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authorDarkvater <Darkvater@openttd.org>2005-09-02 16:05:59 +0000
committerDarkvater <Darkvater@openttd.org>2005-09-02 16:05:59 +0000
commita948fcb6055b5aaf3086913a96e623296d62ef37 (patch)
tree770995fa006874ecf7f11983a589bd239a3e85a0 /network.h
parentacf442102a19ef8cb27f6dbc22668e39d4d59af4 (diff)
downloadopenttd-a948fcb6055b5aaf3086913a96e623296d62ef37.tar.xz
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Diffstat (limited to 'network.h')
-rw-r--r--network.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/network.h b/network.h
index 2d231aa7a..a121af950 100644
--- a/network.h
+++ b/network.h
@@ -207,7 +207,6 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont
VARDEF uint16 _network_restart_game_date; // If this year is reached, the server automaticly restarts
NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info);
-void CSleep(int milliseconds);
#endif /* ENABLE_NETWORK */