From c626555f6848d71ead5b64ddbfddd483a29b1b7f Mon Sep 17 00:00:00 2001 From: Darkvater Date: Thu, 12 May 2005 00:18:30 +0000 Subject: (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). - CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw. --- misc_gui.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'misc_gui.c') diff --git a/misc_gui.c b/misc_gui.c index e30e0b0b3..20b18a0ae 100644 --- a/misc_gui.c +++ b/misc_gui.c @@ -1480,8 +1480,8 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) { break; case 6: /* Click the listbox */ - if(e->click.pt.y < list_start) - DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME); + if (e->click.pt.y < list_start) + GenRandomNewGame(Random(), InteractiveRandom()); else { char *name; int y = (e->click.pt.y - list_start) / 10; -- cgit v1.2.3-54-g00ecf