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author | Darkvater <Darkvater@openttd.org> | 2005-09-02 16:05:59 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2005-09-02 16:05:59 +0000 |
commit | a948fcb6055b5aaf3086913a96e623296d62ef37 (patch) | |
tree | 770995fa006874ecf7f11983a589bd239a3e85a0 /network.h | |
parent | acf442102a19ef8cb27f6dbc22668e39d4d59af4 (diff) | |
download | openttd-a948fcb6055b5aaf3086913a96e623296d62ef37.tar.xz |
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Diffstat (limited to 'network.h')
-rw-r--r-- | network.h | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -207,7 +207,6 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont VARDEF uint16 _network_restart_game_date; // If this year is reached, the server automaticly restarts NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info); -void CSleep(int milliseconds); #endif /* ENABLE_NETWORK */ |