From 3e62457107457c8295076370425e9a1df44fa58c Mon Sep 17 00:00:00 2001 From: ludde Date: Thu, 14 Jul 2005 09:43:59 +0000 Subject: (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state. --- openttd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'openttd.c') diff --git a/openttd.c b/openttd.c index 9abf6e78a..26057a517 100644 --- a/openttd.c +++ b/openttd.c @@ -738,7 +738,7 @@ int ttd_main(int argc, char* argv[]) static void ShowScreenshotResult(bool b) { if (b) { - SetDParam(0, STR_SPEC_SCREENSHOT_NAME); + SetDParamStr(0, _screenshot_name); ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0); } else { ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0); -- cgit v1.2.3-54-g00ecf