else /* not defined(USE_HOMEDIR) */
+
+ _path.personal_dir = malloc( MAX_PATH );
+ ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
+
+ // check if absolute or relative path
+ s = strchr(_path.personal_dir, '\\');
+
+ // add absolute path
+ if (s==NULL || _path.personal_dir != s) {
+ getcwd(_path.personal_dir, MAX_PATH);
+ s = strchr(_path.personal_dir, 0);
+ *s++ = '\\';
+ ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
+ }
+
+#endif /* defined(USE_HOMEDIR) */
+
+ s = strchr(_path.personal_dir, 0);
+
+ // append a / ?
+ if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; }
+
+ _path.save_dir = str_fmt("%ssave", _path.personal_dir);
+ _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
+ _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
+ _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
+ _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
+ _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
+
+#if defined CUSTOM_LANG_DIR
+ // sets the search path for lng files to the custom one
+ _path.lang_dir = malloc( MAX_PATH );
+ ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
+#else
+ _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
+#endif
+
+ // create necessary folders
+ mkdir(_path.personal_dir);
+ mkdir(_path.save_dir);
+ mkdir(_path.autosave_dir);
+ mkdir(_path.scenario_dir);
+}
+