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authorDarkvater <darkvater@openttd.org>2005-05-12 00:18:30 +0000
committerDarkvater <darkvater@openttd.org>2005-05-12 00:18:30 +0000
commitc626555f6848d71ead5b64ddbfddd483a29b1b7f (patch)
treed790be3fa8129c0c0146ef2a1e78c42a8d13bbf2 /misc_gui.c
parent921cc4e94a7703816ff63e4f673eaa9d8a7da4ca (diff)
downloadopenttd-c626555f6848d71ead5b64ddbfddd483a29b1b7f.tar.xz
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
Diffstat (limited to 'misc_gui.c')
-rw-r--r--misc_gui.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/misc_gui.c b/misc_gui.c
index e30e0b0b3..20b18a0ae 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -1480,8 +1480,8 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
break;
case 6: /* Click the listbox */
- if(e->click.pt.y < list_start)
- DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME);
+ if (e->click.pt.y < list_start)
+ GenRandomNewGame(Random(), InteractiveRandom());
else {
char *name;
int y = (e->click.pt.y - list_start) / 10;