From cb77d1447ea40982305e0bc059b2cb5cf14bf029 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Mon, 20 Feb 2006 17:49:26 +0000 Subject: (svn r3621) - Codechange: Only define the server and bans list if network is enabled. Preparatory work for saving patches/settings to savegame. --- network.h | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'network.h') diff --git a/network.h b/network.h index 30b75e636..f3602ea48 100644 --- a/network.h +++ b/network.h @@ -212,13 +212,12 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool byte NetworkSpectatorCount(void); +VARDEF char *_network_host_list[10]; +VARDEF char *_network_ban_list[25]; + #endif /* ENABLE_NETWORK */ // Those variables must always be registered! -#define MAX_SAVED_SERVERS 10 -VARDEF char *_network_host_list[MAX_SAVED_SERVERS]; -#define MAX_BANS 25 -VARDEF char *_network_ban_list[MAX_BANS]; VARDEF bool _networking; VARDEF bool _network_available; // is network mode available? VARDEF bool _network_server; // network-server is active -- cgit v1.2.3-54-g00ecf