From a948fcb6055b5aaf3086913a96e623296d62ef37 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Fri, 2 Sep 2005 16:05:59 +0000 Subject: (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. --- network.h | 1 - 1 file changed, 1 deletion(-) (limited to 'network.h') diff --git a/network.h b/network.h index 2d231aa7a..a121af950 100644 --- a/network.h +++ b/network.h @@ -207,7 +207,6 @@ VARDEF uint8 _network_autoclean_protected; // Unprotect a company after X mont VARDEF uint16 _network_restart_game_date; // If this year is reached, the server automaticly restarts NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool game_info); -void CSleep(int milliseconds); #endif /* ENABLE_NETWORK */ -- cgit v1.2.3-54-g00ecf