diff options
-rw-r--r-- | known-bugs.txt | 68 | ||||
-rw-r--r-- | langs.vcproj | 35 | ||||
-rw-r--r-- | os/win32/installer/install.nsi | 27 | ||||
-rw-r--r-- | os2.c | 1062 |
4 files changed, 617 insertions, 575 deletions
diff --git a/known-bugs.txt b/known-bugs.txt new file mode 100644 index 000000000..880197368 --- /dev/null +++ b/known-bugs.txt @@ -0,0 +1,68 @@ +README +------------------------------------------------------------------------ +All bugs listed below are marked as known. Please do not submit any bugs +that are the same as these. If you do, don't act surprised, because +we WILL flame you!! + +There is an experimental AI included in the game which you can enable +from the "Configure Patches" window. All bugs related to this AI should +go to: http://www.tt-forums.net/viewtopic.php?t=9576 + +Of course if you have more knowledge about any of these bugs, have more +specifics, we welcome you to report them. React to the given bug indicated +by the number below on http://sourceforge.net/tracker/?group_id=103924&atid=636365 +If the the bug-report is closed, it has been fixed, which then can be verified +in the latest SVN version. + +Bugs for 0.3.5 +------------------------------------------------------------------------ +URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse +-1085486 Subsidies: Only count when station is in right suburb +-1084797 building stretch leaves gap +-1084789 delivered cargo bug +-1083941 Train gui crash assertion error +-1083717 graphical glitch +-1083710 Reverse train in depot crashes OpenTTD +-1074623 bus pathfinding inadequacies +-1074610 overtaking at signals bug +-1065168 accept iron ore doesn't produce steel +-1060686 changing (load) order doesn't take effect immediately +-1053339 depot/station looping +-1050990 Buying trains sometimes accounted for incorrectly +-1040119 Flood and wagons in depot +-1034778 train breaksdown, when breaks set to none +-1033300 signal bug +-1030918 Negative city population +-1030502 Buying up a company isn't complete +-1024703 Infinite access of A: when saving and no disk in drive +-997251 Realistic acceleration: Trains don't slow down in curves +-996503 Sound volume bug +-992677 BeOS MIDI does not initialise on newer BeOS releases +-985475 Different kinds of signals in same tile? [Bug] +-980271 Realistic acceleration bug / Lev4 Chimaera becomes useless +-978372 Inconsistent stopping. +-968036 Ship blocked at the edge + +Minor Bugs for 0.3.5 +------------------------------------------------------------------------ +URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse +-1090495 Bridges and straight lakesides +-1087407 wrong message in history +-1084620 Minor bug considering buses/trucks +-1034310 color mauve in diagrams +-1031451 Catchment area shows when buying sign. +-1031184 Smoke visible through tunnel +-1030661 It's possible to build a tunnel under oil wells +-1009171 Canals and locks at sea level cause flooding +-998902 Annoying out-of-date message +-993516 Canal + bouy -> wrong graphics. +-987891 Large UFO destruction bug +-987884 farm fences +-987883 Aircraft landing/taking off +-987880 company league table updating +-985927 many carriages in depot +-985924 aircraft taxi speed +-980276 Overflow in factory directory +-976824 transmitter base +-941694 Clipping problems stations/vehicles on slopes +-936997 Stationname too long to fit in trainwindow bug
\ No newline at end of file diff --git a/langs.vcproj b/langs.vcproj index a147ffa12..32bb68e2f 100644 --- a/langs.vcproj +++ b/langs.vcproj @@ -194,17 +194,6 @@ </FileConfiguration>
</File>
<File
- RelativePath=".\lang\latvian.txt">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCustomBuildTool"
- Description="Generating latvian language file"
- CommandLine="strgen\debug\strgen.exe "$(InputPath)""
- Outputs="lang\latvian.lng"/>
- </FileConfiguration>
- </File>
- <File
RelativePath=".\lang\norwegian.txt">
<FileConfiguration
Name="Debug|Win32">
@@ -265,18 +254,6 @@ </FileConfiguration>
</File>
<File
- RelativePath=".\lang\russian.txt">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCustomBuildTool"
- Description="Generating russian language file"
- CommandLine="strgen\debug\strgen.exe "$(InputPath)"
-"
- Outputs="lang\russian.lng"/>
- </FileConfiguration>
- </File>
- <File
RelativePath=".\lang\slovak.txt">
<FileConfiguration
Name="Debug|Win32">
@@ -312,18 +289,6 @@ Outputs="lang\swedish.lng"/>
</FileConfiguration>
</File>
- <File
- RelativePath=".\lang\turkish.txt">
- <FileConfiguration
- Name="Debug|Win32">
- <Tool
- Name="VCCustomBuildTool"
- Description="Generating turkish language file"
- CommandLine="strgen\debug\strgen.exe "$(InputPath)"
-"
- Outputs="lang\turkish.lng"/>
- </FileConfiguration>
- </File>
</Files>
<Globals>
</Globals>
diff --git a/os/win32/installer/install.nsi b/os/win32/installer/install.nsi index abaf2a75d..01ef28507 100644 --- a/os/win32/installer/install.nsi +++ b/os/win32/installer/install.nsi @@ -1,8 +1,8 @@ ; Define your application name !define APPNAME "OpenTTD" -!define APPNAMEANDVERSION "OpenTTD 0.3.4.0" -!define APPVERSION "0.3.4.0" -!define INSTALLERVERSION 12 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!! +!define APPNAMEANDVERSION "OpenTTD 0.3.5.0" +!define APPVERSION "0.3.5.0" +!define INSTALLERVERSION 13 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!! BrandingText "OpenTTD Installer" @@ -24,7 +24,7 @@ Name "${APPNAMEANDVERSION}" ; NOTE: Keep trailing backslash! InstallDir "$PROGRAMFILES\OpenTTD\" InstallDirRegKey HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder" -OutFile "openttd-${APPVERSION}.exe" +OutFile "openttd-${APPVERSION}-win32.exe" ShowInstDetails show ShowUninstDetails show @@ -110,9 +110,10 @@ Section "!OpenTTD" Section1 File ${PATH_ROOT}changelog.txt File ${PATH_ROOT}COPYING File ${PATH_ROOT}readme.txt + File ${PATH_ROOT}known-bugs.txt ; Copy executable - File /oname=openttd.exe ${PATH_ROOT}Release\openttd.exe + File /oname=OpenTTD.exe ${PATH_ROOT}Release\openttd.exe File ${PATH_ROOT}strgen\Release\strgen.exe @@ -124,16 +125,16 @@ Section "!OpenTTD" Section1 ;Creates the Registry Entries - WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit http://www.openttd.com" + WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit http://www.openttd.org" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayIcon" "$INSTDIR\setup.ico" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayName" "OpenTTD ${APPVERSION}" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion" "${APPVERSION}" - WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "http://www.openttd.com" + WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "HelpLink" "http://www.openttd.org" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder" "$INSTDIR" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Publisher" "OpenTTD" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Shortcut Folder" "$SHORTCUTS" WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString" "$INSTDIR\uninstall.exe" - WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "http://www.openttd.com" + WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "URLInfoAbout" "http://www.openttd.org" ;This key sets the Version DWORD that patches will check against WriteRegDWORD HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Version" ${INSTALLERVERSION} @@ -144,6 +145,7 @@ Section "!OpenTTD" Section1 CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Uninstall.lnk" "$INSTDIR\uninstall.exe" CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Readme.lnk" "$INSTDIR\Readme.txt" CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Changelog.lnk" "$INSTDIR\Changelog.txt" + CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" "$INSTDIR\known-bugs.txt" !insertmacro MUI_STARTMENU_WRITE_END SectionEnd @@ -206,16 +208,19 @@ Section Uninstall Delete "$SMPROGRAMS\$SHORTCUTS\Uninstall.lnk" Delete "$SMPROGRAMS\$SHORTCUTS\Readme.lnk" Delete "$SMPROGRAMS\$SHORTCUTS\Changelog.lnk" + Delete "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" ; Clean up OpenTTD dir Delete "$INSTDIR\changelog.txt" Delete "$INSTDIR\readme.txt" + Delete "$INSTDIR\known-bugs.txt" Delete "$INSTDIR\openttd.exe" Delete "$INSTDIR\strgen.exe" Delete "$INSTDIR\COPYING" Delete "$INSTDIR\INSTALL.LOG" Delete "$INSTDIR\crash.log" Delete "$INSTDIR\openttd.cfg" + Delete "$INSTDIR\save\autosave\network*.tmp" ; temporary network file ; Data files Delete "$INSTDIR\data\opntitle.dat" @@ -248,6 +253,9 @@ SectionEnd Function SelectCD SectionGetFlags ${Section2} $0 + IntOp $1 $0 & 0x80 ; bit 7 set by upgrade, no need to copy files + IntCmp $1 1 DoneCD ;upgrade doesn't need copy files + IntOp $0 $0 & 1 IntCmp $0 1 NoAbort Abort @@ -269,7 +277,7 @@ TruFinish: ClearErrors WriteINIStr $R0 "Field 2" "State" $CDDRIVE WriteINIStr $R0 "Field 3" "Text" $AddWinPrePopulate - +DoneCD: InstallOptions::dialog $R0 Pop $R1 FunctionEnd @@ -326,6 +334,7 @@ WelcomeToSetup: ReadRegStr $OLDVERSION HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion" ;Gets the older version then displays it in a message box MessageBox MB_OK|MB_ICONINFORMATION "Welcome to ${APPNAMEANDVERSION} Setup.$\n$\nThis will allow you to upgrade from version $OLDVERSION." + SectionSetFlags ${Section2} 0x80 ; set bit 7 Goto FinishCallback VersionsAreEqual: @@ -1,531 +1,531 @@ -#include "stdafx.h"
-#include "ttd.h"
-#include "table/strings.h"
-#include "hal.h"
-
-#include <direct.h>
-#include <unistd.h>
-#include <sys/stat.h>
-#include <time.h>
-#include <dos.h>
-
-#include <os2.h>
-
-#if defined(WITH_SDL)
-#include <SDL.h>
-#endif
-
-static char *_fios_path;
-static char *_fios_save_path;
-static char *_fios_scn_path;
-static FiosItem *_fios_items;
-static int _fios_count, _fios_alloc;
-
-static FiosItem *FiosAlloc()
-{
- if (_fios_count == _fios_alloc) {
- _fios_alloc += 256;
- _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
- }
- return &_fios_items[_fios_count++];
-}
-
-int compare_FiosItems (const void *a, const void *b) {
- const FiosItem *da = (const FiosItem *) a;
- const FiosItem *db = (const FiosItem *) b;
- int r;
-
- if (_savegame_sort_order < 2) // sort by date
- r = da->mtime < db->mtime ? -1 : 1;
- else
- r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
-
- if (_savegame_sort_order & 1) r = -r;
- return r;
-}
-
-
-// Get a list of savegames
-FiosItem *FiosGetSavegameList(int *num, int mode)
-{
- FiosItem *fios;
- DIR *dir;
- struct dirent *dirent;
- struct stat sb;
- int sort_start;
- char filename[MAX_PATH];
-
- if (_fios_save_path == NULL) {
- _fios_save_path = malloc(MAX_PATH);
- strcpy(_fios_save_path, _path.save_dir);
- }
-
- if(_game_mode==GM_EDITOR)
- _fios_path = _fios_scn_path;
- else
- _fios_path = _fios_save_path;
-
- // Parent directory, only if not in root already.
- if (_fios_path[1] != 0) {
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_PARENT;
- fios->mtime = 0;
- sprintf(fios->title, ".. (Parent directory)");
- }
-
- // Show subdirectories first
- dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
- if (!stat(filename, &sb)) {
- if (S_ISDIR(sb.st_mode)) {
- if (dirent->d_name[0] != '.') {
- fios = FiosAlloc();
- fios->mtime = 0;
- fios->type = FIOS_TYPE_DIR;
- fios->title[0] = 0;
- sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
- }
- }
- }
- }
- closedir(dir);
- }
-
- {
- /* XXX ugly global variables ... */
- byte order = _savegame_sort_order;
- _savegame_sort_order = 2; // sort ascending by name
- qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
- _savegame_sort_order = order;
- }
-
- // this is where to start sorting
- sort_start = _fios_count;
-
- /* Show savegame files
- * .SAV OpenTTD saved game
- * .SS1 Transport Tycoon Deluxe preset game
- * .SV1 Transport Tycoon Deluxe (Patch) saved game
- * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
- */
- dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
- if (!stat(filename, &sb)) {
- if (!S_ISDIR(sb.st_mode)) {
- char *t = strrchr(dirent->d_name, '.');
- if (t && !stricmp(t, ".sav")) { // OpenTTD
- *t = 0; // cut extension
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_FILE;
- fios->mtime = sb.st_mtime;
- fios->title[0] = 0;
- ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
- } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
- int ext = 0; // start of savegame extensions in _old_extensions[]
- if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch)
- *t = 0; // cut extension
- fios = FiosAlloc();
- fios->old_extension = ext-1;
- fios->type = FIOS_TYPE_OLDFILE;
- fios->mtime = sb.st_mtime;
- ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
- GetOldSaveGameName(fios->title, filename);
- }
- }
- }
- }
- }
- closedir(dir);
- }
-
- qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
-
- // Drives
- {
- unsigned save, disk, disk2, total;
-
- /* save original drive */
- _dos_getdrive(&save);
-
- /* get available drive letters */
-
- for (disk = 1; disk < 27; ++disk)
- {
- _dos_setdrive(disk, &total);
- _dos_getdrive(&disk2);
-
- if (disk == disk2)
- {
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_DRIVE;
- fios->title[0] = disk + 'A'-1;
- fios->title[1] = ':';
- fios->title[2] = 0;
- }
- }
-
- _dos_setdrive(save, &total);
- }
-
- *num = _fios_count;
- return _fios_items;
-}
-
-// Get a list of scenarios
-FiosItem *FiosGetScenarioList(int *num, int mode)
-{
- FiosItem *fios;
- DIR *dir;
- struct dirent *dirent;
- struct stat sb;
- int sort_start;
- char filename[MAX_PATH];
-
- if (_fios_scn_path == NULL) {
- _fios_scn_path = malloc(MAX_PATH);
- strcpy(_fios_scn_path, _path.scenario_dir);
- }
- _fios_path = _fios_scn_path;
-
- // Show subdirectories first
- dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
- if (!stat(filename, &sb)) {
- if (S_ISDIR(sb.st_mode)) {
- if (dirent->d_name[0] != '.') {
- fios = FiosAlloc();
- fios->mtime = 0;
- fios->type = FIOS_TYPE_DIR;
- fios->title[0] = 0;
- sprintf(fios->name, "%s\\ (Directory)", dirent->d_name);
- }
- }
- }
- }
- closedir(dir);
- }
-
- // this is where to start sorting
- sort_start = _fios_count;
-
- /* Show scenario files
- * .SCN OpenTTD style scenario file
- * .SV0 Transport Tycoon Deluxe (Patch) scenario
- * .SS0 Transport Tycoon Deluxe preset scenario
- */
- dir = opendir(_fios_path[0] ? _fios_path : "C:\\");
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- sprintf (filename, "%s\\%s", _fios_path, dirent->d_name);
- if (!stat(filename, &sb)) {
- if (!S_ISDIR(sb.st_mode)) {
- char *t = strrchr(dirent->d_name, '.');
- if (t && !stricmp(t, ".scn")) { // OpenTTD
- *t = 0; // cut extension
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_SCENARIO;
- fios->mtime = sb.st_mtime;
- fios->title[0] = 0;
- ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
- } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
- int ext = 3; // start of scenario extensions in _old_extensions[]
- if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch)
- *t = 0; // cut extension
- fios = FiosAlloc();
- fios->old_extension = ext-1;
- fios->type = FIOS_TYPE_OLD_SCENARIO;
- fios->mtime = sb.st_mtime;
- GetOldScenarioGameName(fios->title, filename);
- ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
- }
- }
- }
- }
- }
- closedir(dir);
- }
-
- qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
-
- // Drives
- if (mode != SLD_NEW_GAME)
- {
- unsigned save, disk, disk2, total;
-
- /* save original drive */
- _dos_getdrive(&save);
-
- /* get available drive letters */
-
- for (disk = 1; disk < 27; ++disk)
- {
- _dos_setdrive(disk, &total);
- _dos_getdrive(&disk2);
-
- if (disk == disk2)
- {
- fios = FiosAlloc();
- fios->type = FIOS_TYPE_DRIVE;
- fios->title[0] = disk + 'A'-1;
- fios->title[1] = ':';
- fios->title[2] = 0;
- }
- }
-
- _dos_setdrive(save, &total);
- }
-
- *num = _fios_count;
- return _fios_items;
-}
-
-
-// Free the list of savegames
-void FiosFreeSavegameList()
-{
- free(_fios_items);
- _fios_items = NULL;
- _fios_alloc = _fios_count = 0;
-}
-
-// Browse to
-char *FiosBrowseTo(const FiosItem *item)
-{
- char *path = _fios_path;
- char *s;
-
- switch(item->type) {
- case FIOS_TYPE_PARENT:
- s = strrchr(path, '\\');
- if (s != NULL) *s = 0;
- break;
-
- case FIOS_TYPE_DIR:
- s = strchr((char*)item->name, '\\');
- if (s) *s = 0;
- while (*path) path++;
- *path++ = '\\';
- strcpy(path, item->name);
- break;
-
- case FIOS_TYPE_FILE:
- FiosMakeSavegameName(str_buffr, item->name);
- return str_buffr;
-
- case FIOS_TYPE_OLDFILE:
- sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
- return str_buffr;
-
- case FIOS_TYPE_SCENARIO:
- sprintf(str_buffr, "%s\\%s.scn", path, item->name);
- return str_buffr;
-
- case FIOS_TYPE_OLD_SCENARIO:
- sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]);
- return str_buffr;
- }
-
- return NULL;
-}
-
-// Get descriptive texts.
-// Returns a path as well as a
-// string describing the path.
-StringID FiosGetDescText(const char **path)
-{
- struct diskfree_t free;
- char drive;
-
- *path = _fios_path[0] ? _fios_path : "C:\\";
- drive = 'B' - *path[0];
-
- _getdiskfree(drive, &free);
-
- SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector);
- return STR_4005_BYTES_FREE;
-}
-
-void FiosMakeSavegameName(char *buf, const char *name)
-{
- if(_game_mode==GM_EDITOR)
- sprintf(buf, "%s\\%s.scn", _fios_path, name);
- else
- sprintf(buf, "%s\\%s.sav", _fios_path, name);
-}
-
-void FiosDelete(const char *name)
-{
- char *path = str_buffr;
- FiosMakeSavegameName(path, name);
- unlink(path);
-}
-
-const DriverDesc _video_driver_descs[] = {
- {"null", "Null Video Driver", &_null_video_driver, 0},
-#if defined(WITH_SDL)
- { "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
-#endif
- { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
- { NULL, NULL, NULL, 0}
-};
-
-const DriverDesc _sound_driver_descs[] = {
- {"null", "Null Sound Driver", &_null_sound_driver, 0},
-#if defined(WITH_SDL)
- { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
-#endif
- { NULL, NULL, NULL, 0}
-};
-
-const DriverDesc _music_driver_descs[] = {
- { "null", "Null Music Driver", &_null_music_driver, 0},
- { NULL, NULL, NULL, 0}
-};
-
-/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
- Not needed for *nix. */
-byte GetOSVersion()
-{
- return 2; // any arbitrary number bigger then 0
- // numbers lower than 2 breaks default music selection on mac
-}
-
-bool FileExists(const char *filename)
-{
- return access(filename, 0) == 0;
-}
-
-static int LanguageCompareFunc(const void *a, const void *b)
-{
- return strcmp(*(const char* const *)a, *(const char* const *)b);
-}
-
-int GetLanguageList(char **languages, int max)
-{
- DIR *dir;
- struct dirent *dirent;
- int num = 0;
-
- dir = opendir(_path.lang_dir);
- if (dir != NULL) {
- while ((dirent = readdir(dir))) {
- char *t = strrchr(dirent->d_name, '.');
- if (t && !strcmp(t, ".lng")) {
- languages[num++] = strdup(dirent->d_name);
- if (num == max) break;
- }
- }
- closedir(dir);
- }
-
- qsort(languages, num, sizeof(char*), LanguageCompareFunc);
- return num;
-}
-
-static void ChangeWorkingDirectory(char *exe)
-{
- char *s = strrchr(exe, '\\');
- if (s != NULL) {
- *s = 0;
- chdir(exe);
- *s = '\\';
- }
-}
-
-void ShowInfo(const char *str)
-{
- puts(str);
-}
-
-void ShowOSErrorBox(const char *buf)
-{
- WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR);
-// TODO: FIX, doesn't always appear
-}
-
-int CDECL main(int argc, char* argv[])
-{
- // change the working directory to enable doubleclicking in UIs
- ChangeWorkingDirectory(argv[0]);
-
- _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
-
-
- return ttd_main(argc, argv);
-}
-
-void DeterminePaths()
-{
- char *s;
-
- _path.game_data_dir = malloc( MAX_PATH );
- ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
- #if defined SECOND_DATA_DIR
- _path.second_data_dir = malloc( MAX_PATH );
- ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
- #endif
-
-#if defined(USE_HOMEDIR)
- {
- char *homedir;
- homedir = getenv("HOME");
-
- if(!homedir) {
- struct passwd *pw = getpwuid(getuid());
- if (pw) homedir = pw->pw_dir;
- }
-
- _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
- }
-
-#else /* not defined(USE_HOMEDIR) */
-
- _path.personal_dir = malloc( MAX_PATH );
- ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
-
- // check if absolute or relative path
- s = strchr(_path.personal_dir, '\\');
-
- // add absolute path
- if (s==NULL || _path.personal_dir != s) {
- getcwd(_path.personal_dir, MAX_PATH);
- s = strchr(_path.personal_dir, 0);
- *s++ = '\\';
- ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
- }
-
-#endif /* defined(USE_HOMEDIR) */
-
- s = strchr(_path.personal_dir, 0);
-
- // append a / ?
- if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; }
-
- _path.save_dir = str_fmt("%ssave", _path.personal_dir);
- _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
- _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
- _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
- _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
- _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
-
-#if defined CUSTOM_LANG_DIR
- // sets the search path for lng files to the custom one
- _path.lang_dir = malloc( MAX_PATH );
- ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
-#else
- _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
-#endif
-
- // create necessary folders
- mkdir(_path.personal_dir);
- mkdir(_path.save_dir);
- mkdir(_path.autosave_dir);
- mkdir(_path.scenario_dir);
-}
-
+#include "stdafx.h" +#include "ttd.h" +#include "table/strings.h" +#include "hal.h" + +#include <direct.h> +#include <unistd.h> +#include <sys/stat.h> +#include <time.h> +#include <dos.h> + +#include <os2.h> + +#if defined(WITH_SDL) +#include <SDL.h> +#endif + +static char *_fios_path; +static char *_fios_save_path; +static char *_fios_scn_path; +static FiosItem *_fios_items; +static int _fios_count, _fios_alloc; + +static FiosItem *FiosAlloc() +{ + if (_fios_count == _fios_alloc) { + _fios_alloc += 256; + _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); + } + return &_fios_items[_fios_count++]; +} + +int compare_FiosItems (const void *a, const void *b) { + const FiosItem *da = (const FiosItem *) a; + const FiosItem *db = (const FiosItem *) b; + int r; + + if (_savegame_sort_order < 2) // sort by date + r = da->mtime < db->mtime ? -1 : 1; + else + r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name); + + if (_savegame_sort_order & 1) r = -r; + return r; +} + + +// Get a list of savegames +FiosItem *FiosGetSavegameList(int *num, int mode) +{ + FiosItem *fios; + DIR *dir; + struct dirent *dirent; + struct stat sb; + int sort_start; + char filename[MAX_PATH]; + + if (_fios_save_path == NULL) { + _fios_save_path = malloc(MAX_PATH); + strcpy(_fios_save_path, _path.save_dir); + } + + if(_game_mode==GM_EDITOR) + _fios_path = _fios_scn_path; + else + _fios_path = _fios_save_path; + + // Parent directory, only if not in root already. + if (_fios_path[1] != 0) { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_PARENT; + fios->mtime = 0; + sprintf(fios->title, ".. (Parent directory)"); + } + + // Show subdirectories first + dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + if (!stat(filename, &sb)) { + if (S_ISDIR(sb.st_mode)) { + if (dirent->d_name[0] != '.') { + fios = FiosAlloc(); + fios->mtime = 0; + fios->type = FIOS_TYPE_DIR; + fios->title[0] = 0; + sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); + } + } + } + } + closedir(dir); + } + + { + /* XXX ugly global variables ... */ + byte order = _savegame_sort_order; + _savegame_sort_order = 2; // sort ascending by name + qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); + _savegame_sort_order = order; + } + + // this is where to start sorting + sort_start = _fios_count; + + /* Show savegame files + * .SAV OpenTTD saved game + * .SS1 Transport Tycoon Deluxe preset game + * .SV1 Transport Tycoon Deluxe (Patch) saved game + * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game + */ + dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + if (!stat(filename, &sb)) { + if (!S_ISDIR(sb.st_mode)) { + char *t = strrchr(dirent->d_name, '.'); + if (t && !stricmp(t, ".sav")) { // OpenTTD + *t = 0; // cut extension + fios = FiosAlloc(); + fios->type = FIOS_TYPE_FILE; + fios->mtime = sb.st_mtime; + fios->title[0] = 0; + ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); + } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { + int ext = 0; // start of savegame extensions in _old_extensions[] + if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch) + *t = 0; // cut extension + fios = FiosAlloc(); + fios->old_extension = ext-1; + fios->type = FIOS_TYPE_OLDFILE; + fios->mtime = sb.st_mtime; + ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); + GetOldSaveGameName(fios->title, filename); + } + } + } + } + } + closedir(dir); + } + + qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); + + // Drives + { + unsigned save, disk, disk2, total; + + /* save original drive */ + _dos_getdrive(&save); + + /* get available drive letters */ + + for (disk = 1; disk < 27; ++disk) + { + _dos_setdrive(disk, &total); + _dos_getdrive(&disk2); + + if (disk == disk2) + { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_DRIVE; + fios->title[0] = disk + 'A'-1; + fios->title[1] = ':'; + fios->title[2] = 0; + } + } + + _dos_setdrive(save, &total); + } + + *num = _fios_count; + return _fios_items; +} + +// Get a list of scenarios +FiosItem *FiosGetScenarioList(int *num, int mode) +{ + FiosItem *fios; + DIR *dir; + struct dirent *dirent; + struct stat sb; + int sort_start; + char filename[MAX_PATH]; + + if (_fios_scn_path == NULL) { + _fios_scn_path = malloc(MAX_PATH); + strcpy(_fios_scn_path, _path.scenario_dir); + } + _fios_path = _fios_scn_path; + + // Show subdirectories first + dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + if (!stat(filename, &sb)) { + if (S_ISDIR(sb.st_mode)) { + if (dirent->d_name[0] != '.') { + fios = FiosAlloc(); + fios->mtime = 0; + fios->type = FIOS_TYPE_DIR; + fios->title[0] = 0; + sprintf(fios->name, "%s\\ (Directory)", dirent->d_name); + } + } + } + } + closedir(dir); + } + + // this is where to start sorting + sort_start = _fios_count; + + /* Show scenario files + * .SCN OpenTTD style scenario file + * .SV0 Transport Tycoon Deluxe (Patch) scenario + * .SS0 Transport Tycoon Deluxe preset scenario + */ + dir = opendir(_fios_path[0] ? _fios_path : "C:\\"); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + sprintf (filename, "%s\\%s", _fios_path, dirent->d_name); + if (!stat(filename, &sb)) { + if (!S_ISDIR(sb.st_mode)) { + char *t = strrchr(dirent->d_name, '.'); + if (t && !stricmp(t, ".scn")) { // OpenTTD + *t = 0; // cut extension + fios = FiosAlloc(); + fios->type = FIOS_TYPE_SCENARIO; + fios->mtime = sb.st_mtime; + fios->title[0] = 0; + ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); + } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { + int ext = 3; // start of scenario extensions in _old_extensions[] + if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch) + *t = 0; // cut extension + fios = FiosAlloc(); + fios->old_extension = ext-1; + fios->type = FIOS_TYPE_OLD_SCENARIO; + fios->mtime = sb.st_mtime; + GetOldScenarioGameName(fios->title, filename); + ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); + } + } + } + } + } + closedir(dir); + } + + qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); + + // Drives + if (mode != SLD_NEW_GAME) + { + unsigned save, disk, disk2, total; + + /* save original drive */ + _dos_getdrive(&save); + + /* get available drive letters */ + + for (disk = 1; disk < 27; ++disk) + { + _dos_setdrive(disk, &total); + _dos_getdrive(&disk2); + + if (disk == disk2) + { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_DRIVE; + fios->title[0] = disk + 'A'-1; + fios->title[1] = ':'; + fios->title[2] = 0; + } + } + + _dos_setdrive(save, &total); + } + + *num = _fios_count; + return _fios_items; +} + + +// Free the list of savegames +void FiosFreeSavegameList() +{ + free(_fios_items); + _fios_items = NULL; + _fios_alloc = _fios_count = 0; +} + +// Browse to +char *FiosBrowseTo(const FiosItem *item) +{ + char *path = _fios_path; + char *s; + + switch(item->type) { + case FIOS_TYPE_PARENT: + s = strrchr(path, '\\'); + if (s != NULL) *s = 0; + break; + + case FIOS_TYPE_DIR: + s = strchr((char*)item->name, '\\'); + if (s) *s = 0; + while (*path) path++; + *path++ = '\\'; + strcpy(path, item->name); + break; + + case FIOS_TYPE_FILE: + FiosMakeSavegameName(str_buffr, item->name); + return str_buffr; + + case FIOS_TYPE_OLDFILE: + sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]); + return str_buffr; + + case FIOS_TYPE_SCENARIO: + sprintf(str_buffr, "%s\\%s.scn", path, item->name); + return str_buffr; + + case FIOS_TYPE_OLD_SCENARIO: + sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]); + return str_buffr; + } + + return NULL; +} + +// Get descriptive texts. +// Returns a path as well as a +// string describing the path. +StringID FiosGetDescText(const char **path) +{ + struct diskfree_t free; + char drive; + + *path = _fios_path[0] ? _fios_path : "C:\\"; + drive = 'B' - *path[0]; + + _getdiskfree(drive, &free); + + SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector); + return STR_4005_BYTES_FREE; +} + +void FiosMakeSavegameName(char *buf, const char *name) +{ + if(_game_mode==GM_EDITOR) + sprintf(buf, "%s\\%s.scn", _fios_path, name); + else + sprintf(buf, "%s\\%s.sav", _fios_path, name); +} + +void FiosDelete(const char *name) +{ + char *path = str_buffr; + FiosMakeSavegameName(path, name); + unlink(path); +} + +const DriverDesc _video_driver_descs[] = { + {"null", "Null Video Driver", &_null_video_driver, 0}, +#if defined(WITH_SDL) + { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, +#endif + { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, + { NULL, NULL, NULL, 0} +}; + +const DriverDesc _sound_driver_descs[] = { + {"null", "Null Sound Driver", &_null_sound_driver, 0}, +#if defined(WITH_SDL) + { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, +#endif + { NULL, NULL, NULL, 0} +}; + +const DriverDesc _music_driver_descs[] = { + { "null", "Null Music Driver", &_null_music_driver, 0}, + { NULL, NULL, NULL, 0} +}; + +/* GetOSVersion returns the minimal required version of OS to be able to use that driver. + Not needed for *nix. */ +byte GetOSVersion() +{ + return 2; // any arbitrary number bigger then 0 + // numbers lower than 2 breaks default music selection on mac +} + +bool FileExists(const char *filename) +{ + return access(filename, 0) == 0; +} + +static int LanguageCompareFunc(const void *a, const void *b) +{ + return strcmp(*(const char* const *)a, *(const char* const *)b); +} + +int GetLanguageList(char **languages, int max) +{ + DIR *dir; + struct dirent *dirent; + int num = 0; + + dir = opendir(_path.lang_dir); + if (dir != NULL) { + while ((dirent = readdir(dir))) { + char *t = strrchr(dirent->d_name, '.'); + if (t && !strcmp(t, ".lng")) { + languages[num++] = strdup(dirent->d_name); + if (num == max) break; + } + } + closedir(dir); + } + + qsort(languages, num, sizeof(char*), LanguageCompareFunc); + return num; +} + +static void ChangeWorkingDirectory(char *exe) +{ + char *s = strrchr(exe, '\\'); + if (s != NULL) { + *s = 0; + chdir(exe); + *s = '\\'; + } +} + +void ShowInfo(const char *str) +{ + puts(str); +} + +void ShowOSErrorBox(const char *buf) +{ + WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 263, MB_OK | MB_APPLMODAL | MB_MOVEABLE | MB_ERROR); +// TODO: FIX, doesn't always appear +} + +int CDECL main(int argc, char* argv[]) +{ + // change the working directory to enable doubleclicking in UIs + ChangeWorkingDirectory(argv[0]); + + _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); + + + return ttd_main(argc, argv); +} + +void DeterminePaths() +{ + char *s; + + _path.game_data_dir = malloc( MAX_PATH ); + ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); + #if defined SECOND_DATA_DIR + _path.second_data_dir = malloc( MAX_PATH ); + ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); + #endif + +#if defined(USE_HOMEDIR) + { + char *homedir; + homedir = getenv("HOME"); + + if(!homedir) { + struct passwd *pw = getpwuid(getuid()); + if (pw) homedir = pw->pw_dir; + } + + _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); + } + +#else /* not defined(USE_HOMEDIR) */ + + _path.personal_dir = malloc( MAX_PATH ); + ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); + + // check if absolute or relative path + s = strchr(_path.personal_dir, '\\'); + + // add absolute path + if (s==NULL || _path.personal_dir != s) { + getcwd(_path.personal_dir, MAX_PATH); + s = strchr(_path.personal_dir, 0); + *s++ = '\\'; + ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); + } + +#endif /* defined(USE_HOMEDIR) */ + + s = strchr(_path.personal_dir, 0); + + // append a / ? + if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; } + + _path.save_dir = str_fmt("%ssave", _path.personal_dir); + _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); + _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); + _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir); + _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir); + _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); + +#if defined CUSTOM_LANG_DIR + // sets the search path for lng files to the custom one + _path.lang_dir = malloc( MAX_PATH ); + ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); +#else + _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir); +#endif + + // create necessary folders + mkdir(_path.personal_dir); + mkdir(_path.save_dir); + mkdir(_path.autosave_dir); + mkdir(_path.scenario_dir); +} + |