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author | Darkvater <Darkvater@openttd.org> | 2006-02-20 17:49:26 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2006-02-20 17:49:26 +0000 |
commit | cb77d1447ea40982305e0bc059b2cb5cf14bf029 (patch) | |
tree | 93fc7b6931550959f7c4dd56209966a7b72e6782 /network.h | |
parent | b5cd24f05d6babfd984d8b317e9c63062a0f711a (diff) | |
download | openttd-cb77d1447ea40982305e0bc059b2cb5cf14bf029.tar.xz |
(svn r3621) - Codechange: Only define the server and bans list if network is enabled. Preparatory work for saving patches/settings to savegame.
Diffstat (limited to 'network.h')
-rw-r--r-- | network.h | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -212,13 +212,12 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool byte NetworkSpectatorCount(void); +VARDEF char *_network_host_list[10]; +VARDEF char *_network_ban_list[25]; + #endif /* ENABLE_NETWORK */ // Those variables must always be registered! -#define MAX_SAVED_SERVERS 10 -VARDEF char *_network_host_list[MAX_SAVED_SERVERS]; -#define MAX_BANS 25 -VARDEF char *_network_ban_list[MAX_BANS]; VARDEF bool _networking; VARDEF bool _network_available; // is network mode available? VARDEF bool _network_server; // network-server is active |