summaryrefslogtreecommitdiff
path: root/openttd.c
diff options
context:
space:
mode:
authorludde <ludde@openttd.org>2005-07-14 09:43:59 +0000
committerludde <ludde@openttd.org>2005-07-14 09:43:59 +0000
commit3e62457107457c8295076370425e9a1df44fa58c (patch)
treef6981bd89e076320ae37ab99f9dbf0619bca554c /openttd.c
parent1a046ff4c6f0295328ccc0cd6a4cd7a491f7ddbf (diff)
downloadopenttd-3e62457107457c8295076370425e9a1df44fa58c.tar.xz
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
Diffstat (limited to 'openttd.c')
-rw-r--r--openttd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/openttd.c b/openttd.c
index 9abf6e78a..26057a517 100644
--- a/openttd.c
+++ b/openttd.c
@@ -738,7 +738,7 @@ int ttd_main(int argc, char* argv[])
static void ShowScreenshotResult(bool b)
{
if (b) {
- SetDParam(0, STR_SPEC_SCREENSHOT_NAME);
+ SetDParamStr(0, _screenshot_name);
ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);